Gobs Of Gaming Goodies 109
pandrew writes "Square has openly admitted to doing something people have been asking for for many years now: a sequel! Though not what most people have asked for (i.e. Final Fantasy 7) this is still a very big step in the Final Fantasy line, since no game in the series has ever had a follow up with a connecting storyline."
k-hell writes "The Mother of All Games, Scorched Earth has been updated to allow for playing on Internet. Rendered in OpenGL, Scorched 3D now features a 3D island environment and LAN and Internet play. See screenshots here. You can download a Windows binary package and/or Windows source package here. At the same time, you should also grab the excellent server browser The All-Seeing Eye."
Lucifer writes "'Sega announced a list of new Sega AGES game titles for PlayStation 2, remakes of their classic Master System, Mega Drive/Genesis, Saturn titles. Each game will retail for 2500 yen, and the first four titles are scheduled to release in Japan in summer 2003.' 15 years later and I'm going to start playing Phantasy Star again! ;-)"
Finally, bredroll writes "Attention fellow Geeks! Ever wanted to live 100ft underground in a ex British gov't nuclear bunker for three days and do nothing but geek at extreme levels and play LAN games? Well, we can help, This year's event includes food and bunks as well,
In-Bunker Events
- Battle Royale (Robot Wars-type event)
- Underground Noise Fest (see site)
- High-speed switched LAN
- Various LAN game tournaments
- NTK will be there
- + more ....
Re:Stupid (Score:2)
Scorched Earth 2k (Score:5, Informative)
Re:Scorched Earth 2k (Score:2)
This weekend, in between participating in a search for a missing friend (Marshall was found alive and reported returning home, many thanks to those who participated) I put some of the finishing touches on a new desktop system, which I'd love to play scorched earth on.
There was a recommendation for a game called Worms, IIRC, but I haven't had a chance to check it out. I'll now have decent sound, 1280x1024 resolution and a processor less suited to burning my left knee and getting little else done.
BTW, i'm more of a strategy gamer and was somewhat dismayed by offerings at the stores this weekend. Stuff like scorch, Iron Dragon [irondragon.org], Empire, and Conquest [magnodyne.com] are fun, any other recommendations from the Past of gaming? ;-)
Re:Scorched Earth 2k (Score:2, Interesting)
Re:Scorched Earth 2k (Score:1)
On a side note, there's a Worms-clone (which is in turn a descendant of Scorch) for Pocket PC called Snails [snailsgame.com], which I picked up a couple of weeks ago. Great Scorch-like fun on my Pocket PC while I'm waiting somewhere, stuck in traffic, etc.
Jenova_Six
Re:Scorched Earth 2k (Score:5, Funny)
Scorched3d (Score:1)
Re:Scorched Earth 2k (Score:1)
My port even did terrain damage! Those were the days. I can't believe I had the force of will to program in a language that had ONLY GLOBAL VARIABLES.
Eventually I was spending so much time playing it and tweaking the code (in class, after school, at night...) that my grade(s) begain to slip. So, with an even greater force of will, I deleted it. It was my personal pandora's box and it had to go.
Every now and then I use that calculator (of course I still have it) and think about all the fun I could be having had I not deleted that game.
Consoles (Score:1, Flamebait)
Re:Consoles (Score:2, Funny)
xmath? (Score:2)
Re:xmath? (Score:1)
I'm not really on HL anymore though.. things kinda went downhill with it after Jade died. You can find me on EFnet though if you want.
Damn, I don't see any way to leave you a msg other than posting a comment.. I hope I don't get modded offtopic for this..
Re:xmath? (Score:2)
I don't go on HL anymore either - was a good laugh back in the day though...
I wouldn't worry about getting modded down on this thread now - moderators are only interested in the current articles (he says as somone bitch-slaps him with a -1 offtopic).
Anyway, nice to see a familiar name
ntswerver
Re:Consoles (Score:3, Insightful)
Console (action) games right now are more advanced than their PC equivalents IMO.
However, I remember when the Amiga games was many years in front of PC games but that is no longer the case. Also, when the first Playstation came out, games like NHL, MicroMachines and Wipeout surely beat PC games easy!
Then came a period with incredible PC games with no real challenge from the console market, like Starcraft, Counterstrike and Quake.
Now, a new set of consoles are making their way and we might see a migration from PC gaming to console gaming.... But my intuition says that we have not likely seen the last of PC gaming as the PC is always developing in the background while the consoles takes a couple of years between their generations.
Re:Consoles (Score:1)
For years now, no console has come out leaps and bounds ahead of the then-current PC generation. By the time the N64 came out, it wasn't at all superior to a decent PC at that time. Ditto for the Dreamcast, PS2, and so on.
If Only It Were True... (Score:2)
I really want to believe, because I am of the philosophy that my workstation should not be sullied by games. However I just don't see it: it'll be years before online console gaming matures to the point where online PC gaming is now. And as we all know: if you're playing with yourself, it's called "masturbation".
A lot of possibilities for creative gamers (Score:2, Informative)
IMHO this is very cool, I didn't care much about Half-Life but spent many hours messing with it's level editor :)
For "creative gamers" on nearly any computer platform there is Blender, which is licenced under the GPL. You can find both standalone [blender3d.org] and browser plugin based [blender3d.org] games at www.blender3d.org [blender3d.org]
Scorched Earth (Score:4, Interesting)
Worms arguably better. Argument to follow. (Score:1, Interesting)
Mad cows! (Score:1, Offtopic)
Re:Scorched Earth (Score:5, Funny)
Re:Scorched Earth (Score:2)
Re:Scorched Earth (Score:2)
Re:Scorched Earth (Score:2)
The Death's Head (Score:1)
The Mod article. (Score:5, Insightful)
A good example of a new engine that people are going nuts to mod is UT2003. The game included a fully functional vehicle that is never used in the game just for modders to play with. DeathBall, one of the prominent mods, even got Epic to produce new announcer sounds just for their mod. For the UT gold edition, they included a handful of user-made mods on a second disk. As a UT player I've always been a bit bewildered at all the Half-Life die-hards when there are newer, more powerful and versitile engines to work with. For example, UT and Q3 mods are expected to include bot support in the mod. Imagine that. That being said, HL-Turbo is good fun.
UT is also unique as it has a new paradigm for gameplay mods - UT's "mutators" aren't mutually exclusive. You can run multiple mutators on one server, mixing and matching several weapon sets, player class mods, gameplay mods, and server control mods. All those are kept separate from the gametype (CTF/DM/BombRun) so that mods don't have to reinvent the wheel every time they want to include something done in someone elses mod.
Re:The Mod article. (Score:1)
Re:The Mod article. (Score:1, Interesting)
Re:The Mod article. (Score:2)
WTF? are you on crack? If anything, it's the other way around.
Re:The Mod article. (Score:1)
Digital Extremes was hired to develop Unreal Chanpionship and then it was decided to develope UT 2003 as well, but Unreal Championship was always their focus. Towards the end of development Epic decided to halt work on their upcoming (unannounced) game and take over development of UT2003 leaving Unreal Championship to DE.
Half-Life is All You Need (Score:2)
The reason I appreciate Half-Life mods so much is that they don't require frequent hardware and software purchases. In effect, the Half-Life engine is a virtual console such that I can guarantee that if I can run it, I can run any new mod that comes out. UT and Quake are constantly competing for the mod community's attention, all while coming out with a new version every few years.
I'm more interested in game-play than chrome and stability over features. (Great example of a sequal that failed on both: Tribes 2.) What I'd love more than anything is a scalable or modular game engine so that hardware fanatics can keep upgrading to get more polygons, but I can play happily with my wireframes. I don't think this is an unreasonable request considering that game makes don't seem to be as deep in bed with video card mfg. as Microsoft is with Intel.
Oooooh! Shiny! (Score:4, Interesting)
Memo to Warren Spector (Score:3, Interesting)
crappy multimedia titles (Score:1)
I am just glad that the industry got over the "multimedia" crap they were dishing out. Remember? They would take a game, add a little extra sound, and throw in some short videos that you got to see over and over.
Remember that game Critical Path? You could finish the whole thing in about 10 minutes.
Re:Memo to Warren Spector (Score:2, Interesting)
I actually was pleased with the ending. If you didn't like the ending of Deus Ex, you probably didn't like the ending for Half Life, both end with a bit of a cliff-hanger, the need to make a choice, and the knowledge that this choice is basically an intimation of the content of the sequel.
I loved Deus Ex, played it in it's entirety three times or more to try things different ways so far as upgrading different abilities went, to better explore the environment, and to find out how the plot would change if I made different choices.
A little OT here but...I thought the game was excellent. It was long, absorbing, intelligent, and had a lot of replay value. The ending was excellent, because although it didn't offer up all of the answers on a platter, you achieve a major objective you had been working towards, it gave one a lot of food for thought, and it made me aware that a sequel was in the works before any sequel had been announced...more Deus Ex = good thing!
Re:Memo to Warren Spector (Score:2)
While I agree that the ending was something of a letdown, I still think that getting that far was a LOT of fun, which made the game worth buying anyway. Sure, I'd like to see better endings in DX2, but I'll buy it for the killer gameplay anyway.
Re:Memo to Warren Spector (Score:1)
On the topic of the Warren Spector interview. Did anyone else read the quote "if developers just use processing power to create prettier backdrops, we're in trouble" and think of iD games and John Carmack?
I think John Carmack makes Excelent game engines. Really Really pretty stuff. But gameplay wise Id games seems to be stuck in 1990. Every single preview of Doom 3 I have read has stated the gameplay to be something along the lines of "You hear monster, you see monster, you shoot monster, repeat." In other words, Doom 1 gameplay with a pretty engine. I read somewhere else that Carmack didn't even want ragdoll physics because it was "a gimick". If you are going to go that far then so is bumpmapping, and dynamic lighting. It's about realism and imersion.
Gamers are much more sophisticated than they used to be. Games like Deus Ex and Thief have shown us that games can be so much more than this. Please!!! Give us something more!
Are you insane?!? (Score:1)
While not fully rendered, DVD-quality mini movies, I felt that the endings in Deus Ex were the most thought-provoking I've ever seen in a video game. I've *never* come away from a game pondering the philosophical and moral implications of my decisions and how they affected the ending before DX (and in a first-person shooter, no less!).
I spent a lot of time afterward pondering which of the three options I would choose in real life, as well as debating them with friends who had also completed the game.
The three options boil down to
a) Anarchy- Maximum personal freedom, at the expense of a total societal collapse (and the misery that would be almost certain to result)
b) Technological Totalitarianism- An efficient and peaceful outcome, but one where the human race effectively becomes subjugated by a benevolent AI
c) Illuminati- Continuation of the status-quo, where personal freedom is an illusion and none of the world's societal ills are rectified, but where there is no disruption of anyone's life (except Bob Page, of course!)
None are clearly better than any of the others. I think that the DX team did a magnificent job of crafting an intelligent ending worthy of the rest of the game. They'll have a tough time making the sequel live up to the original, and I can't wait to see what they come up with.
-Cybrex
Digger.... (Score:1, Interesting)
Re:Digger.... (Score:2, Informative)
Re:Digger.... (Score:2, Interesting)
Works great for all that old-timey code that used the mhz rating of the machine as its timing, and emulates common old hardware where need be (gravis ultrasound, adlib, MCGA adaptors)
Re:Digger.... (Score:1)
Yeah, but there is a trick you see... Press the little button next to "power". It should be labled "Turbo".
This will immidiately disconnect the Turbo charger from your main computer engine and make it a slower "digger". =)
Re:Digger.... (Score:1)
On the fly 'modding'... (Score:5, Insightful)
Granted, some games have been doing more with deformable terrain, but not enough. Red Faction had its GeoMod system, and some RTSs like C&C Tiberium Sun have things like rivers that freeze, but it really hasn't been taken to the extreme it should be. Especially in MMORPGs, I would be really intrigued if players could actually rearrange the face of the land. With really powerful spells or technology, it seems like one should be able to knock down mountains or carve out lakes. I think that, properly utilized, this would add a whole new dimension to strategy. Is the enemy's base at the bottom of a valley? Blast apart a nearby river and see if their base can survive underwater. Trigger a volcano on the area above them. Cause an avalanche to fall as they follow through a pass below a snowy slope. All sorts of things could be possible.
Also, it would be nice to see more of a system in games where players can create their own new parts of the game. Already some games are starting to do this as well, with players able to make more powerful weapons and items. However, I would also like to see players able to create pretty much anything in game that they might mod. It is perfectly possible in certain situations that players might even be able to influence the creation of a new race, of new spells or monsters. More of this should be available as a part of the world.
Yikes, getting kind of long winded here. Anyway, I hope in the future the CPU gets used more, as well as the GPU! Just my 2cents.
Re:On the fly 'modding'... (Score:5, Insightful)
Re:On the fly 'modding'... (Score:1)
So, like Magic Carpet [3dgamers.com] for MSDOS.
Re:On the fly 'modding'... (Score:1)
Re:On the fly 'modding'... (Score:3, Insightful)
Re:On the fly 'modding'... (Score:1)
Re:On the fly 'modding'... (Score:1, Insightful)
Also, imagine the use of the savefile if singleplayer games started saving entire landscapes...
no, not really... (Score:1, Offtopic)
NO!!! I really don't! I could think of hundreds of other things that sound more appealing than that! =P
Handheld gaming industry? (Score:3, Interesting)
Nintendo
The end. If Sega can't do it, about the only other competitor who would stand a chance would be (hate to say it) Microsoft. They are the only people who could stand to lose millions upon billions of dollars for five years to get a foothold in the handheld industry. Sony doesn't care. Palm/CE devices stink for gaming - too much dough. Phone gaming eats it.
Nintendo is all there is. Who knows how they are treating the developers due to this fuzzy monopoly - their handheld division might be the Nintendo of the late 80's.
Actually, there is competition. (Score:3, Interesting)
Shame too that the Wonderswan never made it here. It has an EXCELLENT library of upgrades of some classic early golden age RPG's.
Re:Handheld gaming industry? (Score:1)
Re:Handheld gaming industry? (Score:1)
A lot of people are getting their GBA's modified so that they can actually see the games they want to play (and to be fair, the darkness of the screen doesn't seem to bother some people) I personally think that consumers should at least have had a choice. These kinds of fairly obvious blunders surprise me, and although I am happy with a Nintendo handheld, and probably wouldn't swap to a competing brand even if I could....the potential is there for companies to benefit from any mistakes they make. Can they really afford to behave as if they are unaware of this?
Re:Handheld gaming industry? (Score:2)
In contrast, look at the perennials on the Playstation: MGS, Tony Hawk, etc. On the PS2: GTA3, MGS2, etc. On the Dreamcast: Shenmue. On the XBox, Splinter Cell and Steel Battalion. The reason the original PSX was a smash hit was because it had the games to sell itself to the teen, college, and adult crowd. This doesn't mean that said games are any more or less fun than the Nintendo classics, it's just a different image. Most of us have heard stories about the massive censoring required for third-party titles.
Now, they've been getting away from that with Metroid Prime and some other GameCube titles, and they've had some decidedly grown up games for the N64. However, they're still fighting the kid image that got them where they are now.
Well FFX-2 looks great (Score:2)
Re:Well FFX-2 looks great (Score:2)
Re:Well FFX-2 looks great (Score:2)
If you aren't already, you should use zSNES or Snes9x. Using 2xSaI can REALLY improve the look of many 2D games. Especially Crono Trigger...
Re:Well FFX-2 looks great (Score:2)
To be honest though the graphics don't bother me. I love the new games, they're gorgeous, but I love the old ones just the same. I get irritated at people (who are usually younger than I am) who try to be elitist about 2d rpg's. Though, it occurs to me right now, that if that were the type of games that were being made right now, we'd sure see more of them, because of a much smaller required developement time.
Re:Well FFX-2 looks great (Score:1)
You forgot to mention the network-play capabilities of ZSNES! Can we say two-player Super Mario Kart??? w00t.
Crawfish (Score:2)
Is it just me... (Score:1)
No, Squares not juvenile... not at all... They haven't lost their ability to be affecting and innovative. They'd never sell out like those BMX XXX guys.
Maybe I'll just wander over into this corner and cry for my broken memories.
Re:Is it just me... (Score:2)
I've seen screenshots of FFX-2 and it does indeed appear that Yuna is wearing less clothing. But who's to say that she isn't in hotter climates (aside: wouldn't it be nifty if the characters in RPGs like FF had different outfits for different climates) or that her new clothes represent the style of clothing that's considered stylish in her world, or maybe she wants to be more attractive to men (not unknown in this world, and no reason it wouldn't be true in hers).
Everyone harps on gameplay as being the key for gamers. I think this applies to female gamers as well as male. Believing this, I think that women are just as likely to play a game with appealing gameplay and attractive pixel-based women as they would be to play a game with appealing gameplay and pixel-based women wearing ankle-length skirts or baggy sweatpants.
Finally, in the vein of my first paragraph, I would submit that digital women inevitably become more attractive if only because the graphics capabilities keep improving - whether the games are developed by men OR women. As video games approach the visual quality (or, more properly, the clarity) of motion pictures, there's no point in NOT making the characters as attractive as possible. Besides, the women I know have no more desire to see an obese woman with a pock-marked face in their entertainment than men do.
Handheld + Java (Score:3, Interesting)
Re:Handheld + Java (Score:1)
On the handheld gaming article.... (Score:1)
(xchat is better anyway)
Besides the look at the devlopers, why bother having an article at all. Nintendo has owned the handheld market from the get go, and there has been noone to stop it, even though the TurboExpress and NeoGeo pocket were my favorite stabs at it. The fact that Nintendo owns that market is fine with me, it's a last salvation for those who grew up on 2d graphics, and still love side scrollers, the developers trying to push
3D on it is a nice attemp, but I'll always prefer 2D on my handheld thanks.
Gamespy. (Score:4, Interesting)
Knowing Gamespy, they will prolly encourage modding some more. hosting projects for various games and eventually "aqquiring" said mods, rebuild them to make them backwards incompatible and make them part of the Gamespy hive. That said, I'm convinced that Gamespy is a blight on the gaming community. Gamespy Arcade is a digital deathtrap, the Gamespy fileservers where demos are hosted require (free) registration at the cost of Gamespy opting you in on 10+ (spam/commercial email)* lists. The whole Gamespy play-online network absolutely sucks and the whole thing just reeks "monopolize" all over it.
* = Choose your poison. Furthermore, if they want me to go to Gamespy to download a demo at 5KB/s while suffering huge ammounts of spam from signing up, then they can go straight to hell. I'm not going to buy a game anymore which involves GameSpy any way whatsoever. *kicks his BF 1942 cds*
Re:Gamespy. (Score:2)
Fast forward to today, where any child, idiot, or grandmother can (and does) prance casually onto the internet for some gaming. Companies like Valve have worked hard to make sure anyone with a pulse and a PC can play their games (oh, I mean game, they've only made one... in how many years now?).
The older games like Quake, whose fast-paced physics catered to serious gamers, are mostly gone. Companies now aim to attract the demographic us old-timers used to refer to as "campers". Why? Well, there are alot more of them! The games have changed. TFC has its souped-up point-and-kill heavy-weapons guy for losers - very different from its parent, QTF. Counter-strike, the most popular mod ever, is ALL ABOUT camping and waiting to respawn!
And what about the gaming communities? Today's gaming communities are a far cry from those five years ago, filled with squabbling children, general anarchy, and lack of leadership due to a failure to draw anyone with a brain. Even worse, good websites have become expensive to run, and that keeps good websites from being made... unless you get hosted with someone like GameSpy, where your guests get interstitials and a 10 minute wait to download files from you. No thanks.
That being said, GameSpy is just doing what they HAVE to do to stay in business, so good for them. Then again, I'd be the first to say that they're software is absolutely terrible (just use All Seeing Eye instead, its excellent), and alot of their content is absolute quantity-over-quality drivel. I worked for them back when gaming was different, and those were fun times, but it was bound to end some time. At least they managed to keep the doors open.
I think the next step is for some company to figure out how to do what GameSpy does in a high-quality way (some sites are arguably doing it). FilePlanet's a good example. A site like that is SIMPLE to build and operate (believe me). It wouldn't take much effort to make a better one (actually a couple already exist), the problem is getting the money to get it off the ground and pay for bandwidth, etc.
Anyways, I'm with you... I miss the old days.
Re:Gamespy. (Score:2)
I admit that I curse a little bit at the screen when I go to sites like IGN [ign.com] and can't get to the content I want because I haven't paid for the service, but I try to keep in mind that the REASON it costs money is because I'm probably not the only person who wants that content. Once you have a site getting hit hundreds of thousands of times per month, you just can't give it away for free anymore.
Hey, it's cool to be cheap. I can be cheap, too. But don't whine because you're cheap and have the feeling that the content is owed to you in some way...it isn't.
state of handheld article (Score:1, Insightful)
The Atari Lynx color handheld was released around the same time as the gameboy & competed with it. It had several games that are still fun today.
"but the higher quality and quantity of the Game Boy games"
It was quantity, not quality.
Lynx (Score:1)
Re:Lynx (Score:2)
The Gameboy won because it was cheaper, it had more games, and it had bigger, more recognizable franchises. Tetris alone could be blamed for ensuring the dominance of the Gameboy...for my mom, it sold two Gameboys, one Pocket Gameboy, one Gameboy Color and finally (once she enjoyed other games) a Gameboy Advance - ALL because she had to play Tetris and Dr. Mario. :)
Serious Sam for Linux (Score:3, Informative)
Hey! (Score:1)
BioHazard == Resident Evil == I thought this was a gamecube 'exclusive'?
I guess it's as exclusive to gamecube as Code Veronica was to Dreamcast.
Re:Hey! (Score:1)
Re:Hey! (Score:1)
An updated version with modern graphics would be welcome, IMO.
Problem is, they crippled the last north american release to gamepad only - because using lightguns sends the wrong image to all the little children who buy games that are rated M. If they do the same with this, it'll be in the trash.
Re:Hey! (Score:1)
One-Sided handheld article (Score:1)
Re:One-Sided handheld article (Score:1)
Scorched3D on Wine (Score:2)
The zip-file version of Scorched3D works in non-fullscreen (didn't test fs) under wine-20021031 (Debian/testing) however the fonts are unreadable. I'd do further testing, but trying to quit froze my Xwindows, so I've had enough of that. :)
Re:Scorched3D on Wine (Score:1)
Anyway it's open-source, someone go and port the damn thing to SDL already!
Seems that nobody even noticed the whole game...
Re:Scorched3D on Wine (Score:2)
Just goes to show that the commercial versions aren't necessarily any better than the open source version...
Good ones, SquareSoft remakes? (Score:2)
The old apogee/ID/etc games (Commander Keen and others). By today's standards crappy graphics but really fun and amusing at their time.
Old sierra games: Why don't they bring back "Space Quest?" Those were the best
SQ5: (WD-40, a garbage scow enterprise, a parody of kirk...)
As for the final fantasy sequals... why not remake the old ones in 3d or better graphics. I've often thought that, if I could acquire permission from Square, I'd like to get a team together and remake FF2/FF3 (awesome plots) with modern graphics, instead of just a few new cinematics.
Re:Good ones, SquareSoft remakes? (Score:1)
Warren Spector on overhead creep (Score:1)
As gaming increases in visual (although clearly not in psychological) complexity, it's only to be expected that the production payroll will increase considerably, too. Even famously tiny id software isn't exactly a garage outfit any more. At worst, this is a case of advancing technology promising a retreat on profits; better looking games raise the bar, requiring developers to stay in the race, which necessitates hiring... Sad, I'm sure, but nobody said game publishers are supposed to be as rich as they are. ;-)
Two questions for Warren:
1) How or why should this increased management challenge be any greater a burden for game developers than it is for Hollywood?
2) Why would anyone want automated content, assuming, of course, that most of the gaming industry's currently human-generated output can be considered better than Xeroxed cliche?
Last Post! (Score:1)
even that they were always wrong. Rather, I believe that science must be
understood as a social phenomenon, a gutsy, human enterprise, not the work of
robots programmed to collect pure information. I also present this view as
an upbeat for science, not as a gloomy epitaph for a noble hope sacrificed on
the alter of human limitations.
I believe that a factual reality exists and that science, though often
in an obtuse and erratic manner, can learn about it. Galileo was not shown
the instruments of torture in an abstract debate about lunar motion. He had
threatened the Church's conventional argument for social and doctrinal
stability: the static world order with planets circling about a central
earth, priests subordinate to the Pope and serfs to their lord. But the
Church soon made its peace with Galileo's cosmology. They had no choice; the
earth really does revolve about the sun.
-- S.J. Gould, "The Mismeasure of Man"
- this post brought to you by the Automated Last Post Generator...