Sony's MMORPG "Sovereign" Dead 160
Gudlyf writes "Although the main site for this massive-multiplayer game by Sony (once known as Verant) was updated at some point late last year, it seems that according to CNN Money, it's gone quietly dead after 4.5 years in development (reminds me of why I posted my vote in a previous story on vaporware): "Work on 'Sovereign,' a massively multiplayer real time strategy game, has been terminated after more than four-and-a-half years of development. Ambitious in nature, the game had hoped to replicate a continuous global war that supported up to 500 players. Diplomacy would have played as significant a role as the player's tactical abilities. 'We came to a decision that it was not going to be what we wanted it to be,' said McDaniel. 'It never really had the magic.'""
Man... (Score:5, Funny)
Massive war? (Score:5, Funny)
Re:Massive war? (Score:4, Funny)
You won't believe the realism.
Re:Massive war? (Score:2)
Makes sense (Score:3, Interesting)
Re:Makes sense (Score:2)
because... (Score:1)
darn (Score:1)
Re:darn (Score:4, Funny)
Yeah, as a paperweight.
Thanks, you really set me up for that one
Sound like a lesson in software engineering: (Score:5, Insightful)
Prototype early. If the fun isn't there in the prototype, you're just playing for "luck" to make it a success.
Re:Sound like a lesson in software engineering: (Score:3, Interesting)
I doubt it'll happen, but I really wish Game Dev Mag could get one of their really insightful and honest post-mortems for this project. It'd be an excellent case study of all sorts of things to watch out for.
Re:Sound like a lesson in software engineering: (Score:2)
The question is, Does the Product Manager have the balls to pull the plug on a project whose development costs are already in the seven figure range?
I suspect the project "died" at least a year or two ago, and nobody really had the cajones to say it.
As someone who's followed Verant almost from the start, I have to say that I never saw the appeal of Sovereign. It sounded way too ambitious to really pull off and way too complex to hit a mass audience.
In fact, I've never really understood why they let the Tanarus [tanarus.com] franchise fall by the wayside. It was the most popular game on the internet when it was in open beta; but by the time the shrinkwrapped version hit retail shelves, a lot of gamers had had their fill and were ready to move on. To this day, they've still got a solid base of Tanarus players (7 years after the open beta was first released!), but they have no interest on following up with these players.
Re:Sound like a lesson in software engineering: (Score:2)
Re:Sound like a lesson in software engineering: (Score:2)
Of course the need for prototyping diminish as you move from "to boldly go.." to "let's crap out another pointless FPS clone".
It sounds to me that you describe a technical test and not a game-play protoptype, which would have most of the elements of the game, albeit in very nonpolished state, possibly hardcoded/scripted all the way.
Re:Sound like a lesson in software engineering: (Score:2)
oh well (Score:1)
what?? (Score:4, Funny)
then it wasnt really an rpg, was it???
xao
Re:what?? (Score:2)
Re:Dick Van Dyke Is My Cousin (Score:2)
I think it was a joke =)
"Once known as..." (Score:5, Funny)
I'm pretty sure the Sony Corporation was never known as Verant.
TheFrood
Re:"Once known as..." (Score:3, Informative)
--sex [slashdot.org]
Re:"Once known as..." (Score:1)
~Berj
Re:"Once known as..." (Score:2)
This is true. However, Verant was the company which was devolping this and is responsible for games such as EverQuest. I believe Sony Online Entertainment took over the operation at some point however.
Bah! Who need that? (Score:3, Informative)
Re:Bah! Who need that? (Score:1, Informative)
"Massively multiplayer"? (Score:1)
Re:"Massively multiplayer"? (Score:2)
Re:"Massively multiplayer"? (Score:2)
No surprise.. (Score:3, Interesting)
My question: Why did it take them 4 years to figure out that it wasn't going to be any good?
Never had the magic? (Score:1)
Wait. It couldn't have been that hard to wedge in a spell system complete with reagents, scrolls, and various arcana. There have been other real-time strategy games with magic in them.
Saw it at E3 2000 (Score:5, Informative)
Re:Saw it at E3 2000 (Score:2)
That's easy. You suckle on Sony's teat for four and a half years.
Re:Saw it at E3 2000 (Score:4, Insightful)
This is completely wrong.
Most MM games are constantly evolving. It you don't play regular you do indeed fall behind. Far behind.
The expansion packs for EQ add lots of new goodies and strata to the game. In level based games the maker can increase the maximum possible levels attainable, or create new abilities and rewards that can only be gained by actively playing.
An example; If you had stopped playing DAOC five months after release, logging in today you would find yourself completely outclassed. No "epic" armor, no "Realm Abilities," no "spellcrafted" gear, you would have your original gimp spec that has almost certainly been changed dramatically, etc. A player that hasn't logged in since April or May 2002 is so far behind that any attempt to play as-is would be hopeless.
It's part of the formula. You either put hundreds of hours in or find something better to do with your time.
Re:Saw it at E3 2000 (Score:2)
Nothing really, I'd dare to say.
What happens in a real-time strategy game?
Your defenses have been overrun, your resources captured and your production has plummeted.
> A player that hasn't logged in since April or May 2002 is so far behind that any attempt to play as-is would be hopeless.
Can't imagine that. So, why should other people then begin to play that game? What would that do to (RL) business? They may lag behind relatively to their friends, but still have an advantage over others.
Of course, the game evolves to keep the people playing. But in contrast to strategy games, you'll never lose your once attained level.
Re:Saw it at E3 2000 (Score:2)
I wouldn't say "completely wrong." If log into Everquest one night, you won't find that someone killed you in your sleep the night before.
Re:Saw it at E3 2000 (Score:2)
So what are people who just bought and started playing supposed to do?!?!???
"Looked like ass"? (Score:4, Funny)
Reading the above, I have no idea whether the graphics looked good or bad. Specifically, who's ass are we using as a reference? Jennifer Lopez's? Strom Thurmond's? I need more information!
Re:"Looked like ass"? (Score:2)
Think Strom 3 years ago. Not that he looks any different at 97 than he does now at 100.
Re:Saw it at E3 2000 (Score:1)
From what I remember, the problem of being attacked while not logged on was a basic design choice for them. Either:
Even if you can order your AI around, I think that still would not have worked against a human player or two. On the other hand, maybe I'm thinking of another game. 10 six maybe? All these games run together after a while.
Ravi
Re:Saw it at E3 2000 (Score:2)
Force (major) PvP combat to be prescheduled.
That is, the enemy must announce the time of the attack (to within 30 minutes) from 24 to 96 hours ahead of time. That gives both your and their allies time to gather up for the fight, and helps ensure that the conquering of terrority is based on superior materials and tactical skill, and not luck of being offline at the wrong moment.
The in-character explanation for this behavior could be that the warriors are bound by a strong sense of honor, or that their bases are protected by magic fields which only can be eroded by a slow-acting magic spell. Something like the Shield Disablers [anarchy-online.com] of AO.
Of course, there are numerous flaws stopping this approach from being successful on its own- stemming from the fact that not everyone can skip work for an appointment made by a videogame. Partial solutions can be munged up. (For instance, the player can pre-script responses to the specific attack at that time, or delegate control of your forces to a trusted ally who will be online at that time. In a big enough clan, someone will be available 24/7. Or, the challenged player could be allowed to offer a reschedule)
500 players? (Score:5, Funny)
And at Ambitious $400,000 a month subscriber fee, they might make their money back.
War is hell (Score:4, Insightful)
Re:War is hell (Score:2)
"I have seen war. I have seen war on land and sea. I have seen blood running from the wounded.I have seen the dead in the mud. I have seen cities destroyed.I have seen children starving. I have seen the agony of mothers and wives. I hate war." President Franklin D. Roosevelt.
Re:War is hell (Score:2)
FDR had no reason to let pearl harbor be bombed. Remember by doing so it would garauntee that large portions of the US fleet would be destroyed, specifically the core of the US pacific fleet the battleship. At that time everybody thought the battleship would be the dominant warship not the aircraft carrier. Nobody thought the aircraft carrier (besides the japanese) would be the dominant fleet ship. For FDR to let pearl harbor be bombed he would be consenting to the destruction of the US fleet and, realistically, the possibility of losing control of the pacific.
Furthermore, assuming FDR had preknowledge of the Japanese attack would it not be A.) Entirely more likely and B.) The Smarter thing to do to suprise attack the japanese fleet? Remember with 9 battleships and 3-4 carriers or so a suprise US attack could deciminate the japanese fleet(s) since they where not mutually supportive and where under strict radio silence so an attack on one would not necassarily mean the others would be informed and even if they where informed where too far apart from each other to realistically offer any support. So if he *did* have forknowledge of the attack a preemptive strike against the japanese fleet would have been the far better thing to do as it would have, possibly, destroyed a large portion of the fleet and given America an early strategic leg up in the war in the pacific instead of the insane idea proposed by you that he would let the american fleet be deciminated @ pearl harbor.
At any rate, read your history and stop being clueless and misinformed. FDR had no knowledge of the pearl harbor attack.
This is true... (Score:4, Funny)
The beta testers' number one complaint about Sovereign was the napalm-spraying USB peripheral included in the box.
Re:This is true... (Score:2)
Re:War is hell (Score:2)
Which is largely why your next Sony game. . . (Score:5, Interesting)
Just as in the book and movie businesses most games are complete busts, after *first* sucking up years of time and millions of dollars in development.
For the company overall to ever show a profit the ones that *do* hit have to sell for enough to not just make a profit on that one game, but also to cover the losses of all those games they had to develop just to find out *which* one was going to be the winner.
Want major releases to only cost twenty bucks? It's easy, just find an infallible way to predict before development starts which potential projects will be the best sellers.
It's an "easy" way for you to become a multi-millionaire in year or two as well.
Good luck.
KFG
This is a good thing (Score:5, Insightful)
For every Van Gogh there are a million artists (with and without both ears) who are never recognised for their talents. Sometimes it's because they don't have any luck, sometimes it's because they just plain suck.
Sony realised that Sovereign wasn't going to set the world on fire. Rather than waste more money launching what they considered would be a flop they canned the project. Sure, money has been wasted, but not as much as could have been. More importantly, Sony's games division doesn't have a "it-took-you-five-years-to-develop-that-piece-of-
Sony should be applauded for its decision. Sure, we want games but we want good games, not ones that even the developers aren't happy putting on their CV.
BTW, if you're after cheap games, then there's a simple solution: don't buy them when they're launched, just wait six months or so. All titles, especially on the PC platform, are discounted a few months down the line.
No, it's actually a bit more complicated than that (Score:5, Insightful)
Thoreau's Journal is one of the most interesting works in literary history because it gives us an inside view into some of this. His journals are full of bits of Walden and other works while still under development. Of course, Old H.D. was a great writer, so even his journal was heavily edited and polished before publication.
This applies to Van Gough as well. We don't see his crap because he himself made sure we didn't.
There's also a story about a king who commissions a drawing of a rooster and when presented with the final bill balks. .
The king was paying for the *total* labor required, not just the final product.
So Sony is merely doing what any wise artist, writer or businessman would do. When the first draft goes bad, and then the second and third, on the trash heap it goes.
Crap is as crap does. Admit it before it drags you down to hack status, and at a loss.
That's the true application of Sturgeon's Law for those with any real talent to peddle.
KFG
Re:No, it's actually a bit more complicated than t (Score:4, Insightful)
I think that should be changed to any *rich* artist, writer, etc.. The only reason why this game didn't get released is because Sony is a big company with a lot of money. If this was some smaller game development company, and they spent over 4 years of their time making a game, and scrapped it, they will probably go out of buisness. If it was a smaller company making this game, my guess is that the game would have released and would have probably not done that well. That happens a lot more then a company just giving up after 4+ years..
It was wise for them to do this though, I believe that the market for games that require a monthly charge (which im guessing this game would have done, i couldn't find anything mentioning that) is a pretty hard one to break into, you are going to need something thats gonna hook a lot of people for many many months to make money on somethin like that. I just hope they do something with all the work they did...
Re:This is a good thing (Score:2)
Warcraft, 1, 2, 3, Starcraft, Diablo I, II. All hits. They've never made a game that wasn't a winner. They were about to make a crappy game once, then they cancelled it. They know what the people want, and they provide.
Ah, but they spent time and money. . . (Score:3, Interesting)
Everyone does it. Some just catch it earlier than others.
What's more, even in their sucessful games they make a lot of wrong moves and throw out a lot of bad ideas and code that we don't, as the public, see them throwing out.
All that goes into the total overhead of a production. Even a successful game can actually lose money if too many costly mistakes are made in getting there and many revered small houses, with nothing but "success" on their resume, have been suddenly trashed by their corporate masters over the bottom line.
Of course what most of those corporate masters have yet to grasp is the concept of the "status" product. GM hardly makes a dime on Corvettes, but having Corvettes in the line up sold a lot *Chev*ettes. Nissan did away with the "Z" because they were losing money on it, and have had to bring it back because the whole *company* lost tremendously by its absence.
For that matter GE has been looking for a way to do away with their lightbulb business for decades, and haven't been able to figure out how to do it. To the public the entire GE "nation" loses value ( even though profitablity would go *up*) if it doesn't make lightbulbs. I mean, that's what GE *is*, right?
Stop making lightbulbs, stop selling as many financial services too. That's just the way it is.
As it is, Looking Glass is simply gone. Jesus I wish the games companies would buy a clue.
KFG
Van Gough wasn't exactly a success (Score:2)
I wouldn't call that lucky.
Want cheap games? Buy the expensive ones instead of warezing them.
Re:Which is largely why your next Sony game. . . (Score:1)
Companies like MORE money, you know.
Re:Which is largely why your next Sony game. . . (Score:1)
It's easy, just find an infallible way to predict before development starts which potential projects will be the best sellers
As a corporation, you need to find people who understand both the target market and the untapped possibilities within that market. (Sometimes called a "taste fairy," more often a producer.) A long time ago, record companies paid people to do this. They seem to have mostly stopped paying them sometime in the late eighties. Now all we get is Britney Spears and Eminem. Fucking great. Is that what you want to happen in the games industry?
Re:Which is largely why your next Sony game. . . (Score:2)
The parallel with Hollywood is that, ever since Star Wars, the studios have gambled more money on blockbusters, expecting fewer successes with bigger returns on the winners; this is different from the practice before, where lower-budget films were expected to recoup more of their investment.
Coming soon... (Score:2)
It is almost out, and people have been beta-testing it for some time now. Think of it as Elite on anabolic steroids. Read the FAQ [eve-online.com] and look at the screenshots [eve-online.com]. It is promising.
Too bad... (Score:1)
Picked up? (Score:2)
That is to assume a) anyone would even be interested in it and b) Sony will be letting it go for someone else to develop.
Anyways, I'd like to see it get finished; even if its not a superb game, the concept is cool, i'd give it a go.
Re:Picked up? (Score:1)
I have little doubt that other people are working on a game design like this, but using the existing program design/code would probably be less efficient in terms of results than rethinking the project to use today's technology.
4.5 years dev means.. (Score:4, Informative)
Sorry but thats just to long. 4.5 years ago (1998 July)the tools to develop (geforce?) and the platforms available (win98 etc)limit the possibilites available to the dev team. We see this currently with games like Duke Nukem, (..waiting...) and Doom3 where the stated goal for system compatibility is GF3 and higher.
I am sure some elements of the game are able to be reused, however all the coding and optimization would have to be redone to suit current systems, meaning more time spent waiting. "the magic wasnt really there" is a shocker statement though...was the concept good or not? If it wasnt scratch the game. 4.5 years sheesh, the intial code is obselete before the 4th years even begun!
Re:4.5 years dev means.. (Score:3, Insightful)
I saw the video of the game, the content looked good, the play looked worthwhile. But who knows, the programmers could be working on other projects till they see an engine worthy of Duke Nukem.
It worked for George Lucas.
A MMPRPG in 4.5 Years? not bad, actually. (Score:3, Interesting)
And after 5 years the code is not obsolete. Code is just that: code. A lot of that 5 years went to optimizing the code for a server farm and a computer speed that didn't exist before. If they started their server farm 5 years ago on BSD, their code is binary compatible. If they started 5 years ago on NT, their code is binary compatible. Solaris? Linux? Still going strong. In fact the only major changes they would have to make over that time would be to take advantage of multithreading, and a few other speed-up tricks that modern hardware pulls. But since that is backend, they could always compensate for that by buying more servers. On the backend what they optimize for is bandwidth costs, and if they were designing for 56k modems, they should be OK. As for the clients, It's never hard to take advantage of larger texture buffers.
5 years was the development cycle for Asheron's Call 2, Star Wars Galaxies, and Everquest 2. It takes a very, very long time to make a networked world large enough to entertain thousands of people for thousands of hours. This isn't unreasonable.
-Chris
Makes me all nostagic... (Score:5, Funny)
All about characters (Score:3, Interesting)
The bigger factor online is the interaction with other characters, whether that's actually playing together or just chatting. RPG's lend themselves to this interaction more than first person real time strategry and slightly more than first person shooters (though I admit that games like CounterStrike and Battlefiled 1942 have more of a social factor since you play on a team).
It sounds like Sovreign had neither of these things going for it.
What happened? (Score:5, Funny)
4 years of looking at pretty concept art and whiteboards then last week someone asked "Let's give this to the programmers.. we did hire programmers in '98, didn't we?"
Viva Planetside! (Score:2, Insightful)
Planetside.info [planetside.info]
PR-guy admits it's fucked. (Score:5, Interesting)
You've _GOT_ to be kidding me. This is what the article says:
Meanwhile, "PlanetSide" is nearing completion, with a public beta test scheduled for the end of this month.
So far, so good... now here's the kicker:
The game, which has seen "drastic design changes in the last four months" according to McDaniel
So basically Scott McDaniel, which is the vice president of marketing and public relations for Sony Online Entertainment, is saying that instead of the QA-only sessions meant to go at the end of a project, they've just implemented DRASTIC DESIGN CHANGES and they're going to release it soon?!
Hello, anyone home? The PR-guy is basically confessing that this is going to be a fucked bugfest which was largely developed with no clear design in mind.
Sound great. Gotta admire the honesty though. Haha.
Diplomacy? (Score:2, Insightful)
Re:Diplomacy? (Score:2)
AutoDuel (Score:3, Interesting)
There isn't a month that goes by that I don't wish I was playing it.
----------------
OnRoad [onlawn.net]: What racing games do to you. My favorite kind of GPL.
Re:AutoDuel (Score:4, Funny)
Re:AutoDuel (Score:2, Interesting)
In autoduel, you could sign up to deliver cargo's or steal cargo from other cars and sell it on the black market. That, I think, makes a good balance in economy that would make it profitable for a certain number of people to be thugs, and a certain number of people to be good guys.
But since black market prices aren't near what you can get on delivery, the economy restricts the number of thugs.
Think of it, for really important loads you can get your friends to drive with you in a mad-max style caravan and fight off raiders. Or you can run up the ranks in arena matches, or just log on to watch the arena matches.
Man I wish I had an autoduel mmorpg.
-----------
OnRoad [onlawn.net]: What racing games do to you. My favorite kind of GPL.
Does Sony market a MMORPG in Japan ? (Score:2)
Anybody know what the story is with MMORPGs in Japan or if I'm wrong about the single player nature of these games ?
The anime series was very good by the way and if you haven't seen it already I'd recommend you check it out.
more about .HACK (Score:2, Informative)
http://dvd.ign.com/articles/385/385585p1.html
So close to Sony (Score:1)
Re:Does Sony market a MMORPG in Japan ? (Score:1)
Most of those slick PC, including those laptops
and VAIO are all from Japan... For network,
ADSL or optical-fiber is standard connection.
This is, on another level, good news! (Score:1)
Re:This is, on another level, good news! (Score:2)
No, it's not. If they expect that they won't be able to operate the game at a profit, then already having spent lots of money is no reason to lose even more.
And all the while (Score:1)
However I do find the frog people thing kinda missplaced in the game. It may not turn out too well with established players with something so un LOTR like in the game since EQ is a Middle Earth type based game. I'll play AC2 and wait for Middle Earth Online which Turbinegames is going to make eventually.
Bush administration takes over development (Score:5, Funny)
Flash demo of GULF WAR 2 [idleworm.com]
Ok, it's obvious but I had to post it.
MMORPG != MMORTS (Score:5, Informative)
This was for a real time strategy game. MMORPG is incorrect. Not all massively multiplayer games are roleplaying games.
why not..... (Score:3, Insightful)
(this isn't flamebait)
-neil
Re:why not..... (Score:1, Interesting)
Eventually an open source MMORPG will happen. I have a scalable tileable 3D object server with dynamic bandwidth throttling and an on-demand object-seeking client running that I hope to hook up with some OpenGL gurus someday, and I know I'm not the only one tinkering with that kind of thing.
Re:why not..... (Score:2, Insightful)
Sounds like Eschaton (Score:4, Informative)
Diplomacy a key role (Score:1)
Followed it from the Start (Score:5, Interesting)
I followed Sovereign from when it was first annouced then lost interest as the years kept ticking by.
It started off as an incredibly cool concept, a modern day world with modern units. You inhabited a single planet, scalable to support to 500 "countries".. so each world would be server. Then had some awesome looking models functioning in the alpha.. aircraft carriers, fighters, nuclear subs. Battle tanks etc. It look like things were progressing smoothly, they had a nice look UI finished, you could zoom into a single infantry man all the way out to the whole planet.. this was supposed to be scaled to what your Satelite technology was. Resource system was in.. you had a character.. which effected how you ruled your empire/citizens.. such as Diplomat, Theocrat, Warmonger etc...
THEN... they completely ditched the concept and basically started from scratch. So it was 4.5 years for the name "Sovereign" but them dumped the first game after about 2 years and started all over again. The new concept was retarded and thats when I stopped following it. They moved it from modern times to into the future.. where you controlled an entire planet with space ships and other junk. All the cool modern-era tech was replaced with goofy space-shit and all the gorgeous models were replaced with cartoony crap.
The original concept was ambitious and amazing, too bad they didn't have the balls to make it work. Instead they opted for Trade Wars 2002 MMORPG and it tanked. Glad it happened too.
this immediately made me think of... (Score:2, Interesting)
Diplomacy (Score:1)
So it's a fantasy game, right?
I think this was prompted by... (Score:1)
Great... (Score:2)
My favorite... (Score:5, Funny)
John Sauter (J_Sauter@Empire.Net)
Re:My favorite... (Score:4, Funny)
Very intelligent opponents? Where? Oh, well, I suppose, compared to EverQuest
Re:My favorite... (Score:2)
If you say so, but then what would I know? I'm just a chat bot...
--
Humans are weird...
The number of MMORPG's (Score:2, Insightful)
After 4.5 years of development (Score:2, Funny)
Release the source! (Score:2)
Why not give this sunk cost in source code to the free community, let them hack away and salvage what could undoubtedly be an amazing game to play? Better yet - as source, it can touch a much larger market than before, making the community larger.
Then Sony can at least see some revenue, either by hosting servers on their network, or sell support products and add-on packs.
Midgard (Score:2)