4th Annual NetHack Tournament 179
fatquack writes "The NetHack tournament season is upon us once again. /dev/null's Fourth Annual NetHack Tournament has just opened. As with past years, the Tournament is open
to anyone who'd like to play. We're also open to anyone who'd like to volunteer
to run a game server since, though we have a T1 hosting the main game server,
play can be slow across the transoceanic links. devnull.net is a loose association of networking geeks,
unincorporated and noncommercial. We just do this for giggles; we make no
money from this other than what folks feel like donating. The prize structure going in, as we're always open to suggestions to change this during the Tournament, is:
Prizes
The "standard" prizes will go to:
Highest Score
1st, 2nd and 3rd Highest Score in each class
The "additional" prizes will go to:
Most Ascensions
Lowest Scored Ascension
This year's Tournament will begin with servers in California and Oregon, but
with servers in Colorado, The Netherlands and Australia hopefully coming online
in the first few days."
nethack? (Score:3, Interesting)
No way.. KANGBAND * !!!!! (Score:2, Interesting)
A Nethack tournament link (Score:2, Informative)
Re:nethack? (Score:2)
ADOM is not free software (Score:2)
I gave up on non-free roguelikes after getting killed by a bus error just before escaping urogue. If I'm going to get my character killed by bugs, I want to be able to take revenge and kill the bugs in return.
Re:nethack? (Score:2)
I don't understand what's up with Nethack (Score:5, Interesting)
Re:I don't understand what's up with Nethack (Score:5, Informative)
If you want more specific, in-depth information about Nethack (including some spoilers about dungeon depth, as you asked) then go to List of Nethack Spoilers [cam.ac.uk] which contains A LOT of information about Nethack. The other great thing about Nethack is that it's open-source, which should automatically get it kudos with most of the people here. :p
Re:I don't understand what's up with Nethack (Score:3, Funny)
Playing Nethack always reminds me of the room in Infocom's Enchanter where one must retrieve a scroll from a maze of caverns. Every step is important. Y'know how food rots away if left too long? I was once starving and did a hk to move instead of the diagonal. In that one step the food disappeared. I starved to death.
Re:I don't understand what's up with Nethack (Score:2)
You also don't want to go after a cockatrice if you're polymorphed into a dragon. Or a vampire, I think.
Re:I don't understand what's up with Nethack (Score:3, Insightful)
Just face it, whoever says that Nethack is better MUD surely has something wrong in the head. My reasons?
Nethack is long dead, why not let it go in peace rather than holding on to the nostalgia of the past. Let Nethack take it's place beside Pong, Space Invader, Frogger, etc. and be proud of what it has achieved in the past.
Re:I don't understand what's up with Nethack (Score:5, Insightful)
Re:I don't understand what's up with Nethack (Score:2, Insightful)
I'm not saying it doesn't have quality or depth... It used to have... back in the 80s and early 90s *at most*.
Re:I don't understand what's up with Nethack (Score:4, Informative)
One of the great things about Nethack is how much is left to your own imagination. The experience is somewhat akin to listening to a baseball game on the radio, which can often be a richer experience than watching it on TV. Gameplay, content, and humor make Nethack quite simply the best computer game I've ever played, period.
How many other games can you come back to years later and still find them entertaining?
Re:I don't understand what's up with Nethack (Score:4, Insightful)
The depth is simply awesome and recent dungeon-crawlers like the "click-click-click-kill" Diablo 2 and the barely interactive screensaver Dungeon Siege don't even come near a tenth of it.
It does have a lot of items and monsters, but the interaction and possibilities are endless.
In Diablo II, how many ways of going around are there? One; killing everything you can kill. Same for Dungeon Siege. In Nethack, each class has a TOTALLY different way of playing. For instance, with a tourist, you may (and will) want to avoid fights. For instance, the tourist starts with a photo camera, which he may use against monsters. Some times, the flash blinds a monster, sometimes it enrage them, some like it. Some flee when they see it. It all depends on the monster. Almost any obscure action you can do with the game's very extensive commands have programmed responses. Another exemple: touching a cockatrice petrifies you, but this effect still apply to the corpse. To take a cockatrice corpse, you would need gloves. Then, one can take the corpse as a weapon and turn other monsters to stone with it.
MUDS do have that much depth. To get a MUD as developped at Nethack would be infeasible (well, save the infinite-monkey theorem).
It's not like graphics matter; they simply are pixels. NetHack's not making graphic cards useless, it just spares 'em.
NetHack is not simply random, too. It has a story, and some parts are half pre-generated (special levels and such).
It requires thinking, unlike MUDS and other recent RPGs. It comes from an era where almost only intelligent people used computers, and was very succesful in those times. Games were dumbed down during the nineties, but Nethack stood still. The fact that this news was posted on Slashdot proves that intelligent gamers are not all dead.
Re:I don't understand what's up with Nethack (Score:2, Funny)
Careful, you're about to evoke a very specific, very ill-remembered Roberta Williams quote...
Re:I don't understand what's up with Nethack (Score:2)
I downloaded nethack for Mac OS X today.... when I started it up it had a graphical interface, pictoral representations. I played one game, then deleted it. I'm downloading the source as we speak. The terminal-based play is easier for me to follow. The graphical version was ugly, which was part of my motivation, but the bottom line is that I don't need that much overhead... the game is as playable in 25x80 ascii as it is in 1024x768 pixels. It's about what goes on inside your head as much as on screen.
Re:I don't understand what's up with Nethack (Score:2)
First of all, Nethack is not a book... so your conclusion/question is totally unrelated to my comment.
I didn't even say that playing Nethack itself is wrong... all I said is that it has passed its prime.
Re:I don't understand what's up with Nethack (Score:2)
Re:I don't understand what's up with Nethack (Score:2)
And for your info... Nethack does involve a computer... so it's not exactly a dice-and-book-dungeons-and-dragons-game. So what does it got to do with what kind of (computer-based or otherwise) games I play?
Re:I don't understand what's up with Nethack (Score:4, Funny)
Done. It now has a desktop icon and hotkey shortcut too. And as soon as a PalmOS port is done, it'll take its place there beside the others as well.
Re:I don't understand what's up with Nethack (Score:2)
What !!!
How the hell am I supposed to get anything done if I can take nethack everywhere? Are you crazy!!!
Re:I don't understand what's up with Nethack (Score:2)
Here [sourceforge.net].
Re:I don't understand what's up with Nethack (Score:2)
However, why does text make a game less fun? Did you have less fun when that was the only thing available? Of course not.
Re:I don't understand what's up with Nethack (Score:2)
What strategy gets you enough trap-detection scrolls to avoid going insane looking for a moving, hidden teleporter on the elemental levels?
What strategy guarantees you that the game won't kill you on your first step via a fire trap?
What in-game strategy could POSSIBLY have told the player, given the complete lack of in-game hints and, if memory serves, lack of information about this from the Oracle, about the need for the Bell, the Book and the Candlelabrum, and how to use them?
The game has
Re:I don't understand what's up with Nethack (Score:2, Informative)
As for the trap-detection scrolls, grab the wand of wishing in the castle. You have 6 wishes even if you don't have a blessed ? of charging already--MORE than enough to get what you need. Besides, they're useless on water, anyhow. You should just genocide ; put on a ring of searching & rest for a while.
You can't avoid dying on the first turn to a fire trap, though it's incredibly unlikely. I've only ever hit the 'do not pass go, do not collect 200 zorkmids' message on purpose. Besides, you've put *NOTHING* into such a character, so start over already! It's *much* worse when you have your brains sucked out in Moloch's sanctum
BTW, the invocation *IS* available, more or less, from both the Oracle & the messages you get if you mis-used the bell, book & candle. The only caveat is that the bell has to be charged, but that's no biggie, so long as you identified it. Your quest leader tells you that that stupid bell is important, anyhow.
You might find the game more fun if you'd beaten it a few times, though
Re:I don't understand what's up with Nethack (Score:2)
SPOILERS
Once you know you're on the last level of Gehennom, yes you basically have to walk over almost every square until you find the vibrating square. Gehennom is boring, I agree.
Use scrolls of gold detection, while confused. The portals on the planes will be detected, and stay detected. And it only moves on the plane of Water.
I don't think fire traps occur on lvl 1. But yes, you can die like that, maybe magic traps do exist there, or you may have few hp and there's a falling rock trap. There's some luck involved in the very early game. But that doesn't matter much, not a huge time investment.
The Oracle has this to say about the invocation: It is said that thou mayst gain entry to Moloch's sanctuary, if thou darest, from a place where the ground vibrateth in the deepest depths of Gehennom. Thou needs must have the aid of three magical items. The pure sound of a silver bell shall announce thee. The terrible runes, read from Moloch's book, shall cause the earth to tremble mightily. The light of an enchanted candelabrum shall show thee the way. Seems pretty explicit to me (apart from the apparent error "thou needs must have...").
I do agree that I started enjoying the game a lot more after reading spoilers. And I saw much more of it too. The first four years I saw the Castle exactly once. In the six years after I found spoilers, I ascended 17 or so times.
Re:I don't understand what's up with Nethack (Score:3, Interesting)
Nethack was such a big influence in the lines of RPGs... and a great Thief of Time in so many of our lives.
Its a great game - it was an early online D&D style RPG - its fun. very fun.
But it requires that you get into it because you loved D&D and love the RPG genre. If you cant get over the lack of wild 3D fragging madness - then move on...
I know that it may be hard for "newbies" (i.e. people who didnt play it when there was no such thing as 3d graphics) to get into it... but when it came out it quenched our thirst for a time by filling the RPG wish we had.
You should definitely give it a go. I would recommend starting it at the same time as a friend - that will help engender competition between your characters... and help you get into it a little easier.
Dont be fooled it is not lame. But I would recommend that you try Zangband [zangband.org].....
Re:I don't understand what's up with Nethack (Score:5, Insightful)
Ok, I used to play it a lot, but I gave up, partly cos its irritating as hell.
In theory there is actually a way to win the game, I think there's atleast 25-40 levels or more; but in practice unless you cheat and/or research the game a lot chances are you'll never, ever win it; it's just too obscure. I've known a dozen or so players- of those, maybe one has completed it, maybe once.
Still there's plenty of fun in there- robbing shop keepers is a blast, and the keystone cops turning up is fun, if a bit life shortening. Your pet dog/cat and you against the dungeon has a certain nice ambiance to it.
But ultimately the random death element got on my nerves just too much.
Re:I don't understand what's up with Nethack (Score:2)
I've seen level 18, on an adreniline fueled, 'stepping on eggshells' trip to the depths. I can't remember how I died, but it was quick and nasty....
Re:I don't understand what's up with Nethack (Score:2)
Re:I don't understand what's up with Nethack (Score:4, Interesting)
One of the most fun and challenging aspects is identifying items. Sure, you can look for scrolls of identify, but even then you're unlikely to have
There are sites devoted to "spoilers" for the game. These sites detail the way object interact with the world. For example, if you engrave something into the floor with a wand, usually something non-destructive will happen. By knowing the message a fire wand gives, for example, you can rule out whether the random item you find is a fire wand. Similarly for just about all item types. Also, once you find a shop, you can have a general idea of the power of an item by attempting to sell it.
Once you get a large number of items identified (either by truly ID'ing them or by marking them when you find out what they are) you can begin really gearing yourself up. Eventually you'll find a wand of wishing (there's always one at least) with which you can get some real protection and be more daring.
I used to be addicted to the game. I came close to ascending a monk, and I did ascend a couple of Wizards (cheesiest class, imo), but you truly must take your time or else the game will be nothing but a frustration.
Re:I don't understand what's up with Nethack (Score:2)
You used to escape with the Amulet, in older versions. Frankly, I find that cooler than giving it to your dumb deity.
Not so hard. (Score:3, Interesting)
Re:Not so hard. (Score:3, Funny)
Re:I don't understand what's up with Nethack (Score:2)
My modus operandi for big battles towards the end was to teleport in (ring of teleportation control, plus an early diet of quantum mechanics/leprechauns) summon my Dragon "horde" (magic whistle) and teleport out again..
The Dragons could be a right nuissance mind - more than once I died from a thermonuclear explosion when my pets fired on a monster on the other side of me, causing my scrolls and potions to catch fire, and all manner of unwanted magical happenings that invariably ended up with me dead.
If I recall correctly, the thing I spent longest on was becoming fireproof - can't remember why now but I kept getting burnt to death on the last level.
We played that far too much at university. My mate Dave was a born cheater, and it very amusing watching the game trap his early efforts - like the time he just wished for the amulet with a wand of wishing, got it, and greedily exited the dungeon
Or my favourite - the time he edited the save file and successfully gave himself max hit points. He then killed some monster, went up an XP level and the signed integer holding the HP clocked round to a negative number and he died... the look on his face..
That's why you play Nethack - its the closest you;ll get to that atmosphere you get in a well run AD&D game with the inventiveness (especially on the magic front - a la Vance) It's the problem solving element - the amusing combinations of items + actions, and the awful puns (magic marker, quantum mechanics, and so on).
The first time I burst into a room of Demons and instead of them beating me to a pulp they said "go away! go away!" and ran off.... It's those bits.
Another friend of mine, actually bought a second hand DEC Rainbow just to play Nethack (this was before PC's were "affordable").
Fantastic.
Re:I don't understand what's up with Nethack (Score:1)
Re:I don't understand what's up with Nethack (Score:5, Informative)
Play at least 30 games. The multitude of actions you can do at any time is huge. This leads to very open-ended gameplay, with no two games the same.You'll die 20 times on the 3rd level, and next game you outwit some 15th level monster and walk away with a wicked weapon, etc. It's highly rewarding.
Other things I love about Nethack;It's net-aware and Unix friendly, delivering emails via messengers and other neato tricks. It runs on the console, and it has a wacked sense of humor, in the best tradition of oldskool Unix hacking.
Re:I don't understand what's up with Nethack (Score:3, Informative)
Some tips:
Starting out, play a Valkyrie. They're quite formidable. Add non-cursed armor as you find it.
Don't wield/wear cursed items (one's a pet won't walk over).
Don't eat anything your pets won't eat. (_Old_ corpses, kobolds)
Refer to the spoilers often (online or in
Re:I don't understand what's up with Nethack (Score:2, Funny)
Can someone please tell me honestly why I should start getting into Nethack? I mean I've clicked on the icon a few times ...
LOL!
Re:I don't understand what's up with Nethack (Score:2, Funny)
(started playing (Hack for Amiga) 1987; first ascended (Nethack 3 on a VAX) in 1992)
Re:I don't understand what's up with Nethack (Score:3, Informative)
Re:I don't understand what's up with Nethack (Score:3, Informative)
In Nethack, you can kick the door down.
Or you can, say:
And this is just a start. There are options like this with anything you can do in the game. If I want to impress people with Nethack I try to tell them of all the strange situations that can happen with cockatrices... Say a monster has gloves on, picks up a cockatrice corpse and wields it... You put on your ring of conflict, the nymph next to him steals his gloves, he turns to stone :-).
And that's why Nethack is unique!
Re:I don't understand what's up with Nethack (Score:3, Insightful)
RPGs are always shit when you first start out. That's a side effect of the essence of role-playing - growth. If you start out fully grown, what's the point?
Re:I don't understand what's up with Nethack (Score:4, Insightful)
The makers of the game concentrated on the content, not the graphics or presentation. =)
The game is challenging. There's about ~40 dungeon levels or something. I've played the game for about a decade. I've been to level 12 or 13. (Okay, I'm a very lazy player, but still.)
There are few games that give this kind of feeling of accomplishment. Even if you don't win, if you have One Hell of a Game, it really means you have One Hell of a Game. I, for one, use the expression in a way entirely different from the way non-Nethackers use it.
For me, personally, it's also a grim reminder of the harsh reality: I can't really call myself a gamer until I've finished Nethack. I mean, everyone can finish these new games, but Nethack is an old, time-proven test that separates really dedicated gamers from the rest of the people. If someone says they have finished the game without cheating, I look at them with Great, Boundless Respect(tm). Anyone who can finish a game this hard has to be worth their merit. And I'd give the Nobel or something to the guy who finishes the game without tips, spoilers or sourcediving and with all optional challenges done...
How many of you between 15-15 really know nethack? (Score:4, Insightful)
Re:How many of you between 15-15 really know netha (Score:2, Insightful)
Re:How many of you between 15-15 really know netha (Score:2, Funny)
Re:How many of you between 15-15 really know netha (Score:3, Interesting)
I've played it in binges ever since, not because its oldskool, but because its a cool game, probably more detailed than anything else I've ever played. Ascended my first character last year - yay.
Re:How many of you between 15-15?? (Score:2)
I ran into nethack after playing a 'Moria' port for the IIgs - I loved it, and still do (even though I STILL haven't ascended! grrr.)
It has spent some time on all my machines at one time or another; I had to get rid of it because I wasn't doing anything else! Then I went and played Galtrader [operagost.com] (run by a fellow /.er), and was horribly addicted to that for awhile.
Damn games in a terminal window! They always get me!
Re:How many of you between 15-15 really know netha (Score:5, Funny)
Monster?! There are MONSTERS in this game?! What am I doing chasing around all these #'s and b's then?!
Kintanon
Re:How many of you between 15-15 really know netha (Score:2)
Just for my own piece of mind, is there a definitive guide to all of the symbols? I know {'s are fountains and ['s are boxes and !'s are potions and a few others. But I don't know what to do with the fountains, and I'm perpetually terrified of using the potions or scrolls for fear of killing myself. I also recently became afraid of amulets after snagging an Amulet of Suffocation. Sigh....
Kintanon
For all you NetHack fans.. (Score:5, Informative)
Re:For all you NetHack fans.. (Score:3, Funny)
I have played hack since... (Score:2)
http://www.dungeoncrawl.org/
It is very nice and refreshingly different from nethack. Still complex enough, to keep you interested. Give it a try.
In the state of Slashdottedness (Score:1, Offtopic)
Prizes (Score:3, Interesting)
4th Annual NetHack Tournament and cheaters (Score:2, Interesting)
Re:4th Annual NetHack Tournament and cheaters (Score:5, Informative)
Re:4th Annual NetHack Tournament and cheaters (Score:3, Informative)
Disclaimer: At least that's how i remember the last one operating,
Re:4th Annual NetHack Tournament and cheaters (Score:2)
Re:4th Annual NetHack Tournament and cheaters (Score:2)
Re:4th Annual NetHack Tournament and cheaters (Score:2)
Cheers,
Istealmymusic
Now I can get fired from unemployment! (Score:5, Funny)
I better go find a tinning kit, so I'll have something to eat while I live on the street. :(
OOPS. (Score:4, Funny)
Re:OOPS. (Score:1)
--
Eyes closed....Chloe talked us into caves where we meet our power animal. Mine was a
penguin.
Re:OOPS. (Score:3, Funny)
Re:OOPS. (Score:2)
I know you can't use it (Score:4, Informative)
NetHacking and Jail (Score:5, Funny)
You may think it is all fun and games "Hacking" the "Net", but when the cops bust down your door you may feel a little differently.
Doing a search on google for this tournament, it seems that people have been doing this for years! Just imagine all the lost hours of productivity when poor admins have to reinstall systems that were hacked. It's not their fault they ran Microsoft software.
Marvelling at the originality... (Score:2)
Where's the RGRNCA [cjb.net] when you need them?
3D Nethack (Score:5, Funny)
Re:3D Nethack (Score:5, Funny)
Re:3D Nethack (Score:4, Funny)
Rain of Trolls... and they say Slashdot has a troll problem...
I understand the stones, but a kitchen sink from the heavens? If I remember the Bible stuff correctly, it was that ruler guy who washed his hands, not God!
Re:3D Nethack (Score:5, Funny)
We decided it was time to stop playing....
Re:3D Nethack (Score:4, Funny)
W
Re:3D Nethack (Score:2)
>version of nethack, yet have it use 3d text instead
>of actual character graphics. Can you imagine, in
>the flickering light of a dungeon, the sight of a >huge W jumping out from behind the shadows?
For extra irony, the Slashdot banner ad for this article is advertising the Radeon 9700.
Re:3D Nethack (Score:2)
Actually, what'd I'd love is for someone to make something like glhack (thus with a zoom) and antialiased fonts. I'm not one for the graphics but zoomable would be nice.
Dungeon Crawl (Score:2, Interesting)
game playback (Score:2)
Re:game playback (Score:2)
My biggest recommendation for that stage of the game is to always make sure you think about what you're doing before wading into battle. By the time you've cleared the mines, an ascension is nearly guaranteed if you don't screw up. Whenever you get killed, look at your inventory and try to think of a way you could have saved yourself.
Re:game playback (Score:2)
Re:game playback (Score:2)
My experience corroborates this; I can't remember the last time that I died after the mines that wasn't due to my own stupidity. (Note, of couse, that I said "if you don't screw up"
Re:game playback (Score:2)
Re:game playback (Score:2)
I believe that it is considered a bug, and will be fixed in the next version. However, until then, the proper means of dealing with spellcasters is to dispatch them quickly or run for it. (I neglected to do that in my last ascension, and demilich in the castle nearly killed me.)
Re:game playback (Score:2)
Nethack keeps you coming back for more, and more.. (Score:2)
The infinite number of absurde, hysterically funny situations you get entangled in. This is what makes nethack more and more fun the more you play, and it's probably what's kept the game alive since the mid-eighties. Nethack is the oldest computer game still in development.
And guess what, it has the best graphics EVER. Your unleashed imagination.
Ascensions? Give me a break! (Score:4, Funny)
Re:Ascensions? Give me a break! (Score:2)
Mysterious Dungeon (Score:4, Interesting)
It's really amazing how much strategic and tactical complexity you can get out of simple rules and a huge number of items and monster types.
The most famous one in the US is probably Chocobo's Mysterious Dungeon, published by Square. Typically, these games get ripped apart in reviews by idiot videogame writers who don't understand the first thing about good gameplay. They have a really loyal following in Japan, though.
Check them out if you have a PS1. Chocobo's Mysterious Dungeon and Toruneko's Escape are available in the US.
Dear Slashdot enthusiasts (Score:2, Insightful)
My Radeon 9700 gets... (Score:2, Funny)
I can tell you what the winner will look like (Score:5, Funny)
What's really great about NH (Score:4, Insightful)
Dan-V ascended to demigoddess-hood. 479 [496]
7th Place, 5878647 points
(1999 NH tournament)
What to do with TTTTTT (Score:2)
Nethack Replayability (Score:3, Interesting)
It's one AM and a full-moon, do you know.. (Score:2)
Perhaps an interesting side-topic: what games first started taking real-time into account? Zork/Dungeon?
I admit that Dungeon Keeper II is the best that I've encountered, limited experience here. (The first few times, amusing. Tonight is not a good night to put my head on a pillow! Oh wait, even Dungeon Keepers..)
View games in progress? (Score:2)
Re:Why? (Score:1)
Re:Nethack is WAY overrated (Score:2)
Talking about people who are horribly horribly annoying...
But I digress, and am off topic. I just wish people would be more polite, and refraim from posting on slashdot unless they have both manners, and intelligence. Then again, that would effectively halve
And if you're going to troll, at least be more creative.