Neverwinter Nights Update 169
nyquil superstar writes "Just thought everyone might like to know, there are a whole bunch of updates at Bioware's NWN Linux Client Page. Includes goodies like the timing of future releases and betas, how to install the Linux client and future(!) expansions, and updates on the movies and sound issues. The quick version: sound is in and they will release a Linux client before they integrate a movie player. Oh, and you'll need to download the game's resource data or use a Windows install, the CD is only good for the reg. key and Windows install. Good news though, because it sounds like it's getting close."
Finally (Score:2, Interesting)
Hopefully more companies will follow bioware's example. Give the distributors the windows games, give the community the linux patch
Re:Finally (Score:3, Funny)
Follow their example by taking 3 years to put out the game? Yeah, great.
NWN Coming To Linux [slashdot.org] -- August 8, 1999.
Re:Finally (Score:3, Insightful)
This must be a project management failure of immense proportions... how can anyone so totally miss a goal? Even a 10 minute discussion at project start to rule out unportable APIs, formats and approaches could have avoided such a mess. christ, even the game files were put onto the cd in a non-portable format, you have to download the data off the net or copy from a windows install?? geez.
Re:Finally (Score:2)
It's a milestone alright... (Score:2, Insightful)
What would be a good milestone, and something that I have yet to see is a really good game being released to Linux first (or only for Linux). Don't get me wrong, there are some good games for Linux, but nothing that has Windows gamers contemplating installing RedHat just so they can play those games. That's what I'd like to see, but it'll have to be an independent developer that does this because none of the major vendors are going to take the chance on it.
That independent developer... (Score:2, Insightful)
Game support under Linux is unfortunately sub-par. From the feel of games like Quake III to the lateness of games arriving, like NWN. It isn't always the developers fault. There just aren't all that many great and very powerful game development API kits available on Linux that are as robust as the ones available on Windows.
Part of that is the lackluster Linux gaming community. If the Linux Gaming Community took it upon itself to buy the Linux versions of games released by Loki, instead of whining about the games Loki released, or simply whining about how no publishers are releasing Linux games. Well, Loki would probably still be in business (Even with the bad book-keeping I had read something about...) and perhaps a few more companies would be out there supporting Linux games and producing Linux games.
If some company announced that they were releasing a game for Linux, even if it isn't something I generally like to play, I would buy it. Simply because I wish to see Linux move into the home entertainment realm, instead of conceding that segment of computing to Microsoft.
Chicken... Egg... (Score:3, Interesting)
Generally speaking people who have Linux also have a windows computer around. The deeper a person is into gaming the greater the chance that they'll have Windows as at least a dual-boot option. I know very few people who run Linux exclusively and none of them are heavy gamers.
I've begun to think that the only thing that has the potential to bring the Linux platform into a better gaming position is a community effort to produce something truly unique for Linux. Independent developers, as you point out, cannot afford such a plan. Big developers aren't willing to take the risk. So in the end it may just need to be a collective of interested geeks hacking away. Of course that's how Linux came to be what it is, so I suppose that'd be an appropriate way for it to become a gaming platform.
Re:It's a milestone alright... (Score:2)
Re:Finally (Score:2, Insightful)
They dangled the proverbial carrot in front of Linux users face to generate more sales. I had a friend who was completely new to Linux install Linux on his machine with the hopes of playing NWN on it. Sadly, the other day I had to instruct him how to get lilo out of his MBR. I know that is not Biowares fault, however, I did not appreciate the false advertising.
Also, I don't see how releasing Linux binaries a year later helps "Linux gaming".
Also to ported to gnu/hurd (Score:4, Funny)
Re:Also to ported to gnu/hurd (Score:3, Funny)
Re:Also to ported to gnu/hurd (Score:3, Informative)
So what? (Score:3, Insightful)
I have been playing the NWN client on windows 2000 since last summer. It is stable (as much as nwn can be for it being nwn) and runs great for hours at a time. The win32 server also has stayed up for 12 hours at a time before needing a reboot (this is good for a nwn server).
This might be a big step for linux gameing but it is still not that big of a deal. Anyone who is serious about NWN should just stick to the windows version like the rest of the serious gamers in the world.
*hides from the flaming cows that are about to be shot at him*
Re:So what? (Score:3, Insightful)
Anybody who was making a serious comment would wait until the release before making a comment about stability.
I personally am seriously looking forward to this release.
Re:So what? (Score:2)
I've read the flames about the NWN linux server and while I'll admit, it has it's faults, it's no where near as bad as some people make it out to be. I suspect that a lot of the issues have to do with unstable boxes rather than the actual server itself.
28842 pts/2 06:23:10 nwserver
28843 pts/2 00:00:02 nwserver
28844 pts/2 00:00:00 nwserver
28845 pts/2 00:03:22 nwserver
28846 pts/2 00:00:00 nwserver
11:54am up 54 days, 18:44, 4 users, load average: 0.20, 0.17, 0.17
That server has been up for several days with multiple reloads. 140+ vaulted users. Custom mod with quite a few scripts.
And for the record, I'm a serious gamer.
Never had a single problem using FreeBSD (Score:2)
Linux can game just fine (Score:4, Informative)
I think you're jumping to the wrong conclusion there. Linux has a smaller market share then Windows, so when a game company has $X in resources and that will only cover development for one platform, the often focus on the one with the biggest potential for sales - Windows simply because there are more people with it.
Linux is gaining share, and I'm starting to see a shelf in my local computer store for Linux games. People start buying more of them, it will become more profitable to make them, and more will come out.
It's market factors, not any inherent limitation in the OS.
Cheers,
=Blue(23)
Re:So what? (Score:1)
It's probably simply due to the fact that it had less development time than the windows dedicated server, as well as the fact that the programmers have more experiance with windows and it's quirks.
NWN is a great game, but there's so many little issues that crop up and are slowly getting patched over, or worked around by the player community... heck, database support (even though it looks like it'll probably be flat file support) isn't slated until march...
Re:So what? (Score:1)
Re:So what? (Score:1, Troll)
The fact is, the same program, running on windows on linux... runs better on windows.
Re:So what? (Score:1)
Well... The NT family is pretty stable, software-wise. I have a win2k installation at home on good hardware, and it's rock-solid for games and stuff. On the other hand, the Win9x (including ME) family mostly just blows goats. Win95b is actually relatively stable, and I know of lots of companies which have standardized on it for corporate desktops. Win98 and WinME are nightmares of instability, regardless of the hardware they run on.
So I think it's fair to say linux is unstable, even if it's the drivers fault.
I don't see how that follows, logically. Have you ever used Linux? I don't think anyone here would argue that Linux is somehow endowed with Magic Pixie Stability Dust that fixes poorly-coded apps so that they don't crash. I'm reasonably certain the that 'stability problems' people are encountering with the NWN server on Linux are not due to the underlying OS crashing.
The fact is, the same program, running on windows on linux... runs better on windows.
I'm guessing that you're just trolling, but I figured I'd respond anyhow, in case you really are as ignorant to the reality of how software works as you seem.
Closer, but still vaporware *sigh* (Score:5, Interesting)
This game is the one that will actually get Linux Gaming off the ground. It removes the need for an emulator or middle-run to get it working, and is one of the biggest games in recent memory. If we saw some of the other big guns, like Blizzard and EA doing this, there would be a lot more solid development on the gaming front.
Since Bioware already will have the linux base installed, and the NWN engine is the core of their future RPG games, this looks well for the Linux community. Now if only they would start releasing the stuff out of box like this...
Re:Closer, but still vaporware *sigh* (Score:2)
Re:Closer, but still vaporware *sigh* (Score:1, Informative)
>come out for NWN. I want the added people out there,
>scripting modules, writing content and playing the game.
Yeah, except the toolkit will NOT be released for Linux, just the game itself, so Linux people will most likely not contribute a whole lot to the NWN content community.
Re:Closer, but still vaporware *sigh* (Score:1)
And if there are enough people that demand it, there will be a Linux Mod for the toolset. That's what got the client in the first place, isn't it?
Re:Closer, but still vaporware *sigh* (Score:2)
This is from fuzzy memory... so keep in mind that the details may be off a bit...
I remember reading a blurb on the NWN site (could have been their forums) where a rep noted that the toolkit was written in Delphi. Borland had promised a Linux port and assured Bioware that a quick re-compile would be all that's required to "port" the toolkit to Linux. Of course - the promised Linux port was already far off-schedule at the time.
It may be that Linux NWN fans will STILL have to turn to Wine(X) even after release of a native client.
Re:Closer, but still vaporware *sigh* (Score:3, Interesting)
I think this game would have been a boon for linux gaming if they'd stuck to their plans to do simultaneous release. I'm not so sure now. Still, I like native linux gaming, and it does raise the bar for developers a bit. But in all seriousness, if you're a big fan, you could not wait until now to get it for linux. Thankfully they don't sell a "linux version" in box, so there won't be bogus weird sales figures.
On a final note, there won't be any linux toolset, because of the environment they built theirs in.
Re:Closer, but still vaporware *sigh* (Score:2)
Waiting this long on this game has done harm. Oh and we still need the toolset somehow.
StarTux
Re: (Score:2)
Re:Closer, but still vaporware *sigh* (Score:2)
I'm sick of young brats that don't even REMEMBER the original Bard's Tale coming into the game and saying "This mod sucks, I can only go into the Wine Cellars... And I want to leave the city! Fuck this I'm leaving!"
I've had to make a few changes, but mostly the game mimicks the story of the original Bard's Tale pretty closely, thus some knowledge of the game must be had in order to fully enjoy the mod. I can't explain that to "today's" breed of game players. They think they should just be able to go anywhere and do anything.
I guess that's normal in whatever games they've been playing, but it isn't in any games I've been playing. Maybe they've confused Neverwinter Nights for a MMORPG or something. Whatever the case, those who knew Bard's Tale have thoroughly enjoyed the NWN conversion.
Maybe the hordes of Linux users joining the game will bring some much needed fresh blood that can appreciate a good mod.
Re:Closer, but still vaporware *sigh* (Score:2)
Yeah, so what? (Score:1, Flamebait)
What's your favorite game among these: DN Forever, MOO3, or NWN for Linux?
Screw false hopes and eager marketing liars. I'd rather play the original side scrolling Duke Nukem; Master of Orion 1 was the best anyways; NWN, well I am already sick of it and maybe I will go back to the old TSR: Poolrad, Curse, etc.
.cab extractor for linux (Score:3, Informative)
Re:.cab extractor for linux (Score:5, Informative)
Unfortunately the normal cab extractor does not work. That is meant for "regular" windows .cabs and it seems that Epic have their own .cab format. For reference, go read Happypenguin's [happypenguin.org] current NWN comments.
No movies isn't a loss (Score:5, Interesting)
Re:No movies isn't a loss (Score:2)
just hackslash-get-4-keys.. which would have been 'ok' if it was intresting enough otherwise(by cool movies, intresting storyline or.....)
Re:No movies isn't a loss (Score:1)
Also, the movies consists of still pictures that fade in/out, are zoomed into, etc. You aren't exactly missing any movies of "Blizzard quality"
Thank God! At last, a developer that isn't wasting time and money producing cheesy 3D cut-scenes that you see once (if hammering all the buttons doesn't skip them) and then forget instantly.
Bolt-On Programming (Score:5, Insightful)
I'm not a programmer, but this seems like such an easy task. They have the engine, the art, and the interfaces. The engine should be good to go. The movies should be re-encoded into another format that plays natively in Windows and Linux. The interface should use wrappers.
Hell, even the wankers using WineX have been running NWN for a while.
This should be a lesson for future projects. Don't try and bolt on functionality that was never intended. Either do it right (cross platform) from the start, or not at all.
Re:Bolt-On Programming (Score:1, Insightful)
I'm not a programmer
Say no more...
Re:Bolt-On Programming (Score:3, Interesting)
What makes you think the engine is good to go?
Eventhough bioware used OpenGL to render their graphics, they also used DirectSound, DirectInput and DirectPlay. All which would need ported to linux alternatives. Also, they wrote some opengl extensions for various effects like their (kinda cool btw) shadowing system. Who are to say if they are completely multiplatform.
The movies should be re-encoded into another format that plays natively in Windows and Linux. The interface should use wrappers..
A. I have a feeling that its not the encoding of fileformats thats holding back port.
B. Im a little confused about what you mean when you say "interfaces. If you mean the in-game interfaces, then they are most likely rendered by the engine(probertly by OpenGL, since they use a directx version without directdraw). If its the in-game interfaces youre talking about, they wont be a problem when the engine is ported.
Hell, even the wankers using WineX have been running NWN for a while.
I fail to see your point here, i've seen varoius of PC games under wine. Most of which arent being ported at all.
What does the fact that people can run the windows binaries under emulation have to do with the development of the linux binaries?
This should be a lesson for future projects. Don't try and bolt on functionality that was never intended. Either do it right (cross platform) from the start, or not at all.
How should this truely crossplatform development work then? DirectSound, DirectInput and DirectPlay are standard compontents in most games today, which crossplatform APIs should replace them? SDL is nice, but is just as its name implies a "Simple DirectMedia Layer". And is simply not as feature rich as its DirectX counterpart(especially in the sound area).
I think its important for us linux users to realise that currently, windows OWNS the PC gaming sector. They deliver what the gamecompaies want, a simple method of defining requirements for their game. The companies use DirectX and simply write on their box that you need a direct3d compatible gfx card, a directsound compatible soundcard etc etc. Also the windows/directx platform offers WAAAAAY more potential customers AND the option of porting very easily to the xbox.
I think we should be glad that some companies do ports, since linux has pretty much nothing to offer to gamedeveloping companies execpt alot problems for a very little marked (in gaming terms).
Re:Bolt-On Programming (Score:1)
Granted this sort of issue:
"Support for the wheel varies on different distributions of Linux. " (from the NWN Linux Client page)
is I imagine a real headache for developers and reiterates the importance of standardization. Of course, to some extent the commericial distros don't what too much standardization, because obviously each distros uniqueness is what makes it marketable. At the same time they do want standardization as its good for their consumers. But this is getting into another issue entirely.
Re: DIrectPlay (Score:3, Interesting)
At that time, all the features promised by DirectPlay, such as master host failover, reliable datagrams, etc. simply were missing or did not work in catastrophic ways (like crashing Windows 98 hard, for example.) At the end of the day, one ended up writing all the code one would for a sockets implementation, but with the added feature of not being able to communicate with any non-Windows machine.
DirectPlay then was a broken 'solution' in search of a problem. Sadly many developers (including ourselves at the time!) were suckered in, and used it regardless.
Given that NWN was supposed to be cross-platform, I can only presume that they did not use DirectPlay for their networking. Even if it were not meant to be cross-platform, it probably would have been a good idea to steer clear of DirectPlay.
Re:Bolt-On Programming (Score:3, Interesting)
i've been following the linux client since that page was put up, and i think that bioware has done a fantastic job of updating the community on what's going on with development. most companies just say it's done when it's done, stop bothering us. go back and read the page. there are updates almost every week.
if you knew anything about linux development, you would know that there are a LOT more configurations you have to cater to compared to windows where worst case you have a rouge driver that needs updating. also, they didn't know there was a linux version of the sound engine they used which admittedly sounds like a huge fuck up. i'm not quite sure where the blame for that lies.
bioware is setting a great example for other large development houses. they listen to their community, ignore the whining, tell us what's going on, and get shit done. we should all be thankful.
good job bioware
Re:Bolt-On Programming (Score:2)
Hopefully next time around they will get it right
StarTux
the update says (Score:4, Funny)
NWN no good for me because I lack self-control... (Score:4, Interesting)
A battle.net hosted d2 world (even with the occasional cheating bugs, which I don't persue at least), is far more challenging. Running a hardcore character that you have had for months and gone through hell with (puns intended) just has far more of a rush and satisfaction (for me at least). If my character dies, it's permanent, and I've suffered a real loss. Death has meaning, and death sucks. It's great!
That must be it, because why else do I waste so much time on an aging game, running the same quests and acts over and over and over again... I don't get it personally, and I guess neither did those two Asians that dropped dead after playing D2 non-stop for more than a day.
(At least I understand my condition well enough to stay away from worlds where I have to pay to play, like Evercrack. If battle.net charged, that would finally cure me....)
Re:NWN no good for me because I lack self-control. (Score:2)
Re:NWN no good for me because I lack self-control. (Score:2)
I really did enjoy playing with perma-death (and I also enjoyed those few text muds which had that feature), and as you say, it's a great feeling of accomplishment to have a powerful character whom you've guided up through levels over days or weeks of play.
It sucks when you manage to survive playing against some of the nastiest things in the game through your own skill, and then some joker nails you with the hydra trick because you had a moment of weakness and were nice enough to open a portal when they asked.
When I play now, it's only to see if any interesting things drop (the maps aren't random enough to be interesting), or to socialize with others I know who also play.
NWN has FAR more potential, provided the community support remains strong. What I hope Bioware realizes is that the strength of the game is not in the client, but in the toolset. Their story won't sell it, nor will a linux client. What will keep this thing making money for years to come is the flexibility of the toolset. Allowing the users to create their own stories, and doing so with as little fuss as possible will keep things fresh.
And yes, you can make perma-death in NWN too with the right scripting. I really hope they consider porting the toolset to linux, and perhaps (if nobody has done it yet) making a small GTK wrapper for the server as well. *I* like the command line, but many people would rather have a poity-click way to poke at things.
At last (Score:5, Informative)
It's been interesting that they have been watching the Linux threads a bit, and our input has been helping. Eg, when they were talking about mouse issues, we informed them that it is up to the distribution/xfree configuration to set up a mouse properly, and they could safely ignore that within NWN.
I hope from here that Bioware development for Linux will grow to work more hand in hand with the willing and eager Linux community, rather than the little information they previously gave. A progression from silence to this latest release has been clear. Perhaps if they decide to port the toolset too they will be even more open and we'll be able to help them quicker!
Either way, I can't wait to play this game under Linux.
And for those who don't know - they previously anounced that Bink (movies) and Miles (sound) were available for Linux when they thought they weren't. They later discovered there was no Bink for Linux, and that is why movies don't work.
Re:At last (Score:2, Funny)
Please mod the parent of this post +3 Funny, the reason follows
So, basicly it boils down to this. They had a bunch of incompetent losers, gave them something to do, and gave them something they knew Jack-sh*t about : linux.
Come on... Mouse issues... That's the best joke I heard since Transmeta claimed to have emulated the Sims using WineX, and you only had to BUY the game again. What kind of an X programmer doesn't have a bloody clue how to use a mouse in X? A really bad one.
You are telling me, that after nearly a year, these people didn't figure out how to use a mouse. Have they gotten to the part on setting up ethernet cards yet in that big ol' Redhat manual?
Oh I can hear it now:
Applicant: "I was a bioware programmer and I have experience in using Linux"
Interviewer: "What is your area of expertise?"
Applicant: "Setting up mice"
Interviewer: "Next!"
That's about as bad as the last guy who worked at the company I worked for:
Me: "So, you say you've got some experience in linux. Do you know how to set up a firewall?"
Other Guy: "No"
Me: "We've got some interesting manuals on the network if you're intrested, and you'll find enough info on the Net... Do you know how to set up a mailserver"
Other Guy: "No"
Me: "Well, we're mostly into qmail here, so you can check out some of the setups. I'll send you a couple of bookmarks if you like. What's your favourite distribution?"
Other Guy: "I tried Redhat once, but I couldn't figure it out after it was installed."
Me: "Ooookaaaay... And what position were you hired for?"
Other Guy: "Senior Network Engineer"
Needless to say, he didn't survive his testing period.
Re:At last (Score:2)
Anyway, yes, the mouse issue was a bit silly, but I didn't really feel like mocking Bioware at the time. Read [bioware.com] the Oct 25th and Nov 1st updates for details on the mouse story. We basically told them it was up to the individual, not NWN, to configure the mousewheel. I'll admit it was a bit disturbing that they didn't do this - which is why I consider it more important that they are open with their development process so we can help them.
To me it sounds like they've got some of their old employees who've been using linux a little in their spare time, who have now said that they think they could code a Linux version. And so they begin their first Linux project. Just a guess, of course.
Sorry to sound negative about this but (Score:1, Troll)
It took them how long? How much deceit did we go through? (Come on, you don't expect me to believe that Miles didn't tell Bioware they had a linux version, and then told an angry mob that they did have one) This entire Neverwinternights Linux Fairytale boils down to one thing, YOU HAVE BEEN DECEIVED BY A CLEVER MARKETING STRATEGY, and now Bioware is afraid of the pending "I want my money back"-claims.
IMHO, Bioware never intended a linux client to exist from the start. And they're making one now, cursing every linux geek that bought the game. And I think it'll be a LONG while before Bioware ever makes a linux game again.
Face it, they made choices in design that were never intended for multiplatform development: Miles, Bink,...
Personally I regret buying the game. It sucked compared to the other AD&D based games, and the amount of tinkering needed around the bad design (RecomputeStaticLighting() ring a bell?) to get a moderatly realistic campaign set up... Grmpf... And let's not mention the fact that the toolkit won't be ported. whoops, mentioned it
Yes, you can say I'm spiteful, and you can say I'm bitter. Go ahead. It won't change the facts.
Re:Sorry to sound negative about this but (Score:2)
As for saying it's a marketing strategy, that's such a load of bull... The Linux demographic is small. Very small. If anything they'd be losing money paying their developers to stay back and work on the Linux port rather than simply moving on to their next Windows release (Please let it be Shattered Steel 2). Bioware is probably just doing the port for the same reason Epic ported Unreal Tournament 2003--They like Linux and happen to have programmers willing to work on the project.
As for the mistake about Bink and Miles, I'll buy it though I wish they mentioned it was Bink and Miles before hand. Hours after they posted that update, none other than Sam Lantinga himself pointed out [bioware.com] that at least Miles worked in Linux.
Mac (Score:4, Informative)
I'm a little disappointed but it will be nice to finally be able to play the game.
Window Manager/desktop environment (Score:1)
I always thought games would be run stand-alone on an X-server.
Has anybody run a game like this, or do they require a wm?
Re:Window Manager/desktop environment (Score:2)
You don't necessarily need a window manager. If you'd like to run _just_ a game, then edit your ~/.xinitrc so that the only line in it is game's executable. For example, to run only quake3, I'd edit ~/.xinitrc to look like:
quake3
No wm, nothing else. Then, when X starts, assuming it's using ~/.xinitrc, it will only run what's listed there -- in this case, just quake3.
Re:Window Manager/desktop environment (Score:1)
I was just wondering because every screenshot seems to be running under kde.
Just thought the game relied on something provided by desktop environments and/or window managers.
Or maybe its just done so to show and say "Look! its Linux!"
a message to bioware... (Score:2, Interesting)
Re:a message to bioware... (Score:2)
Oh wait...
Haha, they made a joke! (Score:1)
Bioware came out of the closet to say:
You will have to purchase a copy of the game to get a valid Neverwinter Nights CD-Key. Of course, with this purchase you also get a lovely Neverwinter Nights mapkin, a spiral-bound game manual, and three plastic-coated aluminum-reinforced W1nd0z3 brand coasters.
Ok, I giggled.
Wait a sec. (Score:4, Insightful)
Well the reg key is on the book, so if that's the only reason to buy it then Bioware is about to flop on this. This just sounds to a regular person like you have to d/l about two disks worth of stuff-if you only use linux, or just do a mass amount of file moving from one partition to the other. Plus some extra little tweaks. This sounds very messy and poorly thought out. At least UT2k3 was simple, as was quake3, RtCW, and I am sure Doom III will be easy too. So what in the heck was the set back? Poor management that just thought at the last moment that it would be "kewl" to make it for the top three OS's out there? I bought the game and run it on Windows, if I have to go through a bunch of install crap to get it running under Linux, then I'
ll just keep it on windows. Don't give me that crap that I'm not supporting Linux game noise. I do support it but if I have to copy this, tweak that, and download this; then I would rather keep playing the version I have on Windows that is already updated, besides I can use the tools set-unlike Linux where you have to tweak wine or winex a few twists to get it running.
Re:Wait a sec. (Score:2)
Actually, the official RtCW Linux install doesn't extract any files from the CD. Tuxgames [tuxgames.com] created a CD with a preconfigured Wine to install the needed files from the CD.
It's been a while since I installed Quake3, but IIRC you needed to manually copy the game data files to your installation dir.
UT2k3 was the more direct install. Put the 3rd CD in, run setup.run, enjoy (with the correct hardware).
Re:Wait a sec. (Score:2)
The Linux Quake3 CD had an installer, but also instructions for installing the game yourself.
Re:Wait a sec. (Score:2)
I hope Bioware learn as its too late as the discs were pressed quite some time ago.
Poorly though out? Yes. Lets hope they learn and don't repeat the same mistakes for their next game.
StarTux
Re:Wait a sec. (Score:2)
Even a Linux client won't help this game. (Score:2)
Re:Even a Linux client won't help this game. (Score:2)
The game was designed to be the most accurate computer game that follows the D&D 3rd edition rules. If you already know D&D and have all the books and know the rules, it comes pretty damn close, and gets closer with every patch release. To say that it was dull just simply means that you think D&D is dull, which is fine but does not reflect the opinion of NWN's target audience.
Extracting data (Score:3, Insightful)
I also think that if they're going to distribute a version that doesn't yet have Bink working (movie player), they ought to call it a beta, not a release version.
Too little, too late (Score:4, Insightful)
For multiplayer games like this, I like to play along with my gaming friends. They all bought NWN when it came out, played the hell out of it, and now they don't play it so often. So if I buy it now, I'm playing alone.
Even though the game looks promising, I'll give it a miss.
No OS X campaign builder (or Linux iirc) (Score:1)
Oh well...
Re:Gamers.. (Score:3, Insightful)
Seems to me it is the games that are needed to make Linux a gaming OS.
-jfedor
Re:Gamers.. (Score:1, Interesting)
I dont see why he's been modded up apart from some Linux zealot being biased. Its quite right that Windows is better for games and its hardly something that can be discussed.
Re:Gamers.. (Score:2)
I think it's more an ease of support issue.
Publishers have enough trouble walking people through Windows installs and troubleshooting conflicts with the four supported versions of that OS (98/ME/2k/XP).
Can you imagine the hassle of - over the phone or email - trying to figure out what was causing the problem when your customer could be using any Linux distribution, with any number of possible configurations? "Sorry sir, it looks like you didn't enable a function the game requires in the kernel. You're going to need to recompile it."
When I want to play a game, it's *for fun*. I don't want to have to futz around with config files and length install processes. Windows is bad enough WRT this, and the vast majority of customers are just not technically-inclined enough for the added complexity of Linux.
Personally I'm finding I prefer consoles more and more every day, other than the ability to take high-res screenshots.
Re:Gamers.. (Score:1)
Re:Gamers.. (Score:4, Insightful)
How about the fact that NVidia's drivers for Linux are at least on a par with the Windows ones? They're slightly faster in some benchmarks, slghtly slower in others - over all, pretty much the same.
Besides, superior drivers or not, what we have with Linux is a Catch-22 situation. No-one will use it because their favourite games and apps aren't being released for it. On the other hand, no-one will write such things for it because no-one is using it.(Yes, I'm ignoring questions about perceived ease of installation and use, etc)
If by "Windows is better for games" you mean "there are more games available for Windows", then yes, that's true. If you mean that Windows has a broader range of supported hardware as far as games is concerned, then yes, that's true. If you mean that Linux is fundamentally too slow, or it's too hard to install games under Linux, then all I can say is that you've never played UT, Q3, etc on a machine with an NVidia card and drivers installed. Easy to install, and just as fast (qualitatively) as the Windows versions.
Fundamentally, the reason that (commercial) games aren't released for Linux is three-fold: lack of userbase, lack of good hardware support, fragmentation of distributions. These reasons are all very much inter-related.
Re:Gamers.. (Score:2)
Re:Gamers.. (Score:2)
You seem to be under the false belief that technology is the deciding factor when game developers select a platform. It is not. The developer will go where it can reach the largest potential market so that they can profit from thier labors. That is why most games are still developed for Windows. Windows clearly has the larger market share among gamers' OSes, and so it offers the greatest potential profit.
The only way this can change for Linux is to get Linux onto more gamers' PCs. How to do that? You have to force them to install it. You have to offer them games that they really want to play, but they have to be Linux only titles. ( Or at least, released first for Linux. )
ATI Windows drivers (Score:2)
I just bought a brand new Radeon 9700 Pro for my brand new PC. Eventually it will dual boot WinXP/Linux, but I'm waiting for the next version of a particular distro, so for the immediate future it's XP only.
You know what? ATI's Windows drivers still appear to suck. Contrary to what I'd read before buying, their new Catalyst 3 drivers do not seem to be completely stable with DirectX 9 (their raison d'etre). I got copies of both Neverwinter Nights and Black and White for Christmas, both games several of my friends have enjoyed playing and things I was looking forward to. Right now I (and a lot of other people with ATI cards, apparently) can't play NWN for more than five minutes without it taking out my whole PC.
If Linux has ATI drivers that work at all with the advanced features on the graphics cards, it's going to be better than Windows.
(I put together the PC myself, BTW, from nothing but well-regarded and highly recommended kit. The only other drivers I've installed apart from the ATI ones and DirectX 9 are those supplied with the mobo to handle the on-board kit. I'm thus reasonably confident that it really is the combination of Catalyst drivers and DirectX that accounts for the lack of stability.)
Re:ATI Windows drivers (Score:1)
Re:ATI Windows drivers (Score:2)
Unfortunately, I had no success at first with any combination of Cat 2.4, 2.5 or 3.0, or the Crucial-supplied drivers for the card, with DX9. I tried some of them with DX 8.1 (as shipped with WinXP) as well, with similar problems.
I think I may finally have got it sorted just recently, having reinstalled Catalyst 3.0 drivers after DirectX 9. (There's a tip somewhere in the ATI info that suggests this.) At least I've got both installed and things like DirectX diagnostics and the DX9 demo screensavers don't appear to crash out any more. I still have some stability problems (very new PC) so I'm reserving judgement but crossing my fingers at this point...
Re:Gamers.. (Score:3, Funny)
You must be new here.
Re:Gamers.. (Score:2, Interesting)
They use Windows because they don't have much choice, not necissarily because of a better driver base. Most Windows drivers are updated more frequently, but that's because of the distribution of the market.
What is true is that DirectX is the API of choice for game makers, but for a reason. The development of higher level graphics processes and Shader development for the OpenGL 2.0 specification has been rather slow, and no where near the specification and performance of DX. But that is changing slowly.
Linux is just easier to use on the graphics front, with display properties tweaking and things like NView and the ATi Control Panel, but given time, you'll see similar functions appear in Linux (if they're not already there).
And the reason is for making conversions? Money. Linux is also a desktop OS, for most of the people that read here, for example. Those people like to play games too (or so I'd assume), and would purchase games they can play. More people playing the game on different OS's, especially for a user-content driven game like Neverwinter Nights is a good thing.
And the speed thing is debateable. The actual Graphics Driver speed that is gained by running Windows can be offset by the efficient memory utilization and processing streamlining of Linux. I'd be willing to bet that the low-end specs for NWN would be a lot more friendly on a Linux Box than a Windows box, if for nothing else other than the ability to strip what's running in the background.
Re:Gamers.. (Score:2, Interesting)
Re:Gamers.. (Score:3, Informative)
Though a little unpopular with the politial types, winex [transgaming.com] really works. I'm running SuSE Linux and currently have the following (windows) games installed:
It may take a little more tweaking and technical know how to be a Linux gamer, but it comes with the territory.
Re:Gamers.. (Score:2)
Yep, it's late. Yep, it doesn't have a toolset. Yep, I'm gonna be as happy as a pig in sh*t when I buy it, bring it home, and fire it up under Linux. Late or not, I'm thrilled Bioware made the promise to port it to an OS that most major game companies never take a second glance at, and stuck to that promise even after being derided for it being late. Thanks, Bioware!
Re:Why do they do the port? (Score:5, Informative)
Probably not. However, it appears Bioware are pressing ahead (and doing it inhouse) because they are a games company that wants to be around in the long run, and stay one step ahead of its competitors. Writing portable code isn't something that comes as second nature to most Windows coders, least of all games coders, but they clearly think (correctly) that Linux is going to be a force in the long run on the desktop.
By teaching themselves the ins and outs of porting games, they've learned (the hard way it seems) that portability has to be a concern from the beginning. Using SDL isn't hard, but it makes porting so much easier it's untrue. Make sure any 3rd party engines you use will run on other platforms or are easily made portable. And so on.
I think it's telling they outsourced the porting of the Mac client, but kept the Linux port in house. They could have easily hired LGP for instance to port it, or done what was done for Unreal Tournament and get a freelancer in, but they didn't. That makes me think they value the experience and want to keep it internal to the company. Assuming BioWare stick around, I'd expect to see more Linux ports in future.
Re:Why do they do the port? (Score:2)
Probably not. However, it appears Bioware are pressing ahead (and doing it inhouse) because they are a games company that wants to be around in the long run, and stay one step ahead of its competitors.
That doesn't make sense. If it's a sink hole, they're less likely to be around for the long run. A company basically has to be moronic to put out a Linux client before a Mac client. Not only is the Mac market bigger (and captive; no ability to just boot Windows if they wanted to play), the support for OpenGL is more polished and it would give them a proving ground for their work.
That makes me think they value the experience and want to keep it internal to the company.
Odd, it makes me think the code is a damn mess that relies heavily on both Windows and x86 funk. You'd think these companies would have learned something from id when it came to creating games with a portable core. I predict you'll see DOOM 3 for Linux before you see NWN.
Re:Why do they do the port? (Score:1)
Are you sure about this? Just last week, I was reading that the sales of Linux boxed sets would put Linux desktops on a par with the Mac user base, and if you include iso downloads, then Linux will have overtaken Mac use for the first time ever.
I can't recall where I read it, though I've a strong suspicion it was in last Thursday's Guardian [guardian.co.uk].
Re:Why do they do the port? (Score:2)
While I don't disagree that linux will someday overtake the Mac (the Mac is really a niche product, but a damn good one at that) I have doubts it will be this year.
The place it will start is the corperate desktop, amusing since 3 years ago most CTO's would have laughed and said "leenux whats that?"
Re:Why do they do the port? (Score:2)
Are you sure about this?
Given that a full audit of all computers on the planet is not likely, I'm as sure as IDC is. Numbers can be cooked, and PC types love to cook Mac numbers, as though somehow making the Mac less significant makes their platform any better. Real world stats like the Google Zeitgeist [google.com] still show Macs have four times the usage as Linux, and I would further guess that the Linux use comes more from a corporate setting than a home setting where a game purchase would be likely. Mac users are also used to paying for commercial software, whereas Linux user support is a bigger question mark. When all is said and done, I would guess the Mac game market is an order of magnitude larger than the Linux game market. Both are, of course, absolutely dwarfed by the Windows monopoly. Regardless, smart money would have done a Mac port first.
Re:Why do they do the port? (Score:2)
Re:Why do they do the port? (Score:2)
Depending on these percentages, Mac vs. Linux could go either way.
I don't see how anyone could imagine the Linux game market is larger than the Mac game market, let alone enough larger to make up for the lack of similar market penetration. Linux simply isn't a player on the home desktop, regardless of how many desktops you run it on personally. It mainly sees work as a server and/or a semi-acceptable alternative in the corporate environment. Looking at that, you'd have to do a great deal of hand waving to even pretend that the game markets on both are even close. Some should be getting fired at Bioware over this, plain and simple.
Re:Why do they do the port? (Score:3, Informative)
http://nwn.bioware.com/downloads/movies.html
It was only the Mac Toolset that got sent to a porting house (supposedly The Omni Group). But the original application was created in Borland's RAD environment and TOG estimated a year to port it.
Macsoft, Bioware's publisher for the Mac version, said this was longer than they were prepared to invest in a port of the toolset and canned it.
Lots of drama and politics involved. Very disappointing.
If you are a Mac user and want to read more check out Bioware's Mac updates page:
http://nwn.bioware.com/about/macversion.html
Re:Why do they do the port? (Score:1)
I mean, seriously, do you think every developer out there is a windows only guy?
Re:Why do they do the port? (Score:2)
Bioware's Linux client for NWN is a good thing on several levels. Going by their history of using a game engine for many games (Infinity Engine games include Baldur's Gate I & II, Icewind Dale I & II, Planescape Torment, ect), I suspect that many games will be developed using the NWN engine.
Since they are porting the NWN engine to Linux, I would expect them to contine supporting the platform in the future. My only regret is that I don't have enough time to play *all* of their excellent RPGs. (currently working on Icewind Dale :)
Let me dispel a couple things... (Score:3, Informative)
2) The port was not done by some intern. Not only do we not hire interns at Bioware, but the guy doing it is quite a competent programmer. Unfortunately, he was also the victim of having a lot on his plate from being such a good programmer.
3) Only the toolset was sent to an outside company to port it. Mac development is otherwise done in house. It's too bad about the toolset. It really is quite good.
4) I'm sure the client will work fine when we release it. I don't think that Bioware is noticed for our shoddy products. This is a big game. We had to delay it a bunch when we released the windows version. Quality takes time.
I'm not really in the habit of defending the company I work for from Anonymous Trol^H^H^H^HCowards, but you really don't know what you're talking about.
Re:Let me dispel a couple things... (Score:3, Interesting)
While it's pretty obvious a good solid core of NWN was cross platform, you can't really say the entire game was. For instance you guys were re-writting the audio engine until you found out there was a Linux version of Miles.
Also the movie format you're using still isn't portable.
From an outside perspective seeing BioWare release NWN Linux looks very much like you're going through a learning experience, figuring out what works and what doesn't. Dispite the odd gripes you'll hear, most of us Linux geeks are extremely pleased BioWare is making the effort and our biggest hope is that you take what you've learned in porting NWN and apply it to future BioWare titles so Linux support isn't such a drain on your programmers.
Re:Let me dispel a couple things... (Score:2)
Thus the decisions to use:
1) A sound API
2) A video format
3) A toolset
4) An installer
Which were each thought to be unsupported on Linux until a few weeks ago. Luckily the sound and video turned out to have Linux ports available after the NWN Linux team admitted that the lack of those components was holding up progress. No matter whatever else happens, Linux customers will never be able to use the NWN Toolset to create modules natively, and most likely will have to either install the game on Windows to retrieve the game data files.
wrong (Score:1, Informative)
We are located in Edmonton, Alberta Canada - offering the benefit of lower cost of living in a clean, un-crowded environment. We offer competitive salaries and full medical benefits. All applicants must be willing to relocate to Edmonton.
Troll, or hasn't played it too much... (Score:2)
The "single player" campaign of NWN is, admittedly, not as good as the Baldur's Gate games. However, you can have TONS of fun with this game and a bunch of friends playing some custom modules. The reason you only get to control one character is because this is designed to be a multiplayer game (even the "single player campaign" is better as a co-op with others).
The amount of quality fan-made material for NWN is actually quite staggering. Yes, most of the fan-made modules aren't really that great... but there are quite a few fan made modules that are BETTER than the "official campaign."
Plus the fact that Bioware, from the start, has been very helpful to those who want to make their own character models, tilesets, music, and so forth makes things great for custom content builders.
Things have been slower than everyone would have liked for the Linux client. However, NWN is an awesome game that is well worth playing if you're into D&D and similar RPGs.