In-Depth Sims Online Development Story 135
Nicholas Palmer writes "GameSpot has a really
in-depth feature story on the development process behind The Sims Online.
It gets into things like how the team had to refactor the game's 3 million lines
of code last year. Will Wright mentions his desire to see TSO to grow into
a community similar to
Slashdot's." Great game - although the latest wipe of the game means all Blockstackers' hard work on our house will be gone. Still, the social dynamics, IMHO, are much more interesting in TSO, because it enforces cooperation.
Thank God for Sims... (Score:1)
Aaaargh! (Score:1)
Doh! Broken link, try this. (Score:2, Informative)
Clicky (Score:1)
http://gamespot.com/gamespot/features/pc/simsonlin e/wright_hand.html [gamespot.com]
*sigh* (Score:1)
*sigh* (Score:1)
slashdot [slashdot.org]
Re:*sigh* (Score:1)
Re:*sigh* (Score:2)
Do, or do not. There is no try...
A community like slashdot? (Score:4, Funny)
The will be sim gnu/hippies?
sim linux zealots (running simlinux)
Sim janitors (and their dupes)
And the abillity to sim-mod simtrolls to -1?
Re:A community like slashdot? (Score:3, Funny)
Re:A community like slashdot? (Score:2)
Re: sim-trolls (Score:2)
The Sims Online? (Score:2, Funny)
Re:The Sims Online? (Score:2, Funny)
I believe not, you just need to click the disk icon then "quit".
According to the article... (Score:2)
Go outside ... (Score:5, Funny)
Now, excuse me while I go play some Metriod Prime.
Enters dark room, all alone with only some Diet Rite and some leftover turkey Ahh, sweet sweet bliss.
Re:Go outside ... (Score:2)
Use some imagination. (Score:2, Insightful)
Re:Use some imagination. (Score:1)
The trolls will really like this page that describes how to Finger an Ancient Anguish player [anguish.org].
Re:Use some imagination. (Score:1)
People flow (Score:1, Interesting)
was just wondering whether there is some tool out there that has such simulations of people walking around objects. something like air flow dynamics, except it is people flow.
c0
Re:People flow (Score:2, Informative)
Re:People flow (Score:1)
OBTAINING SPACE SYNTAX SOFTWARE
Please contact Dr Beatriz Campos for information on obtaining space syntax software.
Re:People flow (Score:2)
Nice java applets.
Just like slashdot?? (Score:2, Insightful)
Re:Just like slashdot?? (Score:2)
Re:Just like slashdot?? (Score:2)
The repeat story algorithm is fairly simple. Just keep a log of previous days' activity and re-publish at random.
The Natalie Portman / hot grits and goatse algorithms are probably non-trivial though...
Not likely ... (Score:2, Funny)
What? A community where everyone goes around saying "IANAL, but "?
Not sure I want to play this
All bets are off (Score:4, Interesting)
Re:All bets are off (Score:1)
How long before
... TSO has its 1st divorce in game
Re:All bets are off (Score:1)
huh? (Score:5, Funny)
He must be thinking of Kuro5hin...
*ducks*
Re:Don't ever criticize the moderation system! (Score:3, Funny)
Re:Don't ever criticize the moderation system! (Score:2, Funny)
It's OK, I have a life.
Re:kuro5hin sucks ass (Score:2)
Yup... : ( (Score:3, Interesting)
I still stop buy once in a while. The diary section is always a good place to get tech answers, I've found.
TSO Like /.? (Score:4, Funny)
1. Duplicate Everything.
2. Cheesey polls with the ever-present CowboyNeal option.
3. Trolls.
4. Anonymous Sims who think they're smarter than everyone else, but afraid to reveal their true selves.
5. CmdrTaco's Anime Hut (to me, that'd be a plus)
6. A Town Hall where geeks with no lives can bitch about Farscape and Firefly being cancled.
7. Computers that boot into Linux, run WINE, and then play The Sims Online.
8. Insert Rip on JonKatz Here.
9. A graveyard with tombstones that read MINIX, FreeBSD, and other OSs people are fond of calling "dead."
10. UFOs and subsequent Government Cover-Ups.
11. A Babylon 5 Shrine.
12. The city of Torvalds, CA.
What I'd really like to see in TSO would be a hidden Middle Earth landscape, in which case I'd hustle in and set up shop at either Eisengard or Mordor (preferably Mordor). Sim LotR, Sim Hobbits, Sim Uruk-Hai, Sim Rangers, wouldn't that be grand?
Re:TSO Like /.? (Score:1)
*coughEVERQUEST *coughDarkAgeofCamelot *coughAsheronsCall2 *cough
Re:TSO Like /.? (Score:5, Funny)
13. Duplicate Everything.
Re:TSO Like /.? (Score:1)
Re:TSO Like /.? (Score:2, Funny)
9.5 Zombies with a chicken head, named "Amiga"
Re:TSO Like /.? (Score:1)
4. Profit!!!
likewise, 3., another static final singleton class always returns the following:
3. ?????
could someone with access to the slashcode cvs please ensure these methods comply to the standard s set forth by Slashdot Organization for Standards Implementation (SOSI aka, trolls)? much appreciated.
How about.. (Score:1)
Slashdot Community (Score:2, Funny)
Re:Slashdot Community (Score:2, Funny)
Re:Slashdot Community (Score:2, Funny)
Re:Slashdot Community (Score:3, Funny)
Re:Slashdot Community (Score:2)
I think not. There may be a Sim Natalie Portman Shrine but if there was a Sim Natalie Portman then it would not be like Slashdot. It may have a Sim Wesley Crusher though if that helps.
Re:Slashdot Community (Score:1)
It would be like your worst nightmare/best dream (Score:5, Funny)
You mean fractured down opinionated economic, moral and technology fault lines?MS-bashers/Linux-bashers, Linus lovers/Linus haters, ecofreak/technojunkies, libertarians/communists, 'information wants to be free' swappers/ 'theft is theft' moralists and JonKatz fans/foes
I can just imagine it, your choice of spouse is decided by the ominous by BSD/Red hat question? Or even worse, Star Trek/Lord of the Rings?
Or you meet a new neighbour and you wonder whether their game house or the computer that they're running it from is more modded?
Or that neighbour constantly comes round your house asking if you've heard of a free sofa that is also a fridge and a multimedia centre (must play OGGs) and a PDA. And is a eco friendly. And open-source. Or when they should start teaching their kids how to code, at 2, 3 or in the womb?
I also wonder how many CowboyNeal based aliases there will be on-line.
Then again, since it'll be a Windows game, I don't think 'all' the Slashdot community will take it up.
Re:It would be like your worst nightmare/best drea (Score:4, Funny)
Yeah, just 90%. You know, that 90% of the Slashdot community that raves about how great Linux is and how much Microsoft from the saftey of Internet Explorer on Windows? Slashdot: you will never find a more wretched hive of scum and hypocrisy.
Someone explain the point of this game to me (Score:3, Redundant)
How does the Sims Online correspond to that model? This might seem a jaded view, but it looks from the article as if you build houses and wander around. What else is there to do? Do they expect people to 'make their own fun' so to speak or is there actual advancement and tasks that give a point to the thing?
Re:Someone explain the point of this game to me (Score:1, Insightful)
Re:Someone explain the point of this game to me (Score:3, Funny)
After "playing" the game long enough you realize that it would be more fun to eat, shower, and paint in real life.
Of course there's a point! (Score:3, Funny)
Re:Of course there's a point! (Score:2)
Shayne
Re:Someone explain the point of this game to me (Score:5, Insightful)
I should answer RTFA.... They addressed this problem quite clearly, by dividing the players in different categories which like the game for a specific aspect (building, getting rich, socializing...) and trying to include elements which guarantee long playability for all of them.
Personally, I'll never play it (I may try if they give out a couple of months and the program for free), and some of the comments on the sims newsgroup are very negative (they say it's boring), but there will be certainly tons of people ready to pay for the game just because it's "The Sims" and probably a fair amount of them will appreciate the "glorified chat room" idea and stick around even at $10/month (which seems to be quite a lot of money to me).
Beside the nice graphics with the "create your own objects" possibility (which will be added later - and will pose lots of troubles, I think), I don't see any advantage over a good old text MUD.
TSO - the new AOL? (Score:2)
Does this mean that if TSO is not doing well and needs to register more users we will be inundated with millions of CDs entitled
"TSO 7.0 - Now Better Than Ever!"
Shoot me now.
Re:Someone explain the point of this game to me (Score:1)
But seriously, I think it will be successful because it focuses on the one common denominator of pretty much all successful online games: socialization. The human species is a "flock species", in the sense that we prefer to not be alone. Real life socializing (in all it's forms, hehe) is the world's most popular activity. The same thing goes in the online world. Couple that with the fact that this is a game that everybody (including women) can relate to, as opposed to games like Everquest, and you've got a huge blockbuster.
Re:Someone explain the point of this game to me (Score:5, Interesting)
The original point of the game was for popularity - you get money based on how many visitors you get to your house, and to this end can start gameshows and the like. This was reflected in the Top 10 list, basically the "high-scorers". But... people, unsurprisingly, figured out the money-making tactics [read the article], opened the appropriate house, and everyone visited to make money. So they split the list into several top 10s... most popular, most romantic, etc.
This alone provides a never-ending goal to the game, which is what you really need in an online environment. It's like a variant of the Red Queen theory - you're not just up against the game, you're up against everyone else. You have to work to stay at the top... but unlike a levelling game, The Sims Online is far more capricious in that popularity doesn't need a vast amount of experience behind it. Start a fad, and poom - you've got people hearing about it from teir friends, visitng... much like the slashdot effect, but in a game. You're at the top of a list for a week.
In that way it could be far more rewarding than some other online games, and less hard-to-get-into for late starters. Add to that possible features like electing mayors and the like... wow.
I never was that interested in the Sims myself, but this is fascinating to me. Most online games atm survive because of their community... the Sims Online makes the community the goal as well as the tool. It's gonna be big, folks.
As for those calling it sad and to try the real world instead... yeah. That's why you're reading slashdot, right? *ducks*
Re:Someone explain the point of this game to me (Score:2)
Amazing article, it goes in real depth into the thinking of both Will Wright - the game's creator - and The Sims Online.
Agreed.. I was especially impressed by Wright's sense of responsibility for what he is about to unleash upon the world.. Do you think Steve Case ever stops to feel a twinge of guilt for the divorces AOL has caused, the newbie AOLers who've been credit card defrauded in chat rooms, the children (allegedly) kidnapped and/or molested after meeting someone in an AOL chatroom, etc, etc? Does he feel pride for the relationships AOL has created? Doubtful.. To Steve Case AOL is a means to an end - making money. To Will Wright, TSO is all about creating a safe and fun community - and more than that really, sort of a social experiment.
I know comparing AOL to TSO isn't really an apples to apples comparison, but for the most part the end goal is the same: to provide a (hopefully safe) online environment in which people interact.
Shayne
Re:Someone explain the point of this game to me (Score:1)
I thought we played that game in the late 90s.. I think we called it "the world wide something something".
Does this mean that after a couple game years their whole economy will collapse, leaving a few remaining houses?
Re:Someone explain the point of this game to me (Score:2)
How does the Sims Online correspond to that model?
When I read the article, it appeared to me that the goal of the game was to encourage players to co-operate with each other. Furthermore, players who creating interesting things would be rewarded with additional resources that would permit them to create more interesting things. To that extent, it fits with the model you have described...
Another alternative is that MAXIS might view TOS as a zero sum game...
There is one thing lacking in these sims... (Score:3, Funny)
Meh. You all play The Sims Online... (Score:1)
IMOHO Maxis Jumped the Shark with SimEarth. The original game is still the best!
Re:Meh. You all play The Sims Online... (Score:1)
snow crash/metaverse mentioned in the article. (Score:5, Interesting)
There are a lot of technical issues involved with this sort of stuff -- and some legal ones as well (think MP3s). However, this feature would bring TSO a lot closer to the Metaverse, uh, universe.
Re:snow crash/metaverse mentioned in the article. (Score:1)
I really admire these.. (Score:4, Interesting)
Again, thanks to Geoff for bringing these interesting articles to the public without which no one would have had a chance to appreciate the games in a different way.
I just wanna add (Score:3, Interesting)
START
Hello,
This letter is to notify you that your account has been temporarily suspended
for 72 hours for Terms of Service violations.
Specifically:
Racial Harassment. nigga' 03:53:08 Master Bishop
After this suspension, you will be able to rejoin TSO without further
consequence. However, if you are found to be breaking any of the Terms of
Service again, your TSO account will be permanently closed.
Please review the following policies with regards to this issue posted at:
Terms of Service http://www.ea.com/global/legal/tos.jsp
User Agreement: http://player.thesimsonline.ea.com/home/user_agre
Please take the time to review these documents. Although we would regret the
closure of your account, we feel that it would be in the best interest of the
service and community as a whole. This notice serves as your final warning in
this matter.
EA.com Customer Relations
We request that you review our EA.com Terms of Services by going to
http://www.ea.com and clicking on the "Terms of Service" link at the bottom
of the page.
If you have any questions about this, please direct your inquiry to TOS@ea.com
end
this Makes AOL look good.
Re:I just wanna add (Score:2)
Daria and The Sims... (Score:2)
I think "The Sims" and "The Sims Online" are more the province of her sister Quinn, though. Manipulation of people's lives is definitely something she'd dig on. I suspect that the entire Fashion Club (except Tiffany, she's too slow to use a computer) might develop a "TSO" addiction.
Interestingly enough, there are lots of "Daria"-related skins for "The Sims" floating around the Internet. You can basically replicate Daria's Lawndale house, complete with her family and the plastic replicas of brains, bones and cheese that are in Daria's padded room.
Respectfully disagree (Score:2)
PKD (Score:1)
Not Refactoring (Score:1, Insightful)
Refactoring, a programming term, refers to the process of pulling the game's underlying architecture apart and figuring out the most efficient way to reconnect each individual part.
That definition is way off. Refactoring is the a process for improving code design by making small incremental changes which are supported by extensive automated testing.
Offtopic rant about Sims Online coverage (Score:1)
Sims + Slashdot = ? (Score:2)
Or maybe a scripting language that allows one to create a program for building a house, rather than saving the house data itself.
Mmmmm, scripting... (drool)
ahh the sims.. (Score:2)
Free Advertising...? (Score:1, Flamebait)
Development Comment... (Score:2, Insightful)
"So Barthelet introduced measurable goals and objectives for each programmer. Everything would be tracked, including the number of lines programmers were writing each day."
Tracking the lines of code written? Talk about an invitation to bloat! Having been on large commerical software projects before, sitting with other developers reviewing code submissions, I can say that one would get laughed out of the room if they merely wrote with a "number of lines submitted" mentality.
Unasked-for advice to would-be project managers: It's the quality of the code, not the number of lines it takes to make things happen. Experienced developers know what I'm talking about. Number of features implemented, and number of bugs squished, are far more reliable indicators of ones' contribution.
"Mongo write 500 lines today! Mongo allocate gigabyte! Memory smoke! Computer crash! Mongo sad!"
Simreality... (Score:1)
Howlong till the first sim_survivor show that becomes a top story for discussion on slashdot ?
On the other hand I am a pretty big fan of online gaming ideas. I look forward to the day when someone takes the reality and community building aspects that are so much a part of this game and tie it into an adventure game.
I'll see your Sim_Middle_Earth and raise you a Sim_Starwars_Galaxy complete with a a Jar Jar Binks to kill whenever you like.
An interesting find... (Score:1)
Last Post! (Score:1)
which reads "Genuine authentic Egyptian papyrus. Guaranteed to be at
least 5000 years old."
- this post brought to you by the Automated Last Post Generator...
Re:Make The Sims Open Source! (Score:5, Funny)
Re:Sim serial killer? (Score:1)
Just don't hold your breath for Bullfrog to develop it