The Long-Awaited MOO! 335
Number13 writes "Quicksilver's Master of Orion 3,
declared vaporware by Wired magazine, has gone gold! Set to hit the streets on Feb. 25, MOO3 is the the successor to what many consider the best space strategy game series."
The best? (Score:3, Insightful)
Re:The best? (Score:2, Insightful)
You're right about TW by the way - and L.O.R.D. - THAT was a BBS door!
Re:The best? (Score:5, Funny)
Re:The best? (Score:2, Interesting)
It's a card game though. The thought of that with a combination of the old BBS Hacker just makes me drool.
Uplink (Score:2, Interesting)
Re:The best? (Score:2, Informative)
Will it live up to the hype? (Score:5, Insightful)
RonB
Re:Will it live up to the hype? (Score:2, Informative)
With a little luck... (Score:5, Funny)
Re:With a little luck... (Score:5, Interesting)
Also one HOPES that all the crashes are gone for good. I always like to wait for the first patch to come out until I buy a product
I still play MOO2 sometimes. The ironic thing is that it actually plays better (to me) in linux in wine then under win2k. In linux it doesn't have sound, but in windows the screen goes wonky and I can't click anymore (the cursor dissapears).
But all negativity aside, I will eventuatly buy this game. How soon depends on wether or not the first version is playable. That and I don't NEED to lose a month of my life just yet.
Re:With a little luck... (Score:5, Interesting)
Re:With a little luck... (Score:2, Interesting)
Re:With a little luck... (Score:2)
Since the copy protection schemes are easily cracked (and often removed by official patches eventually) I agree that they are pointless and should not be used.
Re:With a little luck... (Score:5, Informative)
I bought TWO copies legitimately the day it came out, to be able to play with friends on my LAN. My main machine was unable to run the game. It wouldn't recognize either ORIGINAL disc. only this particular sceme (Safedisk 2 I think) causes this problem. Both copies went back. I had to threaten a lawsuit in order to get a refund. Against the clerk who had assured me that there would be no such problems. Obviously the store wouldn't care, but threaten to sue an individual, well, things happen much more quickly
It was suggested that I replace my brand new (and perfectly compliant with all standards) 40x burner drive with a NEW CD drive to resolve this. I suggested the PUBLISHER not expect me to replace perfectly legal and properly functional hardware (I use this drive to back up my network, incremental backups) that cost more than their GAME did.
Eventually, I believe they either fixed the game or the bug in their implementation. I'll never know, because I wrote that game off permanently.
Publishers need to remember it is NOT the responsibility of people with CD drives, new ones, to worry about a game being compatible. It's the publishers' responsibility to make sure their copy protection doesn't BREAK on current hardware. Nothing less is acceptable. Unless they want to put "WARNING, THIS PRODUCT IS PROTECTED BY (Insert protection scheme here) AND THERE IS A SIGNIFICANT CHANCE THAT IT WILL NOT WORK WITH YOUR CD DRIVE", coupled with an easy to read list of known incompatible drives, in readable text, on the box (NOT IN IT).
Re:With a little luck... (Score:3, Informative)
Re:With a little luck... (Score:3, Interesting)
Surprising. (Score:3, Interesting)
Granted, he was just following the letter of the return policy, but the spirit of it is a little different. I learned that doing sales for a while. Maybe this guy just hadn't learned yet. Getting extra angry at them won't help, it only makes them defensive. You should just ask to speak to a manager, the know how to handle such situations.
Re:With a little luck... (Score:2)
Re:With a little luck... (Score:3, Interesting)
Couldn't have said it better myself. I love MOO2, but it was sooo incomplete. I remember before the 1.3 patch came out you could build invincible ships. not a hack or a cheat, just a creative ship design.
The Phase cloak made your ship impossible to hit while cloaked. You uncloaked when you fired and you'd recloak if you didn't fire any weapons for an entire turn.
The time warp facilitator gave your ship two turns in combat.
With both the time warp facilitator and phase cloak you could fire (and decloack) on your first turn then do nothing (and recloak) on the second. The enemy ships could never hit you even though you kept nailing them every turn... Kinda dirty, but technically not a cheat.
Anyways they fixed it so that wouldn't work in 1.3 (while breaking a lot of other things). 1.31 was the last patch, I believe, even though there were still a lot of bugs and a lot of badly needed features (autobuild queue would've been nice).
Re:With a little luck... (Score:2)
Re:With a little luck... (Score:2, Insightful)
Best series (Score:4, Insightful)
Galatic Empires - Trade Wars - Trade Wars 2002 (Score:2)
From the requirments; (Score:5, Funny)
This game has been in development a _long_ time.
Re:From the requirments; (Score:5, Funny)
Re:From the requirments; (Score:2)
Re:From the requirments; (Score:3, Insightful)
Carmack, I'm looking in your direction...
Re:From the requirments; (Score:3, Insightful)
Or maybe they got a good deal of development done back when 300mhz was the shit. That's probably why people found his comment funny as opposed to getting defensive because they think he's picking on the game.
Re:From the requirments; (Score:2, Insightful)
Re:From the requirments; (Score:2)
Carmack, I'm looking in your direction...
From what I've seen and heard Carmack is quite good at making clean and fast code. Granted, he may bump quality up in compensation, but that only says positive things about his code. Look at the Doom3 ALPHA. I can run it on my 750mhz Athlon.. Granted, its slow as shit, but with a few tweaks it could be about playable.. Now keep in mind this was only an alpha build designed to run on one specific machine for demo purposes.
Re:From the requirments; (Score:2)
Oh... hold it... you mean there's no 3D graphics at all? Well, heck, why does it require a 300 MHz P3 then? You can do pretty much anything needed in 2D with a 486. Must be pretty damn inefficient code.
Hint - comparing games of totally, utterly different genres and then whining about one giving "more bang per cycle" is so abundantly stupid it's sad.
Re:From the requirments; (Score:2)
Re:From the requirments; (Score:2)
Carmack, I'm looking in your direction...
Why does Carmack need to care about the low end? There's room in this world for games that target the low end AND for games that require the latest and greatest hardware. If you don't want to play those games, then play some of the other games.
I don't think the entire world has to or should cater to the lowest common demonator.
Re:From the requirments; (Score:2)
(Hit next a few times to see more screenshots)
Note that lack of graphics does not necessarily denote lack of fun gameplay. I want a demo first though...
Re:From the requirments; (Score:2)
But as a serious reply, we have to understand what is being developed here. This is Real Time Strategy. You don't need tons of clock cycles and an incredible frame rate. What you need is a good user interface. Good UIs should not need lots of clock cycles. They require oodles of design time, not cpu time.
Re:From the requirments; (Score:2)
My Celeron 366 can run Castle Wolfenstein and Master of Orion just fine, thank you very much.
Oh, you said Master of Orion 3 and Return to Castle Wolfenstein!
Nevermind
But seriously, if my c366 can run Counter-Strike and Baldur's gate, I'm happy.
please...let it be worthy of the series (Score:5, Insightful)
Unprecedented (Score:5, Funny)
Check out *nix.org [qhcf.net], a dynamic, informative, and fun portal for fans of BSD, Linux, OS X, & Solaris!
That explains it. (Score:5, Funny)
3DRealms has announced that in order to meet the expectations of fans for Duke Nukem Forever, and to give them a better idea of WHEN it will be ready, it will stick to its promise to deliver a flying car with every box of the game.
"Actually, the game has been almost ready for some time..." said an anonymous insider source, "we've just been trying to bring down the costs of this flying car thing for the last couple of years."
So if it's in stores Feb 25th... (Score:2, Flamebait)
Re:So if it's in stores Feb 25th... (Score:3, Insightful)
Re:So if it's in stores Feb 25th... (Score:2)
I remember when Warcraft 3 hit the net nearly a month prior to its release.
Technology trap (Score:5, Interesting)
That said, I can hardly wait to get my hands on it!
Re:Technology trap (Score:2)
Re: Creative was a crutch, only losers used it. (Score:2)
Unification, Tolerant, +1 Production eats any creative race's lunch.
Re: Creative was a crutch, only losers used it. (Score:2)
Basically, creative only works versus Computer opponents. Versus a human opponent you are toast if you wasted the 6 or 8 points on creative (depends on patch).
Re:Technology trap (Score:5, Interesting)
Sure, there were a few sucky choices, and sometimes I'd have to forego my normal choice in favor of something I needed *right now* (eg. better weapons because I got into a war)
But overall, I'd plow the points I would have put into creative and chose +'s to production and farming.
Offensive spying never worked for me - even when playing with all the +'s, so I just take the maximum penalty, and build a large number of defensive spies.
Problem is, this same old same old strategy got boring... At least in Moo1, the choices would be randomized, with each race having various advantages in certain areas, like the Psilons would tend to get more engine choices, and a larger overall tree. The randomness made things more interesting... I once played a game where no one got anything faster than warp-2 engines. And in a huge galaxy, that meant it took years to get anywhere. I managed to take Orion, and was given warp-4 engines, which allowed me to more quickly decimate my opponents.
Re:Technology trap (Score:3, Insightful)
I'm one of those players who took uncreative a lot, since it gave you a lot of points for other things, and it made the game interesting, since it meant you always had to use different tech almost every game.
And of course take the Elerians... that Elerian spy was fsckin hot, man. Another excellent reason for spying...
Yay! (Score:2)
Hmm... (Score:5, Funny)
Progression of turn based galactic conquest games (Score:4, Interesting)
When I got my first PC, a 386, there was a cool little game called Armada 2120, up to 6 people could play at once (hot seat). Man, my friends and I got seriously hooked on that one summer.
Anyone else remember these old gems?
Then of course, the original MOO came out and completely defined the genre.
Re:Progression of turn based galactic conquest gam (Score:2, Interesting)
Re:Progression of turn based galactic conquest gam (Score:3, Interesting)
I enjoyed MOO and MOO2 a lot but -- perhaps unfortunately -- I had my standards set by a little-known title, well-loved by the very few who ever encountered it: Anacreon.
It was 80x25 text-mode "graphics" with some terrible interface limitations that make the endgame nearly unplayable... but outside of that, I have rarely seen anything with such impeccable play balance. Like all the best games, it was enormously complex without being the least bit complicated.
It's said that the full version of this shareware game sold less than 50 copies. One of those is mine... but I have to believe that at least one other is out there in the Slashdot population somewhere. Anyone?
It's now available as freeware... Google for "anacreon reconstruction" if you're old enough to stomach playing a textmode game. And maybe even if you aren't.
---
Dum de dum.
Yeesh... (Score:3, Funny)
Re:Yeesh... (Score:2)
Doubtful, the game's being developed by Silicoids.
Re:Yeesh... (Score:3, Funny)
They should have sent some Darlok spies over to Blizzard to steal some research then.
Re:Yeesh... (Score:2)
Even worse! It's being developed by
MOO? (Score:2, Redundant)
(Sorry, sorry, I just had to milk this topic for a pun!)
Re:MOO? (Score:3, Funny)
Re:MOO? (Score:2)
Re:MOO? (Score:2)
Some useful links (Score:4, Informative)
MOO3 has gone gold, as in.... (Score:2, Funny)
If it's released in late February, I'm betting the NASDAQ will be down in March.
Sell shares! Buy MOO3!
-SurturZ
Development... (Score:5, Informative)
Anyways, I saw an incredulous comment above that the system requirements are Pentium II @ 300 MHz... the game has been in development for so long, that the game engine is not based on modern 3D-accellerated engines. Instead, the engine is voxel-based, which has angered some in the past because the game's "smoothness" is software speed based, not add-on hardware or slickness of video card.
The game supports 8 human players, with up to a total of 16 (assuming the other 8 are computer AIs). Human players can drop connections and re-connect without reloading from a saved state (like Moo2 makes you do). Battles between players are executed in real-time, and multiple battles between two exclusive sets of players will happen simultaneously. Between turns, when battles are resolved, non-battling players are forced to wait.
Re:Development... (Score:3, Insightful)
I don't know where you get the idea that the reason this game isn't using a modern 3D accelerated engine is because it's been in development for so long. The reason this game isn't using a modern 3D engine is because it's a strategy game, not a 3D shooter. I will be very surprised if this game has a single 3D element to the graphics anywhere and is anything other than sprite-based. This game's appeal is in the complex mechanics and strategic depth - the graphics are nice but functional.
As for the game running on a 300MHz Pentium II; what's so bad about this? It's not as if frame-rate is going to be an issue here. The only limiting factor to the game's playability is the time it takes the AI to make its moves. I would bet that some patience would be required to play the largest galaxy sizes on a minimum spec machine but it would probably be playable on lower systems than the minimum spec with a small map.
Re:Development... (Score:2, Informative)
64 ships max per task force
12 task forces max per side
hundreds of fighters
plus orbital bases, 3 max per planet or moon.
-PER SIDE-
This could create a VERY high polygon count that prohibit all but the high end systems from playing what is primairly a turn based strat game.
Voxels solved that problem, and at the same time, allowed the game to be run on a system with suprisingly low specs.
Anyway, somewhere along the line the lowered the max values to 18 max ships per task force. This still could put space battles in the hundreds of ships, plus fighters, etc.
Now you can drag that old outdated computer, or two, out of the closet and have a LAN party.
Re:Development... (Score:5, Informative)
Eventually, I stumbled across the Austrailian Alpha Release.
People, I love complicated; I used to buy up Every Traveller book and spend hours designing Spacecraft that were never used, just because it was neat; I wasn't even bothered by the bugs in MOO II, because the game was just so freacking cool.
The Alpha is from the pre-dumbed down version of the game; apparently, they decided the general public wouldn't appreciate it; I heartily agree.
If the Gold Version is 50% as complicated and in-depth as the Alpha, then this is going to be the cause of Many, Many, MANY divorces.
PC game. (Score:4, Insightful)
Especially with a game that has been in development a long time. That generally means they want to get it out as soon as every major feature is in, and don't have too much time for bug testing and the smaller things.
It's a pity.
Re:PC game. (Score:5, Insightful)
Your logic completely escapes me. How does longer overall development time equate to less time for bug testing? How does a very long development time mean they are putting it "out as soon as every major feature is in"?? Wouldn't that be something you'd expect from something with a SHORT development time?
Re:PC game. (Score:2)
Or you could assume it's taking a long time because they're putting it through rigorous QA. Neither is really founded in fact. In this case, I think it's both. (Complicated, and rigorously tested)
Re:PC game. (Score:3, Informative)
I've been following MOO3 off and on in the forums. Either they put a lot of effort into being deceptive or the final delays were all dedicated to thurough bugtesting and squashing. It sounded like they were pretty dedicated to shipping the game with zero "major" bugs. Several of the beta-testers said that the game was in good enough shape to ship weeks ago.
I have no doubt that the game will get patches for minor bug-fixes and balances issues, but it is supposedly going to be crash-free with no major flaws in either single player or multiplayer.
-
Oh no... (Score:3, Funny)
Moo? (Score:5, Funny)
Who's there?
Interupting Cow.
Interupt
MOOOOOOOO
Re:Moo? (Score:2)
Harvesters anyone? (Score:5, Interesting)
I'm going to be hitting the message boards for the next few weeks occasionally to see if they finally give in and let people know what they are.
Re:Harvesters anyone? (Score:3, Funny)
Don't you know?
They're the Justified Ancients of MooMoo!
Furthermore known as the JAMMs! [www.klf.de]
("let me ask you a question... what time is love?")
Re:Harvesters anyone? (Score:3, Interesting)
But, if you were lucky to hit it at the right time... Harvesters are a "race" of nanomachines, that infect the existing populations of planets. Basically, your team is composed of a mix of other races, except like the Borg, they are super strong, great at research, spying (because you can't tell who's infected), and can live practically anywhere. The article indicated for drawbacks that either the population growth rate is either extremely low, or even zero... something about consuming their own population as food/upkeep, Soylent Green style...
Strategy (Score:2)
Advance Wars on the Gameboy Advance absolutely kicks ass. Other than that the genre has been pretty dead for the past few years. I've always liked turn based strategy.
I played Warcraft II and Command & Conquer pretty heavy when they first came out. But after them the genre stagnated and I haven't played any since.
I'm looking forward to this.
Re:Strategy (Score:2)
Amazon Reviews (Score:2, Informative)
but will it be as good as VGAP? (Score:3, Interesting)
Just about every turn-based, galactic conquest game has been a pale shadow of that one. I had a brief email discussion with the author when he decided to do the Windows version (I was among those who wanted a new DOS version or a port to *Nix) and found him to be a really cool guy.
VGA Planets Home [vgaplanets.com]
Maybe I should dig out that floppy disk and load up freedos.
- technik
Preview on Gamespot (Score:2, Informative)
http://gamespot.com/gamespot/stories/previ
Enjoy
Re:Preview on Gamespot (Score:4, Informative)
Master of Orion III Preview [gamespot.com]
phew.
bling bling (Score:3, Funny)
Another golden oldie space game renewed (Score:5, Informative)
For those of you who have Macs (and consider Masters of Orion only the second best space game), the classic Spaceward Ho! version 5.0 [deltatao.com] shipped recently. Think of it as the core essential fun gameplay elements of MOO without all the extra complicated junk. Main attractions of the new version are TCP/IP Internet play, and it's now MacOS X native. This is my second-favorite computer game of all time.
Re:Another golden oldie space game renewed (Score:5, Insightful)
Dude! Real strategy players consider the "extra complicated junk" to BE the "core essential fun gameplay"!
-
Re:Another golden oldie space game renewed (Score:4, Funny)
You think you've been waiting long? (Score:2, Interesting)
Dragonball Z? (Score:2, Interesting)
While I've never played any other MOO game, I doubt that it has anything to do with Dragonball Z. So why does the Yahoo article say this?
I went to moo3.com (Score:3, Funny)
News of the Mac Version (Score:4, Informative)
Damn ... (Score:5, Funny)
Re:global warming? (Score:2)
Yeah, the long awaited moo was followed by a frppbpbpbpbpbpbpbpbpbpbpb. (Bet you all didn't know how to spell that!)
Re:Master of Orion??? (Score:3, Informative)
MUDs were in their barest infancy back then, I don't think the Object Oriented sort even existed yet.
But anyway, who cares? Acronyms can stand for more than one thing. Unless you're the WWF. Nice shamless plug for your site though.
Re:Master of Orion??? (Score:2, Informative)
Lambdamoo had already been around for a few years, and so had FurryMUCK. Both of them started in 1989-1990 or so, and quickly became popular. There were many other systems around too, and some people consider this to be the "good old days" of MUDs, IE, before everyone and their mother could get on the Internet.
Heck, when I first read the headline I thought a new version of MOO had come out.
Re:Master of Orion??? (Score:2)
Re:Master of Orion??? (Score:2)
I think it depends on your age too. I've never even heard of "Master of Orion" myself, but am a recovered MOO/MUSH/MUD/MUCK player from over a decade ago. [I actually remember reading this post [fortunecity.com] when it came out back in 1991...] I happen to recall a rather large faction of us that were into that whole gaming scene.
So if there are anything approaching a thousand "Master of Orion" fans out there for each of us MUD old-timers, I'm very impressed.... and thereby equally surprised that I haven't heard of it before now...
(and no, the username actually doesn't come from gaming, but from college)
Re:I'm not going to get it. And you shouldn't eith (Score:5, Funny)
Well it is ironic that the point of the game is to be like Microsoft.
Re:I'm not going to get it. And you shouldn't eith (Score:2)
But to use it, you have to hire programmers to come in and make it usable.
Re:When will we see a Linux version? (Score:4, Informative)
From the "Official Master of Orion III FAQ [orionsector.com]":
Will there be a Linux version?
I hope to e lucky.