Sega Merges With Pachinko Company Sammy 239
conform writes "The New York Times reported today that Sega Corporation (the Japanese parent company) has merged with Sammy Corp, a vendor of pachinko machines. The Sammy side of things are expected to dominate post-merger operations, and will likely shift Sega operational focuses back to the arcade market. Also, the end of the article notes in passing that SquareSoft has been aquired by rival RPG manufacturer Enix."
EA? (Score:1)
EA doesn't own square. (Score:2)
Jon Acheson
Re:EA? (Score:4, Informative)
EA and SquareSoft have a publishing deal, and that's all (that I know of -- EA very likely owns some stock in Square, but certainly not enough for a controlling interest). Sony owns a minority interest in the company, after bailing them out from the Final Fantasy Movie failure (sad, really, because the movie had much promise but didn't deliver). And now Enix and Square merged, with Enix likely to be the dominant side of the merger. However, this is a dupe [slashdot.org] in a way, though it would've better been noted as an item in Slashdback. "Hey, remember that article about Enix and Square merging? Well, they've done it!" Or something like that.
Re:EA? (Score:2)
Duh. However, my point was that I had not heard about these "extra" companies, and was wondering exactly what the AC meant. Thanks for the explanation.
Does anyone care-not spam bate on purpose (Score:1)
Re:Does anyone care-not spam bate on purpose (Score:3, Insightful)
Re:Does anyone care-not spam bate on purpose (Score:5, Insightful)
At least around here, the only arcades that are left are:
* Dave & Busters - if you convert your credits back into $$$, you'll find you're paying $.50+ for most of their mis-maintained games.
* Nickel City - Cheap old arcade games! Yay. Overrun by rugrats! Boo.
* Putt Putt/go-kart places - A few newer machines, most $.50/game.
* Sony Metereon - $2 to play DDR. No. No thank you.
Arcades as I knew them from the 80s and 90s are dead. I used to pump $10, even $20 into machines, but why do that now? $20 will *buy* you some pretty good games, regardless of what machine you've got at home. And now with online play, there's even less reason to go to the arcades where you could play an online game for $3-7/session...
Re:Does anyone care-not spam bate on purpose (Score:2)
Or perhaps this? [betson.com]
And when we get tired of this, we can head out to your 5,000 square foot games room and look after these [trio-tech.com].
I'm glad that there are no arcades still around where you are. More for me here.
Re:Does anyone care-not spam bate on purpose (Score:2)
Re:Does anyone care-not spam bate on purpose (Score:2)
Re:Does anyone care-not spam bate on purpose (Score:2)
Re:Does anyone care-not spam bate on purpose (Score:2)
Nice! (Score:1, Interesting)
Not just Pachinko (Score:5, Informative)
Re:Not just Pachinko (sexy) (Score:3, Funny)
Nice game titles from that company ;-)
--sex [slashdot.org]
Re:Not just Pachinko (sexy) (Score:1)
Re:Not just Pachinko (sexy) (Score:2)
yes, on that fateful evening we finished Pachinko Sexy Reaction.
-Mani
Re:Not just Pachinko (sexy) (Score:2)
Re:Not just Pachinko (sexy) (Score:5, Informative)
i built it using an mk2 cab i purchased off a friend for $300, a pc w/ a duron 1300, 512mb ram, and a trident blade t64 video card. interfacing between the pc's ps2 port and vga out with the joysticks, buttons, and arcade monitor done largely with the help of andy warne's j-pac [ultimarc.com].
all games run perfectly, with the exception of newer 3d additions to mame, such as cruis'n world. i've done a/b comparisons between mk2 running off the actual game board and emulated with MAME, and i cannot tell the difference.
it took a lot of work to get it right, but it was definately a labour of love. the hardest part was getting my video card to output at low horizontal refresh rates and resolutions that are compatible with both the monitor and various games - but you can now bypass all this hassle by purchasing andy warne's new arcadeVGA, a new radeon-based video card made for outputting video compatible with 15khz arcade monitors! no special software or configuration, you just pop this into your pc and you're all set. i wish this card was available 4 months ago when i got started.
good starting points:
Build Your Own Arcade Controls [arcadecontrols.com]
J-Pac and ArcadeVGA [ultimarc.com]
Happ Controls [happcontrols.com] (however you can save some $$$ by not getting it from their online store, and finding a local distributor)
good luck!
to a fellow pachinko sexy reaction fan (Score:2)
so it's actually a four button game, but of course we didnt figure this out until after we finished it the first time.
Guilty Gear series (Score:4, Informative)
Re:Guilty Gear series (Score:2, Informative)
Actually, ARC System Works [arcsy.co.jp] developed the popular Guilty Gear fighting series for the Playstation, Dreamcast, arcade, and Playstation 2 systems. They also worked on various PC and Playstation dating simulators as well.
I think they would continue to work with Sammy for newer games in the Guilty Gear series but I don't think Samy owns ARC System Works. I think the next game in the series would recieve the Sega Promotion treatment on television, internet, and in magazines. The only thing that could go wrong with the Guilty Gear series if Sega would get involved in the process.
Only if ARC works on the next Sonic game or even remake Streets of Rage :~~~~~~~
Re:Guilty Gear series (Score:2)
This, to me, is actually kind of sad. I was always a big Sega fan.
YES (Score:2)
Sammy revitalized the 2D fighter. I haven't been this blown away since Street Fighter II. They paid very close attention to what's been done in the gameplay of the genre, and improved upon it. Take the tension meter, for example. Not only can this be used for super moves, but also to block w/o taking damage, or to instantly Roman Cancel out of a special move to avoid the entire animation time penalty.
The graphics in Guilty Gear X2 are insanely nice, yes, and OK the loading times are low. But they clearly focused all of their efforts on the gameplay.
They're not going to be known for their Pachinko machines much longer
- spiff
squarenix!? (Score:2, Funny)
insaine I tell you! insaine! I remember when the nintendo/sega war was as bad as the windows/linux war is today
WINE or LINE (Score:1)
The future (Score:2)
Re:squarenix!? (Score:5, Funny)
We mean real wrath-of-God type stuff. Plagues, darkness--
The dead rising from the grave!
Forty years of darkness! Earthquakes, volcanoes--
Riots in the streets, Square bought by Enix, Sega on Nintendo, dogs and cats living together, mass hysteria!
Cool! (Score:3, Funny)
Arcade Dead? (Score:5, Interesting)
Re:Arcade Dead? (Score:5, Insightful)
Re:Arcade Dead? NOT!!!! (Score:1)
Anyway, those types of Arcades would NEVER make it in the current US (except Dave & Busters)...
Re:Arcade Dead? (Score:5, Interesting)
The arcade of tomorrow (today) offers an experience that one cant get at home. They offer FUN, short multiplayer games that are more suitable to social situations than vegging on your couch, and they offer large expensive Virtual-reality systems that jimmy nintendo could never afford. You walk in and see motion capturing games like 911 Simulator or mocap boxing. You see racing games with wheels, force feedback, and motion simulation.
Most importantly, you see BEER. Adults can walk in and blow $100 on food, drink, and games and not bat an eye. Arcade kids had to bum $5 off dad. It's amazing how much money the nintendo generation now has control of. There is a VERY bright future in arcades, as there is going to be a big demand for very large, very expensive multiplayer gaming rigs. I'm glad sega has more insight than Atari.
Re:Arcade Dead? (Score:2)
Brillant, really.
Re:Arcade Dead? (Score:2, Insightful)
I think I'm too old for this, or I haven't been out for a long long time.
Re:Arcade Dead? (Score:2)
Re:Arcade Dead? (Score:2)
Re:Arcade Dead? (Score:5, Interesting)
I think it's in a depression, bout I wouldn't say it's dead. The problem is that home consoles have caught up to what Arcades can produce. As a result, arcade games were no longer premium experiences. This has caused arcade game manufacturers to do things consoles can't.
That's where games like Dance Dance Revolution (hope I got the name right...) changes the variables. DDR is technically feasible in the home, but not really all that practical. Not to mention the social implications of playing it in a public place. Then there's a cop shooter game.. grr I can't remebmer the name, I think it had 911 in the title though. What's different about it is that there are motion sensors that can track your body movement, so if you duck out of the way you can avoid being shot. I have difficulty imaginging that game being faithfully ported to a Playstation.
I honestly believe that we'll see a reniassance in arcade gaming. A theater near my house has a small arcade, and every single game they have there would be difficult to port to a home console without a seperate hardware add-on. That place is constantly busy despite not being in a mall or being an official 'arcade'. It's just a matter of getting a new round of creativity brewing up new types of games.
So, in short, I think arcades are in a slump right now. They will pick up, though.
Prop Cycle (Score:2)
Something that could never be done at home - Too easy to cheat.
Re:Arcade Dead? (Score:2)
That having been said, the DDR machine in the arcade *always* has a line in front of it. DDR's fun to play with a friend or two. But it's really fun to show off in front of a crowd of other people if you're really good at it. (Remember Back In The Day (tm) when you could draw a large crowd by kicking ass at Space Invaders? Yea, same concept.)
Furthermore, arcade DDR machines have a very nice sound system in them that's usually better than whatever you've got in your house, which makes them attractive for that reason too.
The profit off of a DDR machine in the local arcade probably carries a half-dozen other games along with it.
Re:Arcade Dead? (Score:3, Insightful)
I didn't say it wasn't feasable, I said it wasn't practical. That was a little harsh, in retrospect.
Let me clarify my idea because I think some people misunderstood me. Typically, games that require a peripheral do not do well. Rob the Video Robot. The Power Glove. Super Scope 6. Mario Paint. Etc. Sometimes the problem is cost. Nintendo Power Pad. Sometimes the problem is how intrusive the hardware is in the home. (There's no way I could keep the DDR pad on my floor in my tiny apartment, I'd have to put it away.) Sometimes the problem is that peripherals break.
That's what I meant by practical. There's lots of conditions that exist in a situation like DDR that can work against its success. Can you imagine trying to have all the games/peripherals I just mentioned out at one time?
Arcade Not Dead. (Score:3, Informative)
Guilty Gear XX is always busy with men and women both waiting for their turn at the controls.
Initial D, ver. 2 is in arcades in Japan, and the head to head cabinets are ALWAYS occupied.
Guys in Japan started getting clever with the concepts. One of the early thrills in arcades was getting the high score, and seeing your name dominate over everyone. Until the jerks started resetting the machine every night and wiping 'em.
With Initial D, you can buy a card for 100 yen. You pop the card in every time you play, and gain points. The points upgrade your car, you get new parts, and are able to compete with higher level opponents, and progress in the arcade machine's storyline. Basically...it's like playing a console game in the arcade...and you take your save card with you wherever you go.
Soul Calibur II has a mode called Conquest. You join up on a side, and battle other players to try and gain control of 100% of the map.
You build your character up by winning and using certain styles of fighting, and your chracter's AI is based off of how you fight. If you throw a lot, your character will throw a lot when other people have to fight against it. If you have certain attack combos you use prevalently, so will your character when you are away from the machine.
It gets highly addictive, and it locks you into playing at that machine, making sure you can progress and build up your character. When I was there, one guy on the other side had plunked, by calculations off of his win/loss record, nearly $330 (US) into the game. I was ranked 10th for my faction on that machine...I'd only popped $35 in. But it hooks you. The arcades are back.
Sammy's Mind (Score:4, Funny)
" We contribute to creation and development of culture with our creativity and foreseeing in entertainment while moving forward with people."
Ok. ...ugh ...Huh?
Re:Sammy's Mind (Score:1)
While moving with the people first, we contribute to our creative cultures and the compilation and development of prediction of entertainments.
Yes, yes, I see now.
Re:Sammy's Mind (Score:2)
P.S. Not trying to harp on or make fun of any one, but that stuff is seriously funny. Hell I can't even speak Japanese so they do better then I would.
Wow ... (Score:4, Funny)
The is Gabby Hayes Big (Score:3, Funny)
Sega's financial troubles. (Score:5, Informative)
The reason? Poor sales of the "2K" sport series, combined with heavy marketing of the series. They've been unable to dethrone EA, even though they're producing quality product.
Personally, I've got a soft spot for Sega because of Phantasy Star and "blast processing".
Here's a good Genesis game (Thunder Force III): Review [fatmangames.com].
My Sega soft spot... (Score:2)
Anyhoo... it's kind of ironic since Sega made a Japan-only DC game called Segagaga, an RPG set in the near future. Sega is nearly out of business, and in a last-ditch effort to save the company hires some cartoony anime kids to upper management positions. You wander around the city fighting monsters, and after you defeat certain ones, you get to hire them! Of course you have to negotiate salary terms...
Of course this was the platform that gave us "ChuChu Rocket" and "Bomber Hehhe"... god I love Sega...
What's the name gonna be? (Score:1)
Re:What's the name gonna be? (Score:2, Funny)
Um, Acquired? (Score:4, Informative)
Re:Um, Acquired? (Score:2)
Sigh...not *60* cents. (Score:2)
Um hey... (Score:4, Interesting)
Re:Um hey... (Score:4, Funny)
Kintanon
Yakuza do gambling, not pachinko machines (Score:2)
Gambling for money is illegal in Japan, which means that the prizes you win in pachinko parlors aren't cash, but teddy bears, cans of abalone, etc. This bit of the business is perfectly legal.
Now, the yakuza's role is to run shady little shops next door, which exchange your teddy bears and abalone cans for cash, and sell the prizes back to the pachinko shop. This is not legal, but the police are bribed enough to not care, and it makes pachinko a lot more popular; some people play well enough to earn a living.
So Sammy, being at the other end of the chain (designing the machines), has virtually no contact with the yakuza. Their business would collapse if the police started cracking down, but they aren't about to as it's a rather innocuous racket as far as these things go.
Cheers,
-j.
Next game from Sega? (Score:5, Informative)
I wonder what percentage of Sammy is:
Supported by debt backed up by Microsoft (This in regards to speculation on what japanese entity is benefitting from $590 million insured by Microsoft in their last quarterly statement.)
Run by North Koreans. (note: not a Troll! It is well known that most Pachinko parlors in Japan are run by North Korean families (think: mafia), for the purpose of exporting cash to North Korea.
"Pachinko for the XBox, great, what shall we call it?"
"How about AI Pachinko."
"We'll get sued, but I like it..."
Re:Next game from Sega? (Score:2)
That sounds like an urban legend intended to get Japanese to stop playing Pachinko.
Re:Next game from Sega? (Score:2)
What happened to the Microsoft merger? (Score:3, Interesting)
Re:What happened to the Microsoft merger? (Score:2)
Sigh.
I guess Sonic won't be joining up in the next version of Super Smash Bros. after all...
Can't barely wait... (Score:2, Funny)
Re:Can't barely wait... (Score:2)
Enix buys out Square? Probably good news. (Score:5, Insightful)
Either way, hopefully we'll get better RPGs out of it. I'm playing Final Fantasy X now, and my enthusiasm is dropping like a stone. Watch cut scene, walk, watch cut scene, walk, it's like they combined the linearness of a rail-type shooter with the annoying random encounters and levelling-up of an RPG. And the characters just don't emote. Pretty, but shallow, and ultimately boring.
I just finished Grandia, a Sega Saturn game that was ported to PS1. It was far more advanced than FFX.
Jon Acheson
Re:Enix buys out Square? Probably good news. (Score:1)
Your mileage may vary. (Score:2)
My faves are FF7 and Skies of Arcadia on Dreamcast.
You might also try renting the game first.
I never played Lunar, but have heard vaguely good things about it.
Jon Acheson
Returning to the hardware business... (Score:1)
Enix and Square? Foretold in FF 1 (Score:3, Informative)
Re:Enix and Square? Foretold in FF 1 (Score:2, Interesting)
Hmmmm.
Hopefully (Score:3, Interesting)
Re:Hopefully (Score:2)
Not a suprising partner (Score:3, Interesting)
Gambling parlors, unlike most of the US, are everywhere; in every city and on most main streets. This should allow Sega larger capital for investment in their gaming division, and perhaps allow Sammy USA to use Sega's strong US pressence to start selling slot machines and other gambling equipment to the growing and lucrative Casino gaming industry in the US.
A joke, right? (Score:5, Funny)
Pachinko?
One of the previous generation's best video game companies has decided to do... Pachinko?
The stupid game which consists of "invert bucket of ball-bearings over machine, watch them drip through, every third bucket or so win a colored ping-pong ball that you can trade for crappy chucky-cheese-esque prizes"?
Nope. This proves it. I have finally lost any sense of contact with the world whatsoever. Time to wander off into the woods and live on skinned squirrels and assorted tubers. You folks have just gotten WAY too sureal for my liking.
And here I considered myself something of an eccentric. Heh. I can't possibly compete with how cracked reality seems.
Re:A joke, right? (Score:4, Insightful)
The deal with Pachinko (Score:2)
But that's the wrong way to think about it. It's not non-interactive pinball, it's like a more-elaborate slot machine. I never understood the appeal of gambling myself, but if I had to throw my money to the winds of chance, I'd rather play packinko than a slot machine any day of the week.
But actually... I think the Japanese do consider it interactive on some level. They place a high societal value on luck, and presumably your luck is what influences the outcome.
on the serious side of pachinko (Score:2)
you would take your prizes and "sell" them to a "hole in an alley" and get way more than they are worth. sometimes more than what you invested in the buckets of bearings.
this is the only way to gamble besides horse-racing and lotto (as far as I know), since gambling is supposedly illegal in japan. the prizes and the selling is just a loophole of some sort that I don't think the government has any intention of plugging.
hell, there are magazines DEDICATED to this stuff - they have pages upon pages of charts that will tell you a machine's win-rates over time (i.e. as a function of how long you sit over there). It's really a professional hobby, if gambling can be called one.
Pachinko pictures here! (Score:2)
My uncle used the own a Pachinko store in Cincinnati in the early 80's, and still has part of his garage full of old machines. About a month ago, my brother and I drove down there and gabbed 10 machines (so far, 3 are in working condition, with 2 more needing some minor repairs). And, this weekend, my uncle is driving up with a truckload of more machines! WooHoo!
Square Enix deal? (Score:2)
It's what they do best anyway... (Score:3, Insightful)
Um.. I think you got that backwards... (Score:2)
Sega & Sammy - perfect together (Score:2)
Pachinko is big game center business in Japan. Seriously, it's a perfect match. Every major game center in Japan has a large section devoted to pachinko, including many Sega game centers (such as the multi-story monstrosity in Akihabara, which has an entire floor of pachinko machines). These are generally not "real" pachinko machines in that you don't actually gamble, but the real thing is extremely popular as well with a pachinko parlor seemingly on about every other block in some towns. The point being we may laugh at pachinko - but the Japanese don't. It'd be the equivalent of making slot machines legal in every municipality in this country - they'd sprout up like weeds all over the place. Pachinko is just the way Japanese people gamble mechanically, and pachinko and "regular" arcade machines are very closely related there.
Also, as has been mentioned, Sammy is not just a pachinko company. They just released Guilty Gear X2 in this country, which is doing quite well and has gotten a lot of good reviews. This is an old-school 2D fighter with modern visuals, and I think this also fits in with Sega's arcade business very well. It also obviously gives Sammy a new distribution channel for home consoles, along with a respected game development studio. Sammy Studios now just becomes another of Sega's development teams - which is great for Sega and Sammy both. 2D fighting is still quite popular in Japan and Sega really didn't have any major franchises in that area before.
As to what else it gives Sega... money, I would guess. They just revised downward their forecasts by 90%. 90%! That's huge. They have not made the transition to 3rd party developer smoothly at all, and their stock price has dropped by about 80% from its highs of a few months ago. They were in need of a white knight. I'm personally glad it was Sammy and not Microsoft, as unexpected as it was. They were increasingly vulnerable and now they are less vulnerable - I don't think Microsoft would be interested in acquiring Sammy, and I don't at all think this is the mysterious unnamed Japanese company that MS is invested in (I continue to believe that company is Tecmo).
Sammy's official Management Objective (Score:2)
By comparison, Microsoft's corporate objective was, for many years, very clear: "A computer on every desk, running Microsoft software".
Sammy's Mission Statement (Score:2)
"We contribute to creation and development of culture with our creativity and foreseeing in entertainment while moving forward with people."
They do admit it's a translation.
Re:Enough with the NYT already. (Score:2, Informative)
l: assword
p: password
Pot, meet Kettle (Score:2, Informative)
You certainly could have provided a couple links, but noooo..
Here's a couple:
Sega, Sammy to Combine Operations [siliconvalley.com]
UPDATE 3-Sega to merge with Sammy, slashes 02/03 forecast [reuters.com]
Sega joins Sammy: [wired.com]
Or just follow this crummy link [google.com] for the whole pile of poop.
Bitch Bitch Bitch (Score:2)
Not everything is meant to be free people, enjoy the stuff that it is and stop being so damn paranoid, or be paranoid and enter crap into the registration info, or be paranoid and live in your parents basement eating cheesy poofs while wearing a tin foil hat and pretending the gov't is out to control you with mind altering radiation.
Heres a clue: NO ONE FUCKING CARES THAT MUCH ABOUT YOU!!!
Re:Enough with the NYT already. (Score:2)
C'mon, niblet, they're the New York friggin' Times, they're in business to make money. You have access to everything in the print edition at a cost of zero beans. It's among the best, most amazing, values on the Web. You want to go slogging through Google to find an imprint of the story, be our guest, but please excuse the rest of us who have registered there years ago and have somehow managed to survive this long with our privacy, dignity, and self-esteem intact.
Grow up!! just... grow up...
Re:Pachinko? (Score:4, Informative)
If I recall correctly, Nintendo's foray into video games grew out of their interests in pachinko.
Re:Pachinko? (Score:2, Informative)
Re:Pachinko? (Score:5, Informative)
Close. Nintendo [nintendo.com] started out making playing cards for gambling. They may have made pachinko machines for a while, but cards were their bread and butter for many years.
Ironic return to roots... (Score:2)
Re:Pachinko? (Score:4, Informative)
Hell, why not just try it [sabgames.com] and find out.
Re:This is SO cool! (Score:1, Funny)
Re:perfect (Score:2)
Re:OT: Your sig (Score:2, Funny)
Re:pachinko machines... (Score:2, Funny)
Uh...Sammy makes GAMES, too. (Score:5, Insightful)
I don't know how a pseudo-responsible news agency like the NY Times can do mountains of research to find out what video games the Beltway Sniper was probably playing, and zero to find out stuff like this. It make it sound like Sega gets bought out by a non-player and that you'll see Sonic Pachinko games.
Re:pachinko machines... (Score:2, Funny)
Oh wait, that's PLINKO.
Stick with their older stuff (Score:2)