Humans Hold Off the Machines... For Now 338
Murr writes "The six game match between Gary Kasparov and the Deep Junior program ended in a draw today. Kasparov won game 1 and lost game 3 to a blunder, while the other 4 games were drawn. While the quality of play was not outstanding, after the recent matches of Kramnik and Kasparov against commercial programs running on (high end) commodity hardware, it's becoming apparent that chess programs are getting quite competitive with top human players."
Fuck the computers (Score:2, Funny)
Re:Fuck the computers (Score:5, Funny)
Better headline (Score:2)
Go? (Score:5, Interesting)
-Sean
Re:Go? (Score:3, Interesting)
That said, can someone venture an explanation why Go is so difficult to program? (I don't know how to play). Do the possible future moves diverge much more quickly than chess? (I've seen a Go board, and it seems to have significantly more spaces than a chess board, which taken to the Nth power can add up bigtime). Is it such that a computer can't practically look too far ahead in the game?
If that's the reason, then Go is really interesting because a computer cannot just brute-force it's strategies, and some semblence of actual AI (stress the I) needs to be accounted for.
Anonymous Karma Whoring (Score:2, Informative)
Check this link:
http://www.intelligentgo.org/en/computer-go/overv
Re:Go? (Score:5, Informative)
For most of the game, there are many more moves available than in chess, and it usually takes many more moves for a bad move to have an obvious affect.
In Chess, a positional mistake can usually be converted to a material loss in 10 or 15 moves. In Go, a positional mistake can take much much longer to lead to a territory loss.
Re:Go? (Score:3, Informative)
Also, an evaluation function for a board position in Go is very complicated, depending on the life or death of stone groups on the board. The only way to determine life or death is to effectively know how to best play out the remainder of that area and see who comes out alive. This is very difficult for a computer, since the evaluation function is what makes your min/max algorithm work.
Re:Go? (Score:2)
Part of it is the complexity of the lookahead tree, I'm sure. On a 19x19 Go board, you can play in any empty intersection (excepting suicide) at any time. Tree sizes grow fast, and you can't just build a big one for the whole board.
So you do things more locally. Utilize a mixture of small lookaheads, liberty counting, and lots and lots of pattern matching, so when the computer sees a pattern, it knows where to play in the pattern to make life, or kill.
Doing things locally, though, has drawbacks, since sometimes playing a stone many stones away from a group has impact on a fight later on. Go programs tend to miss the overall, but will fight well in a corner.
I'm a newbie, so I can beat GnuGo about half the time, and am very stoked when I can win a drag out fight for a corner of the board. Practice!
Go is a great, great game. It is elegant and beautiful. The rules can be learned in minutes--I highly recommend giving it a try if you haven't already.
And, as they say, lose your first 50 games as quickly as possible. :-)
Re:Go? (Score:3, Informative)
I think computer vs human Go matches would be much more interesting now,
Computer Go isn't advanced enough to make the matches interesting. Not too long ago a professional 1-dan (9-dan being the highest rank) played against a computer program giving it a 25 stone advantage. The human still won. (For those of you who haven't played go, 25 stones is HUGE. That would be like giving up a queen, two rooks, and both bishops)
Re:Go? (Score:2)
It's probably also a nasty worst-case test of territorial evaluation in terms of the give-and-take necessary to come out a few points ahead. Plus, lots of computer programs play much less agressively when they evaluate themselves as many points ahead, to avoid making risky moves that could end up in large-point blunders.
Re:Go? (Score:5, Funny)
My favourite game is "Interpersonal Human Relationships". Computers totally suck at that.
Once I met a woman in a bar who was dating an HP calculator. After talking to me for 30 seconds she ditched the calculator. Four years later, the calculator is still waiting for her to come back from the ladies room.
Re:Go? (Score:2)
That was no HP calculator... that was Me!!!!
Chess Go: In some ways the same: just a hurdle (Score:3, Interesting)
Now computers can hold their own to the top Grandmasters of chess.
If in ten years computers started to gain against Go playing humans I'm sure someone would try to find another game that computers suck in and say "I think computer vs human GameX matches would be more interesting".
Just don't let the last man vs machine game be between John Conner vs machine!
Re:Chess Go: In some ways the same: just a hurdle (Score:2)
Which brings up the question: Why no Go in Star Trek?
Real world (and boring) answer: because nobody involved in Star Trek production in the mid-60's (or mid-90's) had ever heard of it.
Cool in-story answer: because when the Vulcans first started researching Earth culture, they found this incredibly elegant (if you aren't a complete rules weenie) and difficult game. They were so embarassed about not having discovered it themselves (and embarassed just about being embarassed in the first place) that they set about burying the game for all time. It's a major political incident whenever the game is mentioned to a Vulcan.
Re:Chess Go: In some ways the same: just a hurdle (Score:2)
Majel^H^H^H^H^HGene Roddenberry's Andromeda: go++
Interesting scene in one of the early season one episodes (Banks of the Lethe, maybe? Nah... I dunno which one) where Hunt is playing his first officer and discovers that he's cheating. Caught, he defends with "well, of course I've been cheating. Haven't you?" Probably one of the best scenes for establishing the Nietzschean character motivation.
I haven't seen any of season 3... is the show still any good, anyone?
Why o why??? (Score:2)
Yes, we know it is great, it is the best game ever invented by the human race.
Now, can you keep that information to yourself while talking about chess?
Jeeez.
Re:Go? (Score:3, Interesting)
One factor that I think is important is the fact that the guy on the street might be familiar with the name "Kasparov", at least more commonly than the equivalent Go-master (which is who, exactly?)
Also, it comes as no surprise to me that the people who put the effort and finances into these big chess playing computers would choose chess, which is a characteristically "Western" game... Why hasn't China's equivalent of IBM created the equivalent for Weiqi?
Man Vs. Man-Made Machine (Score:2, Interesting)
I should think so, especially when the computer is programmed in part by chess experts, and plays more like a chess player than a computer.
From the NY Times [nytimes.com]:
Reason for the draw. (Score:5, Interesting)
The reason Kasparov gave for the match, and the championship ending in a draw was that it was better to draw than to lose.
He claimed that while a human player would have the memories of past moves and past games to deal with, the computer would not. The computer simply makes the 'best' move for the given situation, and then waits to do the same thing again. The human player would consider moves he/she made in the past, compare the situation to others they may have had, second-guess the moves they might have made, and so forth.
It was interesting to see Kasparov attack, and then ask for a draw (which was denied) and then, two moves later, end the game in a draw.
Chess as a Sport? (Score:5, Funny)
Chess is a sport? I've heard that Contract Bridge has been suggested as an Olympic sport. Hmm. Is it too much to hope for computer games as an Olympic sport? :-)
Commentator: "Jones moves his elf into Manlobbi's shop, the little dog picks up a spear, the tension is incredible, will the little dog drop it in the doorway, has Jones trained the dog eith enough tripe rations?"
John Madden: "I know what a dog would do for tripe rations, and I've tried them myself, they're really good with some fries and ketchup... etc."
Re:Chess as a Sport? (Score:2)
Re:Reason for the draw. (Score:2)
I really liked that move by computer, it stunned Kasparov.
Overal, I think, computer is still not strong enough against the top champion if more time was given to the human, but this will end soon. Put Deep Junior onto the same iron that Deep Blue was running on and watch it kill every human in every computer game ever.
Re:Reason for the draw. (Score:2)
The time is never up, in theory the game could have lasted for days (or years!).
In the post-match interview, Kasparov said he wanted to draw because the position was too complicated. If you heard the word 'time', it may have been in a context such as "I don't have enough time to work out all the complications" (meaning that Kasparov would reach the time controls before he was able to analyze the position to his content).
mandatory go plug (Score:5, Informative)
Wrong (Score:2, Insightful)
chess is nice, but most progresses in chess have been due to speed increases in hardware and optimizations, hence allowing the computer to overpower the human with depth of search.
Because search is exponential, speed increases in hardware won't have much effect on search depth. For example, it might take a 1000-fold increase in speed to increase search depth by 2. The real improvements have been in better search algorithms, heuristics, and tuned evaluation functions. Chess is easier than go for two reasons: 1) the branching factor is a lot smaller, so less to search; 2) evaluation is MUCH easier.
Re:mandatory go plug (Score:3, Insightful)
Deep Blue had 418 processors, and evaluated 200 million positions per second.
Deep Junior has eight processors, and evaluates 3 million moves per second.
More importantly, your point is irritatingly raised every time a computer chess article comes up. Your calculator doesn't actually know even how to add two numbers. Instead, it uses bitwise logic operators, so that the result looks like it added the two numbers. So what? Even the cheapest calculator can add non-trivial numbers more quickly and more accurately than any human.
It does not matter how Deep Junior comes up with the moves to tie the best human player in the world, in a match that Kasparov ensured was fair. It's Kasparov's advantage that he can think in the abstract. It's Deep Junior's advantage that it can make many simple calculations very quickly. Asking Deep Junior to play like Kasparov is exactly like asking Kasparov to play like Deep Junior.
Re:mandatory go plug (Score:2)
So what? (Score:2)
If you did not know how this is done, what difference would it make as long as the final result (machines bettering human performance in hthis game) is the same?
Boring (Score:2)
And what's the deal with the draws? Four draws out of six games? That just makes chess seem really inane to me. The requisite Go reference: With komi rules, there are never any draws (White gets at least 0.5 points, usually 5.5, for going second, thus eliminating draws), and the whole man vs. machine thing gets much more interesting, because brute force just doesn't work very well in Go!
Re:Boring (Score:2)
which really only shows that one side has an advantage.
Re:Boring (Score:2)
Re:Boring (Score:2)
Re:Boring (Score:2)
Re:Boring (Score:2)
Hrmm... (Score:2)
So thats where the matrix came from..
Kasparov played cautiously... (Score:4, Insightful)
--naked [slashdot.org]
Re:Kasparov played cautiously... (Score:2)
Kasparov's cautious play was, I think, a deliberate thing, not due to his bad experience against Deep Blue (or, at least, not completely). After the first game, I think he realized what kind of game Junior plays. It is so strong at evaluating tactics that trying to play the open, attacking style that Kasparov usually prefers is very risky. However, it seemed to be fairly weak at evaluating more general, strategic thinking, so Garry played more defensive, positional, subtly developing games. This lead to him taking an advantage in the opening in every single game.
However, this also exposed a second strength of the computer: it is an impeccable defender that severely punishes any foolhardy attacks. It doesn't get demoralized, frustrated, or tired. It can't be intimidated and will never give up (at least, until its operators decide enough is enough). It's kinda like the Terminator in that sense :^).
All in all, that makes for an opponent who, although easy to gain an advantage over, is extremely difficult to beat. I think that, after the first three games, Kasparov was no longer playing to win, he simply wanted to avoid losing.
SkyNet Anyone? (Score:2)
Amazing AI. . . (Score:2)
so this means? (Score:2)
'Puters don't get tired (Score:2, Interesting)
I think Kasparov should have continued and shown the machine who's boss
Good to see it was televised too - all good for getting more people into chess.
Explanation (Score:5, Informative)
A chess game can be broken into three parts, the opening, the middle game, and the endgame.
Computers play the endgame *perfectly*. They do not make mistakes, they play perfectly. And they keep getting better. Originally, they played perfectly when 3 pieces were left on the board. Then 4. Then 5. Then 6. Their pefect playing keeps heading more and more towards the middle of the game.
Then we get to what they play second-best - openings. Computers play the opening as well as any opening ever played. They have every opening ever played by a top player in a "book", and with the generally agreed opinions of the top players what the best opening moves are. One advantage of the computer is it has all of this "memorized" in it's book within massive databases, whereas for a human it's difficult to retain this all, especially in an up-to-date manner. The one advantage a human player has here is he can discover a NEW opening variation, while the computer can't, or at least it won't under these circumstances. But finding new good variations is very difficult, and once one is played, the cat is out of the bag so to speak. So it's a very time-consuming thing to search for which can only be used once to great effect because it's a surprise.
The middle game is where the human player, if he or she is very good, has the most advantage over a computer. Tactically, the computer can wipe the floor with any human player. But human's can strategize better than computers. It's to the human's advantage to play in certain ways against the computer - such as to keep the game "closed up", to advance pawns towards the queening square and so forth. In this case, the computer often can't see the forest for the trees, what would be obvious to even a lower-rated human the computer can not comprehend.
So middle game strategy (and to a lesser extent, new opening variations) is where humans still have the advantage. Kasparov has always used this to the hilt. There are some grandmasters like Yasser Seirawan who make a specialty out of beating computers as well (one mark against Seirawan is thar his books on chess are printed by Microsoft Press...yech). There is material out there on the net on how to beat computers as well. But you have to be a really good player to even get near that level - it takes a lot of study before you could even begin approaching that.
Re:Explanation (Score:5, Interesting)
2. Openings should be a strong point for computers, but Gary got an advantage in the opening in *every* game in the match. As you point out, the problem for computers is that humans look at their opponents openings, try to figure out weak points, and prepare traps for their opponents. Computers don't do this yet.
3. As you say, in the middle game, computers display a strange dichotomy. In quiet positions, they make stupid moves. E.g., in a couple games with Gary the computer played h3 (P-KR3), a move that had nothing to do with the game and weakened the kingside. On the other hand, they are deadly tacticians. Once Gary commited to an attack, things became tactical and the computer was very tough to beat; it found lots of weird-looking defenses that just barely worked.
Re:Explanation (Score:2)
I loathe that notation. That's the great thing about computers, they will do something really stupid if they have no "good moves" but only wait till the opponent does something they can exploit.
There are many "computer crushing" techniques people can use to completely dominate most computers. I believe it is Tal that has prowess at this, mostly because of his fairly "different" style of play.
Re:Explanation (Score:2)
Tal's different style of play might be due the fact that he has been dead for years.
Mostly agree (Score:2)
You're completely correct about endings--computers play a limited class of endings perfectly, those they have databases for (5 piece and some 6 piece endings). If you look at a Rubinstein type of strategic ending with knight+bishop+2 pawns vs 2 knights and 3 pawns or something like that, computers aren't especially better off.
F-H Hsu (designer of Deep Blue) claims there are still tactical positions where humans do better than computers, because humans sometimes know to keep searching when a computer might think a position had run out of possibilities. Hsu's invention of "singular extensions" was designed to combat that effect.
Finally there's a famous chess cliche that sums up what we're all saying here: a great player plays the opening like a book, the middlegame like a magician, and the ending like a machine. Computers are good at playing both like books and like machines; they still have to work on "magician".
Re:Explanation (Score:3, Informative)
2. They suck at middle game. They are tactically perfect, true. But at and above the expert level, tactics aren't that important. Strategy is, and a computer, AFAIK, does not know A. How to make a plan B. make moves according to a plan.
3. They suck at the end game. Badly. Unless there are only 6 or less pieces left on the board.
As such, a six man tablebase is the only thing feasible right now b/c of the massive size involved.
Re:Explanation (Score:2, Informative)
Computers have a reputation for being bad at endgames that aren't in their tablebase (or nearly in it). If you have watched a Grandmaster analyse an ending then this will be clear. The way the human thinks is: "Given that the pawns are like they are, I want my King here (points to square), my Rook here (points)
The human knows from experience and study that if the pieces are in those positions then the game is won. The computer does not know this (it is a heuristic quality that the computer may be programmed with, but humans have an advantage of being able to recognize when the position is one that these rules apply, and what the exceptions are).
The human then begins to look at sequences of moves which will end up in the pieces getting to where he wants them (and prevent the opponent's pieces getting to where the opponent wants them).
On the other hand, the computer is just exploring almost completely by brute force (positional factors mean much less, or absolutely nothing, in endgames. Computers will often rate a position as +2.5 , or even +4, when humans can see that it is clearly drawn. This even happened in the Kasparov - DJ match where the computer had a passed pawn in a rook ending and thought it was +2.5, but Kasparov knew he was safe).
The computer will only win the ending if its brute force tree is big enough that it stumbles into a tactic, or into its tablebase.
Ending play is also a good gauge of a human's strength: great players are great endgame players.
Now, onto the openings. The computer's opening book is not necessarily an advantage. Sure, the book has moves, but are they the best moves? In the Kramnik - Deep Fritz match, Kramnik analysed the book before the match and found positions that were in the book but where the book's evaluation was wrong (that is to say, the book's programmers gave a line saying "this is good for me", but the line was actually good for the opponent and the programmers hasn't realised).
Human grandmasters follow the latest developments in opening theory and are able to steer the openings into ones that they know well. The human also has the great advantage of knowing what sort of opening moves translate to what sort of middlegame positions.
Consider the last game of Kasparov - DJ. That surely was in the computer's opening book for some time. But Kasparov knew that once the opening book ran out, the computer would not have a clue what to do because the position was one in which both players have to shuffle their pieces around behind their ranks preparing for the right moment to strike. The only way to know a good move is to have experience in the positions and know what squares will turn out to be good ones once the action begins. This was reflected in the match play, the computer mucked around horribly until Kasparov was nice enough to offer it a draw.
Saw the match on ESPN 2 (Score:5, Informative)
I am not a big chess freak, so I would have guessed that watching chess would be a lot like watching paint dry. However, it was made interesting by the "play-by-play" analysts who were chess masters themselves. They did a good job of explaining the moves, and also the psychology and strategy of chess at the grand master level. It really gave me a lot of insight into what goes on at when chess is played at such a high level.
After the match ended in a draw, they interviewed Kasparov. It was interesting to get his reaction to the match. Basically, his goal for the game was to "not lose", which is why he offered a draw from a very strong position. He didn't want to take a chance of making a blunder like he did in the third game of the match.
It seemed like the key advantage that the computer has in this situation is the fact that it doesn't have an ego to deal with. After losing to Deep Blue in 1997, it seemed like Kasparov was very afraid of losing to another computer in such a high-profile match. That definitely affect the way he approached the game.
The computer, on the other hand, is just calculating moves, so psychology doesn't factor into how it plays. To me, this seems like the biggest advantage that a computer has over a human player.
Also, he seemed to have more respect for this computer program than he did for Deep Blue. Apparently, he had a lot of problems with Deep Blue and how the 1997 match was handled. It could be sour grapes, of course, so I took his comments with a grain of salt.
Problem... (Score:2)
One problem with this "advantage":
Shall we play a game?
Human Chess vs. Machine Chess (Score:4, Interesting)
Human chess has qualities that computer chess still can't match up to. If we were really interested in measuring the level of computer chess we'd try to eliminate for factors such as weariness or stress as best we could. After all, chess is something more than that. We already know that computers will out-endure humans and there is nothing to be learned there.
Why did he offer a draw? (Score:5, Interesting)
Re:Why did he offer a draw? (Score:5, Insightful)
Even though he was in a much stronger position, he was spent; worrying about whether the next move would be the move that cost him the match, and made him the two-time world-champion loser-of-a-major-computer-match.
He agreed to a draw a few moves later once Junior et al realized they were in an extremely weak position.
Seems to me it was a pretty wussy way to end it. Junior got lucky. If you're up five runs in the fourth, you still don't pray for rain even if the other team's got a monster closer.
Faulty Logic Man Strikes Again (Score:2, Funny)
Kasparov can't beat the computer.
Kasparov is World Champion.
I can't beat GNUChess.
That means I'm world champion quality!!!!
Oh, my God! I'm as good as Kasparov! I KNEW IT!!!
I can't wait to tell mom she was wrong about me. I'm NOT an idiot! Hahahahaha! Take *that*, mom!
loosing game in a blunder ... (Score:3, Insightful)
Quality of play (Score:4, Interesting)
Just what are we comparing this to? Isn't Kasparov one of the top players in the world, if not the very top? I've read in some articles that he's considered by some to be the best player ever.
Re:Quality of play (Score:5, Insightful)
"While the quality of play was not outstanding"
Just what are we comparing this to?
Kasparov's own standards. Especially the mistake he made that made him lose one game, as well as the way he was surprised in the opening in game 5, are examples of Kasparov playing below his very best level.
The cliche answer would be to say that Kasparov isn't as good against computers because he can't use his intimidating presence, and he has to be more careful than usual because a computer's style is a good fit to defend against Kasparov's attacks.
On the other hand, Kramnik's cliched image is the exact opposite, and he also drew a computer, so whatever :-)
Doomed! You are all doomed!! (Score:3, Funny)
Hope he is a better sportsman this time... (Score:2, Funny)
So what? (Score:5, Funny)
The board would disappear while the machine was thinking...and sometimes the machine would give itself extra pieces...or it might forget the moves, but still, ZX-80 kicked ass!
Ya... (Score:2, Funny)
another draw in human vs computer history (Score:2)
Nice Try on the last game (Score:2)
As Tartakover would say: It's always better to sacrifice your opponent's men.
well understood problem (Score:4, Informative)
Backgammon programs used to compete at only a moderate level until Gerald Tesauro's TD-gammon [ibm.com] (and predecessors). I wonder if there will ever be a breakthrough of equal proportions in chess? If so, humans would have very little change against computers (I hate to say never, because of absolute freaks like Marion "I am programmed by God" Tinsley [ualberta.ca]).
Re:well understood problem (Score:2)
Re:well understood problem (Score:2)
The top 16 signs you won't beat a computer at ches (Score:2, Funny)
16. Let's just say that in the movie version of your life, you'd be played by Pauly Shore.
15. Your idea of "conquering Deep Blue" involves employing your gastro-intestinal system to attack the Tidy Bowl man.
14. The computer: A highly sophisticated electronic brain from IBM. You: A highly intoxicated electrician from NJ.
13. Before moving your queen, you insist on consulting Eddie Murphy.
12. Computer: lauded by scientists for its ability to calculate millions of chess moves per minute. You: lauded by fraternity buddies for your ability to pass gas and burp simultaneously.
11. You can't make a single move without thinking of huge juicy shrimp.
10. In your circle, "castling" means holing-up in your trailer with an AK-47 and a bottle of bourbon.
9. Your "garlic breath" strategy fails to intimidate this particular opponent.
8. Your populist leanings always result in you inciting your pawns to wipe out their own king and queen.
7. Kasparov's idol: Bobby Fisher. Your idol: Eddie Fisher.
6. The press has nicknamed you "Deep Doo."
5. You plan to use the "James T. Kirk Strategy" -- talk the computer into blowing itself up.
4. Video tapes of you shouting at the ATM are legendary among the bank security staff.
3. Computer: Intel Inside. You: Imbecile Inside.
2. After your move, you slap the computer monitor and shout, "King me, Pentium-breath!"
1. You counter *every* move with a "Smirnoff opening."
from here [thecoffeeplace.com]
More Information (Score:5, Informative)
Does anyone have a good link describing the programmers behind Deep Junior? All I could find were news articles and press releases. I'd like to read more information about their strategy, search algorithms, etc.
David
Re:More Information (Score:2)
The Week in Chess: TWIC [chesscenter.com]
It's big, it's commercial, it's Chessbase [chessbase.com]
Re:More Information (Score:2)
I met Amir and Shay at the World Computer Chess Championships in Maastricht 2002. They both give a slight impression of not being approachable, but they are generally friendly to talk to. At the Award Ceremony at the end, they both made incredibly gracious speeches. A class act all round, in my opinion.
Neutralizing the computer's advantage (Score:2, Interesting)
I'd be very interested in seeing a match between Kasparov using a computer and Deep Junior. This would allow him to access an opening move database, and end game database and do enough analysis to avoid blunders.
Kasparov suggested this after his match with Deep Blue. I predict that a computer augmented GM would hold out against a computer opponent for many years to come.
Re:Neutralizing the computer's advantage (Score:2)
Considering that the human would have all his normal advantages over the computer, while having all of the COMPUTER'S advantages as well, I'd be SURPRISED if a computer assisted GM didn't win consistantly.
Humans Hold Off the Machines? (we haven't won yet) (Score:2)
Machines (1-0-2), Humans (0-1-2)? I mean we haven't even won yet.
Re:Humans Hold Off the Machines? (we haven't won y (Score:2)
tired of these one-on-one showcases (Score:2)
Load each software on really nice computers, put the computers on wheeled carts with a UPS battery underneath, and allow them to compete in ordinary chess tournaments just like the humans do.
Then we'll see whether these programs can handle multiple opponents with different strategies. They'll build up ranking points, and a match record that can be analyzed. Let's see how long it takes for a machine to work its way up, win, and successfully defend the world title.
Aside from silly notions of player pride, why not?Re:tired of these one-on-one showcases (Score:2)
Re:tired of these one-on-one showcases (Score:2)
Draw? WTF? (Score:2)
Who was officiating? Bud Selig?
In NYC. I mean, how un-American is that?
Oh wait...
To heck with chess.... (Score:2, Interesting)
I will be worried when (Score:2, Funny)
We didn't hold them off (Score:2)
I remember being at Humber College in 75, one of the programmers there was a rated Expert named Barry Sax who assured me he could defeat any program and he could, in 75.
Then IM David Levy won his bet in a match against chess 4.5 at the CNE which I could have gone to but didn't to my regret, but that was it for humanity.
Walter Browne become the first GM to lose to a computer when someone brought a portable chess machine to a simultaneous exhibition of his and beat him with it (He WAS playing 100 other people at the same time...)
The Ken Thompson's HiTech came to fruition with Deep Blue (Is there ANYTHING this guy didn't touch for the better? Only Claude Shannon was more awesome.) and Kasparov was beaten - and folded like a bully who finally lost a fist fight.
And NOW you can buy a multi CPU box that plays at 2800 strength. That would have crushed Barry Sax.
In ten (Maybe five) years computer will be rated 3000+ and the championship will be between them exclusively.
Well, there's always Go and Taasen.
Still waiting for the perfect play... (Score:2)
The only question is how long such game would be in turns. That's imporant because if that's "long" then finding even one will take quite some time. IIRC there's a joke in Futurama where robots are playing chess. There's a chess board with all the pieces in the starting positions. The winner only says "Mate in 143 moves" and the loser says "Oh man, you win again". I'm afraid that joke is closer to reality than many of us would want to believe.
I'm pretty sure there's perfect play of Go, too. Finding that will take so much time that I don't need to worry about that. I'm not that sure about chess.
Not just brute force (Score:5, Interesting)
Nonetheless, Junior was almost certainly the better player. For one thing, the terms of the Deep Blue match were heavily tilted against Kasparov: he didn't get a chance to play against Deep Blue or even examine any games Deep Blue played before the match. For another, strategies of "anti-computer" chess are far more developed today than in 1997, when they barely existed (after all, the only way to build a world-class chess playing computer in 1997 was to build a supercomputer out of custom hardware). Third, Kasparov screwed up much more seriously in the 1997 match--one game he accepted a draw when he in fact had a provable win, apparently because he trusted the computer's evaluation of the position, and on several occasions he made terrible blunders.
Indeed indications are that even the normal Junior program on a decent PC plays the Kasparov-Blue games better than Blue did (except for a couple especially "brilliant" moves on Blue's part).
Not only is Junior (marginally) the best computer program available today, it is by a good measure the "most human-like". That is, it is still makes its share of "non-human" moves (although far fewer than Deep Blue), and still has no clue how to analyze certain positions, but its evaluation function has a much better understanding of position and is thus more willing to initiate complex piece exchanges than the other major programs. This showed up several times during the match, in two outstanding moves in particular (which netted come-from-behind draws for Junior in games 4 and 5).
Kasparov, by taking Junior out of its opening book, was able to exit the opening phase with the initiative in every single game. But in every game except for 1 and 6, Junior managed to draw even. In games 2 and 3, it was by virtue of outstanding tactical defense, which should have forced two draws (except that Kasparov screwed up the end of game 3 and lost). In game 5 it was with a shocking bishop sacrifice counterattack (extremely uncomputer-like) which nullified Kasparov's last turn as white (which is an advantage).
Perhaps game 4 [chessbase.com] is the best synopsis of the state of Junior's play. Kasparov played the opening perfectly according to plan, and ended up in a classic anti-computer position. Normally you can then just wait for the computer to screw up and then rip it apart. But while Junior did make a couple useless non-human moves, for the most part it played extremely well. Kasparov kept waiting to have an opportunity (perhaps too long), until finally Junior broke open the position by initiating an excellent multi-piece exchange. Kasparov had to settle for a draw.
OTOH, Junior had no idea what was going on in the endgame. Kasparov had a provable draw after move 47, but Junior, having no idea how to evaluate the position (no computer program does), thought it was winning. It played on until move 61 before the embarrassed programmers overruled the program and took the draw.
Overall, it seems that computers still have a ways to go before they can pass the Grandmaster Turing test. And it seems Kasparov really did just chicken out by accepting the draw in game 6. But the fact remains that Kasparov played quite well (for the most part) and simply couldn't convert his advantage in any game after the first. Meanwhile, while it still made a few computer-like moves that stuck out like sore thumbs, for the most part Junior played very solid chess with occasional strong speculative moves that would be aggressive even for a human.
And now for a musical interlude... (Score:3, Funny)
Artist: Moxy Früvous
Album: Live Noise
Track: Kasparov vs. Deep Blue (Recorded live at MIT)
(Murray) Well, I... I do have a question. How many people here were voting for Deep Blue? And how many people were voting for Kasparov? Ah.....humanity has hope - still, I suppose.
(Jian) How many people are like actually disappointed that the human lost. No no, disappointed I mean. Duh! No, Because like I just don't get it, you know? I mean, you know? What's the f*cking big deal, you know? It's a machine, right? I don't know. I made the point in Albany the other day which apparently lost on all the Albanians.
(Murray) I didn't get it either. [laughter]
(Dave) That's not all that was lost on the Albanians.
(Jian) They're still behind the times.
(Dave) There's a lot of foreign aid going on there.
(Murray) Your point was if there's a fire, Deep Blue wouldn't run out of the room.
(Jian) Exactly!
(Mike) Couldn't run out of the room.
(Jian) That's exactly my point. If an attractive person walks into the room, a person that would be attractive to Deep Blue, it can't do anything about it. That's my point. Kasparov can approach the person.
(Murray) The attractive person.
(Jian) No! Here's my point. My point is a calculator. That's my point. Right?
(Murray) No, let's get back to the fire.
(Jian) No, hang on. No, no, the calc...forget the fire, because apparently it's, you know, I'm talking on a different level.
(Murray) I - Clearly!
(Jian) Here's the thing. Here's the thing. A calculator, right, a common everyday calculator.
(Murray) I'm with you.
(Jian) A calculator will, you know, it...let's say, let's play the adding game, right? Who can add faster: a calculator or a woman or man? A calculator can, right? So what's the big deal? We know that there are instruments... we know that there are machines... we know that there are computers, etcetera.
(Murray) Right.
(Jian) that can do things that. It's just because the thing won at chess, right? I don't understand what the big deal is.
(Murray) Your point is if you light a match near your calculator, it's not going to scurry away. It's all relative.
(Jian) No, my point is...My point is if there's a calculator. My point is... oh alright, okay, I'll bring it back to the fire for you, because I know you're obsessed. If there's a fire in my living room, where me and my calculator are sitting, I can escape the fire.
(Dave) Yeah, but if uh...
(Jian) But my calculator can't.
(Murray) Is there a logic course here that one of us can enroll in? [audience laughs - this is MIT...
(Jian) Well, I think, I think they know what I'm talking about. I'm talking about the fact that the machine is programmed to only do one thing. It can't do anything else. The fire was just one example. Pick anything, anything.
(Mike) Locusts.
(Murray) A flood. How about a flood? Can he escape a flood?
(Dave) Buddy boy...
(Jian, laughing) Kasparov can....
(Mike) A plague of frogs. [laughter]
(Jian) No, say there's an, say there's an earthquake. Right.
(Murray) Now, there's a good one.
(Jian) There's an earthquake down the middle of the room, the chess room. Kasparov can get up and move. Deep Blue can't.
(Murray) It falls into the chasm.
(Jian) That's my point.
(Murray) Right.
(Dave) But if they built Deep Blue in a door frame then there's no room for Kasparov to stand... to fight the earthquake. Then they're doubly screwed.
(Jian) See...see...they'd have to program Deep Blue to escape the fire. That's my thing.
(Murray) But they can do that in a couple of years.
(Mike) You know we were talking about... we were talking about disaster movies. This would be the perfect disaster movie. Just have an endless succession of these scenes where Deep Blue is just sitting there. "It's the locusts" or whatever and Kasparov is just running his little piggy legs out of the room. "I'm free again, you f*cker!"
[sorry if this sucks to read - the lameness filter wouldn't let me post it with a blank line between speakers]
Re:Why wasn't it made 7 games? (Score:2, Informative)
Also, an odd number of games does not guarantee to not result in a tie, since all of the games could be draws.
Re:Why wasn't it made 7 games? (Score:2)
Re:Why wasn't it made 7 games? (Score:2, Funny)
It isn't the "majority of the cases" (Score:2)
Re:Kasprov chickened out (Score:2, Interesting)
I am not a big chess freak, so I would have guessed that watching chess would be a lot like watching paint dry. However, it was made interesting by the "play-by-play" analysts who were chess masters themselves. They did a good job of explaining the moves, and also the psychology and strategy of chess at the grand master level. It really gave me a lot of insight into what goes on at when chess is played at such a high level.
After the match ended in a draw, they interviewed Kasparov. It was interesting to get his reaction to the match. Basically, his goal for the game was to "not lose", which is why he offered a draw from a very strong position. He didn't want to take a chance of making a blunder like he did in the third game of the match.
It seemed like the key advantage that the computer has in this situation is the fact that it doesn't have an ego to deal with. After losing to Deep Blue in 1997, it seemed like Kasparov was very afraid of losing to another computer in such a high-profile match. That definitely affect the way he approached the game.
The computer, on the other hand, is just calculating moves, so psychology doesn't factor into how it plays. To me, this seems like the biggest advantage that a computer has over a human player.
Also, he seemed to have more respect for this computer program than he did for Deep Blue. Apparently, he had a lot of problems with Deep Blue and how the 1997 match was handled. It could be sour grapes, of course, so I took his comments with a grain of salt.
Re:Kasprov chickened out (Score:2)
http://slashdot.org/comments.pl?sid=53202&cid=525
TheJesusCandle just ripped, word for word, the above link/comment.
Re:Kasprov chickened out (Score:5, Insightful)
Surely a chess computer is only as good as the person who programmed it?
That's a rather short sighted view. By your equation, Kasparov could have played the programmer, rather than the computer, and the outcome would have been similar. And who is to say that the computer doesn't have the ability to play mind games...if there are 10 ways to win the match based on the current layout, who is to say the computer will take the path with the least amount of moves? Who is to say it will always take Kasparov's bait.
Re:Kasprov chickened out (Score:5, Interesting)
Any by the same reasoning, an auto can only run as fast as the mechanics who designed and built it. And a telescope can only see as far as the people who ground the lenses (or mirrors).
This whole thing is rather silly. And it'll end when we have software that can always beat a human.
After all, 200 years ago it was probably obvious that the ability to do arithmetic was a "uniquely human" thing. Then someone invented a mechanical calculator. Suddenly arithmetic became a merely mechanical capability that didn't imply superiority at all.
We have machines that can out run (and outfly
As soon as a computer can routinely beat a human at chess, we will give up machine-human chess competitions in the same way, and we will only compete with each other. Just like running and other competitions where we would always lose.
Re:Kasprov chickened out (Score:2)
So your saying that by moving to give the computer an advantage, you have a better chance at winning?
Somehow, I doubt that.
-Sean
Re:Kasprov chickened out (Score:2)
Mod this asshole down.
This is the second comment (I haven't even looked for more) in this article alone that he has 100% copied, and posted higher up the page than the original comment.
Re:Kasparov is a fake (Score:2)
Re:No. Humans have lost ... (Score:2)
Re:GNU chess beats me quite easily (Score:2)
GNU chess beats me quite easily
I had the same experience with GNU chess, and so I just stopped playing against it. They should probably make a broader gradient of levels, i.e. make it so that beginner players have a chance on the lowest levels, and can work their way up. Otherwise, people just quit. It should be useful for people learning to play, not just people who can already play, would probably be more popular than.
Re:Unimpressed... (Score:2)
Randomness doesn't increase the interest of games, except when both the players and game are poor (because a little luck hides the fact that the game sucks, and keeps the players interested).
Survey the non-athletic games which command significant audience interest. Chess and Go have hundreds of times more fans than Poker and Billiards.
(Even the popular Korean game, Starcraft, is intentionally nonrandom so that top-level players can interact fairly)
The fact of the matter is... when you introduce any kind of entropy into a game..
Entropy in game-like subjects can mean 2 things: either there is something influencing the game which the players cannot predict, or that the current state of the game is too complex for either player to fully understand where all the pieces are. Monopoly is an example of the first case, football of the second.
In the real world, taken to the limit, those two viewpoints are equivalent. But in game programming, they have very different effects. Injections of formalized randomness to the game (dice rolling, picking cards from a deck) are simple for a computer to deal with- just expand the event tree with new, weighted branches (of course interesting herustics can come in to keep the size from ballooning).
However if the game state is too large for the computer to input or store (the entropy comes from facts which are theoretically knowable, but aren't known), then the computer programmer is in real trouble. Classical game theory is out the window then, and you've got to try more Strong AI approaches.
Poker is a special case of the latter. (Although it includes simple random draws as well). The interesting skill in poker is psychological analysis of the other players, to deduce what random-draws they have been given. It'll be a long time before a computer can cope with that (although infrared cameras to collect autonomic reaction data will help a lot)
Re:Human intelligence has not suffered.. (Score:2)
First, I think a programmer can create a program with capabilites far beyond what the programmer has. For example, the programmers who write code for the F-16 are VERY unlikely to fly the plane as well as the computer does. One may know how toodo something, but doing it well might mean doing it very quickly, very long, very accurately, or under extreem stress. For example. I know how to add, but my computer is far better at adding than I am. It can sum hundreds of colums of 12 digit numbers in a fraction of a second, whereas it might take me 30 seconds to sum 5 four digit numbers and double-check for accuraccy.
Second, without human teachers Kasparov would never have learned chess. Kasparov was "programmed" to play chess at some point also. There is nothing inherent in the human genes or brain structure that makes us know the game of chess as instinct.
At some point, Kasparov became a better chess player than his teachers, just as these chess programs will learn from experience and will (or have) become better chess players than their teachers/programmers. I would seriously doubt that the Junior's programmers could alone, or collaboratively take on Kasparov and come out with a draw as Junior did. But lets put out a call for that: Each of the chess masters responsible for programming Junior should take it on for a match, just like Kasparov. Will the computer be better than the ones who programmed it?
What would be a very interesting match would be to take a chess program written in the spirit of Seti at Home, or Distributed.net with several hundred thousand computers, each running through one move chain and ranking the outcome and reporting back to the master server(s), and pit it against a collaborative team of the five best human players in the world.