Spector, Garriott on Games 139
Warrior-GS writes "GameSpy has two interesting interviews up. Richard Garriott of Ultima fame talks about leaving Origin, getting bought out by NCSoft and becoming a pitchman for a popular Korean MMORPG trying to make it in the states. He also mentions his new game, Tabula Rasa. The other interview is with Warren Spector, who opened up a bit on the Deus Ex sequel Invisible War, while also commenting on linear games, anime style games and what the future holds."
Tabula Rasa (Score:5, Funny)
Re:Tabula Rasa (Score:5, Interesting)
There's a number of ways to interpret "clean slate." We originally picked that name less because of subject matter than the need to start over again. Interestingly, if you go into the way the game is designed, we didn't actively choose to have the fiction behind the game support that title, but the background tale we selected actually wound up fitting the name quite well.
Interesting that the name didn't necessarily have anything to do with the actual product.
--sex [slashdot.org]
Re:Tabula Rasa (Score:2)
All good things come from .kr (Score:3, Funny)
And it will make you many *GREAT OFFERS* to *ENLARGE YOUR PENIS* in a character set your terminal cannot display...
WHAT?!?!? (Score:5, Funny)
You mean to tell me that the Deus Ex Sequel is going to come out BEFORE Half-Life 2 and Duke Nukem Forever?
Re:WHAT?!?!? (Score:1)
Re:WHAT?!?!? (Score:1)
-typhon
Re:80'sthemesong.mp3 (Score:5, Funny)
That has got to be the worst spelling of the Inspector Gadget theme song I've ever seen.
Re:80'sthemesong.mp3 (Score:2)
Ya know, it's a slimey tactic to make a guy point out that he's never really seen what he implies he had.
Re:80'sthemesong.mp3 (Score:1)
"na na na na... na na na na... hey hey.. good times.." And I couldnt for the life of me figure out why Spector and Garriot had anything to do with that.
Re:80'sthemesong.mp3 (Score:2)
Don't give NanoGator too much credit, he didn't get it until I explained it on ICQ.
Re:80'sthemesong.mp3 (Score:4, Funny)
That has got to be the worst spelling of the Inspector Gadget theme song I've ever seen.
And as every child of '80s knows, the Inspector Gadget theme song is either sung with "doo do doo do" or "bom bom bom", NOT "na na na"
Re:80'sthemesong.mp3 (Score:3, Funny)
You forgot dead-ant.
"Dead-ant... dead-Ant.... dead-ant dead-ANT dead-ant Dead-Ant DEAD-ANT dead-and Dead-AAAAAAANT, dead-ant dead-ant dead-ant."
(Pink Panther)
Re:80'sthemesong.mp3 (Score:2)
Duh-duh, duh-duh duh duh duh duh duh
doodley doo-doo
dum dum diddle diddle dumby doot do.
That's Pink Panther.
Cool. (Score:2, Insightful)
Re:Cool. (Score:5, Funny)
I think that this game, Daikatana, Is going to be a best seller. Look at it. It's made by a guy with a solid reputation (He brought us Quake!), and by combining that with today's cutting-edge graphics technologies, it's bound to be good. I don't play any games like this, but I know people who do, and I'd bet they'ed sink thier money into this. Rock on, John Romero!
I know, I know, you were joking.
Re:Cool. (Score:1)
Re:Cool. (Score:1, Insightful)
Re:Cool. (Score:5, Interesting)
If not, then you must not have heard about Ultima 9? Made by a guy with a solid reputation (Ultima!) and was heralded by Origin/EA for it's cutting-edge graphics technology. It released and was one of the biggest disasters in recent memory. It was so buggy that Origin remastered the game [ultima-ascension.com] with all the patches and sent them out to registered users who bought Ultima 9. They also shut down the message boards [ultima-ascension.com] shortly after release because of the massive amount of complaints.
Re:Cool. (Score:3, Informative)
Re:Cool. You did not mention his first crappy bugs (Score:2)
Name the Game (Score:5, Funny)
Re:Name the Game (Score:5, Funny)
Actually, ironically, according to Hironobu Sakaguchi (producer of Final Fantasy,) the game was named such because if it didn't succeed, it really WAS Square's final fantasy.
The silence continues... (Score:5, Funny)
Classic Ultima vs Online (Score:5, Interesting)
I look at what they're marketing as Ultima these days, and have to wonder what the heck happened. Why did Blackthorne go from being a corrupted nobleman to being a cyborg? When did Britannia get all ultra-high-tech?
I don't play online games. I like to go through at my own pace, on my own schedule, and complete a game. I don't want some 31337 kiddie to come along and screw up the game by being completely out of character or by cheating. And I don't want to pay extra to play a game that I've already bought.
So my Ultima experience is limited to the "real" Ultimas. I'll never know what accident of history changed Britannia to a sci-fi nightmare. And I won't lose any sleep over it.
Re:Classic Ultima vs Online (Score:5, Informative)
Blackthorn is a cyborg because of a plot line invoving Exedus. Which kinda makes sense, but only if you started with the early Ultimas.
Re:Classic Ultima vs Online - ultima flawed crap (Score:2, Funny)
Er, yeah. You really showed him...
Re:Classic Ultima vs Online - ultima flawed crap (Score:2)
Article 2: True, it was a masterpiece, as was Ultima 3.... but it was a flawed UNPLAYABLE piece of crap.
Am I missing something here?
Re:Classic Ultima vs Online (Score:5, Interesting)
One game designer (forgot who) suggested that the ideal multi-player game would have far more NPC's than real players. That way, each human player could still be the center of attention, and get involved in complex plots, only occasionally running into other humans.
Re:Classic Ultima vs Online (Score:2, Interesting)
Of course, the economy on them makes no sense since gold doesn't have any intrinsic value anymore. It isn't worth the time of the people who work on their smith skills to bother asking for money for basic weapons and armour. In fact the entire system degrades into bartering/begging since no one accepts gold (and naturally because of that no one wants gold).
I'm sure you could write an economics paper on the subject.
hey kids! (Score:5, Funny)
Would you like to live in the shadow of nuclear war? Haven't you always fascinated about frolicking in a demilitarized zone? Well, have we got a game for you!
Re:hey kids! (Score:1)
Deus Ex 2 looks pretty good. (Score:2)
Re:Deus Ex 2 looks pretty good. (Score:3, Funny)
Deus Ex (Score:5, Insightful)
I started playing Deus Ex again this past week, and apart from it crashing constantly (either my 9500 Pro/Catalyst 3 drivers/DirectX 9) the other thing that struck me was how more real the game felt with all the political stuff going on now, just swop the Liberty statue with the Twin Towers, the extra laws being brought in to combat terrorism, et al.
Very scary indeed :(
Re:Deus Ex (Score:1)
Re:Deus Ex (Score:1)
Re:Deus Ex (Score:1)
I was about half way through the game on 9/11, didn't really feel like finishing for a long time.
Re:Deus Ex 2 looks pretty good. (Score:1)
Lineage 2 website (Score:4, Informative)
This is the 'New' version of the Korean game. It's in early beta phase, but has a steady following. Character models are *gorgeous*.
The Ultima Collection (Score:3, Informative)
Caveat Emptor -- Several of the games do not work properly on modern systems do to memory incompatibities. IMHO, the only Ultima really worth playing is U7, which now works perfectly do to the new engine made by Exult [sourceforge.net]. However, Ultima's 4-6 are also very good if you have the time and patience to get them working (U4 worked fine for me except the sound but I could never really get U5 & U6 running correctly)
Re:The Ultima Collection (Score:1)
I grew up with Ultima on Nintendo, never really got into it on the PC - I liked the simplicity of the NES versions (III & IV)
Re:The Ultima Collection (Score:2)
For instance you could not form a party, and the plot revolved around kidnappings instead of gruesome murders.
Re:The Ultima Collection (Score:2)
Although it is a matter of personal opinion, these are my favorite platforms for each of the U1-U6 games:
U1 - Commodore 64 (VICE)
U2 - Ultima 2 in Windows Remake
U3 - Lairware version of U3 for Macintosh (Basilisk)
U4 - Atari ST (Steem)
U5 - Atari ST (Steem)
U6 - Amiga (UAE)
2 different ideas about online games?? (Score:1)
Re:DONT DO IT MAN (Score:1)
Re:DONT DO IT MAN (Score:1)
You also spelled Sesame incorrectly, Mr. Pot.
Two kinds of Internet, two kinds of online games (Score:3, Interesting)
MMOGs are the AOL of the internet - a prepackaged, lowest-common-denominator experience. That's the economics of paying for the bandwidth and paying for the servers - you need so many customers. Because of that, MMOGs are simply not going to be as challenging as the single-player games in difficulty, but are still not going to allow everyone to complete the game. What will be challenging for the 10 hour a day player will be impossible for the 10 hour a week or month player.
The MUDs were so great because of the connection between community and the creators of the content - often there was overlap.
There are some open-source mmog projects (mmog open-server) [sourceforge.net] and Nel [nongnu.org]. There is some hope of community-driven content in mmog gaming. Of course, there is also, NeverWinterNights [bioware.com], which although proprietary, still is really taking off in terms of its community [neverwinte...ctions.com] and its player-created content [neverwinte...ctions.com].
Re:Two kinds of Internet, two kinds of online game (Score:3, Interesting)
For one, numbers don't lie. Ultima Online's subscription totals dropped drastically in the year that EA started imposing it's will. I played that game, Ultima Online, before the EA integration, and it really was surreal how much weight the consumer's voice carried. After EA came on the scene the corporate influence was so evident that each and every little change carried it's stench. It was amazing, really, now that I actually take the time to reflect. UO had started to become a EverQuest (Sony's baby) clone with an outdated engine. Subscriptions went from 500,000 strong to 220,000 in a very brief time - the most reported cause for quitting wasn't because of the competition (in fact, many EverQuest players were actually first time MMORPG customers). The leading cause of quitting wasn't a bad product. Most people that quit UO in the now infamous exodus was because of the disloyalty that EA showed it's long term customers in the form of terrible support, a change to a time-sink-centric experience, and the elimination of intense community interaction in game development. Hell, they even cut their customer support staff in half at a time when more people then ever were trying their game out!
However, I don't know how right I am. My info comes from first hand experience as a player and the occassional chat with my pal that worked in customer support for Origin (the company that runs UO under the EA umbrella). He was laid off right after I quit playing a year and half or so ago.
Well, in any event, I hear that Ultima Online subscriptions have gained by about 15,000 over the past year since they started listening to their consumer again. The new expansion [uo.com] has caused a little buzz amongst the MMORPG crowd as well.
I remember this guy... (Score:2)
Re:I remember this guy... (Score:1)
Akalabeth! (Score:3, Interesting)
Spending hours on my old Apple ][, trying to avoid the 'a thief stole some food' message...
*sigh*...
I found one spot in one dungeon where using a magic attack would double all your stats. Do that several times, and you'd become a killing machine. I remember attacking with the bow, and killing things off the screen...
*sigh*...
Garriott's Halloween Haunted House (Score:3, Interesting)
I always thought that was cool of the guy. I think he's moved out of that house and into a "castle" on some serious acreage, not too far from his old place.
Re:Garriott's Halloween House 1988 -- I helped! (Score:2)
I played a small part in Richard Garriott's first Halloween spook house at his newly opened Britannia Manor mansion, back in 1988. I wrote a long letter [allenvarney.com] to friends about that amazing experience.
Deus Ex (Score:4, Informative)
I've seen it as cheap as $10 in the bargain bin (jewel case and CD only). The boxed version is only $20.
Deus Ex rocks. So much so, that I'm basing my next PC purchase on when Deus Ex: Invisible War is released.
-Teckla
Re:Deus Ex (Score:1)
It's been awhile... (Score:3, Interesting)
Re:It's been awhile... (Score:2)
It's interesting, how some game industry people I knew stayed with the pencil-and-paper stuff, while others leapt into the big time. In 1995, I "gophered" at the CGDC; some of my fellow lowly gophers were fellow RPG designer types, some well known for their work. Not a gopher was Tom Dowd, who started as a stock boy at Fantasy Games Unlimited (long-dead boardgame and RPG maker) and as I recalled had risen to become FASA's computer game honcho.
Me, I just burned out.
Stefan
* "The Space Gamer"
Still getting no respect.... (Score:2, Interesting)
It's entirely possible that I am being nostalgic here, but where else could you play a killer game and in some small way enlighten your knowledge of classics, and science and politics? The NPC's were outstanding! I remember Freud, Tesla, Twain, Lenin, Roosevelt - heck I even recall reading parts of their intellectual works within the game!!
I enjoy a good scifi/fanatsy trip as much as the next guy, but in my book, on content alone, Martian Dreams was the standout of Garriots crop. Ambitious and smart.
But then again, I really enjoyed Savage Empire too.
Re:Still getting no respect.... (Score:1)
Some of Garriott's comments are just bizarre to me (Score:3, Insightful)
Nothing in that game seemed to resemble anything I was familiar with, and I'd played all the Ultima games (including both Ultima Underworld titles, Savage Empire, and Martian Dreams). Ultima VIII was completely different from what had come before, but it had to operate under a different set of rules, because it took place in a different universe/dimension as far removed from Britannia as Earth was. Ultima IX could utilize no such excuse... It just made no sense, and was boring as heck, despite being graphically superior to... well... almost everything.
I agree with Garriott about Ultima VII being the Ultima of Ultimas, though. Those were the days!
Re:Some of Garriott's comments are just bizarre to (Score:1)
Re:Some of Garriott's comments are just bizarre to (Score:1)
So would I. Ultima IX was, as far as I am aware, chopped to shreds and released in a form that completely betrays its original intent. Ultima VIII, despite its imperfections, simply looks and plays better; it's intelligently designed and cohesive. In short, it feels like the creators got exactly the game the game they were trying to write, whether or not theey actually did. Ultima IX feels like it was a gigantic compromise, patchy and completely lacking in focus. From all I hear, that is exactly what it was.
Regardless, it's a sad ending to the Ultima series... Ultima VIII held a lot of promise and suggested the series still had plenty of fresh, invigorating places to go. Ultima IX felt old, tired, and boring, though it looked absolutely spectacular. But, as I was raised on Infocom text adventures, and games that didn't have nigh infinite resources on which to draw, I look for content first and graphics much later.
Fan patches make Ultima 9 a decent game! (Score:1)
Check it out at
http://reconstruction.voyd.net/zips/u9fanpatch1
Timely Review of Garriot /UO (Score:3, Interesting)
EA was offering a new landmass to the playerbase, only if they ordered through Gamestop, EBGames, Amazon, or EA's own store. The new client was to ship on the 11th. What EA sisn't say was that they were going to dump all of their packages at UPS's Louisvilla Air hub at 2AM, ensuring that the packages got delivered that day. A lot of people are crying foul, but it really doesn't seem to matter..... The servers haven't come back up yet (they said it would take 4-5 hours.. it's been about 12 now..) One of the servers has come up and I've seen turtles **** faster.
They have changed a bunch of merchant and housing rules in order to generate more subscriptions and it just keeps getting worse and worse. They don't fix the nastier bugs and they ban people that accidentally stumble on bugs (There's a tile that you can step on and send a broadcast message - Fixed? Not that I know of. Bannable? You betcha - Can they lock something over it so nobody steps on it? Sure! Why don't they? No idea)
Garriot said it - "And as Ultima 8 got into scheduling trouble, as every Ultima always did, rather than make a decision as we had in the past to hold the game until it was polished, we began to cut things out to stay on schedule. And we cut and we cut and we cut and the game that was finally released was not only shipped early even for the cut version (and therefore buggy), but also had its guts ripped out as far as being an Ultima."
They have no interest in fixing what is wrong, they keep introducing new "features", and their customer service has been offshored by people who don't play the game and english is their second language.
Real frustrating knowing that your pixel crack is been cut with noise...
Re:Err. (Score:1, Offtopic)
Re:I hated his Ultima 1, first release, it had bug (Score:5, Informative)
Correct, I remember it well. Spent many too many hours playing it back in the early 80's.
It was written in Pascal P-Code I think, As was Wizardry 1 by another author.
Wizardry was indeed written in Apple Pascal (UCSD), but Ultima 1 was mostly written in Applesoft BASIC, as anyone who has perused the cracked copies that floated around the 'warez' circles back in those days could tell you.
Chances are Ultima 1 would have been less buggy had it been written in Pascal than in BASIC.
Re:I hated his Ultima 1, first release, it had bug (Score:1)
--Pat