Kasparov OpEd On His Latest Match 403
molrak writes "Garry Kasparov has written his thoughts and observations on the difference between his recent battle with Deep Junior as opposed to his battle against Deep Blue, including some of the fundamental differences between the two programs. If you missed out on the event, you can catch up with it at the site of the event's sponsor, including both 2d and 3d viewing options. (Note, viewing options require both site registration with x3dworld and proprietary Microsoft software.)"
Kasparov Biography (Score:4, Informative)
GameTab [gametab.com] - Game Reviews Database
Re:Kasparov Biography (Score:2, Interesting)
Quick little tid-bit not in the savior's bio: In the late nineties there was a tournament held in Cuba to honor Capablanca [chesscorner.com]. Everyone who was anyone (at the time) was there to pay their respects to one of the greatest players ever, Kasparov included. This was the last known public siting of Fischer among and by chess players. Kasparov saw him enter the room in his (Fischer's) cotton shorts and shirt and wide brimmed straw hat and decided to offer a game and his hand for a shake. Fischer just looked at him, looked at his hand and walked on by to take in a game with his old buddy Spassky [infoplease.com]
All I'm saying is while he may seem like a hero to people of the world for having the "guts" to take on the machines people in the know realize it's his ego. If he was really the mane that could pull Chess out of the swell it's in (yes, that's including throughout Europe contrary to popular belief) he would play more instead of holding out for money and endorsements and play who's ready to play not who he thinks will bring in the bucks when he does.
Re:Kasparov Biography (Score:5, Insightful)
Maybe I'm misreading what you said, but that sounds like Fischer was the arrogant one, and Kasparov was just being polite.
Re:Kasparov Biography (Score:3, Flamebait)
Re:Kasparov Biography (Score:4, Insightful)
Re:Kasparov Biography (Score:4, Insightful)
This is just like the flak Bill Maher got over pointing out that "cowardly" is the wrong word to use to describe a group that willingly died to carry out an attack of some sort - EVEN IF that attack is a terrorist one. The hijackers were guilty of a great many evils, but cowardice wasn't one of them. Just the opposite, actually.
People think that any sort of criticism of the press coverage of an event equates to support of the perpetrators of that teven, because people are idiots.
So what? (Score:3, Insightful)
The simple fact is, that when people talk about the best chess players ever, there are two candidates for #1: Bobby Fischer and Gary Kasparov. Since they've never played each-other, we don't know who's better than who, and it's a topic of unsubstantiated speculation.
Regarding Bobby Fischer, I'm tired of hearing about his anti-semitism. Bobby Fischer is himself half-Jewish, and is friends with several Jewish people, despite his anti-semitic beliefs. Irrelevant of the man's political beliefs -- which he's entitled to, like the rest of us, think whatever the fuck he wants -- he's still one of the greatest chess players of all time.
Re:Kasparov Biography (Score:2)
They forgot.... (Score:2, Funny)
And one soul addressed to 666 Luicifer Street, Seattle, WA.
The main difference... (Score:5, Funny)
Coming up with a chess program to beat Kasparov mercilessly just isn't fun anymore. I say we put more research into writing a chess program that will make him cry while beating him mercilessly
Re:The main difference... (Score:2, Insightful)
As I understand it, Deep Blue was a narrow victory and Deep Junior was a tie. Or did I miss something? I think the machines are gonna have to be winning 6-0 rather than tieing 3-3 before we'll see a tear from Mr. Kasparov. heh.
Re:The main difference... (Score:5, Insightful)
Re:The main difference... (Score:3, Insightful)
I would think that adding some randomness to the algorithm would have two benefits. The first is my intuitive sense that a degree of randomness is more efficient. (Is a random walk more efficient than a deterministic walk in the general case? I apologize for my ignorance of a fundamental question of which I should be well familiar.)
The second is in the context of the game being a contest. Will a human opponent play the same game every time? I suspect not. Not merely because their own decisions are apparently non-deterministic, but because they may intentionally chose to play a game differently to avoid the competitive disadvantage of being totally predictable. It would be in the interests of a chess algorithm to do the same thing.
Re:The main difference... (Score:2, Funny)
Re:The main difference... (Score:2)
Re:The main difference... (Score:2)
Simple. Make the computer wear a dress so Kasparov thinks he's been beaten by a woman. His opinions regarding women are so appalling that I always root for the machine.
Well, I'd root for the machine anyway.
Re:The main difference...MODS FUBAR (Score:2, Insightful)
Thanks.
What? (Score:2, Funny)
Even if I already have my own 3d specs?
Aritificial Intelligence (Score:4, Insightful)
I guess the real question has more to do with
Re:Aritificial Intelligence (Score:3, Insightful)
The chess computers rely on this empirical data, not on thinking. They *compute.* Big deal.
To really demonstrate a machine that has something of the sort that could be truely called AI it will have to compete with a human player on at least a near even level at a complex and *unsolvable* game.
Chess is the beginners level of game playing computers, and they're just about "getting there." Go is the Holy Grail, and they ain't even close. To date no one has made a Go playing program that can reasonably hold it's own against even a relative novice.
KFG
an assumption (Score:2)
Re:an assumption (Score:3, Informative)
Sure it has. I'll give you an unsolvable game right now.
The source code to an entire program is written out by a game master. Two copies of the source are printed out. Two players are then each given an identical copy of the source, and a set of arguments that would be passed to the source were it compiled & executed. The goal is to determine if the program will exit correctly, or if it will halt in the middle. The first player to show either a) where it will halt or b) that it won't halt, wins.
This is a game version of the halting problem [wikipedia.org]. It's been mathematically proven intractable; that is, there's no deterministic (e.g., algorithmic or procedural) method of doing this. You cannot write a computer program that will execute a set series of steps every time and determine what's the case here.
Is this game fun? Probably not.
Re:an assumption (Score:5, Insightful)
I was with you right up to the end. However it is most certainly not shown that a human can solve the halting problem. It is proven that (in the general case) no algorithm can say whether a program halts. The only way a human can prove whether an algorithm halts is by using mathematical formalisms that are also limited.
What people can often do is make an "intelligent" guess about whether a program halts. In fact computers can do this too: you can provide a machine with a set of heuristics (rules of thumb) that it can use to estimate the likelihood that a program will halt. That program could do better than random, just as a human could. But that is not the same as proving the program does or does not halt.
I have never seen any evidence to suggest that humans can solve the halting problem for the class of unsolvable programs.
Nevertheless you are right that there are unsolvable games. In fact there are an infinite number of them.
Re:an assumption (Score:3, Interesting)
int n = 4;
while (n is the sum of two primes) n = n + 2;
The question "is n the sum of some two primes?" is of course always computable in finite time; just try all the prime numbers less than n/2 until you find one that is different from n by another prime number.
If you can show whether this program halts or not, then congratulations, you've solved the Goldbach conjecture [wolfram.com], one of the most famous open problems in mathematics.
I'm not sure I entirely agree (Score:3, Insightful)
Basically, to prove your point, you'd need to show that humans have some processing power strictly greater than that of a Turing machine, which is a somewhat controversial thesis.
Re:an assumption (Score:5, Insightful)
Complete, utter, and unmitigated bullshit.
If it can't be solved algorithmically, humans can't solve it either. Even if a human came up with the right solution, in the general case, you would never be able to prove it!
Simple example: I write a program which "solves" chess. In other words, it loops through every possible game configuration and determines whether, say, white can always force a win. If so, it halts. Otherwise, it just drops into an infinite loop. Now, naturally, this game would take longer than the universe's lifespan to run, but that's not the point. The point is that determining whether or not this program halts is equivalent to solving the problem in the first place! To know whether or not it halts, you have to know whether or not white can always force a win. The halting problem is equally unsolvable for both man and machine. We both use algorithms, even if we don't understand our own algorithms. The fact that we do use algorithms means that we're just as subject to the rules of what is and is not computable.
Put in other terms, a computer simulating a human brain would be able to solve the exact same problems as a human, and in the same ways. If a human can solve a problem (and prove it, not just make an intelligent guess), then it's by definition computable. The only counter to that is to assume that it is impossible to build a computer that simulates a human brain, but you're on shaky ground making such a claim.
Re:an assumption (Score:2)
Certainly there are unsolvable games (Score:2)
The most trivial ( and for AI purposes useless) example is the single fair toss of a fair coin.
Parchisi is a more advanced version. It is not resolvable to a guarunteed set of moves to ensure victory ( a draw being provably impossible).
This is why games involving chance are so popular with the, ummmmm, populace. A five year old can beat an 80 year old who has been playing parchisi all of his life. Whereas the 80 year old will *never* lose a game of tic tac toe to the five year old, because it is not only solvable, it has been solved.
Various form of games of cooperation are also unsolvable because it isn't even possible to define in advance what the goal is, let alone a stratagy to achieve it.
Your point of view ( and that of many AI researchers) relies on the concept that universe is a predictable machine if one simply knows all the parameters, whereas it is now known that even if all the parameters are known results may be fundamentally unpredictable.
KFG
I suppose I should've been more clear (Score:2)
Re:I suppose I should've been more clear (Score:2)
That isn't an example of AI. That's an example of solving an equation. A very complex equation, perhaps, but in essence it's no different than than a computer adding 2 and 2 and getting four, and no more proof of intelligence.
Here's something for you to try. Write a computer program for Tic Tac Toe that only knows the *rules* and *deduces* on its own the perfect strategy.
Not so easy.
Now do it again with the Towers of Hanoi.
KFG
well, that's machine learning (Score:3, Insightful)
I'd also note that if computers can do this, however, it's imposing stronger requirements on them than on humans -- most humans learn a great deal of things from others rather than deducing them on their own from basic rules or first principles, which is in some ways akin to programming a computer with strategies.
Re:well, that's machine learning (Score:2)
You *can* learn to play an excellent game of chess by being told nothing but the rules. And many have. A few have even learned the rules just by observation.
The fact that many ( and I might argue most) people are idiotic robots would be beside the point if it weren't for the fact that even chimpanzees have shown greater problem solving abilities in certain areas than any computer has, or can be shown to be capable of.
Look, I'm not arguing that AI isn't possible. I don't see any inate reason why people can't build some sort of machine that can "think."
I'm simply stating that showing it can add two beads to two more beads and then hold them up for review ain't it. A Z80 isn't smarter than a human because it can recalculate a spreadsheet faster than a whole room full of accountants.
The accountant knows what the spreadsheet *means* (whatever that means).
Deductive and inductive reasoning are the key to intelligence and that has to be the proper goal of AI, and a computer that can't do it ain't smart.
*A* human was asked to determine whether an object contained the specified weight in gold, and the result was the law of displacment.
I've only asked for the Towers of Hanoi, which I was able to solve without hints. Is it really too much to ask a computer to demonstrate the same skill before I aknowledge it as my equal?
Now how about a computer that *concieves* the Towers of Hanoi.
KFG
Re:Aritificial Intelligence (Score:5, Insightful)
The point being that chess is a, theoretically, *solvable* game.
The precise solution isn't known, although we have a good deal of empirical data regarding possible solutions. (Although white to win has been proven)
The chess computers rely on this empirical data, not on thinking. They *compute.* Big deal.
Go is the Holy Grail, and they ain't even close. To date no one has made a Go playing program that can reasonably hold it's own against even a relative novice.
Re:Aritificial Intelligence (Score:2)
Most of them make no sense. To an intelligent being.
The question isn't how many states, the question is the complexity of the mathmatical algorithm required to solve it.
It would be perfectly possible to create a game ( a rather pointless one) with 10 times the number of possible states of chess but solvable quite easily by any freshman in mathematics. Or a child.
For instance, take a "chess" board a godzillion+1 x godzillion in size. Each player gets one token. The players place their tokens on diagonal opposites. Each player can move their token one space in any direction. First player to reach the other side wins.
The winning strategy is both simple and obvious, and first player to move wins every game. Despite the large number of possible states.
You are confusing big and impressive numbers with complexity.
KFG
Two stupid things you said (Score:2)
Now for the more stupid thing: Where did you hear that "white win has been proven?" I think you're full of shit. All the evidence I heard points to black always being able to force a draw. But what would a proof of either look like?
And if you do a search for how many posts here have mentioned that go programs are easier to beat than chess programs, you will see why you must now be shot.
Re:Aritificial Intelligence (Score:2)
Interesting. Is there a formal proof of this somewhere? I don't recall having seen one.
The chess computers rely on this empirical data, not on thinking. They *compute.* Big deal.
I agree that chess computers are computing from empirical data. The really interesting question is whether this is all that humans do. You distinguish "computing" from "thinking", but that involves a large and contentious assumption that these are different things. It is quite possible that "computing" is "all" the human mind is doing.
A (simplification of this) behavioralist view of AI is:
1) Computers only compute
2) If computers can do things that humans can (e.g. play chess), then:
3) All humans are doing is compute
In other words, if it walks like a duck and quacks like a duck...
Re:Aritificial Intelligence (Score:2)
> Interesting. Is there a formal proof of this somewhere? I don't recall having seen one.
The algorithm to do it is completely trivial, actually. You just construct a tree with every possible move branching out until completion. (Actually, I think it's a DAG, but that's not really the point.) With the complete game tree, you can basically do anything you want.
Essentially this algorithm has been used to solve simpler games: tic-tac-toe (you should try it; it's not that hard to do, actually), Connect-Four, etc.
However, in our universe it is infeasible to solve chess this way. The algorithm is theoretically perfect, but chess has 10^123 states [etl.go.jp] and our Universe contains only 10^81 atoms [prodigy.net]. I suppose you could store more than one bit per atom (the number of quarks is greater, and I guess you could manipulate their spins or something) but I think you need to store more than one bit of information per state also...in any case, devoting a significant portion of the Universe to this problem is not feasible. In fact, there might be a formal proof somewhere that this is impossible, based on thermodynamics/entropy calculations.
So if chess is solved, it will be through a different way.
Re: (Score:2)
Re:Aritificial Intelligence (Score:3, Insightful)
Did I miss something, or is this entirely false? Just because moving first *seems* to give an advantage, does not mean that white must win. There is much scope for draws in chess, often when one player seems to have an advantage. I don't know if this problem has been seriously attacked, finding the solution by solving chess is certainly far from computationally feasible.
What may be a more realistic and quite interesting problem is proving that white can at least draw (ie black can't force a win). A black win is considered highly unlikely and may be vulnerable to some sort of (complicated) strategy-stealing proof.
Re:Aritificial Intelligence (Score:2)
A computer can never "think" as a human does because if it did, it would simply be a human and not a computer. When we speak of holy grails, they're relative. Go is just the hardest (for a computer) game anyone's yet tried to solve with a computer. And if you've ever played it - even as a complete novice with a half-decent opponent - it's easy to see why. It runs so deep it's a little scary (but beautiful). I actually think a complete understanding of Go is impossible, and this is what keeps people playing it.
Re:Aritificial Intelligence (Score:2)
A computer can never "think" as a human does because if it did, it would simply be a human and not a computer.
So, by definition (your), computers can't think. Big deal - we build a thinking machine and let the philosophers argue over what to call it. I figure that Frank Herbert pretty much nailed what would happen if that came to pass.
The cool part is that I'll probably live to see it happen.
Re:Aritificial Intelligence (Score:2)
You're falling into the same trap as the "chess guy." Mathmatically the number of possible moves does not necessarily have anything to do with the complexity of the game as most of the moves may well be trivial moves a human player would never make.
The *rules* are critical to the complexity though.
To the extent that a game follows mathmatical law Godel's Theorem applies and one could construct a game with true, but unprovable, theorms of solution.
Even one with a fairly limited number of moves.
KFG
Re:Aritificial Intelligence (Score:2)
Consider "double chess", where every player gets to make two moves per turn. You can prove that white can force a draw in this game with the following proof:
If White cannot force a draw, that means there is a strategy by which Black can win. In that case, as his first move, White should move a knight out and then back. The board is in the same position, but now it's Black's turn, so White can now use the same strategy Black was going to use to win.
Since it is impossible for both players to have a winning strategy, both players have to keep making these no-op moves, and after the third one the game is a draw. Which White forced.
Maybe the poster claiming white to win has been proven heard this proof, and thought it was about ordinary chess.
Re:Aritificial Intelligence (Score:2)
It either hasn't been posted or I havn't "solved" my search parameters.
Here's a simple logical proof that a "perfect" chess playing computer can't be made though ( perfect being defined as it wins every game whether it plays black or white).
If it played itself, one of it could only draw at best, since, by the rules, there cannot be two winners.
KFG
Re: (Score:2)
Re:Artificial Intelligence (Score:5, Insightful)
With sufficiently great depth of analysis, all potential moves could be projected through all paths leading to a win for one side or the other. As such, a full-depth evaluator doesn't need a position evaluator, since evaluating whether a given position is a win is trivial.
Conversely, a perfect position evaluator would remove the need for deep analysis of lines of play. Simply examine all the potential moves, and make the one leading to the best position. This is far closer to what human masters do; studies have shown that they tend to look only two or three moves ahead in terms of explicit individual positions, relying instead on a gestalt of what constitutes a strong position and moving so as to achieve one.
So, while modern hardware and coding techniques have allowed us to search much deeper game trees (and thereby to improve computers' chess abilities markedly), we're still lagging on position evaluation, which is the key to how humans play chess. In other words, computer chess is taking just the opposite approach to chess as do humans. This isn't wrong or misguided, but it does help show why computer chess doesn't have much to contribute to "AI" in the strong sense of that term.
Re:Artificial Intelligence (Score:2)
Re:Artificial Intelligence (Score:2)
depends what you mean by "AI" (Score:2)
The second one seems to be what you're focusing on, but it's not clear that it's really necessary for a computer to reason in the same way as a human to be properly considered intelligent (any more than it's necessary for a plane to flap its wings for us to say that it's "really" flying).
Re:depends what you mean by "AI" (Score:2)
It is interesting to note that the depth vs. position-evaluation split mirrors similar number-crunching-vs.-gestalt issues hampering robotics and AI currently; it remains astounding but true that a computer can easily render a near-photorealistic scene based on a hideously complex internal model, but cannot yet tell you reliably whether there is an apple tree in that scene.
Re:Aritificial Intelligence (Score:2)
I have a similar discussion here [slashdot.org].
It's not so simple. But Kasparov said something more in the article:
In game five of my match with Deep Junior it played an imaginative sacrifice of the type generally considered impossible for a computer player. It was a landmark moment for computer chess and the science and programmers behind it.
THAT looks to me is closer to thinking than pure raw computing power.
Anyway, I don't think that could be fair to map all possible chess moves, even if it can be done, at least for a chess player program. A bigger challenge is to have a program that actually play well, creatively, not just "the best next move because I have all the game mapped". If computers ever learn to think, this could be one of the ways to achieve it.
Oh, about "just a little game", you are just another human, slashdot is just another internet site, internet is just another network, life is just another way to organize matter and energy. In its own way, all of this are very important, maybe even the most important thing in the universe. Chess, that little game, have a very high amount of complexity packed in a small board, a few pieces and relatively simple rules... and there is the beauty of it.
Rrrrevenge? (Score:4, Insightful)
I guess he expected IBM to keep it forever for him to use
It will be really interesting to see next version of Deep Junior(2/3/4/5/...) to work on something like pocket PC yet still be able to have a tie with champion
to be fair (Score:3, Interesting)
Apart from that, it simply would've made for good science to allow some more rigorous analysis of how and why the computer won. As it was, it seems almost like it was either a fluke, or it was a legitimate win, but in a hackish way that they're ashamed to show.
Re:Rrrrevenge? (Score:2)
It could have had it's own website where people could queue up for games and watch others play it 24/7.
Pretty soon DB would have a record of 10,000-6-0, the average game length would be 12 moves....
Whine of the day (Score:2, Insightful)
This is not so bad. I mean, there is a reason why Slashdot won't release browser statistics. I suspect most people who read (and a sizeable majority of those who post) here use Windows anyway.
So don't worry about us. We can take it. Use the privilege of getting an article submitted to expound on the subject, not push your ideology on everyone else.
Re:Whine of the day (Score:2)
Re:Whine of the day (Score:2)
Uh huh. So who exactly was inconvenienced by the little warning? No one.
Who would have been inconvenienced by a non-working site for which there wasn't a warning? Lots of people, especially on a site like Slashdot.
Oh, and I noticed you're posting at +1, so obviously your little persecution complex related to saying "pro-microsoft" things is immaginary.
Re:Whine of the day (Score:2)
so obviously
Think again.
Re:Whine of the day (Score:2)
so obviously
Think again.
umm.. ok, count me as confused. Is this guy for real?
Re:Whine of the day (Score:2)
Actually using Win/IE, or using a browser which returned a Win/IE user agent string? Not the same thing at all -- I know several other browsers which do this by default; and of course most can be set to do it.
(FWIW, I always set my browser to identify itself honestly, for just this reason. And no, it's not IE. That's fifth and last on my list; I haven't needed it for weeks.)
when computer consistently beats human in chess... (Score:3, Insightful)
Is he saying that they cheated? (Score:5, Interesting)
Is he implying that the Deep Blue team cheated? Combine the above with his other comments about how quickly IBM abandoned the project after the victory and it seems so. Anyone have more info on this?
Re:Is he saying that they cheated? (Score:3, Interesting)
Re:Is he saying that they cheated? (Score:5, Interesting)
There were some suspicions that Deep Blue had human "intervention". For a long article (by a journalist probably close to Kasparov), see Kasparov vs Deep Blue - Unanswered Questions [worldchessrating.com].
Basically, it is argued that Deep Blue made some pretty uncharacteristic moves for a computer, rejecting variation with short-term gain but unclear result, that should look dangerous to a human, but good to a computer.
I don't believe this reasoning. Chess programs have surprised us often enough, and especially since there was so little known about Deep Blue, it is hard to say what would have been a typical Deep Blue move in those positions.
On the other hand, IBM could have silenced by just offering full logs for download. And they haven't done this.
Re:Is he saying that they cheated? (Score:2)
Interesting; didn't Bobby Fischer (rightly) think that his Russian opponent had a team of human advisors? If that's acceptable in tournament chess, you wonder why a human/computer wouldn't be...
I remain unimpressed (Score:3, Insightful)
My calculator can find nth roots faster and with greater precision than I can...should I be fascinated by that as well?
The fascination of chess AI (Score:2, Insightful)
The reason that computer chess fascinates so many people is exactly because brute force doesn't work. The possibilities are so enormous that you can't even begin to look at them all.
In the most recent Man vs. Machine match, the computer was actually slower than Deep Blue. Yet it played amazingly good chess. Unfortunately Deep Blue isn't still around, so we can only speculate that Deep Junior is the superior program.
Humans are slower still; MUCH slower. And yet we can, in many cases, play better chess than computers. The difference is that chess masters know instinctively which moves to consider while machines are stuck looking at a huge number of moves. The holy grail of chess AI would be to finally come up with program that can cut down the number of moves to consider just like the human brain can. Such a breakthrough would be a landmark achievement in AI and would have tons of practical applications outside of playing chess.
I can agree with you on one point, though... chess "technology" probably puts too much effort into the game tree searching aspect of the problem.
Most of the effort is being put towards better position evaluation algorithms, etc... In this way, chess programs are being improved by basically tweaking algorithms we already have and hard-coding in the programmer's own knowledge about the strategic value of certain positions. Things like "doubled pawns are bad" and "in a locked pawn structure a knight is worth more than a bishop".
If we're going to make real progress we definitely need to move away from those approaches and start trying to get at the previously mentioned "holy grail" of chess. Brute-forcing human players to death shouldn't be the goal. We should instead focus on how the human mind approaches such an impossibly huge problem, and still manages to kick the computer's ass.
Re:I remain unimpressed (Score:5, Interesting)
Don't take it personal, but your comment shows a lot of ignorance about chess AI. There's too much possible moves per turn in chess and I don't know of a chess program that calculates them all. Usually a program will calculate, let's say, around 10 moves. The job is there: evaluate the 10 best moves. Remember than even doing that, you still won't calculate very further. Suppose 10 moves per turn, one for black, one for white, it makes 100 moves per turn for both players. For only 7 complete turns you have to calculate 100,000,000,000,000 moves. It means your algorithm to evaluate positions needs to be very good, since, for example for a sacrifice, you only see calculable benefits after many more turns, sometime only in final.
Like Kasparov, I very impressed to see a machine making an intelligent sacrifice; this is usually how you trap a computer. There's no doubt to me that Kasparov is still superior to any machine, but when machines begin to show some interesting moves, they begin to teach something. I'm a chess player and I understand chess enough to consider it an art. I can see emotions or genius in a game the same way some see it in painting. A big part of music is mathematical and if we're wise enough to build programs that create innovative chess games, maybe we can build some that create good melodies, who knows. I understand it may sound wierd for non-chess players to compare chess with an art, but creating a melody is also "a very limited, structured problem" and no one doubt it's an art. The main difference is that chess has a clear and easy to measure result. I don't think is "the holy grail sense of AI", but it is an important milestone in AI, no doubt for me.
Regards,
Nicolas Fleury
The New Challenge (Score:5, Funny)
Really? They had to dismantle Deep Blue... (Score:5, Funny)
If you can't beat them (Score:2)
This sounds like a whine to me. He's pissed that he didn't win, but it's OK, since its "for science".
-1, Crap
View the games with Javascript (Score:5, Informative)
Amir Ban annotation [chessbase.com]
Karsten Müller et al [chessbase.com]
Take that IBM (Score:5, Interesting)
Kasparov really socks it to IBM in that article. I'm surprised at this reaction, considering that they probably paid him a LOT of money to go toe-to-toe with Deep Blue.
On the other hand, it was pretty shallow of IBM to barely beat Kasparov, brag about it, and then DISMANTLE the historic machine! Considering the would-be artifact status of Deep Blue, I would have expected more from these people.
At any rate, I'm just glad to see that the brute force approach is being abandoned for better heuristics. Anyone can write minimax for chess, the only special that IBM did was dump a couple million into hardware.
njord
Shay Bushinsky (Score:5, Informative)
Re:Shay Bushinsky (Score:2)
Big deal, I've played against Deep Blue as well (Score:4, Interesting)
Re:Big deal, I've played against Deep Blue as well (Score:5, Funny)
Indeed there was. Why do you think IBM was in such a big hurry to dismantle Deep Blue? There's still a coverup to this day -- turns out that huge "Deep Blue" box was hollow -- Kramnik was hiding inside of it the whole time.
/. interview (Score:5, Interesting)
I know the question I would ask:
Given that "they" say computers own the opening and the endgame, while masters own the middle, what would you think of a match up of 2 chess programs and 2 grand masters (yourself being one) - with the computers to advise, but the master to make the final decision? Who would you want to play against (man and machine), and what program would you choose to be your assistant?
Re:/. interview (Score:3, Interesting)
Another reason I don't think this idea would work deals with the long-term nature of chess. When selecting a move, you plan out that move as a preface to a series of other moves. I'm not sure which would be more difficult: having man explain its long-term strategy to the machine, or the other way around. Chess also deals with the individual style of the player; their school of Chess will influence how they play. If you reformulate this question as "Would two grandmasters play in partnership with one another against another pair, bearing in mind that the grandmasters can only communicate on slips of paper," then the answer becomes clearer. And yes, given that Deep Blue did beat a grandmaster, I think we can call him ("it?") one, for sake of argument.
Although I do think it would be kinda cool to get Kasparov on here in the hot seat; not really to discuss his match with Deep Blue, but more see his take on the impact of powerful machines on society, from the point of view of someone has to compete for his livelyhood against them.
Re:/. interview (Score:2, Informative)
Re:/. interview (Score:3, Interesting)
Kasparov wants it both ways (Score:2)
A scientific test. Everybody's preparations would be done openly. There would be joint post-game analysis with an emphasis on whose strategy worked better.
A sporting test. Everybody's preparations would be done in secret, to hopefully surprise the opposition. Post-game analysis would be done seperately by both sides, with spin thrusters fully engaged.
Kasparov does competitive chess for a living - he can't approach these games in a scientific quest-for-knowledge mode. Note that he gets paid competition rates for these games.
What he clearly wants is for him to be able to treat the computer teams as full-out adversaries, but for them to cooperate with him and give away anything they discover about chess. That way, they can't become a threat to him or his sport.
Fischer Random Chess (Score:5, Interesting)
I think it is a great idea. It also leaves a huge advantage for good master level players over machines, since an opening book is virtually eliminated.
Re:Big fricken deal (Score:3, Insightful)
Re:Big fricken deal (Score:2)
Re:Big fricken deal (Score:2)
Re:Big fricken deal (Score:2, Insightful)
Re:Big fricken deal (Score:2, Insightful)
Re:3D Chess??? (Score:2)
Don't get me wrong, I'd be a worthless player without the books, I'm just saying I prefer a "real" (by which I mean 3D) game to a 2D overhead view shown on a computer screen.
Re:3D Chess??? (Score:2)
Using computer generated 3d to visualise a board layout is no more useful than having colour in newspaper's chess column.
Re:so ... (Score:4, Insightful)
If it were as simple as "the computer is no better at chess than those who programmed it" well then those folk be better than Kasparov. I'm guessing even that whole Deep Jr. team might not be so convincing playing (collectively) as humans against Kasparov.
What do you think of as a practical application, by the way? (Serious question)
Re:so ... (Score:2)
Re:There are 3 stages of a chess game... (Score:5, Insightful)
For instance, there are more lines for 1. e4 than any other and some of those lines, if played right, can go 40 moves and more. At that point the opening overlaps the middle and the only way to be win by suprise (read creativity) is to find a new line. But in creating the new line - which can amount to one different move throughout the sequence that creates new possibilities, or lines - you are, as a byproduct, creating a new opening.
So I want to offer this - The game of Chess is where humans will always have the advantage. But machines can help us by figuring out which lines are well thought out and which ones have flaws. The counter to that is that we are the only ones that can think out the lines in the first place! [slashdot.org]
a controversial claim (Score:2)
Re:There are 3 stages of a chess game... (Score:2)
Re:man vs man (Score:2)
This is Slashdot. Human interaction other than through 1's and 0's is to be avoided at all costs.
Sounds like the Turk to me (Score:2, Informative)
A magician had apparently created a machine that could beat anyone at a game of chess. Before the match he would open up the machine and show everyone an array of complicated gears and machinery.
The machine would then beat the person at chess.
People believe that it was actually a very talented midget who would sit inside the machine and watch the game played via magnets. Unfortunatly no one has been able to study the machine because it was destroyed in a fire.
Maybe Deep Blue is the modern day Turk.
Re:I'm not an AI guy, (Score:2, Insightful)
If a computer could be taught to fish, there'd be people saying that because the computer couldn't catcha fish 100% of the time, or because he was programmed to do it that way it's not intelligent. But... if we could find the perfect chess algorithm and the perfect 'catch a fish' algorithm and put them in a computer... could we say it had some real intelligence? heh, nice
Re:I will be impressed (Score:2)
Why should they even try? It's not like Kasparov doesn't have an exhaustive move library stored in his head.
Re:What kind of crappy sport ... (Score:2)