Tom's Hardware Reviews Xbox Live 317
VividU writes "Tom's Hardware has a review of Xbox Live." Also includes a bit of a summary of the state of networked gaming on the other 2 major consoles (Coleco and Intellivision). A good read if you're looking to see what's going to keep you glued to your couch in 2003.
I knew Coleco and Intellivision were coming back! (Score:4, Funny)
Re:I knew Coleco and Intellivision were coming bac (Score:2)
Re:I knew Coleco and Intellivision were coming bac (Score:2)
Pricing? (Score:2, Troll)
Re:Pricing? (Score:2)
Re:Pricing? (Score:2)
Whoa. Color me retarded, but I was under the (wrong) assumption that it was $49.99 per month.
Now that I think about it, this does sound like a good deal.
Re:Pricing? (Score:2)
Re:Pricing? (Score:2)
I play 5 different ps2 games online (tribes 2 arial assult makes halo look like an utter joke BTW) and it costs me NOTHING, ZERO, FREEEEEE!
Sony knew a long time ago that pay for play, unless it is providing a major increase in game value or playability (bigger world, etc....) that players WILL NOT PAY FOR IT.
if you make me pay to play someone else with madden 2003 or Tribes2 or whatever... you instantly lose out on all those game sales and the broadband adapter sales... as people will not buy it.
A bulk of the games are sold to parents buying for their kids, and no sane parent is going to drop $50.00 on a game and then have to pay $9.95 a month for the online subscription...
Re:Pricing? (Score:2)
Re:Pricing? (Score:2)
It's not as good as the hype (Score:5, Interesting)
Unreal is the same. You shoot and kill and that's it. I also bought Ghost Recon, but haven't had a chance to play it. Going to try it this week. Otherwise it's a wait for some decent games other than sports.
As far as the service itself, it's pretty good. On my sdsl connection I don't see any lag.
Re:It's not as good as the hype (Score:2, Funny)
Re:It's not as good as the hype (Score:2)
It may be that you don't want to take the timet to play the game, learn the ins and outs and find a mech or character that matches your playing style.
You do know that each mech is suited for specific missions and even in unreal championship you use characters suiteable for the situation. Stealing flags, use a lizard or robot. They run real fast or can jump real high. Need Deathmatch then choose one of those big ass characters that can take a few rockets.
Play the games
Re:It's not as good as the hype (Score:2)
And what exactly were you expecting? I find it hard to believe you were dumb enough not to download the pc demo and try the game out first before spending $50 on the xbox version.
Has the reviewer even heard of Microsoft? (Score:4, Funny)
Poor testing and pervasive bugs have never stopped MS from releasing anything. Looks like wishful thinking on the reviewers part.
Re:Has the reviewer even heard of Microsoft? (Score:3, Interesting)
You obviously weren't a beta tester, nor had any experience of how well the beta test went.
The XBox team has their shit together at MS. It's one of the few parts of MS that I think is doing a fine job.
Re:Has the reviewer even heard of Microsoft? (Score:2)
Things were very smooth. Using the console online is very easy. Overall the gaming experience was decent. The voice option is downright funny. Here you are listening to a bunch of kids arguing about how to get the game moving.
"Push the green one"
"The green one?"
"Yeah"
"No!, Not twice just one more time"
"Push it again"
"Don't listen to him, you have already pressed it!"
"Keep pressing it until you see the check next to your name"
"But don't hold it down"
"Which one is me?"
"The one with no check, no wait yours is checked, now it's not, now it is"
"Oh I see it, Now I'm ready!"
"Lets go ok?"
"Push it again"
"Is dave on this one --is he playing this time?"
"Ok I'm ready"
"Wait! How do I know which mech I have? I wanna play with the big mech --you know Atlas!"
"Press the yellow one"
After a little of this, I chose to just wait on the voice until the game actually started...
Re:Has the reviewer even heard of Microsoft? (Score:2)
The "Beta" program was hillarious as a beta program, but genius as a marketing tool. Near the end, *EVERYONE* who had applied was "selected" as a Beta tester. (At my company of ~fifty people, five people applied for the beta, and five people were accepted, three about a month before it launched.) Of course, they had to pay $50 to become a beta tester. In short, it was a fantastic "soft rollout" that earned Microsoft a ton of goodwill among the hardcore community, engendered tons of envy and desire for the product among hardcore gamers (like me) who hadn't bothered to sign up for the "beta," helped ensure a nearly flaw-free product release, and created great word of mouth.
Supposedly the initial sign-up numbers (~150K) are like double what Microsoft was expecting. My experience with the system so far has been great, except for bugs in MechAssault that cause people to drop out on game launch if people are talking into the headset. Also, the whole front end for MechAssault online sucks my ass. But the mindless shooting is super fun, so that makes up for it somewhat...
His comment. (Score:2, Insightful)
Re:Has the reviewer even heard of Microsoft? (Score:2)
Already played it... (Score:2, Funny)
I wish MS would allow XBox Live users to hook up to UT games being played by nin-xbox users, though. That would be money.
Re:Already played it... (Score:2, Informative)
I'm not saying that there is NO way to cheat on XBox live, nor am I saying there will NEVER be a way to cheat on XBox live, but I don't think that cheating a problem at the moment, and they are trying to keep it that way.
Re:XBox vs. unix UT? (Score:2, Interesting)
It's really not so bad. Other than the weapon select, which unfortunately can be kind of tough in live mode (you have to keep pressing the change button till you get to the one you want), the gamepad is just as easy to use as the mouse, it just takes a little practice. Moving using the joysticks makes the gameplay only marginally slower if at all, and it's a lot easier to do things like making a running jump while selecting a weapon with a gamepad, since all the controls are right at your fingertips instead of all across the keyboard (i know this is configurable).
Re:XBox vs. unix UT? (Score:2)
Is there not to be mouse and keyboard support for the Xbox? If there is that kind of invalidates the whole mouse==uber argument.
Is the TV a disadvantage in this type of game? (less resolution, slower interlaced refresh, Less crisp picture) I am just curious.
GameTags - AOL User ID's all over again! (Score:3, Funny)
So it looks like you're gonna be in a deathmatch up against the invincible Bob8347737.
Xbox seems to have the upper hand in this (Score:2, Informative)
Re:Xbox seems to have the upper hand in this (Score:2, Interesting)
If they keep up the 'free service for a certain time span' deals, I'll be ecstatic. These sort of games are usually getting old by the end of that span anyways, and I doubt I'll be playing any MMORPGs on it anytime soon.
Not so sure about that... (Score:2)
Sony is launching an integrated service next year to compete with Xbox Live!'s approach (buggered if I can find the link, sorry). It supposedly will allow for disparate games to connect players to each other. Sony has obviously just watched Xbox Live! and are now copying them in some respects.
(Incidentally - someone tell me why the Xbox's built-in Ethernet is such a big 'advantage'. I don't get that. You have to buy the Live Kit to use it anyways, right? Why couldn't they have put the adapter with that and saved some buyers - or themselves - a few dollars?)
Anyways - I like Sony's decentralized approach better than Microsoft's Way, even putting aside the fact that it is MS for a second.
The Internet doesn't 'help me' find other players either, I can do that fine by myself, as usually the game has a browser of sorts built-in. This will become a bigger bone of contention with the likes of EA, who spend a ton of money maintaining their own server farms.
Really, there are two kinds of online game that are evolving on both the console and the computer, and I see Sony's approach as better for both:
1. Regular Multiplayer Games. Sometimes you can play multiplayer on one site/system (console), otherwise it's just the usual find-a-room-and-start-shooting exercise. These games are not developing as a monthly pay service; the multiplayer online aspect is just another feature of the game. They are sold as traditional games, one-time fee. You won't get charged for using these, much like you're not charged for Quake or Warcraft. For these games, Sony's approach is more advantageous, as it truly can remain 'free'.
2. Massively Multiplayer Games, which are a different animal altogether. Users of these games do tend to exclude other games in favour of whatever their fix is. These games will get away with monthly charging as the entirety of the game exists only in an online form (The Sims, and lets not forget Sony has bagged Everquest as well).
So Xbox Live is better for the kinds of games (#1) that people don't want to pay a monthly fee for, and yet that's what they are doing. In the case of MMORPGs, users are likely spending almost all their time with that, and don't need a lot of cross-game referencing.
Now, with Sony's Live! clone, I bet they toss in a bunch of trojan services to keep you hooked. Any bets on downloadable movies/music? The PS2 is exactly the kind of 'computer' you want for real DRM...
Re:Not so sure about that... (Score:2)
Well, even if you don't have Live, then you can use a standard network setup to play system link games, no special cables required. Previously, to play on PS2, you either only played 1 vs. 1 with the link cable, or you picked up a firewire hub and a number of 4-to-6 pin firewire cables for additional players. Now that the PS2 network adaptor is out has the functionality of system linking changed on it at all? I haven't picked one up for mine yet.
PS2 model may be cheaper (Score:2)
you have to subscribe to each individual on-line game.
If you play online games in dial-up-friendly genres (i.e. anything other than Quake III clones), the PlayStation subscription scheme may actually be less expensive than Xbox Live. Here's how: Assume that the user is currently with EarthLink ($20/mo dial-up). Assume that the user is perfectly happy with the speed of web surfing and e-mail offered by v.90 dial-up Internet access. Then:
PS2 subscriptions: If each game is $5/mo, then you can subscribe to four games for $20/mo. In addition, some publishers will probably offer free online play for some of their games.
Xbox Live: The upgrade from $20/mo dial-up to $40/mo MSN Broadband is $20/mo, and Xbox Live (which sits on top of MSN Broadband or any other standard broadband connection) is currently $4/mo, for a total of $24/mo. Some publishers will charge an extra fee on top of the basic Xbox Live fee, but it appears that a larger percentage of Xbox games' online function will be included in the Live price than PS2 games' online function will be included in the retail price.
Re:PS2 model may be cheaper (Score:2)
XBL forces the high-ping whiners (I was once one of them, too) off the network so you don't see games where 1/2 the people have 100ms pings and the rest jump and dance around the screen as the client's prediction breaks down under severe lag.
Long story short: Don't blame XBL for requiring broadband. If you want a good (platform independent) gaming experience, one that's not fraught with frustration, then you'd get broadband no matter what.
Re:PS2 model may be cheaper (Score:2)
Hahahaha. That was hillarious.
Re:PS2 model may be cheaper (Score:2)
Re:PS2 model may be cheaper (Score:2)
Re:PS2 model may be cheaper (Score:2)
misinfo (Score:4, Insightful)
Please stop spreading misinformation/FUD. You're just repeating something you heard elsewhere.
Everyone knows MS is looking to profit from subscription based services. That doesn't mean there aren't other business models and options out there, and it doesn't mean that fee based gaming is the only way to play. There are many, many choices...not all require monthly fees, and fees never guarantee you'll be happy with the experience.
Re:misinfo (Score:2)
Sony is an entertainment company. MS is a software company. Sony has many revenue streams it can employ, from product branding in a given game, to syndication of a particular TV/network series, as an example. When you purchase a SOCOM game, you pay for the networking as part of the original purchase. If they update or series that game, you pay again when you purchase the next release. The option to pay and play is essentially under your control. SOCOM will need to put fresh meat on the table before you break out your wallet. MS wants your wallet open at all times. Under a subscription based scheme, it is just like your home owner's insurance...keep paying or stop playing. You have no other choice. How can that be a good thing when there are other, well established, models available? Why doesn't MS give you a choice? Because MS can only exist under that model...all the others require an insight into the customer mind and a willingness to co-exist with other businesses in the marketplace.
'No-fee (monthly)' online gaming has been around for some time on the PC...it is not going away "as the system picks up in popularity. - again, there are other business models....success lies in the deployment (such as Sony having cross-revenue streams), not in the choosing (such as MS only having one way to make money, thus limiting options for the consumer).
Re:Xbox seems to have the upper hand in this (Score:5, Insightful)
THPS3 and 4 both support on-line play without the sonly network adaptor (they support most USB ethernet connectors including the one I had laying around) and don't require any kind of subscription since individual players run their own servers much like PC based multi-player gaming. The game included Gamespy based code to find on-line games and it worked flawlessly.
In fact one other thing the PS2 supports that apparantly Xbox dosen't (since it was a complaint in this review) is the use of a USB keyboard. I grabbed my own keyboard ( a MS natural no less) tossed on the PS/2->USB adapter it came with, plugged it into the PS2 and was able to enter my game info that way instead of using the controller - saved a lot of time and made chatting in-game possible without a headset.
I also have to agree with the other posters who want to know why the built-in ethernet is such a benefit when you still have to pay to use it on-line and then keep paying (an unspecified ammount no less) on a regular basis to keep using it. I like the pay once for the hardware model of the PS2 way more in that regard. But then again I always prefered buying my own cable or satellie box instead of paying a monthly "rental" fee as well.
Re:Xbox seems to have the upper hand in this (Score:5, Interesting)
Funny... I have yet to subscribe to ANY game. and I have played 5 different offerings... including Tribe 2 Arial assult.
from everything I have heard... almost NO playstation game will be a pay for play online, except for the MMORPG or other online "community" or server resource heavy games.
sony is way AHEAD of ms this way.. just like my Pc games.. I dont have to pay anything to play them.
ps2 network adaptor (Score:5, Insightful)
Re:Mod Parent Up (Score:2)
About the MMORPG, Everquest: Online Adventures is due out pretty soon. I have played the beta and it's shaping up prety well.
Not appropriate for my household. (Score:2, Insightful)
But the showstopper for me is two-fold: The lack of a dial-up option (not everyone has a cable modem accessibility yet!), and the fact that, by license, it appropriate for use with "kids under 13".
Both of those are show-stoppers for my household.
So, it looks like the Nintendo would have been a better choice for my household in the long-term: 56k dialup option, and more games for everyone (a better mix of "mature" and "everyone" titles).
Oh well, maybe MS will fix these issues before things really get rolling!
Re:Not appropriate for my household. (Score:2)
It wouldn't be lag free, but you can still download the content.
XBOX live from the getgo was understoon as a broadband service only.
Microsoft will have a 3 year lead in broadband services over the PS3 when it supposedly launches in 2005/2006. That is a HUGE leap in i nfrastructure, technology and know-how.
Broadband is coming. Maybe your local cell phone company will have carrier grade 3G wireless available (1.54mbit) or Wireless lans will pop up or your cable company/phone company will wise up to the challenge and offer services.
keep your options open and search out www.dslreports.com to see whats in your zipcode or coming to your zipcode!
Re:Not appropriate for my household. (Score:2)
You're right! I do know how to do that!
But clearly the issue is bandwidth, not hardware: "XBOX Live" is clearly dependent on a high bandwidth, low latency network. Even a slashdot surfer can't overcome a limitation given a 56k dialup requirement.
Currently, my only choice is dialup or satellite (yuk). Satellite is expensive and high latency. DSL isn't offered in my area. And the cable TV company says "3 to 5 years".
A couple neighbors would like to start some kind of internet co-op using 802.11, but that takes a bunch of time, money and effort.
Re:Not appropriate for my household. (Score:2)
Re:Not appropriate for my household. (Score:2)
Re:Not appropriate for my household. (Score:2)
It's not like I live waaaay out in the boonies. I'm 10 minutes from people who DO have DSL and Cable Internet.
Re:Not appropriate for my household. (Score:2, Insightful)
Re:Not appropriate for my household. (Score:4, Interesting)
A lot of the times, these things do not go hand in hand. If you were to allow your young children to go online to play, they would most likely be left with an impression of swear words and sexual references.
I understand that maybe you'd like to have at least one of these (I would love to have dialup access for the Xbox as well), but either one is possible. If you're unfortunant like me (can't get broadband even if you wanted to), then there really is no way currently to play over the internet. However, you can still get little kid's games. There's multiple copies of MAME for the xbox, and you can buy a multiple cd set of all the MAME roms for around $7 from tombestones.
Hope it works out
Re:Not appropriate for my household. (Score:2)
The version of the notorious BMX XXX that was released for PS2 was censored, the version for Gamecube is not. Dunno about the XBox.
Sanity's Requiem, Resident Evil Zero...those are also definitely not "family" games. Nintendo might have more than its share of Mario Sunshine kind of cartoony games but they are definitely NOT the only kind of games you can get for Gamecube.
Re:Not appropriate for my household. (Score:2, Insightful)
How many kid-appropriate titles does Nintendo have? Lots.
How many kid-appropriate titles does xBox have? Zero.
Therefore, Nintendo is the more kid appropriate console. All those nasty games don't come in the box, you see...
Online Console Gaming = Big flop. (Score:5, Interesting)
And for those who want to jump out and say "But who wants to buy an expensive PC to play games online, when it only costs $200 to buy an XBox." ..
Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.
And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.
You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.
SEGA has released a dev kit for all games to get online who uses its SDK which is cross platform compatable with PS2 and Gamecube.. So people who want to play Football on both systems can play each other seamless. They plan on putting up a "Blizzard" type of service where it will be free, etc etc.. Who knows if this will take off. I predict: No. At least not unless the PC dies a horrible death.
Re:Online Console Gaming = Big flop. (Score:5, Interesting)
Really? See I've had the exact opposite experience. All of my buddies are PC gamers (so am I), but we all love XBox Live so far.
Well, consindering you NEED broadband to play XBox Live, this basically translates that the person has some fat cash to pay a $50+ monthly fee for internet access. Do these types of people typically have really crap computers? No. MicroSoft has walked into a virtual minefield without looking at marketing demographics first. The people that will keep this afloat are people without broadband and decent computers, which are NOT the people who can actually use it.
I understand what you're saying here, but MS' Live sales simply don't seem to back this up. It's selling like hotcakes, and games that use it are selling like hotcakes. If anything, I would think that folks with PCs and broadband were techies who would love to pick up a console as well.
And after your first free year, targeted monthly rate for this service will be $10-15/Month. It's not set in stone, but if it is any lower than $10, they will lose money on every single player.
I've been keeping track of this, and all of the rumors so far have said that it's looking like it'll be another flat fee (probably another 50). MS isn't stupid, and I'm sure they realize that they'll lose lots of customers because they don't want to have to worry about paying a bill every month. I really wouldn't worry about this.
You can see why Sony and Nintendo are taking their time. Leave it to Microsoft to boldly blunder into a market area it is entirely unfamiliar with and die, then work out a program that actually *works*.
Sony will probably never take off with online gaming since it has no centralized system. You'll have to pay a seperate bill for every single online PS2 game you want to play. Who's going to want to do that? I can understand if they come out with a killer online app, but that's only one game. Nintendo isn't taking their time, they're simply not placing emphasis on online gaming as an important part of GC. All that's coming out is Phantasy Star Online. Period. As far as MS blundering, trust me, it hasn't. I'm very happy with the service, as are most people I've talked to. Most reviews are also positive. I must ask, how can you justify that the biggest software company in the world has no experience in online gaming? Did I miss something?
PC Gaming is here to stay, that's for sure. But XBox Live has impressed me very much. PC Gaming does not let you bring 3 of your buddies over and play football in the same room against 4 other guys from the other side of the country. PC gaming is a bitch to set up. XBL couldn't be easier. I've seen very few lag issues so far. PC gaming is more exposed to cheating at this point than XBL.
I would definitely reccomend that anyone with broadband and an XBox pick this kit up and get themselves a copy of MechAssault (which I feel is the best XBL game right now). Try it for yourselves.
Not all points of yours are correct (Score:2)
1) Xbox's centralized service will mean less profits for the big fish (EA) who want to get more profits from servers they already have. Sony's decentralized plan helps EA get all the revenues from its game.
2) The PS2 doesn't require a fee for every single online game you play. Many (infact, most) are free.
3) Rumors are not overriding the set-in-stone-by-MS-themselves $10 monthly fee MS is planning on charging.
Go read a few gaming sites before speaking on things you don't know much about.
Re:XBox live and PS2 online (Score:2)
How is that possible? The XBox came out November 15, 2001. The PS/2 network adapter was only released recently.
Overall, I like Sony's online gaming policies better. You see, Xbox doesn't come with online gaming built in, it is a $50 add-on, and that's only for 1 year. That's kind of deceptive to me. MS forbids developers from doing their own online game systems, so no-cost systems are impossible on Xbox.
Completely untrue. Microsoft does not force companies to use XBox live at all. Also, the network adapter is built into the machine -- there are ways to use it without XBL.
Re:Online Console Gaming = Big flop. (Score:2)
In some cases i agree with this sentiment, when it comes to a FPS it's hard to beat the good old mouse/keyboard of course. but for racing, sports, and RPG's console controllers are quite nice.
And don't forget the fact that sitting in a semi-comfortable computer chair and playing on a 17" monitor will never even come close to sitting in a Lazy-Boy playing on a 48" widescreen with dolby 5:1 surround sound
PS: the headset does a heck of a job replacing the keyboard for communicating with other players as well
Re:Online Console Gaming = Big flop. (Score:3, Insightful)
Re:Online Console Gaming = Big flop. (Score:3, Funny)
43% of PS2's 450,000 online gamers are on Dial-Up. (Score:3, Informative)
Re:43% of PS2's 450,000 online gamers are on Dial- (Score:2)
Since then Xboxlive has launched in the UK and is gearing up for launches in other nations.
I could care less about Japan, i'm not going to compare my gaming habits against those countries that have no similarities to the US or US consumers.
Hotcakes is a complete sellout of every kit that was manufacturede. THAT IS WHAT HAPPENED. You have to realise that almost 25,000 to 50,000 people were online already through the BETA program BEFORE THE LAUNCH
90% of console game producers are based in Japan. (Score:2)
Re:43% of PS2's 450,000 online gamers are on Dial- (Score:2)
Nintendo owner
Re:43% of PS2's 450,000 online gamers are on Dial- (Score:2)
http://www.xbox.com/uk/live/now.htm
now what was that you were saying??
Re:Broadband is the success of xbox live (Score:2)
I, for one, like the idea of being able to get fixes online for my games, because I know no game ever ships in a perfect state.
In the first week of X-Box live (Score:5, Interesting)
150,000 people gave Microsoft their credit card number and agreed to be billed a to-be-decided amount indefinitely, until they figure out how to cancel it (which might not be a piece of cake, considering that MS do not seem to understand that with consoles, unlike software or one-off hardware sales, you have to keep the customer happy).
Does this worry anybody else? It worries me, because it confirms Microsoft's long held belief that the retail market is ready for software-as-a-service, and that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality.
You know those friends you have who tease you because you spend $X a month on computer bits that you don't really need? Well, they're about to enter your world, only they don't even get to build a collection of little anti-static bags as a bonus.
Re:In the first week of X-Box live (Score:3, Funny)
You must not have heard of this little game called Everquest [sony.com].
Anti-MS Crap (Score:2)
XBL has proved to work well. Most of the reviews on it are positive, and everyone I know who has it (personally and through forums) is loving it so far, and XBL has become a selling point when purchasing a game for most of us. I highly doubt that many folks are cancelling it already, but feel free to prove me wrong and provide a link.
that people really are dumb enough to pay upfront for the device, and pay ongoing amounts for the functionality.
Do you have a basic understanding of the XBL service? Do you understand why a subscription fee is required? Do you understand that all you have to do is pay this fee and you can play any XBL enabled game without extra cost? If not, then I suggest you RTFA. That's like complaining that you bought your cable modem, why should you have to pay ongoing fees to get online?
It should be noted that apparently the basis for this entire parent post is that you have to give a credit card to Microsoft.
Re:In the first week of X-Box live (Score:5, Insightful)
Does this worry anybody else?
It would me. I remember the conversation I had with my credit card company when I couldn't get through to AOL to cancel my account. They told me that even if I switched card numbers AOL would automatically be transferred with it and continue to bill me. If I cancelled the card, I'd still be liable for ongoing charges due to my 'agreement' with AOL. I finally had to wait on hold for 45 minutes to get through to AOL in person. It's like having the mafia after you. One guess whether MSFT will follow the same model.
Re:In the first week of X-Box live (Score:2)
You know, sometimes I read these wonderful stories on slashdot and just have to ask WHY DO YOU MAKE UP SUCH LIES???
Credit card companies WANT you to initiate chargebacks. They make a LOT more money charging the merchant a fee than they will on your interest payments. They are not in business of enforcing ANY agreements besides the credit card receipt you sign.
Of course, you admit you are an AOL user, so perhaps you aren't the brightest star in the sky. But gimme a break. I request chargebacks all the the time, especially for monthly billers which fuck me all the time. ISP's, gyms, banks, none of them ever cancel your service when you request it. They do this intentionally to rape you. So deal with it. If you honestly have such a terrible bank they are going to shaft you like that, don't pay. Settle it in small claims court if the disputed amount is less than say $2000, a nice average for all states. Trust me, the judge will not force you to pay that shit.
Summary of Review (Score:5, Informative)
If you have any sort of hardware knowledge at all (ie; are a regular reader of Slashdot), connecting Live will be cake, unless you have a real exotic network configuration, since the process is pretty well automated. A keyboard is seriously need to fill out the registration info, but doing so can still be done in under 10 minutes without one.
Live itself works well, but is still rough around the edges. The interface for some options is not the same as others from game to game. It's even non-existant in some cases. Live is in serious need of standardization in all honesty. Other than that, it's pretty smooth playing in most cases, though the occasional laggy player will dampen your gaming experience.
Live titles are kinda slim pickins right about now, the majority of them being sports related. Ghost Recon, Unreal Championship and Mech Assault are strong contenders, though each has it's own interface issue. Be that as it may, I suspect MS is working on the problem and I've heard up to 80 Live enabled games to be availible around next Christmas. Likewise, the downloadable content isn't in any sort of quantity yet, though some is there. I'd be surprised if it didn't increase as Live matures.
Verdict: If things stay the way they are now, I can't justify another year ofLive, especially after having grown up in a PC gaming environment. But I don't think they will stay the same. They've been getting plenty of feedback from the boards and it's still in it's infancy. Aside from playing select games from a limited collection, I think the biggest draw right now is reserving you Game Tag. Waiting at this point certainly won't hurt, that fact aside.
Wow... And that was less than a page too...
Re:Summary of Review (Score:2)
toms hardware slipping? (Score:2)
733 MHz Pentium III: not needed? (Score:2, Funny)
Uh?...what the hell? So, in the best case scenario, the processor of the XBox is an accessory? What an idiot the thg reviewer...
Re:733 MHz Pentium III: not needed? (Score:2)
You could say that the processor on any console is an accessory; it's just there to pump data at the graphics processor.
To have enough CPU spare to do some proper maths (e.g. for MotoGP to be able to simulate 20 bikes) is a luxury compared to other consoles.
Re:733 MHz Pentium III: not needed? (Score:2)
Re:733 MHz Pentium III: not needed? (Score:2)
Overall, the Xbox is still a damn fine piece of kit to work with, and certainly an order of magnitude less of a pain-in-the-arse than the PS2, but it's not quite the performance monster in every situation that some people make it out to be.
XBconnect (Score:3, Informative)
Basically, XBconnect is a piece of software that will run on a Windows PC on your local network. Put the Xbox on the local network, and the Xbox will see the XBconnect client as another Xbox. Thus you can use the "System Link" feature that is built into many games, used for playing multiplayer games with 2 or more Xboxen (I believe up to 16)
The great thing is that the XBconnect client interfaces through the Internet to find other players, but makes it appear to your Xbox that they are on your local network.
It is a way to play multiplayer games on the Xbox for free!
I've used it for Halo, and Unreal Championship, and had good results. The lag is usually minimal, and although sometimes not perfect, I'm sure the true Xbox Live suffers the same fate.
It's worth a look, especially if you already own a Windows PC, and a router. All you have to do is hook up your Xbox via ethernet.
Subscription vs. N/A (Score:2, Interesting)
Of course *if* more Sony titles begin requiring a subscription fee, then all of this could change, but right now that's a big IF to make a solid conlusion about the "Value added" of a product.
CmdrOneTacoTooShort wrote... (Score:2)
The entire thing smells "ADVERTISEMENT" from one end to the other.
C'mon Taco, did you actually read it? It doesnt discuss performance, ease, game play (not the vague candy coated statements in the not-reviews at the end), interaction with others or antyhing else that would have been a review of xBoX Live. This is so unlike you to oversensationalize an advertisment as "a good read". (You all can decide for yourself whether that is sarcasm or not).
This article discusses:
Some other things to note?
Is it just me, or did the article really stink and was the /. post over sensationalized?
- Rob
Re:CmdrOneTacoTooShort wrote... (Score:2)
I think we need an "MS Advertisements depicted as reviews" department.
Jesus Christ!! (Score:2, Insightful)
I like it (Score:3, Interesting)
After catching up with the market and playing my new toy, here's a reflection of my rationale for choosing the XBox and XBL:
- I have a cable modem, and I would refuse to use anything but a broadband solution
- I don't want to deal with annoying inconsistencies in multiplayer setup between game titles. XBL has a relatively consistent set of terminology between games.
- I really do appreciate the Microsoft "single source" approach, for now. I don't have a problem paying a nominal monthly fee for a better overall experience (which is what I feel I'm getting thus far).
- The variety of XBL games available is WONDERFUL. I picked up NHL 2K3, Unreal Championship, and MechAssault. (I also grabbed Splinter Cell, which alas is single player, but still great).
- The voice communicator is a nifty add-on, and works relatively well.
As for the quality of games:
- MechAssault is my fav, best experience since MechWarrior 2. It actually has some elements of strategy involved with assault compared to other shoot-em-up's. The single player missions are fun too. Well worth the buy for me -- but I know some friends that don't think much of it because they just don't like the shoot-em-up genre.
- Unreal Championship is tons of fun, just what I would expect if I were playing it on a PC or Mac, though the graphics aren't as good as a high end PC, and sometimes lag gets a bit much
- NHL 2K3 is very rich, graphics aren't as good as EA's but the gameplay is really great. I have a learning curve to get through, unfortuantely.. advanced modes can be tough for newbies to sports games (which I admitedly am)
- and (non-XBL) Splinter Cell is one of the best adventure games on the market right now, IMHO.
What don't I like? Well all in all, the price was rather steep after buying 2 extra controllers, an advanced AV kit, 4 games, XBL, and a console (which had 2 games bundled). That put me back around CDN$800 after taxes. Games run around CDN$70/each at Best Buy. How the hell can parents afford to give this to their kids?
XBox really seems to have been well executed. I have no troubles supporting Microsoft in this product arena, provided they continue to make a great product. It remains to be seen if the market at large will make it a profitable platform, though hopefully it will -- it will keep Sony, Nintendo, et al competitive.
This is a LIE - It warns of a BIOS UPGRADE (Score:3, Informative)
Its not a Hardware upgrade, but it warns you that it is updating the bios and to not reboot during the process.
I have 2 xboxen. One at home and one at work. Both are launch xbox with NO problems playing live.
FUD
Re:This is a LIE - It warns of a BIOS UPGRADE (Score:5, Informative)
(I'm one of the Xbox-hackers. I know what I'm talking about here)
The connections needed to flash the internal flash rom from a program running in the Xbox are NOT CONNECTED. It's possible to connect them if you open up the Xbox and solder yourself - but a virgin Xbox CAN NOT have it's BIOS flashed. Not by you, not by Microsoft.
This Xbox-hacker is k-rad (Score:2)
however, NO one needs freaking new xbox to get on xboxlive. that is FUD
Re:This Xbox-hacker is k-rad (Score:2, Informative)
Re:This Xbox-hacker is k-rad (Score:2)
I'm sorry, but in a way, the dashboard IS a bios. Without it, your screwed as far as any NON modded xbox is concerned.
Re:This is a LIE - It warns of a BIOS UPGRADE (Score:3, Interesting)
Re:BZZT! Wrong! (Score:2, Informative)
(The devboxes also contain twice the amount of RAM, other than this, there are no differences)
Re:Warning - Old Xboxes Don't Work! (Score:4, Informative)
Re:Warning - Old Xboxes Don't Work! (Score:2)
Xbox Live and Connectivity (Score:2)
Netgear RP614 Router [netgear.com] (4 Ports) = $44 bucks [computers4sure.com]. Dig around for the other rebate and you can even get it for $30. It beats SMS, Linksys and 3Com's $200 dollar routers into the ground with it's ease of use and superior performance [cnet.com].
Of course AOL users aren't really on top of the Microsoft's priority list when it comes to Live. Even my grandmother has a router in her tiny house. She's pushing 92.
As you can see, the connectivity is a non-issue.
Re:Warning - Old Xboxes Don't Work! (Score:2)
Re:Warning - Old Xboxes Don't Work! (Score:5, Interesting)
apparently the first gen models had an unflashable (via software) TSOP. the so called 'hardware upgrade' was in order to allow for onboard, software-based TSOP flashing and upgrading. not sure if they actually replaced the chip or merely changed the TSOP circuit, but we were pretty angry about it.
Re:Warning - Old Xboxes Don't Work! (Score:2)
Re:Warning - Old Xboxes Don't Work! (Score:2)
--
Evan "Still buying NES carts and Saturn discs"
Re:MOD DOWN PARENT (Score:2)
Re:I can't play Live at all (Score:2)
What, you mean other than losing their entire market share they've been trying so hard to build up?
MS isn't going to suddenly lose all business sense.
Re:Karma Burn: Sell your X-Box and buy Metroid Pri (Score:2)
As far as the graphics, my Geforce 4 in my PC will spank the x-box any time.
Re:Playstation 2 (Score:2)
oh and playstation online playing costs NOTHING.. unlike the Microsoft X box.