Snood, the Simple Game 369
Greg Costikyan has penned a
Snood screed
that bears reading for anyone into game design. I gave Snood a try a couple of years ago when I read that
Woz was hooked
on it. Fun. I've played it on and off since then. But the ninth most popular game in 2001? That's nuts. Is Snood part of a series of tiny puzzley games, like Tetris and Bejeweled, that can still do well in a world of Counterstrikes and Unreal Tournaments? Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)? Or is the engagingly simple game doomed to extinction? M : The Snood-equivalent for Linux is Frozen Bubble.
Frozen bubble (Score:4, Informative)
Bust-a-move (Score:4, Interesting)
Re:Frozen bubble (Score:3, Funny)
Actually (Score:2, Funny)
Re:Actually (Score:2)
Asteroids? No. I think you're thinking of Missile Command.
Re:Frozen bubble (Score:3, Interesting)
Is there still the chance for an individual or small team to strike it rich writing a game like this (maybe for cell phones)?
Is there still a chance for an individual or small team to strike it rich by plagiarizing an obscure cult classic and pretending that it's a new idea? I fucking hope not.
whatever (Score:3, Funny)
Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.
If our legislators had seen these in action, they'd be banning them before they worry about the comparitively healthy first person shooters.
Re:whatever (Score:2)
You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.
While saying "Just one more game, then I'll stop, honest!" throughout...
Re:whatever (Score:5, Interesting)
It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.
Games like quake3 where all you do is go around shooting things are boring. That's what's mind-numbing and crippling. Tetris makes you concentrate and think.
The best games are the simple ones with high playability, so to answer the question in the summary, there will always be a demand for this.
Jason
ProfQuotes [profquotes.com]
Re:whatever (Score:3, Informative)
It was team based and you generally had to use your good blocks on an ally who's in trouble. We'd play it for hours at a time, and we were enjoying it and socializing, not too numbed to stop. Since we were all in the same room, it was like a LAN party. Occasionally, even the managers would play.
Was it by chance called tetrinet [tetrinet.org]? That game ruled.
just one more game (Score:4, Funny)
Re:whatever (Score:5, Insightful)
I'm not sure if this was intended to be funny, or if it was misconstrued by the mods (wow, that'd be a first!), but I'll respond as if it were in a serious tone.
Most people I see playing online shoot-em-ups are too busy fragging their opponents to bother taking their hands from the cursor keys (or whatever they use for direction and fire) to use the keyboard; that would reduce their kill rate.
Are the games at fault, or the people? My grandmother used to (and probably still does) play Solitaire. Alone. She had a board she'd put on her lap and a deck of cards that's probably been dealt more times than I've worn socks. She'd play until she was bored, then quit.
I used to read quite seriously, and would often plow through 200-300 pages in a single night. (I read the American BiCentennial Series in a single school year = 10 months; grade 6). Would that be considered 'obsessive' behaviour, or is that healthy? I couldn't do it now, because performing in public school is much less demanding than performing at work (and heaven knows what would've happened if I pulled a few all-nighters like that and tried to drive before the sun came up!).
Anything to excess is a bad thing. Be it Quake, Snood, Solitaire, reading, chocolate, sex, anything. Rather than regulating everything that COULD cause us harm - why don't we teach our children and students moderation and self discipline?
Typing, no. Talking, yes. (Score:2)
But communicating aside, I agree with you. Excess is bad, and if you're not enjoying it, why play?
Re:whatever (Score:2)
The more you do it, the better it is.
For everything else, you were quite right
Re:whatever (Score:3, Funny)
Re:whatever (Score:3, Funny)
Re:Mod Parent Up. (Score:2, Funny)
Re:whatever (Score:2)
These little games are used to fill up empty time durring the day that you are not being socal. Games like Quake and Ever Crack, etc. people actually set aside time durring the day to play these game and they get angry if they are distracted from the game.
So these little games are actually better socialy then Quake 3 because they fill up do nothing time in your day, Compared to Planned vidio game time. Sure durring that time you are playing Snood you can probably be doing something more productive but that is also true with people playing Quake.
Re:whatever (Score:2, Insightful)
Games like this (and Tetris, and Solitaire, and so many others) are simply antisocial and psychologically crippling. You play for hours, not because you're "enjoying" it, but because your brain is too numbed to stop.
I think it depends on the environment. Where I work, a student development office at a university, the student assistants got hooked on Snood. They engaged in friendly competition and shared strategies for beating the different levels. True, some did spend hours at home to get better, but they most enjoyed having the high score on the computer where their friends would be playing next.
Say what you will about Quake 3 and its tendency to provoke violence in children, but at least people who obsess over it are communicating with other people, albeit over the Internet.
As far as communication and fantasy violence in online games is concerned, I prefer direct communication by the very real violence of throwing a pillow at a friend during a Mario Kart 64 marathon! Take that bastard!
Re:whatever (Score:3, Interesting)
Say what you will, but the fact is, Snood is mind numbing, and puzzlingly (pun intended) addictive. I won't say we should outlaw mind numbing games, but just realize what you may be getting yourself into before sharing this with a loved one.
Re:whatever (Score:3, Insightful)
Re:Good insight (Score:2)
Re:Good insight (Score:2)
Re:Good insight (Score:4, Insightful)
Wow, talk about someone who lacks a sense of humor!
You have games (1) that require a lot of thinking to progress -- tetris
Ha! Nice troll! Wait... you're not serious? "A lot of thinking"? Tetris? Are you retarded? Well, I suppose that has to be a rhetorical question...
Snood is a definite classic. (Score:5, Interesting)
My 64 year-old mother got hooked on Snood, and got a copy for everyone she knew. She doesn't know what kind of video card she has, she doesn't know the bus speed of her RAM, but she'd be up until 3 in the morning trying to beat her high scores.
Oh, it is already available on cell phones and PDAs [snood.com].
Re:Snood is a definite classic. (Score:5, Funny)
I was introduced to Snood a couple summers ago while living with a non-geek friend and got very addicted. Many unemployed hours were spent watching the pretty colors gather and then fall. When I was over at my boyfriend's apt I would take every chance I got to try to beat his high score. If he walked out of the room and was gone for a minute I'd start playing. The competition aspect made it much more gripping.
Luckily I found a job and have been able to turn those wasted hours into time spent on /.
Although a little Snood wouldn't be a bad way to kill time as I wait for code to build....
Re:Snood is a definite classic. (Score:4, Funny)
Reminds me of one o' my customers... (Score:4, Interesting)
This kinda reminds me of one of my customers. I quite often talk to my game customers via email (Asking how to get past a level, needing a re-download after loosing the game, etc. Not all 'support' stuff really, but, kinda nice to talk to the people who enjoy the games, and find out what they want more of.) Anyway... one of my customers that contacted me had a serious problem. She was in her late 60's, I believe, and loved Tile Panic! [midnightryder.com], a fairly simple puzzle game that requires some quick thinking on higher levels.
Problem is, her daughter wouldn't let her play anymore. Apparently she had heart problems, and after a while, her blood pressure would go WAY up, and she'd have to quit playing.
Not wanting to be the death of nice little old ladies, I created a separate version for her that takes out the time-based element of the game. She's the only one I know who managed to actually play perfect games on more than one of the game difficulty levels! But the whole thought of someone refusing to give up playing the game dispite the health detrement because they like the game too much is both strange and encouraging ;-)
(Eh - since I'm here, I'll plug one o' my other puzzle games, since that's a bit o' the discussion on this thread - go check out Tile Panic!, as mentioned above, and Boulder Panic! 2 DX [midnightryder.com]. Or don't :-)
Good Design, Annoying Installation (Score:5, Insightful)
Ad-Aware out of date (Score:2, Informative)
Re:Good Design, Annoying Installation (Score:4, Funny)
Re:Good Design, Annoying Installation (Score:2)
Thanks, uncle. I've now stopped using the product due to your "advice".
It's not always about graphics and violence (Score:5, Insightful)
Games are at heart a form a recreation and enjoyment. Some people find games like Counter Strike and UT2003 disturbing, and with good reason. Games like Tetris, Solitaire, and Snood, are simply fun, without the violence. These are the types of games that parents, grandparents, and wifes play. That's a big market.
Heck, I'm a huge RTCW player, but one of my favorite games is still Columns on Sega Genesis.
Re:It's not always about graphics and violence (Score:2)
The Sega stayed at home. Remind me never to mess with mom again.
Puzzle Bobble (Score:2, Informative)
I hope these games get popular... (Score:3, Funny)
In a child-like echoy voice;
"Ready
What's so great about Snood? (Score:2)
Bust a Move Rip Off? (Score:4, Informative)
Re:Bust a Move Rip Off? (Score:5, Informative)
So, the question is, when is Snood from?
Re:Bust a Move Rip Off? (Score:2)
Re:Bust a Move Rip Off? (Score:2)
Some additional Googling turned up the Puzzle Bobble/Bust-A-Move FAQ [neogeoforlife.com].
Re:Bust a Move Rip Off? (Score:2)
They all look like Puzzle Bobble [overclocked.org] to me, and that was for the SNES, which is even older than the platforms listed for Bust a Move. I can't find any source for a NES version having existed, though the arcade and GameGear versions listed on that page may have been of that era.
Re:Bust a Move Rip Off? (Score:2, Informative)
Let's ask KLOV (Score:2)
KLOV [klov.com] rocks.
Re:Bust a Move Rip Off? (Score:2)
The whole premise of this article is somewhat offensive, IMO. A link to someone complaining that SNOOD gets no respect when in his 'screed' he doesn't once mention that SNOOD owes everything it has to Bust-A-Move. Give Taito some props. Bust-A-Move has been kicking ass as a simple fun game since the early 90s, and all of the Bubble Bobble/Rainbow Islands games (that some of the Bust-A-Move characters were taken from) were great fun too.
snood is fun but... (Score:2)
I enjoy playing snood on my g4 when I am not working on journalism but I have tried it on PCs a few times and it is a terrible mess. How snood became popular outside the Mac platform I will not know...
strike it rich (Score:2, Insightful)
Everyone wanted to "Strike it rich" and didn't care if what they were striking it rich on was really worthwile. I mean come on dog food delivery?!
While I think that snood would probably be cool to play on a cell phone. Don't do it because you wanna get rich doing it, just do it cause its a thing that you think we need,
I think the quote is
do what you love the money will come.
Zen and Snood (Score:3, Interesting)
Snood, like tetris, is a puzzle that is impossible (or at least improbable) to beat. But trying to do the improbable is one of the most endearing traits of the human species. (Think flying, scuba diving, landing on the moon, ending the cold war, etc.)
This speed induced logic could help to sharpen the minds of young scientists, and keep the minds of bored scientists busily doing nothing for the duration of their addiction. Crap. It's a double-edged sword.
God bless Snood.
Re:Zen and Snood (Score:2)
Most popular Rip-Off (Score:3, Insightful)
I always liked (Score:3, Insightful)
A 3D Tetris-a-like. Loads of fun.
.
Re:I always liked (Score:2)
Welltris (Score:2)
I don't know... it was not a huge departure from Tetris, but I thought it was decent.
Dont forget bubble bobble (Score:2, Informative)
I never completed all 100 levels, But its still a legendary game that deserves a mention.
Important Concept Missing from Frozen Bubble (Score:2)
But it launches colors which arent already on the screen, adding needless clutter and taking away from the fast-paced nature of Bust-A-Move. Booo! Hissss!
Yeah, I formed that opinion in 3 seconds.
blatant plug (Score:3, Informative)
Re:blatant plug (Score:3, Interesting)
I also like Tiny Windows Games [tinywindowsgames.com].
This makes me think that given half a chance humans will find a game in even the simplest activity.
Re:blatant plug (Score:2)
I agree with you completely.
BTW, what's your karma?
already been ported to cell phones (Score:2, Insightful)
Always room for these games (Score:4, Insightful)
Short answer: Most Definately
I've found older people and kids, especially, love Frozen Bubble (in Linux), as well as Tetris, Minesweeper, Tux Racer, etc. There will always be a place for these games. And don't just do it on the hope of making a mint: do it for the challenge, the thrill, the exposure, or even the vanity.
Fight with computer brings SWAT team [xnewswire.com]
Re:Always room for these games (Score:2)
It's not just computer games. (Score:2, Insightful)
The Year of the Snood (Score:5, Funny)
Good thing Slashdot stays on top of the latest trends in the Mac world.
Among my friends, Snood has come and gone, enjoyed a brief renaissance, and finally slipped into obscurity. In fact, the year I graduated, in 1998, the term 'Bad Snood'- for a stupid move, or a stroke of bad luck- was in common usage on campus.
Re:The Year of the Snood (Score:2)
The best thing about Snood is that if you needed to help someone with their computer, you could go away and come back without worrying about your game. It'd still be there like you left it.
PS: My mom has played over 5000 games of Snood on her unregistered DOS version of the game. She's very hesitant to have me upgrade the folks' PC, because apparently you can't get a version of Snood that'll let you play forever without registering it!
Re:The Year of the Snood (Score:2)
Not true. The shareware (unregistered) version of Snood will let you play unlimited Easy and Child level games, and a limited number (100 or so) of Medium, Hard, Evil, Puzzle, etc. games. If you want to play more of the harder levels, you need to cough up money.
best game in the genre... (Score:4, Insightful)
EGM mentioned some upcoming mega-puzzle-compilation for GameCube, with 4 player versions of Tetris, Tetris Attack, Dr. Mario, etc...man, I am *so* there.
Confessions of a Snood addict (Score:2)
Further confession: I use the aimer, 'cause I prefer the puzzles to the actual dexterity skills. Or so I rationalize it to myself, anyway.
Play Snood responsibly (Score:3, Funny)
Yep, Snood is responsible for at least one broken leg so, please play responsibly.
Always room for these types of games (Score:2)
Sure, not all the games are equally challenging, and not every game will be met with the same appriciation as others, but it's definite a niche that needs to be filled and it's being filled quite well.
Sooo.... (Score:2)
Not an indie design success story (Score:5, Insightful)
I like the sentiment, wanting the little indie game designer to succeed. That's great!
But at the same time, is it really a success for all these so called inde developers to keep endlessly, endlessly, cloning the same handful of Tetris variants? Even ten years ago these things were stale, and now, in 2003, we have people hailing a design 100% borrowed from the Bust-A-Move arcade game from the mid 1990s as a "success" for the little developer? Surely there is a way to stay outside the "world of Counterstrikes and Unreal Tournaments" without resorting to writing rehashes of the same diddly batch of puzzle games.
Re:Not an indie design success story (Score:2)
Re:Not an indie design success story (Score:4, Insightful)
Most games are in established genres, but Snood is more than just in the puzzle genre: it's a 1-for-1 rewrite of Bust-A-Move. Period. That's perfectly fine...unless you're trying to use it as the poster childer for what a brash, independent game designer can come up with, which is what's happening here.
There have been a lot of original games over the last ten years. To say otherwise is defeatist. Here are a few: Tony Hawk Pro-Skater 1, Theif, The Sims, PaRappa the Rapper, Super Monkey Ball, Crazy Taxi, Prop-Cycle, and Jet Grind Radio. Please note that "original" does not imply some kind of mythical lack of ties to other games, but rather a game that has some independent vision, and not just an attempt to be like another game.
Blindly accepting the overly derivative nature of most games is like admitting that there's no good music, so you just listen to pop crap like Mariah Carey. In actuality though, there's a lot of really good music with independent vision, and lots of people seek it out. Not so with games, however.
Re:Not an indie design success story (Score:3, Insightful)
Parappa is Simon with cartoon graphics. The core gameplay is the same. Just a different skin.
After 1990, every game has been derivative. Sometimes the derivative games make great improvements on past ideas. Most times gamers are sold more of the same.
Re:Not an indie design success story (Score:2)
Can you believe that in 2003 people are still playing blackjack, poker, bridge, hearts and spades? These games were old a hundred years ago.
There's nothing wrong with playing an old game. There's nothing wrong with updating an old game for a new platform, with a new twist on the rules, or even just a new look. Millions of people never played Bust-A-Move and can now enjoy Snood.
There's not really very many games out there, but that's okay. I'll still sign up for the next Wolfenstein 3D (Return to Unreal Team Capture the Half-Quake IV) or the next SimCity.
Frozen Bubbles LAN Fun (Score:2)
bust a move (Score:2)
Bust-A-Move (Score:3, Informative)
Re:Bust-A-Move (Score:3, Informative)
Other puzzle games (Score:2)
I beg to differ - I had a GameBoy but was annoyed that it only came with stupid Tetris. I think GameBoy sold well because of the idea of being able to walk around playing games that were a bit more involving than existing handheld games (eg. those crappy flat display ones).
Back to my main point.... two other puzzle games I loved were Sokoban [sourcecode.se] (although the version I have has 100 maps and is free) and Blots, a game that was remarkable because you controlled one guy with the left hand and another with the right hand. Unfortunately, I cannot find Blots anywhere now. It was a shareware game in pre-web days but the author seems to have slipped out of existence after posting only five free levels. Any one got info?
Finally, I don't think it matters what the game is called... I've played this game but have never heard the names 'Snood' or 'Bust A Move', I'm sure when the survey called it the 9th most played game, they were referring to all games with this same theme.
For Zaurus users... (Score:3, Informative)
You know why Snood gets no respect? (Score:2, Interesting)
It almost makes me sick that Snood has become so popular while nobody has even heard of Puzzle Bobble.
Re:You know why Snood gets no respect? (Score:3)
I'm with you there. I just downloaded Snood to see what the fuss was about, and you're right: it's Puzzle Bobble without the hypnotic music or the great graphic design.
Details of the arcade original here [www.mame.dk].
Puzzle Bobble is also known as "Bust a Move" - you can play it on MAME, and there are versions for most consoles, from the Megadrive/Genesis right through to PS2.
Seriously, if you like Snood, try the real thing, and find out what a little finesse and a few production values can do.
Buying snood (Score:2)
I want to buy Snood, but if I want it for my PDA and Windows, I get to pay for it twice. Gh-ey. Why should I pay popcap twice for the same damn game?
As for snood, there are quite a few snood products, and my gf is friggen addicted to it. She is not much of a computer person and Ive told her a dozen times she needs to register but she says "Why do that when I can find the reg code on google?!"
Re:Buying snood (Score:2)
Yeah, I know what you mean. I want new tires, but if I want 'em for both my bicycle and my car, I get to pay twice. Totally sucks.
bejeweled equivalent for linux? (Score:2)
Always... (Score:2)
Snood not aimed at hardcore gamer (Score:2, Insightful)
I happen to know the guy who wrote Snood (Score:3, Informative)
The author of Snood, Dave Dobson, is a professor where I went to College [guilford.edu]. From what I understand from talking with him and people who asked him about it in school, he wrote it just for fun and figured he might make a couple hundred bucks over the lifetime of the game from the few people gracious enough to register the game. Its hard to believe how the game has taken off. I think this is more a triumph of the internet and the ways an uncontrolled distribution channel can let just about anyone into the marketplace. There are plenty of markets where cost of getting into the distribution channels alone is enough to stifle meaningful competition. Just read Charles H. Ferguson's High Stakes, No Prisoners for an example.
I think another thing to consider is that the internet doesn't just allow for originality or quality but also popularity. I think its sobering to realize that even in the anti-clique of the open source movement there is a lot pressure to conform to certain world views and also to tear down what's popular. (I'm sure everyone who posts to slashdot with a @aol.com address can attest to that) I'm sure there are games with better graphics and maybe better game play than snood out there, but I think a lot of peoples reflex reaction is to attack snood simply because its not necessarily the very first game of its kind. The problem is that without popular products, even ones that are not the best of their breed, some markets will never get wide exposure. I think that most genre's of software benefit immeasurably from exposure, it almost always spurs competition and I'm sure there will be bigger,faster,stronger snood that I'll hear about on slashdot in another year.
Some other puzzle games worth mentioning. (Score:2, Interesting)
Columns -- Sega's answer to Tetris. Fun and addictive.
Magical Drop -- Sorta like Puzzle Bobble but upside-down. Highly addictive.
Money Idol Exchanger -- A Magical Drop-like game but there's math involved. Many may be put off by the cutsey graphics but it's a great game.
Puyo Puyo -- Released in the states as Puyo Pop or Puzzlow Kids. Tetris-like.
Chu Chu Rocket! -- Extremely fun in multiplayer mode.
I know for a fact that most of these have open source clones available, it's just a matter of looking for them.
video games (Score:2, Interesting)
secondly, going on with that whole debate that is going on about influencing children and Snood vs. UT. this is an insight i had a few days ago.
thirty years ago, children played board games. board games have rules, but you have to learn the rules and enforce them for yourself. you then have to be able to explain the rules to others when you want to play with them. you accept that you must play within the rules of the game and you're okay with that.
today, with computer games, the rules are enforced by the programming. children try to test the rules. they also try to find cheat codes and subconsciously, this gets them to feel that they don't have to adhere to the rules if they can just find the loophole.
that's why kids these days are bastards.
Give me any of those games any day... (Score:5, Insightful)
But that's not to say that the more complex games don't get playing time from me. The Civilization series, the Final Fantasy series, Imperialism, the Diablo series... all of those also get played regularly on my computer/console.
The big point, though, is that each game fills a different type of gaming and entertainment niche for me. Both will have markets in the world of gaming.
But, I contend that making those "simple" games, is, as the author pointed out, probably harder than making the more "complex" games. Kind of an oxymoron at first glance, but if you think about it, it makes perfect sense.
A "simple" game must have few controls and those that it does have should be almost immediately obvious in nature. This severe limitation in design isn't overly restrictive, since a simple game will have simple rules, by definition.
But where a simple game is difficult is in the rules of the game. A simple game's rules must be flexible enough that there is no trivial strategy for putting up good scores or winning. The rules must, however, be simple enough that, in reality, they should be able to fit on a simple splash screen. The gameplay should be fluid and usually ever-changing, allowing for natural planning ahead and strategy building. Lastly, skill, not luck, should dominate the gameplay.
Taking these all into account, I can see why there aren't all that many of these simple games. That's not an easy design paradigm, in the least. But, simple games will never really get too much recognition, since they don't really need to. I think the authors of such games often realize that quite quickly. The market is there, but it remains quiet since it doesn't take much time or money to make such a game. So, the ideas can be coded up by an amateur or a professional or two, tested by a few of their friends, and put out for the world to enjoy. Not much infrastructure or capital or time needed for that, is there?
So, keep giving me both types of games. I'll gladly take both.
-Jellisky
The Common Factors (Score:2)
These and many other "simple" games are popular for the same reasons:
Well, that's what I think.
-Rick
Weblog to be regular feature (Score:3, Interesting)
Greg is a fantastic designer, having worked both with paper and electronic-based gaming. Plan to visit often to get more insight in game design. It should be updated once a week.
Why Snood is more popular than Bust-a-Move (Score:5, Interesting)
Simple: Snood was (is?) available in the America Online games section.
Yep, we have another thing to curse the "drooling AOL hordes" for - popularizing an inferior puzzle rip-off. Oh, and for a good non-spyware-riddled version, try Popcap.com's Dynomite [popcap.com], or at least go out and one of the many versions of Bust-a-Move [yesterdayland.com] (not all versions listed).
Simple is Good (Score:3, Interesting)
Sometimes the simple games are the best.
Super Puzzle Fighter II Turbo [gamers.com] for the original PlayStation is a great example of this. Everyone that I have showed this game to has become hopelessly addicted, yet it could easily be coded by a small team.
Even though it was released back in 1997, it consistently goes for good money on eBay [ebay.com], because it is so much fun and so hard to find.
Re:NOT just a bust-a-move clone (Score:4, Informative)
The first difference is the lack of any timing element. This gives Snood a meditative quality unlike Bust-a-Move, which uses power bubbles and other flashy gimmicks as a crutch to make up for dull game fundamentals.
More importantly, Snood's danger bar can be ROLLED BACK. This makes Snood an infinitely more complex and strategic game than Bust-a-Move; you don't need perfect aim or lucky pieces to win, just great thinking. To use another video game analogy: it's the difference between someone who uses ticks and cheap combos to play Street Fighter II, and someone who can win without throwing a single hadouken.
There are just enough really subtle touches in Snood that I think Dave Dobson really understands game design. His earlier (Mac-only) game, Centaurian, is an outstanding tribute to Bosconian as well as every classic video game of the 80's.
I do pity the poor Windows users who have to put up with crapware like Gator to install Snood, though. The original Mac version never had any spyware, and I don't expect the Mac OS X version to, either.
Re:No Need To Worry (Score:2)
Re:You want addictive and simple? (Score:2)
Re:Snood (Score:2)
How many nuggets of simple genius game design are still out there, waiting to be discovered?