Playstation 3 Gathering Components 443
briancnorton writes "Cnet has a story about how Sony has licensed some Rambus connection technology for the playstation 3. One technology is for chip-to-chip communications and the other for chip-to-RAM at over 100 Gbps. These are all parts of the 'Cell' processor system that is supposed to do over '1 trillion mathematical calculations per second.'"
Stock (Score:2, Interesting)
Wait A Second.. (Score:2, Interesting)
So will the principled slashdotters put their money with their mouths are and not buy a PS3?
Just curious.
Re:Wait A Second.. (Score:5, Insightful)
Or a PS2, as there's been Rambus tech in there from day 1.
Re:Wait A Second.. (Score:5, Funny)
Re:Wait A Second.. (Score:3, Funny)
Kintanon
Re:Wait A Second.. (Score:2)
Are you hinting at the second coming of Enos?
ENOS LIVES!
Re:Wait A Second.. (Score:2, Funny)
Re:Wait A Second.. (Score:2)
That's not the righit way to approach it.
a.) Sony bears the brunt of the 'boycott'. They've already paid for the Rambus chips. They're not going to suddenly reengineer their hardware, so at best the results would happen 3-7 years later when it comes to making a new console.
b.) Would you be willing to blow up your own house to thwart a burgalar? Consider this: The economy is bad. All it takes is for a little bad news and money starts moving around to various markets. If Sony's not aware of the boycott, then it's the game market you're hurting. Game companies will scale back and work on more 'tried and true' game play. (read: Quake, Street Fighter, and Kart wannabes)
I don't like Sony or Rambus, but a boycott aimed at Rambus through Sony would do more harm than good.
Re:Wait A Second.. (Score:4, Informative)
Re:Wait A Second.. (Score:2)
Re:Wait A Second.. (Score:3, Insightful)
Instead, the USB is used only for the force feedback wheel, keyboard, mouse, and maybe ethernet IIRC? The 1394 is even worse, it's used only for the little-used networking function in the PS2 (At least GT3:A-Spec uses it.) Sony missed the boat entirely. Obviously microsoft gets it, XP Media Center edition don't ya know. The next xbox will be running that, I'm sure, at least it will multiboot to it if nothing else. Why doesn't Sony get it?
Maybe Dr. Evil Took Over Sony (Score:5, Funny)
Re:Maybe Dr. Evil Took Over Sony (Score:5, Funny)
More Like Mini-Me took over Sony (Score:4, Funny)
"Anyone for a shmoke and a pancake?"
Rambus (Score:5, Funny)
Re:Rambus (Score:2)
Here's hoping Sony was able to liscense the technology for cheap. If not, they're going to be stuck when it comes down to a price war between Nintendo and Microsoft when the next generation gaming machines come out.
Re:Rambus (Score:2, Interesting)
Re:Rambus (Score:5, Insightful)
The main drawback to RAMBUS on a PC architecture, IMHO, is the tight grip on manufacturing, and the possible inability to get parts at a reasonable cost (not that it was really reasonable in the first place).
When's the last time you upgraded the RAM in your console?
S
Re:Rambus (Score:3, Interesting)
Re:Rambus (Score:2, Interesting)
You are not mistaken. The N64 uses Rambus for both the main system memory and the 4 meg Expansion Pak.
Re:Rambus (Score:2)
Last Time Was... (Score:3, Funny)
Right after Majora's Mask came out and I got the 4 meg memory upgrade for my N64.
Oh, you meant that to be rhetorical...oops
Re:Rambus (Score:2, Informative)
Of course my knoledge of these subjects is strictly from an hobbist point of view, any engineers or others with more knowledge are free to in form me of any errors.
yeah okay... (Score:2, Insightful)
Thing is it sounds impressive, but will that still be the case when it ships? If it was available now then of course things would be more interesting.
And Rambus: maybe this is their real market, PCs are too much of a commodity to employ their expensive memory. The only 'expensive' discrete component in a PC nowadays is Windows, and even that seems on the way out.
seany
Re:yeah okay... (Score:2)
Yeah, except for the $400 video card that I sold soul to buy.
Some Specs (Score:5, Informative)
Can be found here [theinquirer.net].
Linux Kit (Score:2)
next gen consoles (Score:2, Interesting)
Patents and stuff (Score:4, Insightful)
Lovely. Let's all go out and throw support to this wonderful company!
Seriously, though, I'm in the market for a new computer right now. I'm looking for a high end machine, but I refuse to buy one with RDRAM. It's just too expensive and not effective enough. Thankfully, you can now buy high-end DDR based Pentiums at Dell.
Rambus sucks.
Re:Patents and stuff (Score:2)
RAMBUS has always and still does offer the best performance combined with a P4. And although this is largely irrelevant now, the price difference has almost disappeared (RAM prices between PC3500 DDR ram and 1066 Mhz RDRAM are within $5, and boards with the Intel i850 chipset are usually about $20-25 more than boards with an 845 series chipset).
Doesnt make a difference now since I think Intel is dropping RDRAM support.
Re:Patents and stuff (Score:2)
Silly asses (Score:2, Funny)
What I want to know is... (Score:5, Funny)
-Zipwow
Won't be seeing it for a while. . . (Score:5, Insightful)
Console development is damn expensive (and getting worse each time around), and there is a *lot* of life left in the PS2. Hell, they're still selling PSOnes at a good clip!
I would expect Sony to milk the PS2 for all its worth before updating the hardware (and forcing updates from those developing for it, always a hassle). The only thing that would make them move more quickly is to one-up an opponent. And even then, they may wait; its the games that make money, and there are some pretty damn good games for the PS2.
Re:Won't be seeing it for a while. . . (Score:2)
Kintanon
PSOne at a good clip? PS2 long-life? (Score:3, Interesting)
The PS2 is nearing the end of its life. For people who only own one console, the PS2 still has some stuff coming out for it that they'll like, but for most of the rest of us the only things interesting on it are titles like Wild Arms 3 and Suikoden 3, which won't be released elsewhere. Things like Medal of Honour: Frontline are out on GameCube and Xbox with extras like multiplayer modes and better graphics. A lot of the titles for the PS2 just aren't as compelling when you have multiple consoles. Onimusha, Metal Gear, etc, are all showing up elsewhere. Why own it on the PS2 when you can have it better on a different console?
As for the exclusives themselves, there aren't too many. Enough for me to justify buying the console, but not too many in general (Devil May Cry series, Onimusha 2, a few PS2 RPGs, Mr. Mosquito).
What I care about (Score:5, Interesting)
1. Backwards compatible with the PSOne and PS2. Plenty of great games for those systems still out there, and I still like to play them.
2. Hard drive. This will be needed for the online games (which I don't care about) and add-ons (which I do). While there are games like RPG Maker 2 coming out which use the memory card, I'm more interested in seeing a PC like mod-community surround the PS3 - something we don't have now.
That, and I just don't like memory cards. I must have 20 PSOne memory cards (and most of those backed up to the PC through some third party units). I'd like to be able to swap save games with my friends just by connecting to them online.
3. Built in Ethernet/Modem: I'm assuming that come 2005 we'll still mostly be connecting via 56K modems in some areas, so let's assume that's going to be the case. I don't need a "$10 a month for a central line" - I don't play online that often, and I'd rather just have a few good friends who aren't assholes connect to my PS3 over the 'Net to play.
4. With the Ethernet/Modem, I want a CDDB system for my CD's to store them on the HDD.
5. And, of course, I want a Linux disk to be orderable with the system - just for those of us who like to tinker.
Re:What I care about (Score:2)
Yeah, but have you seen PS1 games on a PS2 console? The graphics difference is almost as bad as that between the original Colecovision and the VGA version of Cmdr Keen.
My sister-in-law got a PS2 for Christmas. Her PS1 games spent a whopping total of 60 seconds in the console before being ripped out and replaced with Tekken 4.
Re:What I care about (Score:2)
PS2 > PSOne(on PS2)
Or:
PSOne(on PSOne) > PSOne(on PS2)
If you talking about the former - I agree, there is a graphics difference - but for some of my favorite games (Final Fantasy VII, Lunar, etc), I don't give a crap.
If you're talking the latter, then I haven't seen that myself.
But graphics aren't always the deal. Look at the original Final Fantasy VI (III US), Super Mario Brothers, or the original Pac-Man. Simple graphics (sprite based, granted), but still great. Or Panzer Dragoon Saga - by todays standards, awful graphics (even the movie sequences look dated), but still a great game.
Re:What I care about (Score:2)
I was referring to PSOne games on the PS2.
Re:What I care about (Score:2)
The best example of this, and I'm not sure why it happens, is Driver 2. I haven't seen a game that has more problems with it. They must do some strange things with the graphcis for PSX that just don't translate over to PS2. Walls disappear, things are overly pixelated in some places, and a lot of stuff along those lines.
However, most games render fine. I think it's how close they adhere to the PSX specs instead of hacking for additional features/speed.
Re:What I care about (Score:2)
Re:What I care about (Score:2)
Then again, why would developers write for graphics that were better than what the console would handle? This blocks and upgrade path to newer games (that is, people wouldn't be forced to buy the newer, better games) if they'd even PLAY on the console to begin with.
Re:What I care about (Score:2)
Re:What I care about (Score:2)
But it's the games for me. I like RPG's - and other than Morrowind (which I play on my PC), and Fable (when it comes out), I don't see anything else I really want. I'm not into sports games at all, and most FPS on the consoles don't hook as well as the PC/Mac based ones do.
My Xbox list:
Halo
Fatal Frame (Xbox version)
Silent Hill 2 (Xbox version)
Splinter Cell
Probably some others (I might buy Mechassault, but I'd rather have Steel Battalion
My PS2 and Gamecube list is much greater - again, nothing about the technology, just about the games (Monkey Ball 2, Resident Evil Zero, Xenosaga, Star Ocean III, Suikoden III, etc) that I enjoy.
I do see your point - some of my items are in the Xbox now. I think they're good things - some things I'd like the PS3 to have. And there are things I'd like the Xbox to have (CDDB for the ripped files, USB/Firewire connections so I can plug in a keyboard/mouse, etc).
No system is perfect, so I like to see things better for them all. But for me - I just like the games.
My rule:
Xbox has the best looking games.
PS2 has the most games.
Gamecube has the best games.
Just my $0.02.
Re:What I care about (Score:3, Interesting)
Your wish has already been confirmed, though I can't provide links at the moment, do a google search. You'll find them.
2. Hard drive.
There are two sides to that coin, and the side in favor of the hard-drive has more disadvantages than the side that says it's just an expensive waste. I would PREFER a larger standard memory card than a hard drive. 64 meg or 128 meg. That would all but eliminate the need for dozens of memory cards or even the limitations on what you could store on even one that was dedicated to just a few games. As for swapping saves with a friend, it's actually EASIER with a memory card. Just take your card to a friend's house, copy. Bam. I have a PS2. I have many, many games. My PS2's 8 meg card is about half full, and I get to take it with me when I go to a friend's house which has been useful. My Xbox's hard-drive on the other hand is about fucking useless. Yes, it'll save my game on MY Xbox, but it doesn't do me any good when I go anywhere else.
A hard drive is a good thing. Big-Fat Memory cards are better. There is really no argument here.
3. Built in Ethernet/Modem
Oh yes, in an ideal world every machine would come with all the upgrades. It's anybody's guess what Sony will do when the issue of money comes into play. I guess on this one we'll just have to see.
4. With the Ethernet/Modem, I want a CDDB system for my CD's to store them on the HDD.
There's no reason why they couldn't do that right now using 64 or 128 meg memory cards (or larger), but a hard drive IS better suited for this task. Still, given that online capabilities are only going to become more common in consoles, there isn't any reason why CDDB support couldn't make it into even the current PS2s, and definately the PS3. Sony's feelings on the whole issue will be the major stumbling block.
5. And, of course, I want a Linux disk to be orderable with the system - just for those of us who like to tinker.
You already know about the Linux kit for the PS2, why would you think it wouldn't come along at least at some point on the PS3? I personally don't see Sony considering it a major issue, but I don't think you'll have to worry. Even if Sony doesn't do it, some crafty geeks probably will.
These will NEVER be publically mod-able. (Score:3, Insightful)
In other news.... (Score:2, Funny)
No thanks! (Score:3, Funny)
Re:No thanks! (Score:2, Funny)
Re:No thanks! (Score:2)
He's an evil bugger, ain't he?
PS3 - Start of a new battle of consoles or PC's? (Score:5, Interesting)
- First off I don't know if I like the fact that the word "north" was put in there - IMHO I think the wording could have been better.
Anyway my initial impression was "Cool in 1 -2 years there will be a new PS console as long as it stays backwards compatible like the PS2 I should be alright" but then I started thinking - with the Linux Kit for the PS2 and the ethernet adapter etc... the PS2 is really starting to get close to just becoming another "choice" as far as a pc (personal computer).
Example: John Doe doesn't own a computer. John Doe buys a PS2 with all the accessories - and can now surf the web, send email, code, run nix apps, and play video games - exactly what the average computer home user does (with the linux exception of course)
So if the PS3 is really going to be this "crazy fast machine of death to all other consoles" then would it surprise anyone if Sony started it's own line of Computers/Console crossovers? Where do you draw the line on what difines Computer and what defines Console with the wall beginning to crumble?
Re:PS3 - Start of a new battle of consoles or PC's (Score:3, Interesting)
that may play into the decision to market it one way or another.
Re:PS3 - Start of a new battle of consoles or PC's (Score:2)
Panasonic was trying to do cool stuff with Nintendo's GameCube
I suspect the next generation of all gaming consoles will be more of an all around entertainment box with all the Internet connectivity of a home computer. The only thing missing from the XBox is a keyboard, mouse, and web browser. The only thing missing from the PS2 is
AT last (Score:2)
Someone doing something worthwhile in the multi-processor field.
Maybe now people will start to write propper multi-threaded apps.
More seriously, this should be great for AI's, streams of N dimensional data e.g. video
, synthsised sound and DSP (think reason), etc.....
Will it require a digital TV? (Score:2)
I could see Sony delaying the PS3 until HDTV has taken over a majority of the market.
how about (Score:2)
1 Trillion Mathematical Calculations? (Score:2)
What I want to know... (ease of programming) (Score:5, Interesting)
Now, the PS2 comes out and everyone talks about how difficult it is to program for. Sure, we may be past that, but some devs definitely gave the impression of being turned off by Sony's new system and thought Sony had done a poor job the second time around in providing good dev tools. Naturally, the ability to get down and dirty with the hardware is still there, but perhaps those that didn't want to get too deep into the programming couldn't toss off games quite as easily as they had with the PSX. (Aside: Less shovelware might be a good thing for a console, come to think of it. But I digress...) I'd be interested to know if people still consider the PS2 to be a difficult system to work with.
Now, the PS3 is in the works and has this nebulous "cell" technology. If two processors were hard to work with in the PS2 (and Saturn and Jaguar) then how the hell can adding more be better, right? What I'd like to be hearing, if I were a game dev, is not that the system is going to be the most powerful thing to hit the industry but rather that it's powerful and easy to start programming for as soon as the dev kit arrives. If there is a high level system that allows you to just toss jobs as this group of cells and get them to do lots of dirty work for you without a lot of hand-holding, then that might very well be cool. But if every game programmer has to learn to corral a horde or CPUs into doing things in parallel, then it sounds like a losing prospect.
Ok, that's enough. Just wanted to get that out there.
Re:What I want to know... (ease of programming) (Score:5, Informative)
It seems to be a common misconception that the PS2 has multiple CPUs. It doesn't. What it does have is a single CPU that is split up into several independantly operating units. The dual-CPU idea developed from the fact that the Emotion Engine has two vector processing units that operate almost exactly the same. These two units make up the bulk of the mathematical processing in the PS2, and must be coded separately.
All of the code I've written for them has been in assembly and the process is GRUELING. Each unit actually performs two operations at once, a lower and upper instruction. Since the ultimate goal is optimization you end up writting all your assembly and then rearranging everything so that the combination of upper and lower instructions don't step on top of each other and everything runs without any wasted clock cycles. I have heard of a few tools that have been developed to compile C into optimized VPU code, but I haven't used any and I doubt they work very well. A good camera manipulation program will only take maybe a hundred lines of assembly if it's optimized correctly, but I bet these programs spit out many many more.
(Wow, I really steered off the original topic didn't I?)
Re:What I want to know... (ease of programming) (Score:2)
Re:What I want to know... (ease of programming) (Score:2)
Re:What I want to know... (ease of programming) (Score:2)
The good news is, unless Sony are doing something really freaky, it shouldn't matter how many processors they have, above 2.
The bad news is that game programmers are probably going to have a nightmare of a time getting their head around using more than a single processor, effectively. Game programmers are going to have to figure out which parts of their code can run concurrently, without the gain from splitting the code being higher than the loss through synchronization. The only game I can remember that has ever used multiple processors is Quake 3, and I think that might not just be because multi-processor systems are rare.
Having said that, I think multi-processor systems will become more common as time goes on, both in the traditional seperate processor way, and in technologies such as the cell processor. This means that programmers are more likely to have dealt with multi-processor systems apart from the PS 3, or skills learn for the PS 3 will be transferrable. I also think that the PS 3's architecture will be easier to learn than that of the PS 2.
specs (Score:2)
Know what I'd like to read about? (Score:2)
The Game Industry's going to be in a bit of a problem within a generation or two. It'll get to the point that the graphics are good enough and that the upgrades in graphics capabilities go unnoticed by most gamers. Look at what we have today: The graphics fill the resolution of the TV, textures are sharp, polygon counts are high, and we (the gamers) are having less to yearn for.
Soon graphics on consoles (even PC's) will be to the point that the artist makes a much bigger diference in image quality than the hardware on the console. So what then?
Re:Know what I'd like to read about? (Score:2)
Then the system manufacturers will be happy, because they can slow the upgrade cycle down, eat significantly less money in the first 4-8 quarters, yet continue to rake in the dough on liscensing fees. All in all, an end, or a slowdown to the upgrade cycle would be good for the Hardware manufacturers. Particularly the one in the lead as far as console share.
Re:Know what I'd like to read about? (Score:2)
I see what you're saying, but I don't share your vision. If you look at the marketing strategies of MS and Sony, you'll see that they've been overfilling the hardware bucket and underplaying the games they plan to have. The problem, as they percieve it, is that their system has to be different in some way. That's why the XBOX has a hard-drive.
I dunno. In one respect, I can see your view. They'll be able to make a generic box and let it get continually cheaper and cheaper without significant upgrades. On the other hand, I have trouble imaginging that these companies wouldn't try hard to differentiate their hardware in some fashion or another so that they can continue to absorb licensing fees.
Argh. Heh.
Cheers.
Then they'll refocus where they should (Score:4, Insightful)
Then the focus will move -- as it rightly should -- from the performance, resolution, and just plain Goshwow Factor(TM) of the hardware to the important things in the games: design, balance, artistry in textures and layout, and (dare I say it?) playability.
I could even envision a time (once again, depending where you're reading this) where the biggest name on the box isn't the manufacturer, but the designer's or artist's. Hideo Kojima, Sid Meier, Will Wright... they're all names that might be recognized already. There are other talents out there too that probably deserve recognition.
As it stands in the marketplace today, it's not enough about good gameplay and too much about pushing the product.
As Console Wars go, this is a not unreasonable move on Sony's part to drive further nails into the Xbox's rather large and well-ventilated coffin. It's talk of the successor to the PlayStation 2, which is likely to blow the doors off off the current Xbox. It's FUD, pure and simple. It shows Sony [playstation.com] has a lock on the market, if they can do that to Microsoft [xbox.com].
Sadly, even if people decide that the Console Wars aren't worth fighting, it still won't change much of gaming's status quo. Clever little puzzlers like Devil Dice [playstation.com] disappear off radar because they don't get "enough attention" while Electronic Arts [ea.com] manages to dump yet another sports-themed game on the public year [playstation.com] in [playstation.com] and [playstation.com] year [playstation.com] out [playstation.com] because the public can't get enough of it.
(You want a cause for skyrocketing player salaries? Look no further than the unwashed masses, clamoring for tickets in the stadium, coverage on television, this year's hot merchandise, and every last tidbit of gossip and news they can get. The insanity ends when people finally decide the celebrities aren't worth the price of admission.)
Backward compatability with PS2 is unlikely (Score:4, Informative)
With the radical changes inherent in a cell design (as nebulously defined as the term is right now), I can't see how they could pull off the same trick twice. In theory, if they managed to do a full software emulation of PS2, they'd get free PS1 support.
Re:Backward compatability with PS2 is unlikely (Score:2)
Backwards compatibility most likely planned.. (Score:3, Interesting)
Hardly an accident I would imagine. Considering that the other game consoles weren't, at the time, marketing backwards compatibility and considering that Sony's money comes not from the consoles, but from game sales. They would have been stupid to not continue to milk their existing base of games and of future games to be made for the PS1 platform.
The PS1 cpu was also a RISC processor. This makes it an efficient IO controller as well as being a programmable one to boot.
Hardly an accident. Most likely planned strategy to garner continued income from the current base of software for the PS1.
As for Cell computing, it is essentially like a PVM or MPI system. Except with the kind of technology they are talking about for interconnects, it would be like comparing a homebuilt Beowulf cluster with 10mpbs connections to one which uses gigabit connections.
With Cell computing, they are just taking the PS2 scheme of using a PS1 chip as IO to the next level. Only more generalized. With on-chip integration, they would save on circuit board real estate as well as power consumption. The system would also be blazingly fast.
The only problem with multiple processors on the same chip die is the cost. :|
But basically, with Cell computing, they would be able to easily emulate the PS2 with special enhancements. Heck, they would be able to emulate mulitple PS2s so multiple people can play on multiple screens, all from the same box.
From their press releases, you would also be able to link up the various PS3's into one large computing unit.
That in my mind makes buying the PS3 a very desirable proposition. Owning more than one might actually be rather cool. >:)
Playstation 5 Secrets Revealed (Score:5, Funny)
Comment of a doomed buyer (Score:2)
"Cell" processor announced. Developers groan. (Score:2)
This is neither easy nor fun. It's the main reason that PS2 games sucked for the first year.
The XBox is an Intel PC with a GEForce 3, so everybody knows how to program that. There was concern at Sony that developers might desert the PS2 for the XBox, since they could get product out the door faster that way. In response, Sony had been telling developers that, next time, their machine would be more standard.
But now that the PS2 is selling well, and developers have learned how to deal with the wierd engine, maybe Sony is more confident in proposing a nonstandard architecture for the next time.
In this context, "nonstandard architecture" means "doesn't run C". We're back in assembly language again. Probably a wierd assembly language. Post-superscalar assembly languages are painful, because they're used only for stuff you can't say in C. Try writing some MMX code to get a feel for this.
Sony is just a hype machine... (Score:4, Interesting)
There will be no doubt the next Playstation will be leaps and bounds beyond the PS2. It will probably be more powerful than either the Gamecube or the XBox combined. That happens. It's Moores Law (which is ending, or so they say).
But the fact is no matter how good the PS3 will or will not be, Sony is going to feed us as much hype and fud as they can generate until we all have a PS3 sitting in front of us (disappointing us).
And I'm not just trying to flame Sony, because I like many of the games I have for my PS2, as well as the fact that I can play all of my PS1 games on it. But the truth is, Sony as a gaming company really hasn't got any more of a clue than Microsoft. They only know how to market something, and it doesn't matter what it is. It can be anything from a featureless AM/FM radio the size of a quarter or it can be a really stupid mechanical Dog. If the engineers make it, Sony's marketing division can sell it to you.
I predict the PS3 will be either black again, or silverish like the Sony Vvega televisions. I predict the controller will change very little (or not at all) though perhaps it will gain a couple of new useful features. Really the PS2 controller has reached a height of evolution that, love or or hate it, is hard to fault (unless it doesn't fit your well in your hands...) It will be a big leap in technology blah blah blah but anymore that isn't mattering the way it used to. I predict that the first year of games will be rushed sequals to PS2 games and shoveled versions of PC games or XBox/Gamecube games that outshined the PS2 versions (this year will be the year the GCN and XBox really show their technical superiority as the developers have come to grips with the systems).
Most importantly, you can expect television commercials, signs, radio spots, magazine spots (even in no-gaming mag-rags), you can expect web-banners, signs in malls, signs in fast-food-joints, and basically all of the crap we've become used to, only pushed to a level only Sony has the stomach to do.
Share and enjoy.
Re:overkill? (Score:2, Insightful)
Re:overkill? (Score:2)
And who needs a 2400 Baud Modem? After all, text files transfer fast enough as it is? All that bandwidth is going to go to waste.
Re:overkill? (Score:2)
Re:overkill? (Score:3, Interesting)
In addition, all this power isn't used just for resolution. The power will be used to render more polygons, process more complex AI, and shift around bigger and more detailed textures.
I won't be happy until GTA is rendered on the fly with graphics on par with the Final Fantasy movie!
Re:overkill? (Score:2)
If used properly, and I'm not saying that it will be, then we could have games in which realistic-looking people (or very nearly) were the main characters *and* could be controled by the player rather than moving through pre-determined, pre-filmed action sequences rendered in compressed video.
With the kind of hardware Sony is putting into the PS3, it puts the burden on software developers to make games than can use it to acheive levels of realism indistinquishable from a hollywood movie or a TV sitcom.
Wether or not anyone will do that remains to be seen. The fact that people will gladly pay sony for this piece of hardware despite being one of the pillars of the **AA's is almost a given.
Re:overkill? (Score:2)
Better yet, we could have sufficiently advanced AI that could behave as a person does. A rough estimate of the processing power of a human brain: 100 billion (1e11) neurons, each with 1000 synapses, and capable of firing 100 times/second. That translates to 1e16 flops, or 10000 CPUs at the mentioned trillion flops capacity.
Re:OT, but... (Score:2)
Another good use for a lot of math power in a game console would be computational fluid dynamics. Imagine a surfing game, for instance. Or a game where one could be caught by a flash flood.
Re:overkill? (Score:2)
On top of that, this is aimed at several years from now and suspect it is expected to have a probable lifetime of at least 5 years. By then HDTV might be more commonplace. My XBox is HD capable, although I don't think any games are currently doing more than 480p, although they could go for 1080i.
Re:overkill? (Score:2)
Also, I do not believe "fucktard" is a word you moron.
-sirket
Re:overkill? (Score:2, Insightful)
Maybe he deserved to be shot down, but not by an even bigger idiot. As a matter of fact, the reply was so much more extremely stupid, I felt moved to invent a "new word"... fucktard. English is a living language, you cretin, that means that there is no such thing as a non-word, especially when meaning is implied and a context exists that allows other people (stretching the definition I know, including you in "people") to understand that meaning. You sir, are what is meant when people use the word "fucktard". I only wish I could honestly claim I invented that beautiful, lovely word... how else would I tell my friends about quasi-persons like yourself?
Re:overkill? (Score:2)
Don't hurt your shoulder patting yourself on the back for that one, Chauncey - fucktard has been around for at least 25 years - I know, because it was used widely in my youthful vernacular. It's a compound word consisting of "fucking" and "retard".
-72
Re:1 trillion ips (Score:5, Insightful)
It was actually *much* better than the Dreamcast, but it required a different mindset in order to work with the hardware. The graphics hardware in the Dreamcast was very similar to that of the PC, whereas that of the PS2 was much stranger to the uninitiated.
Here's hoping that Sony funnels a reasonable percentage of the PS3's power toward making thing headache-free for developers, instead of even more complex.
Re:1 trillion ips (Score:2, Insightful)
A good bit of prolog and Lisp should help in the training, then drop what they've learnt back into more predictable languages like C.
Re:1 trillion ips (Score:2)
That would be great, but that's not what I meant. If amazing parallel performance comes at the expense of having to write games entirely in hand-pipelined code for RISC vector processors with 256 registers, then that's not a win.
Re:1 trillion ips (Score:4, Informative)
1)Limited amounts of color can be loaded at one time...every notice how bland the color is in most PS2 games? Many look like Quake 1, studded in brown, green, and grey.
2)Not too many textures can be loaded at once. Most PS2 games have chunky, flat textures.
Also, the PS2 can't do antialiasing without a huge performance hit, so lots of games "cheat" by blurring. And boy, does that ever get annoying when playing redeyed into the wee hours...
The PS2 in general is more powerful than the Dreamcast, I won't debate that. It seems to have be designed to act as a node for a huge parallel computer (why this was done for a game console is anyone's guess).
But in terms of texture quality, color depth, etc, the Dreamcast wins out. Take a look at Phantasy Star Online; the graphics there beat any PS2 game out there. PS2 graphics are chunky, dull, and blurry, with few exceptions.
Re:1 trillion ips (Score:2)
So by that you mean that the dedicated VRAM in the PS2 is somehow now, um, dedicated VRAM?
XBOX (Score:2)
If the PS3 holds true to the hype, we could be bruteforcing XBOX private key using PS3!! Now that's fun
Re:1 Trillion calcs/sec for 640x480 (Score:2, Informative)
Yes, and that console will be called XBox or GameCube. Both support HDTV 720p and 1080i. Rogue Leader, IIRC, was the first game to be wholly rendered in HDTV resolution, but it of course plays just fine on my ancient TV.
NTSC TV, btw is a pseudo-512x384 resolution - analog, dont ya know. A hi-res image actually looks better than a resolution matching image because it constantly rescans and kind of achieves a 'built-in' antialiasing effect.
Re:1 Trillion calcs/sec for 640x480 (Score:3, Informative)
Xbox, in theory, supports 720p and 1080i, but most games don't support it. Unless it's rendering simple geometry, 720p and certainly 1080i is just way beyond what the Xbox can handle.
Hi! I'm off topic (Score:2)
Re:Impressive (Score:2)
Re:Rambus? (Score:5, Informative)
Streaming applications: bandwidth is the most important
Apps with lots of random memory access: latency is far more important.
Re:please do not advertise PS3 (Score:2)
Ever since I had the Dreamcast the games were slightly better than those of my old PS1 with occassional voice over "blurbs" (like in Skies of Arcadia) - Now take a PS2 game like FFX (whether you like it or not) the graphics are amazing and the entire game is voiced over for ALL the dialogue and the "makeout" seen looks really well done IMHO
Granted the Xbox is more advanced than the PS2 but it also came out 2 to 3 years AFTER the PS2 so I should hope it would be.
Re:No PS9?! (Score:2)
By then, I'll be 103. Maybe by then they'll have figured out a way to extend our lives while keeping our faculties.
And maybe by then, I'll be able to afford a nice 1000HP V16 Cadillac [msnbc.com].
Extremely disappointing? What world are you on? (Score:2)