Console Games Sales Beat Out PC 502
ttol writes "In the Star Tribune, they write that "PC games fell 6.2 percent through the first 10 months of this year, making the first such decline ever." They go on to say that consoles will break record sales this year, and that there is a shift towards console gaming from PC. Is this due to the fact that there are now three major contenders (XBox, Playstation 2, Game Cube) and all the advanced features they offer (DVD ability on the first two etc)? I, for one, will continue with my Battlefield 1942 on my PC."
I wonder (Score:2, Interesting)
Re:I wonder (Score:5, Interesting)
I did just that. I dot tired of fighting with Windows and video card drivers. After having serious problems with GTA2 and Unreal (I had to downgrade GFX drivers to be able to play GTA2 and then updgade the drivers to be able to run Unreal) I decided to start searching an alternative to my crappy PC hardware. I ended up buying PS2 and installing Linux to my PC. I've been very happy computer user ever since.
Re:I wonder (Score:2, Insightful)
Amen!
I've done this myself.
Do you find yourself using the console or the computer more now? When I had a lot more games on my machine I found I played more games than I do with the console. Maybe that's just me!
Re:I wonder (Score:3, Insightful)
I'm using my computer now as much as I used it before. But I'm playing more games with the console than I've used to play with the computer. The console has made playing games so much easier that it encourages me to play more. And at the same time, NOT playing with my computer gives me more time to do useful things with it and not to fight with driver dependencies. A win-win situation, I would say.
Re:I wonder (Score:2)
Well, DUH! (Score:5, Insightful)
Re:Well, DUH! (Score:4, Funny)
Re:Well, DUH! (Score:4, Funny)
I have. Maybe they're only shipping over QA'd XBoxen over to Europe, and selling all the others to you guys Stateside.
MT.
Re:Well, DUH! (Score:4, Informative)
I've seen PS2s and GCs do the same thing. I've bought PC games that were scratched out of the box and failed to install, too. I've also seen PCs, PSOnes, Dreamcasts, and even DVD players overheat.
Your statement, while funny, is really just FUD. The XBox isn't any more crash-prone than any of the other consoles. It's certainly less crash prone than any computer system being used for games, and that includes both Linux and Mac systems. (Mac fanatics, yes, I've seen your precious Macs crash.)
Re:Well, DUH! (Score:2, Insightful)
It all depends on the game though, I usually enjoy playing the kind of games that require a mouse. Other kinds of games will not do with a mouse at all, and those I'd rather play on the console.
Not having read the article, I assume that the sales are counted in dollars and not in units sold, which makes it even more likely that console games (more dollars per unit) will sell better than PC games. =)
Re:Well, DUH! (Score:5, Funny)
Re:Well, DUH! (Score:5, Informative)
Harry Potter and the Chamber of Secrets, PC: $29.99, PS2/XBOX/GC: $49.99.
The Two Towers, PC $29.99, PS2/XBOX/GC: $49.99
Though, I'm quite sure you're right about PC games getting more expensive. On the other hand, PC games don't have to pay license fees to Sony, Microsoft or Nintendo.
Re:Well, DUH! (Score:2)
(Not to mention using Linux and WineX... but the compatibility wouldn't be so good.)
Re:Well, DUH! (Score:2)
Re:Well, DUH! (Score:4, Interesting)
the optimizations should carry over pretty well.
but pc will be 'more bloated', higher resolution texturemaps, models more detailed & etc, because (almost) nobody excepts the gameplay to be smooth with 128mb(giving fullblown windows up to 64mb), also you'll figure out faster if the texturemaps are lores(higher resolution, looking 40cm from screen..), so the game dev's can make more detailed models and texturemaps because that's what gamers seem to want..
there is (apparently) some codetricks they could use with xbox and not with pc, since (i heard from a guy in the docks wearing blue pyjamas) they can interface directly with the gpu for trickery, which is not possible on windows drivers(and has little point since it would work with only 1 card).
afaik they don't use any trickery like this yet on published games and i doubt they ever will because ms could just decide to change the gpu and then all games relying on it to be the same would be fscked.
VAT in USA vs. EU (Score:2)
Im paying the ass raping equivilent of 79.99 USD (49.99 GBP!) for games over in the UK!
Prices in U.S. dollars are typically quoted before adding sales tax, which typically runs around 6 percent. Europe, on the other hand, often includes sales taxes in the quoted price of goods, and sales taxes can run as high as 20 percent (France) or higher. Thus, your game may actually cost 64 USD (40 GBP) before taxes. That sounds about right; Warcraft 3 cost 60 USD at Best Buy when I first saw it on the shelf.
(At least Blizzard didn't go completely greedy and pull a "Pokemon", making four separate editions of the game that each contain the single-player for only one race.)
Re:Well, DUH! (Score:3, Insightful)
And how many more console games can you afford to buy with the difference in prices between a gaming computer + operating system and a console?
Re:Well, DUH! (Score:5, Informative)
The PS2 and 'cube have no hard drive to let games mess with other games, but that's not the case for the xbox. The lord of the rings title was shipped with a game-freezing bug [gamespot.com].
Here's my favorite part:
No word yet on whether Microsoft will send free games to new Xbox owners with less than three other games.
ease of use (Score:2, Insightful)
Don't disrespect kiddie games (Score:5, Insightful)
Mario World and all the other kiddie games
A significant fraction of people who have enough free time to spend a significant amount of time and money on video games are people who have not graduated from high school. Thus, kiddie games make money.
Even if you leave out the fact that most children can save up their allowance and afford a console but not a PC, most of the PC titles available nowadays are first-person shooters, real-time tactical sims, or massively multiplayer online role-playing games. Most FPS games are rated M for graphic violence; stores will card buyers, and many parents will shy away. Most RTS games require more concentration than the average elementary or middle school age player can handle; kids won't want them. Most MMORPG games are rated M for signing a contract and paying real money every month; kids can't buy them.
Oh man, the console games just blow the PC games away in terms of depth and playability...
If you intended this as sarcasm, then you probably haven't played many good console games. Have you played Super Mario Sunshine? But have you actually played it, or are you answering based on your preconceptions of what a "Mario" game is like? There's more depth in Sunshine than in some of the more mindless FPS games.
Its all about ease (Score:5, Insightful)
Re:Its all about ease (Score:5, Informative)
Some TVs have 1080i (high-resolution). Others support widescreen (available on some games). Some games are available on multiple platforms. You have to get it right the first time, because you can't release patches later. If your game pushes too many polygons, you can't simply increase the minimum requirements. There is a plethora of input devices and such available on the market for each console. You can't develop games on the same hardware that they run on. There are various display formats available depending on your region (NTSC, PAL, etc).
So yeah, there's a little more to worry about than just 640x480 and assuming everyone's running an identical setup.
what about soldering (Score:2)
I had to fiddle with the XBox just so I could read the DVD data across the LAN
these processes are not so simple
Yes but overlooking soemthing (Score:5, Interesting)
If people by only console to their kids it will remain just that : A toy. PC have the enorm advantage that you can use them for some, anything, else.
My bet ? My generation had a lot of kido starting learning programming on PC. The next won't, Console will be widespread, and thus less and less kids will go for the IT industry.
And console don't make a kid/teen/young adult get acquinted to technology per see, as using a MW oven don't make you acquinted with Electromagnetic physic. Our Kids will be as "technology analphabete" as our aprents...
Re:Yes but overlooking soemthing (Score:3, Interesting)
What did you learn programming in?
In general, PCs are a lot less programmer friendly than the 8-bits and Amiga/ST type machines that proceeded them. I think the loss of computers that boot into BASIC will lead to far fewer kids picking up programming for fun.
On the other hand, there is the ability to publish on the web, which is a form of contact the children of the 80s never had. These kids are wired as all get out.
boot into BASIC (Score:3, Interesting)
I think the loss of computers that boot into BASIC
Line-numbered BASIC? Ecch. The overuse of GOTO constructs in programs for old 8-bit BASIC interpreters has been known to stunt the growth of a sense of structure in some programmers who started out on such a system. Luckily for me, I used Logo (Lisp without the parentheses and with a plotting library) before BASIC.
will lead to far fewer kids picking up programming for fun.
What about computers that boot into a terminal and have perl and gcc available?
Re:Yes but overlooking soemthing (Score:2)
Re:Its all about ease (Score:2, Insightful)
Comment removed (Score:5, Informative)
So here's the pricing from Dell... (Score:3, Interesting)
Okay... here's what I just picked up from Dell a couple of weeks ago for a computer at the office.
I paid $714 shipped. Note that it came with a crappy video card. (Well, crappy if you want to use it to play games. We, of course, didn't.)
Go with XP Home instead of Pro (you don't need Pro unless you're running a domain or multiple processors) and you get $100 or so of that price to upgrade to a great video card.
Honestly, I think the people who are saying that PCs are $2000 haven't bought a computer in a while. It's now more cost-effective to buy a Dell, with all of its goodies like onsite warranties, than it is to build it yourself.
You're right -- most people would rather go to Dell than build it themselves. I used to build all my own PCs, but it's no longer worth it. The days of the $2000 PC are over. The days of the over-$1000 PC are rapidly approaching an end.
My boyfriend just picked up a 20.1" flat panel (yes, the equivalent of a 22" CRT) from Dell for $800 shipped. You want a $2000 PC? Get that plus a $1000 PC.
(No, damnit, I don't work for Dell, but I'm sold on their onsite service plan, and they build quality PCs that are affordable. Also, I use GotApex [gotapex.com] to find the best deals at Dell [and others]. No, I don't work for them either.
Re:Its all about ease (Score:2)
Here's something so much better. [ebay.com]
Let me cite the link for the less click-happy of the readership.
P4 2.4 GHZ
512 Megs Ram DDR-333
80 gig HD
DVD 16X
CDRW 48X
without shipping its $779
With its $838
little less that a thousand, but we can still see that it costs leaps and bounds more than a console.
But I would rather play new demos for free than have to save up for a new game (dont start with Blockbuster, I will never pay to try a game)
Of course, I love computers more as a MP3/DVD/ONLINE GAMING machine because the options are so much better for the PC. Thats why it costs a freaking huge amount.
PC games are cheaper (Score:2)
Indeed -- Consoles! (Score:3, Interesting)
Re:Indeed -- Consoles! (Score:2)
Gawd, you heard that so often that you thougth it must be true, right?
And you have never programmed anything more complicated than a VCR, right?
If you were a programmer you would know that you just program to an API and it's irrelevant what software/hardware sits behind this API. For example OpenGL runs on all 3 important systems for 3D-graphics: Linux (not important in gaming, but very in 3D modelling), PS2 and Windows.
Re:Indeed -- Consoles! (Score:3, Insightful)
It isn't that it doesn't happen. It is just less frequent. I fear that the use of hard drives in consoles will make QA less off an issue, since they will be able to apply patches.
Comment removed (Score:3, Informative)
Re:I don't work for the RIAA or the MPAA (Score:2, Insightful)
so, please don't make this more than it is. an industry blames declining sales on real, solid market factors, and you want to blame it on such a nebulous factor like piracy?
Re:I don't work for the RIAA or the MPAA (Score:2, Insightful)
Come to think of it, reducing piracy by switching to CD didn't seem to have much of an impact on sales either before or after burners became affordable.
Re:I don't work for the RIAA or the MPAA (Score:5, Funny)
I don't think it was totally legal though
its the masses (Score:2, Offtopic)
Not very strange (Score:4, Interesting)
Re:Not very strange (Score:2, Insightful)
pros and cons (Score:3, Insightful)
it is certanly easy to use a console for gaming, no video card driver issues, no performance difference in multiplayer etc. And it's easy to take it with you, mobility does not cause performance penalties like in laptops. just take the thing and visit the next door geek.
But if you're the RTS type person, or a great fan of MYST series like me, then the picture changes.. I still consider these type of games only for pc considering the gameplay style. Maybe the console users who are younger can get used to the controllers of those devices, but i feel it's hard for me, and i don't think you have a chance in a quake deathmatch with a joypad
(by the way, can we use a mouse with these things ?)
Anyway, like others say, price and ease of use of these consoles beats the PC , but i still believe game types also matters. Now if i only had a PS2 to test these theories..
Re:pros and cons (Score:2, Funny)
Ohhhh the irony is killing me
My name is Gus Sarrola (Score:3, Funny)
http://drunkgamers.com/switch0001.shtml [drunkgamers.com]
the social gaming experience (Score:5, Insightful)
Online multiplayer is really a different animal altogether. It will only supplement social console gaming, not replace it. Even once the consoles of the future are seemlessly online, the "controller #2" will still get a LOT of use.
Re:the social gaming experience (Score:2, Interesting)
Here's why I'm more into consoles... (Score:2, Insightful)
Oh, and last I checked, PC's don't have Rez.
Multiplex vs. Arthouse (Score:5, Interesting)
The videogame industry is on the cusp of widespread acceptance. In a hardware generation or two consoles might be seen as being just as indispensable as a TV. On the other hand, PCs and PC games are only growing in complexity, and it seems that they will be relegated to the hardcore segment only. This is not necessarily a bad thing; developers can make the big bucks off a multi-console release, but can realize their pet projects for the "advanced" PC audience. Face it, you're not going to see Michael Moore's "Bowling for Columbine" at the local multiplex because the mass appeal just isn't there. Likewise, most people won't find the PC game Arx Fatalis under their trees this Christmas for the same reason. That's not to say that their won't be megahits on PC anymore, just look at any Blizzard game. It's the same with movies; arthouse can cross over to mainstream: think "Crouching Tiger, Hidden Dragon."
The videogame industry is going through some serious growing pains with the fracturing console market and the lower PC game sales, but it'll come out stronger and more focused at the end of it, and it will have mass appeal equivalent to the movie industry. IMHO ;-)
isnt it obvious? (Score:2, Redundant)
Re:isnt it obvious? (Score:3, Interesting)
A friend came to my house the other day with a very large spindle of CD's. Every dream cast game every produced.
Longevity (Score:5, Interesting)
In 2002, I still play Nintendo 64. Guess where's my 133 MHz PC?
RAM in consoles (Score:2)
More specifically the N64 is a ~95Mhz 64-bit RISC core [dunno which series] with 4MB of ram.
MIPS R4K series, 93.7 MHz. Reality Coprocessor, 62 MHz.
When is the last time any gaming PC had 4MB of ram?
You forget that all of the RAM in the N64 can be used as heap and stack. The code and static data sit on a cartridge that's much faster to access than a rotating disk. A developer who had worked on CD consoles was quoted in a console gaming magazine as having compared the N64's cartridge to an 8 MB disk cache.
You forget further that console operating systems are much smaller than PC operating systems and don't have virus checkers, instant messengers, web browsers built into file managers (both Konqueror and Explorer are guilty), or SMB servers running in the background and eating RAM.
I work at a major software chain store. (Score:4, Insightful)
We support several platforms in our store... PS2, PS, X-Box, Game Cube, PC, GameBoy Advance/Color, N64, and Dreamcast. Our slowest moving platform out of them all is definatly the PC. The only PC stuff that moves are MMORPGs and The Sims. Sports titles on the PC are dead. We shrank our shelf-space for PC titles to make room for the other platforms. No one is buying PC hardware from us ( video cards, sound cards, network cards, joysticks ). None of it is moving this Christmas.
Meanwhile, all the consoles are hopping. You see... everyone's tried of all the problems you get playing PC games: Graphics too slow, Windows full of bugs, hard drive full, downloading patches, need a frickin network for multiplayer, etc. It's bullshit.
OR, you can shell out $200 and get a nice console w/ DVD functionality. Open tray, insert game, close tray, and that's it! You're off and playing. Games are no more expensive. They're bug-free compared to PC games. Want multiplayer? Buy a second gamepad.
PC games are collecting social security... and picking out thier casket and plot. They're not DEAD, but they are dying fast.
Re:I work at a major software chain store. (Score:2)
Re:I work at a major software chain store. (Score:2)
While that's probably a long shot, I have too many bills to pay to start looking for another job. ( unless someone is hiring a C++ programmer
Re:I work at a major software chain store. (Score:2, Funny)
Where is this world coming too?
Console games beat PC coming out (Score:2)
FFX hasn't come out on PC, not sure it will (but hoping).
Starcraft ghost, derived from Starcraft, is coming out on console
I mean, come on people. If something is going to come out on, let's say, X-box, how hard can it be to port to PC? X-box is basically a mini almost-PC anyways, so I'm sure that it wouldn't be a huge chore.
Of course, FFX is one PS2... but I still want it on PC. Too many gaming companies are jumping the console bandwagon and leaving loyal PC fans in the dust.
New Trend Is Simultaneous Releases (Score:4, Insightful)
Re:New Trend Is Simultaneous Releases (Score:2)
NOT reasons (Score:4, Insightful)
Oooo, three major contendors. That's so very different from the last generation of consoles, when it was only Sony, Sega, and Nintendo...
As for advanced features, there are some extremely cheap DVD players on the market that sell for little more than the consoles' DVD remotes.
As for the reasons... consoles are cheap, they don't come with the endless hassles of PCs, and many more people run BSD/Linux/OS X and can no longer play Windows games on their computers.
As for why the change is happening now, who knows? Perhaps recently a new demographic that prefers consoles has been pushed into the gaming market.
Re:NOT reasons (Score:4, Interesting)
Yes, many more people now run non-Windows OSes on their PCs - but I very much doubt that that increase would account for even a small fraction of the drop in sales of PC games.
Most of the people who have switched to Linux/whatever are the sort of people who weren't playing PC games in the first place. If they were, they wouldn't have switched! Why would they switch to an OS that they can't do everything they want to with?
Personally, I'd imagine that falling levels of quality is one of the main reasons for the drop in sales. When was the last time you bought even a new PC game that didn't already have a patch out, or almost ready? Not only that, but I read an issue of PC Gamer recently (first PC mag I've read in ages), and of the dozen or so games they reviewed, only one or two scored above about 60%. When you're shelling out £35 (UK) on a game, you want a good one.
I think a lot of games companies need to sit down and think about letting the development teams finish their games, rather than getting them to market ASAP...
Re:NOT reasons (Score:2)
Well, first of all the huge number of gaming discussions on slashdot is ample proof that you are completely wrong on this point.
As for why... many people are smart enough to know that function comes before features. I'd be happy to switch from a crappy, slow, unstable system with dependencies that never work out, and programs that continually conflict with each other, where I could play my games, to a system that has none of those problems, althogh will not play games. In fact, that's exactly what I did.
Some people will even keep an extra system around just so they can do nothing but play their games on it, while not having to worry about making it stable, secure, or work with the programs they need to use on a workstation. Others use Wine. And others, give up on their old games completely.
If you are locked into an operating system only because it can play games, either you are a gamer, and do little real work on your computer besides gaming, or you are making a very big mistake in choosing an OS.
Re:NOT reasons (Score:2)
I do still play games though. I play them on a PSX (I prefer my games in two dimensions). I play RPGs when alone, have a long time rival of Super Street Fighter 3 Alpha with a friend (always play it when he's over) and load up the DDR pad or puzzle fighter when there is a group over.
The PC just can't compete with the console when it comes to using a system just for REAL multiplayer fun. Real multiplayer meaning having a couple friends in the same room having a social time outside of the game itself.
One word: hotseat (Score:2)
Yeah, you can play mutliplayer over networks and the internet, but it's just not the same as sitting down with some friends in the same room and playing a game. How many PC games can let you all sit down at the same system and play the same game at the same time? Not many.
Yeah, there are more reasons for consoles doing well, but from what I can see, other people have brought them up.
PC for me (Score:2)
However, I will stick with a PC. Few of the reasons:
* Power - you simply cannot get more power on a console. The new GeForce FX will come out and allow us PC users to boost the power of our games instantly. Combine this with nVidia's Cg when it becomes used more and the difference will be noticeable in old and new games alike
* Control - I can do many things with games not possible on a consol (or not easily). Example - server, game stats, modding, program - customization. Consoles are made to work and not be touched.
* Input devices - PC's have the mouse. Console pads can work on a PC too. But the mouse is simply the best input device for games like Quake, Halflife, etc. I could not use a console stick and still get as many frags. Even if you can get the mouse for the console, the games are designed with the gamepad in mind. PC games are designed with the mouse and keyboard in mind. Much more control.
Let me know if I missed anything.
Re:PC for me (Score:2)
It is obvious that the console is the perfect solution under some circumstances. However, it does not meet my gaming needs, and I don't see this happening in the forseeable future. Even if those changes you mention are made, it will all be a lot more difficult and less cultural than the PC solution. Especially the 2. Control point - fiddling with keyboards and modding it with patches, hardware, etc, is nowhere near as simple as a PC. Nor would mods spread as much since they would need to run on similarily hacked machines.
This actually suprises people? (Score:5, Insightful)
It also doesn't help that games have become way more advanced recently. I remember when I had a 50MHz 486 with 16 megs of ram (which was alot at the time), it wasn't fast, but it ran every game I installed on it (C&C Red Alert, Quake 2, Dark Forces, Journeyman Project, more that I can't remember). Now there are games like Doom 3 (which doesn't seem to work nicely on any hardware but it's just beta), B&W, UT 2003, all of them require a decent 3D card. Unfortunately the average computer today doesn't come with a decent 3D card, or in some cases enough RAM. So anyway, while alot of computers may have been bought recently, and alot of pretty good games have come out, people don't have the computers needed to run these games (or the money to buy one) so they get angry and go out to buy an xbox or a PS2 or whatever and 10 games for $700 (which is still cheaper than the PC required for most games to run smoothly.)
Re: PC Game Slump (Score:2, Insightful)
Speaking for myself, I prefer PC games hands down over consoles. However, if I had to buy a gift for a family member who likes games, I'd get a console. Consoles are cheaper and easy-to-use, as has been pointed out. The steps needed to play a console game out of the box vs. the PC equivalent are ridiculously simpler.
Plus, consoles are sitting-around-the-sofa-with-friends machines, wheras PC's are sitting-around-alone-in-your-underwear machines. Introducing the social element to a game (including sports) seems to always draw crowds. FPS's suck on console, but other genres are much better with a pad than with mouse and keyboard, like flight games, driving games, etc.
Consoles just aren't fun (Score:3, Insightful)
None of this would have been possible on a console of course. I've heard it's been ported to gameboy advance, but I never heard anybody talk about it much. It can't be the same thing. What I want in a game is first that it's good of course, and second that I can poke around when I get tired of the normal game.
If anybody is feeling curious, the latest version is available for free here [creatures.net], and there's a Linux version.
PC vs. Console (Score:3, Insightful)
On the flip side, buy a computer (or components to make a PC), spend the afternoon (or day) putting it together, install OS, tweak OS, download drivers/bios updates, install game.... usually at this point there is a crash somewhere (BSOD or GPF), look for a patch to the game, look for the beta drivers that will let you play the game with your hardware.... and on and on and on.
You get the picture. I have to admit to having built a monster PC, but still playing games on my PS2. Sure the hardware on the PC is more suited to playing games, but it just is not worth the hassle of trying to get the games to run. I stated this in a letter to the editor of Maximum PC and got ripped for it.... but it is true.simple facts (Score:5, Informative)
Of course if you want to buy something, turn it on and play few new games - console is probably better choice than PC. But which console give you so much possibilites (just in games!) as PC?
Running old PC games on newer PCs (Score:3, Informative)
on PC you can play games from 1980s to 2002
You can't play games from 1981 to 1995 on a computer that primarily boots to a Microsoft Windows 2000 Professional operating system or a Microsoft Windows XP operating system without emulation [sourceforge.net] or virtualization [vmware.com], because 1. NT operating systems have poor support for DOS apps, and 2. those DOS games that do work with NT may run too fast to be playable.
on PC you can use a lot of freeware/shareware games, Free Software is also much closer to PC than consoles
Same on GBA [gbadev.org]. Have you played Tetanus On Drugs [pineight.com] for GBA?
Convince me. (Score:2, Insightful)
I don't care much for sports or racing. I also really like good graphics, and 3D simply is not up to par on that.
From what I've seen so far, none of these kinds of games seem to exist on any console; partly because the TV resolution is really limited. So does that mean that I'm stuck with the PC forever? Or are there any games that fit this profile on any of the major consoles?
I'd really like to switch. But right now, it looks like I can't.
There used to be 2 reasons to upgrade your PC... (Score:2)
So that leaves games as the sole reason to upgrade. To upgrade my PC to spec so that I can play most PC games these days I'll have to replace the motherboard, the CPU, the RAM, and the graphics card - that's almost everything that matters in a PC, quite costly! Or I can pass PC games by and buy brand new games for my 2-year old PlayStation, which will probably continue to serve well for some time to come.
Of course the PC does have some advantages: advanced input methods and more power, so if some absolute killer game that needed the juice came out I'd do the upgrade. Total Annihilation 2 anyone? :)
Re:There used to be 2 reasons to upgrade your PC.. (Score:2)
backwards compatibility (Score:2)
I found Mechwarrior 3 when going through some boxes the other day and decided to install it on my Windows 2000 "gaming box", wouldn't even install. I got a dialog box telling me that I needed Windows 95 to play the game.
PC's are notorious for not maintaing backwards compatibility. Kudos to Sony (It's the weekend right? We like them on the weekends.) for not abandoning a huge catalog of games.
Sticker Shock Gaming (Score:3, Interesting)
It's just a very disturbing trend in my eyes, one that brings home the fact and maks it super obvious that they're making all their money on the back end, not off hardware. It's enough to turn me into a late adopter and wait for the prices to hit more realistic levels, something I'm not used to. I mean, I realize early adoption comes at a price, but damn.
PC games lost my business years ago... (Score:3, Informative)
Probably about 6 years ago I was given a Matrox Mystique Video Card for christmas - the latest and greatest there was. It's magical stuff supported the three games that came with it (MechWarrior 2, and two others I can't remember), but nothing else that I could find / cared about.
Within 6 months it was already too slow for the latest junk that didn't support it's special chipset (which was every new game, the standard never caught on).
So I stopped playing games simply because I couldn't run them. Period.
Then about three years ago I finally had a job, and bought the latest and greatest video card, top of the line ATI-All-in-Wonder-Rage-128-PRO. Supported almost everything, so I looked into some of the latest game, but within I think three months a new breed of games came out, and it was again too slow. I had the Rage chipset, they needed the Rage2 chipset for optimal performance. Little did I know that I bought the Rage chipset on the ass-end of its existence
Thank God for consoles. I bought the PS2 summer of 2001 pretty much just for GT3, and it still runs just fine. No upgrades, no new chipset standards every few months.... Couldn't be happier. Games are fun again, and I never have to worry as to whether or not the hardware will drive the latest games.
It's the social element (Score:2, Insightful)
Even LAN parties seem dorkish and antisocial in comparison.
not really much of a war, just different tastes (Score:2, Insightful)
PC games are geared towards a more intellegent, connected, hardcore gamer, focusing on genere's like RTSs, MMORPGs, and online shooters (many of which have adopted Counter-Strike's turn based system over "run and gun"). Could you picture Warcraft III having nearly as much success as it did on a PS2? America's Army? Ghost Recon? Neverwinter Nights? These games require a more mature, dedicated gamer, willing to invest large amounts of time into their video game addiction. Often times that is why the PC gaming experience is also so rewarding.
You have console gamers: dropped $150 on a cool new console, picked up GTA: Vice City or Madden 2002, they want to chill out for a night, not invest hours into creating a cool new scenario, role play as a dungeon master, devise real life military tactics only to wait 10 minutes to shoot maybe 1 person, or have a 2 hour game of Warcraft. They want to see Tommy Vercetti use swear words and shoot people.
It's a totally different market, geared towards different types gamers. The reason console games outsell PC games is simply because there's a lot more casual gamers out there. However, as long as there's always intellegent gamers out there, there will always be a market for intellegent games.
The real problem... (Score:2)
The only way to see the PC market reviving is to see another tide like those seen on Doom and Quake2 times. Something that is so wild and bleeding-edge, that people will forget for months what a console is, and return to frenzy upgrades and hacks. Frankly I have doubt that Doom3 would fit on such thing. But who knows?..
one of the problems (Score:2)
Exactly (Score:3, Interesting)
Oh boy, UT2003. Wow plays just like UT except with prettier eye candy and it costs $40 more.
Now, Mechassault on the XBox! Cool, a mech game that looks better than the latest Mech game released for the PC. "Steel Batallions", what's that? I need a special $150 controlloer for it that includes foot controls and a eject button? That's cool! Exepensive but cool!
Let me get this straight, if I beat the GameBoy Advance version of Metroid Fusion, I can link it to the GameCube version of Metroid Prime and get another power suit to play with? Cool!
My guess is it comes in addition to a PC.. (Score:2)
What still doesn't go over well with me is the 640x480 resolution, it doesn't sound bad but I sure like running unreal in 1280x960. Now, if there were HDTVs, HDTV consoles and HDTV games, that would be a different story. But there aren't. And if there were, they'd probably be priced like a PC or more anyway.
Kjella
In other news... (Score:5, Interesting)
...Mars bars are more popular than Ginseng, and Microsoft have decided to start charging for software.
I'm confused - the article and many comments here seem to give the impression that the PC was king of the block, but this report shows that it's now starting to lose.
The PC has been losing to consoles for a long time. I'm talking years and years. Console game sales have beaten the hell out of PC games for a long time. Some of the most successful console games sell millions of copies - Games like Donkey Kong Country etc sold in excess of 5 million units world wide. A million selling console game is doing pretty well - a million selling PC game is extremely rare. Super Mario Bros 3 sold over 7 million copies in the US alone. Nintendo sole about 9 million copies of Mario 64, 7 million copies of GoldenEye, and about 6 million copies of Zelda 64. I can't think of many/any PC games that approach those sales levels. And remember those are N64 games, and the N64 did not do nearly as well as the Playstation. I remember reading that a million copies of Starcraft (for PC) had been sold in Korea alone, and that was a stunning figure for anyone involved in PC game development/distribution.
As for advertising, I've always thought that adverts for console games have always been much more dominant than those for PC, especially on TV/at the cinema - but maybe this is specific to the UK?
In short, what's the fuss? Console games have always been more profitable/better selling, and it's not like it's news. PC game sales have been declining significantly for at least two years - that's certainly the message developers get from publishers, who are increasingly looking for PS2 games above anything else.
2p.
Tim
Re:In other news... (Score:2)
Although, in reply to myself :-), I will just say that 'The Sims' does seem to one PC game that bucks the trend. In a store the other day I counted 6 (six) add-on packs for The Sims - and those are unique add-ons - I'm not counting the bundles of two packs in one box, or special editions of The Sims including one or more add on packs, etc.
They've got to be shifting a lot of copies of that game.
Tim
Reverse trend and other things (Score:4, Insightful)
I think both microsoft and sony will attempt to make their consoles more and more capable in that they will go online, do surfing, mail, messaging etc without the user having to wait eons for the programme to load. They might even start integrating stuff like office (XBOX version) eventually. If it still works like a gadget people will use it and like it.
Another factor in gaming is that there are extremely few really innovative games. Most follow well known genres because the publishers are afraid of taking risks.
Well, I work in a major UK Game store and... (Score:2, Interesting)
Examples of Games that have been lost to consoles (or delayed because of them):
I do see a trend with people coming in the shop and buying games though, it is definately the more intellegent people buying PC games in general, as a result the market has tried to capitalise on this by releasing 'intellegent' (read sometimes boring) games for the PC, whereas your typical console owner goes for violence or motorsport, generally Wrestling or Driving games.
Manufacturers also alter games on different platforms, for example the new James Bond game, Nightfire was a multiplatform release, except the PC version misses out all the Driving levels, I happen to like driving games on the PC!
It isn't helped by the publishers and stores as well, they get far higher profit from a Console game (another £10-14) than they do from a PC game.
Manufacturers like the Console because it is an easily controllable market, once people have made an investment in the hardware everyone has to pay their prices for games, or they can't play it, there are barriers to entry into the console market, with expensive development kits being needed from Sony/Nintendo/Micro$oft before they are able to get started preventing easy, cheap game production.
Whenever people come into the store after a particular game and it's available on the PC I always try and sell the PC version because it's cheaper and for the mostpart better (better graphics, sound etc.) and if people definately want a console I try and steer them away from the XBOX (microsoft has made too much money and monopolised too many markets already!)
Also, Games Prices - People over in the US may complain about $29.99 per game, try £29.99, which is equal to around $44.98! (taking £1 = $1.50, I don't know the exact exchange rate) When are companies going to stop ripping the UK off!
Well, that's my general rant about the state of the UK games market over with.
The Honus should be on the OS manufacturers to make fairly consistent hardware (like macs) that could be garaunteed, then the game could just be booted from CD without worrying about the OS getting in the way (much like the XBOX does with embedded Win2k on each game)
Also, if you get offered a reward card in store and don't want to pay £2, I agree you shouldn't have to, but we get B**locked if we don't try and sell them, so please don't complain to us. Write an email to the head office and complain, also I wouldn't have one if I didn't work there, I don't like giving away marketing info to the company either, but seeing as they log employee sales anyway, I may as well have some points.
Sound (Score:2)
My take on the factors (Score:3, Interesting)
Where's the blockbuster release PC games for 2002? (Score:3, Informative)
That, plus the lack of any absolute "must buy" games being released this year, has cut down on my number of game purchases. Sure, Unreal Tournament 2003 and No One Lives Forever 2 were good, but they certainly weren't as ground-breaking as the original releases of those games.
Obvious reasons (Score:4, Insightful)
2- A console does not need a $350+ video card upgrade every 12 months to run the current batch of games.
3- Console games are not regularly released in a beta state by broke game companies that need sales to finish the code and release a giant patch.
4- The more time we spend parked 12" away from a monitor at work, the more we value gaming ten feet away on the La-Z-Boy.
Re:who said xbox is a console? (Score:2, Insightful)
Indeed, whatever happened to the joystick? (Score:3, Insightful)
The consoles I've played (PS2, mainly) suffer from what I'd call awful controllers. They're hard to control from a reaction standpoint. Their size and awkwardness is compounded by the games' reliance on a lot of other, small buttons that are hard to press while still controlling motion *and* actually holding the controller.
A true joystick can provide 3 axis of movement and allow you to hold onto the controller, freeing a hand to operate other buttons without conflicting with basic movement or controller handling.
Obviously based on sales alone, this isn't a major stumbling block for other people, but I know I'd like a PS2 a whole lot more if there was a controller I could wrap my hands around.
Re:Indeed, whatever happened to the joystick? (Score:3, Informative)
I keep asking myself that. Here's my biggest problem -- you have to *hold* most console controllers in addition to actually using them. A joystick can just sit on my desk/lap/arm of my chair and I can work it without having to hold it as well.
Not only that, but what other controller for any other machine in the history of mechanization has such a dinky physical range of motion? Gearshifts, flight sticks, yokes, pedals, levers, even elevator buttons, mice and keyboards all have real, physical travel and motion. A PS2 controller's buttons are squishy and the movement stick has less travel than my keyboard.
My ideal controller would look something like a joystick -- large shaft with 4 buttons accessable by the thumb, and a trigger accessable by the index finger. It'd have a curved handle with twist action on the sides (for leftie/rightie) with 8 buttons (2 rows of 4) that could be used with the other hand. That gives you 3 axis with the main stick, a fourth with the handle, and 13 distinct buttons.
Maybe I'm just old.
Re:Indeed, whatever happened to the joystick? (Score:2)
1. those dinky little thin sticks with the bigger square base, like what they had on the Apple II
2. Flightsticks, big things, tend to flare out at top.
3. Gamepads, following what's gained popularity on the console side
What you're describing is a Flightstick, basically (plus rows of 4 buttons are likely to be very difficult to learn to differentiate, terrible physical UI). While flightsticks are terrific for, well, flight games (I always felt kind of weird playing Wing Commander derived games on consoles with those dinky sticks) and other sims, you just don't get the precision and fast reactions you need on the most popular console games.
On the other hand, console controllers aren't as fast and precise as a keyboard and mouse combo for FPS...I think there are a happy medium, actually. (And like someone else said, the Gamecube controller is wonderful, comfortable, good control, with lots of well-differentiated buttons (unlike the dualshocks 4 nearly identical shoulder buttons...though it's stil a good controller))
Re:Indeed, whatever happened to the joystick? (Score:2)
Go take a look at the control system (you CANNOT call that work of beauty a 'joystick') that ships with the Xbox game 'Steel Batallion.'
Re:Indeed, whatever happened to the joystick? (Score:2)
Could be. Or maybe you've already formulated a negative opinion and haven't tried to truely become acustomed to the great benefits offered by gamepads.
The PS2, GC, and XBox controller S are all three very excellent controllers.
Admittingly, the PS2 is probably the most versitile, though it suffers from a slightly less tactile responsiveness that I find in the other two. Still, it does sit as a happy medium between the Xbox and GC controllers and thus is probably better suited for the a wider range of games. It's also the best for fighting games.
The XBox controller works GREAT for driving games. It's not so hot for platformers, but it makes up for that by being by far the best of all three for first person shooters. I would dare say that using an Xbox controller instead of a Keyboard and Mouse for most first person shooters is nearly a fair trade.
The Gamecube controller is slightly cramped for me, but it's still quite usable. For some games, it works really, really well. Metroid Prime feels natural on it once you get used to the fact that Metroid isn't like most first person shooters. Games with simpler control schemes and more focus on quick reactions (Mario Sunshine, and probably Zelda as well) definately do well with the Gamecube controller. I guess one could say that games requiring quick reflexes and rapid button mashing will do best with the Gamecube controller. I could see games with more complex controlls lacking on it, though, simply because the X Y and Z buttons don't lend themselves to the same quick response that A, B, C, L and R do.
Yes, I do have all three systems. Yes, I play them all quit a bit. It didn't take me long to realize that all three systems definately have different types of games that work well with their different controllers. My personal favorite system overall is the cube, but I would definately say for most things I prefer the PS2 controller.
If you hate the XBox or GC controller, fortunately adapters exist to let you use a PS2 with either of those systems. I've found that buying a 2nd controller for each system and 2 adapters each for the XBox and GC allows one to have 4 controllers for both systems without having to buy an outrageous number of controllers. You don't have worry about trading off the "feel" of those system's native controllers since most games you'll be using them with are multiplayer and work well with the PS2 controller anyway.
Re:Ewww. console games suck (Score:2, Insightful)
Resolution does not equal good graphics. Final Fantasy X was one of the most beautiful looking games I've seen, on that TV. Crappy graphics are crappy graphics at any resolution.