Gaming Goodness 227
Let's shoehorn a few gaming submissions together: tabby writes "For those not in the know here's the most amazing game I've played in ages. Its a Half-Life mod called Natural-Selection. Try to imagine CounterStrike + StarCraft. Its essentially a multiplayer First Person Real Time Strategy game." real_b0fh writes "I'm surprised no one mentioned it here yet, but Silicon Ice Development has released the beta 2.6 for their very cool Quake 3 Arena mod Urban Terror. Have played it a bit and it features cool things like better weapon hit model, some anti-cheat features, improved maps and some new nasty bugs. Well worth a try if you are into FPS games." And on the lighter side, LSDsmurf reports that there's a patch for Doom III Alpha. Yes, you read that right.
Doom II patch (Score:5, Funny)
Does this mean that I might actually be able to get positive FPS now?
-- AcquaCow
Doom III patch (Score:1)
Re:Doom III patch (Score:1)
Yeah, it would be great if you could actually play a game that you spent all day downloading on 56k. (even if it is a leaked copy =P)
-- AcquaCow
Re:Doom III patch (Score:1)
Re:Doom III patch (Score:1)
-- AcquaCow
Re:Doom III patch (Score:5, Informative)
The patch:
What's new? :
There you have it.
Re:Doom III patch (Score:1)
These new game mods and patches need to stop coming out just before finals.
-- AcquaCow
Yeaaah... (Score:2)
Re:Doom III patch (Score:3, Funny)
Natural Selection vs GLOOM (Score:2, Informative)
Re:Natural Selection vs GLOOM (Score:2)
I've never tried Gloom, however it does look interesting. But, I've got enough games to play at the moment, so Gloom will have to wait.
Besides, from looking at a few screenshots, Gloom doesn't stand up visually to NS. I know, I know, graphics aren't everything (Look at CS), but it doesn't hurt.
Another good game, (Score:4, Informative)
Re:Another good game, (Score:2, Informative)
Re:Another good game, (Score:4, Funny)
Patch? (Score:3, Insightful)
I think it's just a few "fixes" to make people download it, then it phones home.
--j
Re:Patch? (Score:3, Informative)
<BR><BR>
I think it's just a few "fixes" to make people download it, then it phones home.</blockquote>
That's because you didn't follow the link and RTFA. This isn't from iD, and all it's changing are config files.
Re:Patch? (Score:4, Funny)
Re:Patch? (Score:1)
Huh? (Score:5, Funny)
Have played it a bit and it features cool things like better weapon hit model, some anti-cheat features, improved maps and some new nasty bugs
So are these bugs bugs, or are these bugs features?
Re:Huh? (Score:2)
No more unofficial D3 news!!! (Score:4, Insightful)
Re:No more unofficial D3 news!!! (Score:2)
I Know (Score:3, Insightful)
First their are not that many people playing anything but counter strike. If nobody is then no one is going to play by themselves.
Two People are sheep if everyone was still playing wolfenstein every one would be bragging about it.
That's my two cents.
Re:I Know (Score:1, Interesting)
Re:I Know (Score:2)
Tribes1 and CounterStrike seem to offer some great multiplayer fun, UT2k3 offers lots of eye-candy, but is a little weak on a heavy player map. Thou bombing run is pretty fun.
I'm still playing CS, with 6x AA and 16X AF, it looks freaking awesome. Too bad trueform doesnt seem to work in CS (1.5 has trueform) Just need some more detailed skins to top it off.
Re:I Know (Score:3, Insightful)
Natural Selection isn't doing too badly for a new mod with 2700 players online at the moment. However, the ratio of players to servers for Natural Selection is much higher than for other games. This probably has to do with the large amount of processing power a Natural Selection server needs. If NS gets more servers I imagine the number of players will go up as well. It really is a unique game. It encourages teamwork and communication to a degree never before seen in any mod. I think this is its greatest strength. In CS you can play without teamwork but in NS it is really necessary. When teamwork is pretty much forced on people, it actually starts working. Good luck joining a random Counter-Strike server and forming an effective team; in Natural Selection cooperation is the norm and not the exception. Assaulting an alien hive with 3 guys backing you up and your commander watching out for you is a cool experience.
New Games (Score:5, Insightful)
Re:New Games (Score:1)
Re:New Games (Score:2, Interesting)
This post is as foolish as saying "imagine a beowolf cluster of these"... yes i know complaining about multiplayer overpowering single player was a really popular thing to say 2 Years Ago, when quake 3 came out, but in the last year a LOT of great single player games have happened.
This was a tough choice - to mod the 4 down to 3, or to post, hoping people read, agree, and mark down to -1, where it belongs.
Re:New Games (Score:4, Informative)
The benefit of a hardware modem over a winmodem is ping time; pinging 150 to a game server on a hardware 56K modem is not uncommon. If your ISP runs game servers, you may well ping lower than 150 to them.
Try to stick to games that have good prediction. Half-Life has client-side prediction on all hitscan weapons (Instant-hit weapons. Not sure about projectile), and it's very low-bandwidth and dialup friendly. I've been playing Natural-Selection quite a bit, and due to it's server CPU problem, I regularly play with pings of 250-300 or higher (I'm on DSL), and it's quite playable.
If you're the type who doesn't let server lists finish pinging, let them. The more servers that get pinged, the better the chance you'll find more low-ping servers. Always re-ping a server manually before you join it to make sure its ping isn't a fluke.
Gaming on dialup is entirely possible, and it's easy to get very playable conditions going.
Re:New Games (Score:2)
Single player game suggestions (Score:3, Informative)
I'm still plugging a bit at "Nocturne." The control is a bit roundabout, but the graphics are very good (considering the game isn't a new-off-the-shelf) and storyline is cool.
Otherwise, how about an RPG, or a racing game? If you're just talking about FPS games, then you're looking at the wrong genre as most people like to be able to extend their gaming value with multiplayer (long after the single missions grow boring).
Those who want to play alone should go console, one of the main aspects that made PC's into gaming systems was the superior multiplayer abilities.
Gaming mods as part of school curiculum (Score:5, Interesting)
Re:Gaming mods as part of school curiculum (Score:1)
I can see it now, Quake III Arena meets Battle Royale. With the addition of some tentacly chuthulu aliens to the schoolgirl mix it could be this years hot game over in Japan ;)
Re: (Score:3, Interesting)
Re:Gaming mods as part of school curiculum (Score:2)
Balancing Issues in NS (Score:5, Informative)
Another note is how players constantly claim that aliens can rush marines in the beginning and overpower all their foes easily with the high attack power on the level 1 alien creatures. Well the night before last I displayed what a marine rush and an alien rush can do:
Aliens Win: ~5 minutes
Marines Win: ~3 minutes
I'm pretty sure they didnt make this game to be played in under 10 minutes. So while it does have great prospects and is a considerably nice idea, I would like to see it balanced out before I start calling it the best game ever.
Re:Balancing Issues in NS (Score:2, Interesting)
Any game devs out there? How do you restrict the ability to rush in games like this?
Re:Balancing Issues in NS (Score:5, Interesting)
In response to the 2nd half though... I am not a game developer but I know my way around the gaming community and I think I can give you a good idea of how it works.
Natural Selection takes advantage of both FPS [First Person Shooter] and RTS [Real Time Strategy] characteristics. Its in essence a hybrid.
To start with the marine side, it has a commander who plays the game more like an RTS [top down strategy] where you dont get to control your "units" [the marines / players] directly but you can give them waypoints and stuff to build or use. The players experience the game like a first person shooter and can ask the commander to drop them weapons and armor, or place turrets for them to build.
The Aliens follow a similar structure except they have no commander. They all have their own resources and have multiple levels of alien evolution. Each type of alien has its own attacks and stats like armor and health.
A major way to prevent aliens and marines from rushing is to adjust weapon damage, or available resources for either side or even both sides. With lower starting weapon damage rushing wouldnt do much damage. This would be undesirable because you would loose resources and time. It could also prove to be hindering to either side later on where their first level marines or aliens would be nearly useless against higher level creatures or equipment.
The other way, to adjust starting resources, could determine how quickly either side could build up defenses, evolve, or research better equipment.
In reality there are many different ways to approach that problem. Its determined more by the problem, the game, and the community that defines the problem.
Re:Balancing Issues in NS (Score:5, Interesting)
Th designer need to draw a distinction between a "full frontal assault" (FFA) and a "full frontal assault in the first 5 minutes" (rushing).
The FFA should be an acceptable tactic. If you're a marine, it is a good strategy to wait until half the alien team is away from their hive, and then go in with guns blazing. It just sucks when you do it in the first 5 minutes, and the game is pretty much decided from that point on.
So, they key is really to make it relatively easier to defend than attack, during the first few minutes.
How do you do that? Lots of ways
e.g. Give the team a useful defensive weapon that has limited lifetime (pehaps a fixed number of proximity mines), so that they can lock down their base for a short period, while they build up.
Or, make the maps harder to navigate. Have doors that don't open straight away etc. Make it hard to get to the other team in the first 5 minutes.
Now, I haven't played NS yet, but in general the key really is to make it hard to attack at the very beginning. It's not really about balancing the sides, it's about making sure the game last long enough for the strengths/weakneses of each team to come out.
Re:Balancing Issues in NS (Score:3, Insightful)
Actually that's already in there. The marines have trip mines that they can place very early in the game for little cost. The alien side has the advantage that they can kill a starting marine in 2 hits so rushing them is usually suicidal. The maps are huge and the marines move slowly, so a dead marine early on has a long way to go in a rush.
Re:Balancing Issues in NS (Score:2)
Well now, I wouldn't say that. I've heard stories of drastic comebacks and surprise victories on both sides of the fence. It's really hard to say what in the game is imbalanced right now, because people haven't "settled in" yet. Give it another week or two, and the real glaring imbalances will start to surface.
Re:Balancing Issues in NS (Score:1)
Re:Balancing Issues in NS (Score:2)
Also, the aliens really need teamwork to take out human fortifications (damned turrets). Preferably one or two weak Lerks to spray some Umbra, then some combat classes to clean house. I really need to play more marines, though.
Re:Balancing Issues in NS (Score:2)
Wars will rage for many hours. A four-army game of Age of Kings can last for upwards of three. However, the initial minutes of the game are the most crucial. Losing a battle later into the game isn't such a big deal, because you have many more armies still to go. However, in the initial minutes, a single attacker inside the enemny base will set them back greatly, so that while they may last for a long time into the game, they're clearly on the defensive the whole time.
Perhaps its just a flaw of the genre that needs to be accepted? Or are there workarounds that can "balance" the play so that the beginning counts as much as the middle and endgame?
Re:Balancing Issues in NS (Score:1)
Re:Balancing Issues in NS (Score:2)
Daniel
Re:Balancing Issues in NS (Score:3, Informative)
Anyway, NS is pretty well balanced at this point. There are some funky flaws where the Fade bile bomb doesn't do as much damage as advertised, and on ns_hera, seige turrets are mysteriously ineffective...but these are minor quirks. On the whole the game is well balanced at this point. Rushing will probably always be a problem in games where you have to start up from scratch.
I can just see a flood of misinformed slashdotters aware of NS for the whole of 3 minutes flooding the NS forums demanding the game be drastically changed. I don't know why this was posted to slashdot.
Warez Patches? (Score:5, Insightful)
And this is id! They're an unbelievably community minded company and this is how we pay them back?
Agree.. but... (Score:5, Interesting)
Re:Agree.. but... (Score:5, Insightful)
The reason he gets upset is because of the Duke Nukem syndrome: Duke Nukem was a great game, however they came out with the demo version of it so many months before the actual release that by the time people could buy it, most people were sick of it: The novelty had worn off. Because Q3 brings a lot of graphical "invention" to gaming, if people have seen it for months before the actual game comes out, suddenly it might seem run of the mill instead of special.
Re: (Score:3, Interesting)
Re: (Score:2)
Re:Agree.. but... (Score:2)
So had Slashdot not covered this, I would have never heard of it (I had heard mention of it, but the consensus was it was fake). And yet Carmack posted here, giving pretty much every website the go ahead to comment on the story.
Criticize Slashdot if you will but by posting the original DOOM III story they ensured their place in history.
Re:Warez Patches? (Score:5, Interesting)
Though nobody will be reading this since some moderators went crazy on my grandparent.
Define 'patch' (Score:2)
PA's dream come true. (Score:5, Funny)
Someone tell Penny Arcade [penny-arcade.com].
Re:PA's dream come true. (Score:5, Informative)
http://www.penny-arcade.com/news.php3?date=2002-1
Mirror for Doom 3 Alpha patch (Score:1, Insightful)
Good Gaming Site and Company (Score:3, Informative)
Urban Terror (Score:1)
Re:Urban Terror (Score:1)
Natural Selection is Fantastic (Score:5, Informative)
To those who haven't tried it, it's a game that pits some Zerg-like aliens against a team of space marines in an innovative FPS/RTS hybrid. The humans are led by a single commander (a player voulenteer) with a bird's-eye view of the battlefield. The aliens have no central commander but -- this is neat -- they can "see" their teammates, important waypoints, and any enemies that another team member is seeing right then. (Sort of like an organic built-in radar.)
Anyhow, anyone who likes action games should try it out. There has been a lack of fast servers out there, so if you've got a decent spare box then set up a dedicated server by all means. Also, there may be some balancing issues so early after release, but honestly it's hard to tell.
Re:Natural Selection is Fantastic (Score:2, Interesting)
Re:Natural Selection is Fantastic (Score:2)
This "deathmatch syndrome" isn't quite as bad as you make it out to be. After a new game is released, people want to jump in and test the boundaries of what they can and can't do.
After they find out that they can't charge an enemy base alone, then they decide that maybe a bit of teamwork is in order. Of course, "deathmatch syndrome" doesn't go away if it turns out you can be moderately successful at it, but a game like NS really is stacked against the individual lone-wolf player.
Re:Natural Selection is Fantastic (Score:2)
Re:Natural Selection is Fantastic (Score:2)
Mirrors (Score:5, Informative)
Natural Selection Server Patch 1.01 [mrhostbot.com] (2.1MB)
Doom III Alpha Patch [mrhostbot.com] (2MB)
Urban Terror Beta 2.6 FULL [mrhostbot.com] (239MB ouch!)
BF 1942 patch [mrhostbot.com] (15MB)
I may not be able to keep that Urban Terror one up there too long, that's huge!
Free mirrors provided by Mr HOSTBOT [mrhostbot.com]. From that link you can get a free Gig with a new account.
Re:Mirrors (Score:5, Funny)
Honestly, people. A thong?
Natural selection is neat (Score:5, Interesting)
I like playing as an alien, but it is annoying to try to play by yourself versus several marines. Maybe I'm missing something, but I have not been able to attack a machine gun turret without dieing yet.
Also, if you are a server: Just becuase your crappy PC can run a CS server doesn't mean it can run a 30 person NS server. The game seems to need a lot more umpf per player. They have already issued a patch for the servers to fix this, but it doesn't help when your computer sucks already.
MOH:AA Spearhead demo (Score:2)
(It's Windows only.)
Oh, and BTW, could you please stop posting stories about the leaked Doom III alpha? One story about it being leaked was fine but posting about patches? WTF is wrong with you?
-jfedor
useless "patch" (Score:2, Insightful)
While NS isn't a cstrike killer... (Score:3, Insightful)
We are playing ns right now in my linux-based gaming center - it's very popular so far.
Re:While NS isn't a cstrike killer... (Score:3, Funny)
Is that like a microsoft workstation? :)
Re:While NS isn't a cstrike killer... (Score:2)
With Half Life and many of it's mods (especially Counter Strike of course), Return to Castle Wolfenstein, Quake 3, Unreal Tournament (original amd 2003), Sim City 3000, BZFlag, Civilization CTP, Soldier of Fortune, The Sims and (Coming Soon) Neverwinter Nights and Doom 3, my customers seem very happy with the game selection.
Re:While NS isn't a cstrike killer... (Score:2)
My take on the game after playing it recently: (Score:5, Insightful)
Re:My take on the game after playing it recently: (Score:4, Informative)
Marine anti-rush build order:
1 IP
1 Turret Factory
A few turrets
1 armory
Have one or two marines tops building -- the rest hang around at base ready to shoot anything that enters it.
Dealing with marine defensive turrets in mid-late game:
Lerks + Umbra + any melee alien class. Anything inside the umbra cloud will take virtually no damage from machine gun and turret fire.
Also, unmanaged turret farms are easily taken out by persistantly attacking them with skulks. It may take a while but it is an effective strategy as the commander can't have his marines spread out all over the map defending every resource nozzle + turret farm.
With the latest patch, taking out the turret becomes easier as you can destroy the turret factory -- which disables all turret guns in the area.
Flying problems:
I've found that most maps can be navigated once you become adept at flying (either as a marine or a lerk). It just takes a lot of practice. You are always going to have some small/cramped areas in maps where flying is difficult or impossible.
Will this game appeal to everyone? Probably not. I can see where it can be quite dull if you are playing on public servers where people are disorganized and refuse to play as a team (ie: everyone on alien going builder class, marines not following commander's orders, etc).
Re:My take on the game after playing it recently: (Score:4, Insightful)
I blame this on inexperienced marine teams. If at least one person is watching every enterance, the aliens don't have a chance of winning with a quick rush. The problem is when the entire marine team has their back turned building something, and no one starts firing until the first guy is already dead.
Later in the game, the defensive structures are unbalanced. Human turrets are nearly impossible to kill for the aliens, but the alien structures fall quickly to heavy machine guns or grenade launchers.
As was already said, the lerk is the ultimate anti-turret weapon. With a bit of experience, you'll get rid of them in no time. Three or four alien defense chambers can make any group of chambers nearly impervious to grenade fire, and will only fall to dedicated heavy machine gunning by multiple marines. By that time, hopefully a few aliens are snacking on them from behind.
The ability of the commander to heal 50% of a soldier's health instantly is too powerful, because it allows the commander to turn a few soldiers into unstoppable juggernauts. It would be better if the health packs only healed a few hit points per second.
I like your suggestion, but I haven't seen that abused too often. A commander can't continuously heal everyone, and a marine with full life and no armor is dead in 2 bites anyway.
Neither side has enough weapons and upgrades to make the game interesting in the long run.
Aliens have 5 classes with 4 weapons each. Marines are a bit more limited, but the whole RTS integration adds more stuff than any other FPS has. Speaking of enough weapons, Counter-Strike has tons of them yet how many people buy anything besides mp5, ak/colt, and the awp? It seems that most people don't care about weapon selection, as long as they like the weapons they have.
Obviously the game needs more work, but it's extraordinary for a version 1 release.
Re:My take on the game after playing it recently: (Score:5, Informative)
2) Rushing works when the Marine side is unprepared and disorganized in the opening moments. Aliens always try to rush with Skulks in the opening minutes and almost always are easily defeated so long as you don't have unskilled morons on the marine side.
3) Human Turrets are very hard to destory. But you are either playing an unpatched server or haven't read the docs if you think they are hard to disable. All you need to do is take out the Turret factory and all the turrets near-bye will cease to function.
4) Commander interface has a hotkeys to jump around the map more easily, the problem is that a lot of this is not obvious to newbie commanders. The biggest thing a commander needs is a headset. Communication between commander and troops is vital and with 10 marines yelling at you it is hard to type responses to all of them.
5) No this is not too powerful at all. It is very easy to take out a marine faster than the commander can select a new health pack and drop it and if the marine manages to last a long while the commander is occupied with that area and ignoring others which are then far more vulnerable.
6) Medics are not really necessary with the commander and the aliens already have the ability to cloak with an upgrade not to mention the skulk being able to climb walls and cielings to avoid detection. In the middle of a huge battle with turrets everyewhere I managed to sneak my Skulk all the way into the command area and attack and kill a commander and his command station.
7) There are several levels where flight is crucial and you can effect very very nasty surprises from the rafters of super tall rooms. One alien tactic is to evolve into a Lerk then fly 10 stories up to a vent then evolve into a Fade and bomb any humans that enter the room to death with acid rockets and the like.
Overall I have found that while there were some minor balance issues with game initially, with the server side patch NS is almost perfect and virtually all the "problems" people list stem from an inability to play the game properly. This is not a deathmatch game. This is not Team Fortress. There is a lot more strategy and tactical prowess need to play NS properly.
Left out (Score:2, Insightful)
Any recommendations?
Re:Left out (Score:3, Funny)
Re: (Score:2)
Re: (Score:2)
Urban Terror mod & Natural Selection (Score:5, Informative)
I love Natural Selection especially marines part (think Aliens movie).
Snide snipe (Score:4, Informative)
Not only does he need Bob the Angry Flower [angryflower.com], his soundcard deleted his hard drive?
Tribes 2 (Score:5, Interesting)
Unfortunately it is dead, at least in Australia. What killed it was a stupid proliferation of patches and mods. There was the "classic" mod where you ran around aimlessly killing everything - popular with braindead CS players who like to camp somewhere with a sniper rifle and work on their mouse skills. Then there was the latest "patch" which changed the gameplay and also included some bugfixes. The whole community (and servers) split into groups running different and incompatible versions of the game, each of these groups was below critical mass and they all died.
Mods can really, really suck.
Re:Tribes 2 (Score:3, Informative)
After a while, players quit playing it because they couldnt play it more than one hour before an error, because it was laggy and unplayable with a rtc modem or without a geforce and because gameplay was baaaad.
I finally bought it after nearly one year of remote deception and at loki's full price. Well, stupid of me. Stupid that i did listen to all this internet crap since the game fps were ok on my tnt2, the latency was playable with rtc modem unlike a quake3 game, and the game is just the best piece of multiplayer that has been put together (except action quake 2, of course). As for the crash, they just didnt exist with the linux version.
I reinstalled it today after a bit of deception by q3ut2 release, it still is the best game I can play right now. and you can find at least 10 full servers to play it.
Re:no, what killed tribes 2 (Score:2)
A game that was that bad would never take off in the first place. The "UE errors" (which were never a problem on linux anyway) became far less frequent after the second patch, and my brother's stopped completely after he stuck a bigger fan on his video card.
Re:no, what killed tribes 2 (Score:3, Informative)
and its not a hardware problem. that's why q3 rtcw ut2003 etc work *perfectly* but tribes2 is ONLY application that ever crashes.
the tribes2 crashes are the #1 complaint about tribes2 in the in-game forums as well as on the web sites.
the reason it "took off" in the first place is that it had a huge tribes 1 audience to pick from. the problem is that most of them went back to tribes 1 because they were pissed off with tribes 2.
Re:no, what killed tribes 2 (Score:2)
Re:no, what killed tribes 2 (Score:2)
Adding to the list (Score:2)
Re:Adding to the list (Score:2)
Oh well, seeing as how Splinter Cell PC is being released this month (a week after the XBox version) I think I'm going to tell Hideo Kojima where he can stick "Vamp the Castlevania reject" and all the five million senseless, unresolved plot twists of MGS2.
ns (Score:2, Insightful)
Seriously though I work at a internet/games cafe in Brisbane Australia and there are about 12-15 people that have started playing it there since I put it on a few machines last week. It is still unbalanced and some things don't fit right, but it does suit many different players and styles, and can only get better. I have people playing this that have always hated FPS and only ever played RTS, and they are becoming good FPS players now.
fps rts (Score:2)
Battlezone (Score:3, Insightful)
one majorly cool feature of the BZ2 engine was the deformable models and terrain. Some alien units could literally morph from speed to combat mode, and buildings would deform the terrain, digging holes if you wanted to put in a semi-underground command bunker.
I've always wondered what would happen if somebody resurected the BZ2 engine and made a contemporary Afghanistan mod. all the tools are there. Mines, machine guns, bombers, satchel charges, buildings that can be instructed to build specific configurations of a particular unit, pilotable resource gatherers.... You could even have modular trench systems that the commander could have dug.
Re:Battlezone (Score:2, Interesting)
First marriage of FPS and RTS (Score:2)
A friend suggesed exactly this idea, only he wanted to put a civilisation-style turn-based layer over the top again. Only, of course, he never actually did anything about it...
Something different: Pontifex II (Score:2)
Want something really original? Try building bridges in Pontifex II [chroniclogic.com]. Works under Windows and Linux now (and I believe they're working on MacOS support).
(Screenshots, since the official site's screenshots fail to capture what you can do with it: 1 [bridgebuilder-game.com], 2 [bridgebuilder-game.com], 3 [bridgebuilder-game.com].) I've been a fan of the two previous versions (the regrettably non-Linux friendly Bridge Builder [bridgebuilder-game.com] and Pontifex [chroniclogic.com]), and I'm pleased to no end that I can play under Linux. The game is alot of fun, like a really geeky Lego set. You get a large number of materials to work with, iron, steel, heavy steel, cables, suspension cables, and hydralics. The game starts a bit slowly with simple levels (probably to help introduce you), but advances to some real tricky problems. Can I span 800 meters? Can I build a drawbridge that allows two boats to pass side by side? Can I build a 200 meter long bridge with no underwater anchor points using only iron beams (the weakest beams). And once you've successfully completed a level, it's fun to see how low you can drive the price down without dunking the train or cars in the river. Or try something radical like a bridge that swings to the side out of the way of the boat [bridgebuilder-game.com] or other tortured designs [bridgebuilder-game.com]. Or just stick to more conventional designs [bridgebuilder-game.com].
I purchased Pontifex II and Grand Theft Auto: Vice City on the same day and it's a hard choice for which to play each night.
The game comes with a level editor and has a healthy community [bridgebuilder-game.com] that discusses designs, runs contests, and develops extra levels.
I'm glad I purchased a copy and highly recommend it to fans of building stuff and simulations.