Doom 3 Alpha Leaked 819
Alex_Ionescu writes "The Doom 3 E3 Demo Alpha has leaked to the public. It looks promising, altough I'm only getting 12FPS on a Radeon 7500. Did anyone else have the chance to play it and could post their FPS? Here are some sites with more information and screenshots: here , here, here, and finally here. "
I got a copy (Score:5, Informative)
download it hete (Score:0, Informative)
newsgroup downloads (Score:4, Informative)
alt.binaries.games.worms is offering the Doom III Alpha copy..
there will be plenty of reposts.. so take your time
My FPS... (Score:5, Informative)
Try killing any and all non essential processes running in the background. Also, try killing and multiple monitors (just unclick the "extend my desktop...", you dont have to pull other cards out).
Re:what do you mean by leaked? (Score:5, Informative)
Re:download it here (Score:2, Informative)
that irc log is fake (Score:2, Informative)
do not buy a geforce 4mx for doom (Score:5, Informative)
I'm not surprised. Carmack has already stated [webdog.org] that you should not buy a GeForce 4MX for doom.
Unreal alpha (Score:5, Informative)
I wouldn't draw any conclusions about the 3D-engine efficiency before the final version is released.
Get Better FPS (Score:2, Informative)
seta r_ext_compress_textures "1" seta r_colorbits "16" seta r_depthbits "16" seta r_mode "3" seta r_fullscreen "1" seta r_shadows "0" seta r_useStandardGL "1"
This should get your fps up a little bit, but you will lose some very nice eye candy!
Alpha Test != actual game (Score:3, Informative)
If you want the demo, don't use filesharing apps...they've been too unreliable for the file. Try doin a search on packetnews for IRC channels that host the file (I got mine at addictz.net #datavault).
Re:QUAID (Score:3, Informative)
besides, part of the horror of the doom1 was for me that when too many moonsters came i couldnt possibly shoot em all because my comp slowed down
Re:Not interested... (Score:2, Informative)
Second, high frame rateproduces a realistic sense of motion. Even though the integration time of your retina isn't particularly fast, higher update rates give an more convincing illusion of continuous time. Movies and television can get away with 24 fps and 60 fps (fields) respectively because the images displayed have motion blur built into them. Games don't have that advantage, so they have to "fill in the gaps" with high frame rate.
(And yes, I work in the game industry so I know these things. At Activision, the difference between Battlezone running in software at 30 fps versus Battlezone running with hardware acceleration at 60+ fps was astonishing.)
Re:download it hete ---useless, parent cant spell (Score:2, Informative)
Re:150FPS on ASCII White (Score:4, Informative)
It is a Debug Build (Score:3, Informative)
Some performance tweaks..... (Score:5, Informative)
Admittedly this will make the game look nowhere as amazing as it currently does, but these two tweaks (which you can enter on the console) worked wonders for me...
r_useStandardGL 1 - the default is set to '0' - using this toggle will disable the bump mapping.
r_shadows 0 - the default is set to '1' - using this toggle will disable the dynamic shadows which, whilst looking amazing, melt your computer.
Some other things worth noting that I have discovered... if you edit the 'runact.cfg' (which if you have downloaded this leaked copy, you will know you have to exec - and it takes about 5 minutes loading up textures and stuff) - if you comment out the bottom three of the top 4 'exec' statements to read like
exec activate_demo1
#exec activate_demo2
#exec activate_demo3
#exec activate_intro
That 'exec runact.cfg' takes a hella lot less time and the game seems to run as normal.
One last thing.. should we even be talking about this? I know that John Carmack reads
Re:Next generation game engines (Score:2, Informative)
Re:SWEET!!!! (Score:2, Informative)
Moral: save your money kids, you'll be getting those 3Ghz P4s soon (along with the NV30 or Radeon 9700).
Slashdot slashdotted? (Score:3, Informative)
Re:what do you mean by leaked? (Score:4, Informative)
Basically, an alpha version containing 3 levels, got out. This is far from the whole game, and the game certainly wasn't 'compromised.' Now, on to my point...
Damnit. (Score:5, Informative)
Yes, we are upset about it, and it will have some impact on how we deal with some companies in the future, but nothing drastic is going to change in terms of what support is going to be available.
Making any judgements from a snapshot intended for a non-interactive demo is ill advised.
John Carmack
Doom3 (Score:2, Informative)
Im sure its been posted before, but if it hasnt a really good reference for getting started: http://www.ut2003online.com/doom3.html [ut2003online.com]
CPU bound, -fno-optimze (Score:5, Informative)
The demo is completely CPU bound. I get the same framerates from r_mode 1 to r_mode 7 (400x300->1280x1024), on my Ti4600. Supposedly all optimizations were removed from this particular build for some stress testing that ATI wanted.
Now, I'm not sure what that stress test could be, in ATI's case. Probably s_noUpdates 1;s_restart; and notarget would knock most of the software-proccessed 5.1 audio and AI, so ATI might have wanted to do brute-force fillrate tests.
Anyhow, if anyone scrolls down this far, I figured they might want to know that the demo is CPU bound, completely unoptimized, and that the final game will, without question, be highly optimized.
Also, the binaries are stripped.
Re:150FPS on ASCII White (Score:3, Informative)
ASCI White is good at none of those things. It is a massively parallel computer designed for tasks that require very large amounts of general-purpose CPU. Running a single program thread on a single node is not very impressive; running a few thousand threads on all of its nodes at once makes it the fastest computer in the world.
I suppose that if someone bothered to make a version of Doom 3 that replicated itself across all of White's processors, rendered 3072 16x16 tiles at once, and recombined them into a 1024x768 frame, it would run pretty fast. But there still probably wouldn't be enough memory bandwidth between the nodes to run much faster than a decent desktop CPU connected to a Radeon 9700 over AGP 8x.