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Doom 3 Alpha Leaked 819

Alex_Ionescu writes "The Doom 3 E3 Demo Alpha has leaked to the public. It looks promising, altough I'm only getting 12FPS on a Radeon 7500. Did anyone else have the chance to play it and could post their FPS? Here are some sites with more information and screenshots: here , here, here, and finally here. "
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Doom 3 Alpha Leaked

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  • Re:FP (Score:5, Insightful)

    by LordKaT ( 619540 ) on Sunday November 03, 2002 @03:28PM (#4589465) Homepage Journal
    How the heck can you complain about poor FPS on a leaked program that is only in its Alpha stages?

    Some fo you /.ers make no sence at all.


  • leaked on purpose? (Score:3, Insightful)

    by thopo ( 315128 ) on Sunday November 03, 2002 @03:36PM (#4589532)
    since this alpha seems to be heavily optimized for the R300 aka ATI9700 (or more precisely: not optimized AT ALL for any other card) it might have been leaked on purpose so the FramesPerSecond-Whores (hello Kyle Bennett) out there run to the shops to get theit 9700 to play the shiny new Doom3.

    or maybe it was leaked just in time for the NV30 to demonstrate that it does kick the 9700's butt in Doom3. sure it was leaked by an ATI employee?
  • by sailor420 ( 515914 ) on Sunday November 03, 2002 @03:38PM (#4589542) Homepage
    No! It's a fake!

    Except I have it on my machine, and was playing it earlier...

    the only people who can run it are the weirdos who buy $400 video cards every four months

    I can run it up to 40 FPS on my radeon 8500 if I drop all the detail and resolution. At 800x600, on medium detail with bump mapping enabled, I am getting 20-25. Not good, but playable.
  • Um... (Score:4, Insightful)

    by Have Blue ( 616 ) on Sunday November 03, 2002 @03:38PM (#4589546) Homepage
    Has anyone noticed that the links in this article are ILLEGAL? And not just controversial, civil-disobedience, megacoprs-bought-the-law-to-oppress-us "illegal", but violation-of-NDA and warez-illegal? I thought at least the Slashdot editors were smarter and more ethical than this.
  • by saldek ( 139594 ) on Sunday November 03, 2002 @03:53PM (#4589635) Journal
    Since they only planned to use the alpha for a few demonstrations at E3, it's not really surprising that they optimized it to run as fast as possible on their test setup only.
  • Re:How? (Score:5, Insightful)

    by NineNine ( 235196 ) on Sunday November 03, 2002 @03:54PM (#4589646)
    You're right. A link is a link, right? Maybe I should consider some links to kiddie porn on my site. After all, they'd just be links, right?

    Nope, this is wrong. There's no way Slashdot should be linking to warez.
  • by simetra ( 155655 ) on Sunday November 03, 2002 @03:58PM (#4589665) Homepage Journal
    Why Do Games and Game Studios Fail? []

    Yesterday we cried because games and game studios fail. Today we rejoice because an up-coming game has been leaked. We want to have our cake and eat it too. This mentality is a good part of the reason our types aren't taken seriously.

  • Re:my fps (Score:2, Insightful)

    by malevolence ( 301869 ) on Sunday November 03, 2002 @04:09PM (#4589729)
    You can rebind the keys with standard quake 3 commands. Try this:

    bind w _forward
    bind s _back
    bind a _moveleft
    bind d _moveright

    There's also a flashlight in the game that is missing a texture. You can copy flashlight2.tga to flashlight3.tga and it will work. Framerate drops significantly when you use it.

    bind e flashlight
  • Just say no... (Score:5, Insightful)

    by JensR ( 12975 ) on Sunday November 03, 2002 @04:09PM (#4589730) Homepage
    It's a shame that Slashdot actually links to this software. Id software and John Carmack have been very supportive of the community, ignoring reverse engineering even though their licenses don't allow it and giving a lot of information about the technologies. All you should NEED until the game is released are screenshots and the movies. So don't spoil it for you and others.
  • Re:Um... (Score:5, Insightful)

    by inkswamp ( 233692 ) on Sunday November 03, 2002 @04:12PM (#4589761)
    Has anyone noticed that the links in this article are ILLEGAL?

    I don't totally agree with your point, but I do agree that it is very poor judgment on the part of Slashdot's editors to post those links. Linking to leaked software is very close to linking to warez, IMO.

    I wonder if the same thing would have been done with a leaked pre-release version of Photoshop or MS Office? Probably not.

  • by Cid Highwind ( 9258 ) on Sunday November 03, 2002 @04:13PM (#4589765) Homepage
    Oh get real. This is an unstable alpha with only 3 maps. It's not like anyone is going to keep playing this instead of buying the real version when it (finally) comes out!
  • by t0qer ( 230538 ) on Sunday November 03, 2002 @04:17PM (#4589782) Homepage Journal
    Are you smokin? Poorly written game? You fucking twit.

    ID *IS* the company that pushes FPS technology to it's fullest. Carmack is a fucking Genius. Unreal is nothing more than a DoomMeToo. Ever since wolfenstien3d (i'm talkin 286 here, not RTCW) People wanting to play ID games have been buying, upgrading their home pc's for years. It's a completely new scene (6-7 year old scene?)

    aS FAR A ps2 being beefier than a top of the line PC, don't make me chuckle. Shit's gonna be emulated soon nuff. NV30 will run circles around the PS2 graphics stuff without even breaking a sweat.

    Your crappy NTSC Tv at the most can display at a resolution of 720x480, while any PC can do resolutions way beyond that. Also to note, your TV refreshes at 60hz, so at the most it could only spit out 60 FPS on a tv.

    Computers with monitors will go beyond the resolution, and beyond the framerate of the PS2. Modern SGI monitors can refresh at 150, so as long as the video card can keep up with the refresh rate, it can spit out 150fps.

    Use "comment sense" before you make stupid comments like that and I wont have to kill you.
  • by Rew190 ( 138940 ) on Sunday November 03, 2002 @04:28PM (#4589852)
    No, this is a test of a gaming engine, not a full-fledged game.

    This is by far not a finished product, and shouldn't be treated as such. The folks who are downloading this are mostly interested in getting a rough idea of how the finished product is going to run on their computer and what this engine is capable of doing.

    All this does is pique interest in the finished product. This is not it. Make the distinction.
  • ALPHA (Score:2, Insightful)

    by Anonymous Coward on Sunday November 03, 2002 @04:46PM (#4589962)
    Remember its only in alpha stage, and in no way is the code even closed to being optimized.
  • by Old Wolf ( 56093 ) on Sunday November 03, 2002 @04:49PM (#4589974)
    Here's a hint. Why don't you not click on the links to the screenshots and videos, or not download the leaked version. Sheesh.
  • Re:Um... (Score:1, Insightful)

    by Anonymous Coward on Sunday November 03, 2002 @05:30PM (#4590230)
    Linking to leaked software is very close to linking to warez, IMO.

    Close? I have one question: Has the copyright holder given anyone permission to distribute this piece of software? If not, this exactly the same thing as linking to warez. Sure you can argue it doesn't hurt Id as much as 0-day isoz, but it doesn't make it any more legal.

  • more like 4-day :P (Score:5, Insightful)

    by dirtsurfer ( 595452 ) on Sunday November 03, 2002 @05:41PM (#4590293) Journal
    I was wondering when this was finally gunna show up on slashdot.
    Doom 2 is probably my favorite game EVER in terms of hours spent enjoying it, and I've been looking forward to Doom 3 ever since John Carmack mentioned the idea in his .plan. Like A lot of people, I even forked over the money for a total system upgrade just so I'll be able to get decent framerates (Althon2000, Geforce4 Ti4400, 512mb ddr2700)

    Anyway, of course I was really excited when people on efnet started mentioning an alpha being leaked, and I managed to get ahold of it that night. So I loaded it up, and played it for a few minutes.. and closed it and deleted it. Yes, it looks great. Very promising. But really, it's not worth the download. There are only 3 levels, and you can tell that even those aren't polished yet. From playing it, I learned that it's a beautiful game and awesome engine, and it's going to be fun as hell. But anyone can see that just by looking at the screenshots that have been around forever. This alpha is more of a spoiler than anything else. Instead of going out and trying to get your hands on it, you'd be better off to just wait for the real game to come out.
  • Whether or not (Score:3, Insightful)

    by JayFlatland ( 125245 ) on Sunday November 03, 2002 @06:38PM (#4590585)
    posting this story was a moral thing for slashdot to do, it's still the biggest news event in gaming for quite a while. Can't expect the press to not spread the news.

  • by Anonymous Coward on Sunday November 03, 2002 @09:35PM (#4591490)
    Funny, isn't it?

    Microsoft does something illegal or questionable, that any other business would do (after all those running a public corporation have 1 job, make as much profit as possible-its up to the government to install "morals" about monopolies or environmental damage) and /. posters are all over MS.

    A company violates the GPL or comes up with an "Open Source" license that isn't and again /. posts are filled with rage.

    Somebody steals a video from id, what should be the #1 company to geeks (John Carmack's use of OpenGL is the only reason it is a viable platform on Windows and even exists on Mac, the guy donated his own time to writing Matrox OpenGL drivers, released code to his older games under the GPL, and finally is spending millions of his own money to build a rocket to go into space! How can he not be every /.er's favourite person?), and rather than talking about how bad this illegal action was everybody is giving instructions on how to download it!

    I guess its ok for a /. reader to be in the illegal warez scene, but rambus is evil for breaking the law...

    I'm disappointed in the community's reaction :(
  • Re:How? (Score:3, Insightful)

    by theLOUDroom ( 556455 ) on Sunday November 03, 2002 @11:46PM (#4591983)
    I agree that the intent is different. It's just my opinion that intent shouldn't matter. (obviusly not the judge's in the decss case)
    Take the google example, chances are someone there has though at the fact that their search engine indexes some things that are illegal. one might even be able to find an internal email on the subject. With that email, one could allege that since they know some of the things they index are illegal and didn't do anything about it, they willfully aided copyright infringement. One could make this argument, but I don't think one could win. But it gives and example of why I think intent should not matter.
    I think arguing over intent is silly. It should be either okay to link to something or illegal. Anything else leaves too much ambiguity.
    I understand the state the law is in currently, I just think it's a lousy state to be in.
  • Re:Damnit. (Score:2, Insightful)

    by Anonymous Coward on Monday November 04, 2002 @12:48AM (#4592262)
    Evidently you have never personally created anything in your life that took longer then a week to make. Then you might understand how somone would feel if thier beloved work in progress is stolen, and displayed to world in an unfinished state and open to vastly inaccurate judgement.
  • Re:Um... (Score:3, Insightful)

    by inkswamp ( 233692 ) on Monday November 04, 2002 @01:00AM (#4592318)
    From a couple different posts:

    Yeah, why should I buy the full version of Doom III now, when I have a bug-ridden alpha demo that runs at a crappy frame rate?

    1. This isn't a complete software, it's a three level demo

    Oh I see. So stealing someone's work and distributing on the Internet is okay as long as it's not completely functional. I know Slashdot is really heavily slanted toward the open source/free software crowd, but one shouldn't take lightly the fact that this is someone's property and work and that it was distributed without that person's permission. In this case, one of those people is John Carmack, someone whose work has given me countless hours of fun, so it seems slightly worse to me. I don't see any justification for stealing his work and distributing it before he says it's time. I find it even worse that Slashdot editors (who supposedly run a place filled with those who understand and respect this kind of work) don't see the problem with pointing its readership toward this stuff.

    Justify your own lack of ethics however you see fit, but I think it's wrong to distribute it as well as point others in the direction of it. Slashdot is wrong to have done so and should be embarrassed.

  • Re:Damnit. (Score:2, Insightful)

    by Derleth ( 197102 ) <chbarts&gmail,com> on Monday November 04, 2002 @01:50AM (#4592522) Homepage
    Mr. Carmack, I think I'm going to buy the next Quake for Linux. I'm not a big gamer. I, in fact, rarely game. But I do enjoy supporting certain kinds of companies. Companies that give active support to Linux to the point of accepting and responding to the Linux community deserve my money.

    Sitting, as I am, behind a slow modem connection, I'm not going to download an alpha pre-release. I would download it from the official venues, and I'm surely not going to download it from possibly disreputable ones. Even if I was sitting at the end of a fat T1 or DSL, I wouldn't want to: I like surprises. I like not knowing precisely what is going to be there. I haven't kept up with gaming since Duke Nukem 3D, so the next Quake should be a pleasant surprise.
  • Re:Damnit. (Score:5, Insightful)

    by tcc ( 140386 ) on Monday November 04, 2002 @02:05AM (#4592586) Homepage Journal
    > Maybe this is begging the question, but WHY are you mad?

    You're working on a project for over a year

    You want gamers and other end-people to see and experience the FINAL result, maybe create some noise by having CONTROLLED (i.e. being very precise about what you want and don't want to show yet) demos.

    You do some deals with some Hardware companies because hardware/drivers development is getting more and more complex and at some point in the development, it's easier to send an alpha build for the hardware company to do the QA on their drivers or reproduce specific bugs that you don't want to explain or make a little application to reproduce it (especially when it's getting to a point where it's a pile of little bugs left and right).

    This is a good thing for the Game dev team and a good thing for the hardware team: they get to demo their technology in closed doors and the Game dev team gets better feedback and optimizations from the vendors where it can get optimized at the driver level. Also having more people on the QA testing of the engine doesn't hurt.

    Naturally, all of this is confined with NDAs and closed environment, and I am sure the Vendors are in the obligation to make any investors or customers viewing anything more than what was shown publicly at E3 or any other demos to sign NDAs.

    Now, every users can download UNFINISHED work, probably a RUSHED build so that they could make the demo on time, and have first hand EXPERIENCE with this build, while having first hand experience with a final build would be even better, now it will be only an "evolution" instead of a bigger bang that what people experienced with this leaked build.

    While everyone here LOVES John's work, I don't want to speak for him, but personally I'd be seriously pissed at the person/company ruining the momentum I wanted to bring with a FINAL POLISHED product, in such a fashion. Of course the final will rock and people will love it, but until then, this shouldn't have happened and some head will fall for this. The people responsible for this leak will obviously have their head chopped off and better be looking for a job outside the graphics/game industry.

    Anyways, we'll probably never know the whole truth on this but early reports seems to point at ATI... I'll wait for the official confirmation but if it would be them, as a (small) shareholder of ATI in my RSPs, I sure would be VERY disapointed at them.

    I wouldn't be surprised for this to come from a hardware vendor, expecially after seeing some Drivers QA labs, When you hire "kids" to play games and do a bit of work, pay them a "kid" salary, and have more or less supervision, you can't ask them for being highly professionnal people and act like if they were CEOs with the same responsiblities and engagement, like one of my friend says (working at another company), you get what you pay for. Still, it's a shame if it would be ATI.

  • Re:Damnit. (Score:2, Insightful)

    by Anonymous Coward on Monday November 04, 2002 @02:18AM (#4592631)
    Come on people - Perhaps id being 'upset' has little to do with their concern over the sales of the game. You and I both know, the game is not going to have any problems with sales or popularity. Have you ever thought for just one moment, that they're a bit upset that their baby got out too early? It's their artwork, I surely wouldn't want mine out, regardless of if people loved it or not, before I wanted it out.

  • Re:Damnit. (Score:4, Insightful)

    by Greyjack ( 24290 ) on Monday November 04, 2002 @04:37AM (#4592964) Homepage
    A thought for those of y'all wondering why id might be piqued (to put it mildly) that this was released early:

    Sure, you're still going to buy the game. However, have you thought that perhaps iD doesn't want their competitors to have a detailed look at what's coming?

    In an industry where a technological lead for your graphics engine == mucho $$$ from engine licensing sales, the less their competitors know, the better.

    I'm sure that *nobody* at Epic or Monolith has pulled this down from edonkey and checked it out yet. No sir, no way.
  • Re:heh (Score:2, Insightful)

    by Mac Degger ( 576336 ) on Monday November 04, 2002 @05:24AM (#4593108) Journal
    And that is exactly the reason why iD is pissed at a leak. Alpha software, even beta software, is just that: it's not finished, it's not polished, it's not optimised. It's not even feature rich, let alone feature complete.

    Normal people, who have even a passing interest in software, any kind of software, know that. You on the other hand are just a troll who has no clue. You're complaining about low frame rates for a game which hasn't been optimised yet. The guys at iD are just happy to have stuff show up on screen and not crash most of the time at this point (well, they're further than that, but the point stands). It'll get fixed, but that takes time. This is exactly the reason why iD is "upset"; morons like you making a presumption that framerates are low now, so they'll be low when the game comes out (in more than half a years time, which also means a new generation of gfx hardware, btw).
    You're complaing about gameplay for something which has not half of the features, weapons and AI (which is always tackled last, as it needs to be designed with every feature and more importantly the implementation of those features in mind).

    "keep believing that all those pixel shaders and stencil shadows actually make anything besides the models look better"

    No, they make the environment around the model look pretty too. You don't even seem to know what those things do...I'm impressed by your overall lack of knowledge, insight and your mastery of stupidity.

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