Gameboy Advance SP Reviewed & Disassembled 154
lotech writes "lik-sang has a review with full photos of the new Nintendo Ganeboy Advance SP.
Not just supplying heaps of photos they have even beaten the pack on voiding the warranty and include heaps of internal photos.
The handheld market is heating up with new releases from Nokia too and also the feature packed GP32. Oh and maybe then there maybe some Sony competition soon?"
On the box it reads: (Score:4, Funny)
Sounds a lot like engrish to me.
"GameBoy SP new and much enjoyable front light screen! All GameBoy games can you have play!"
Re:On the box it reads: (Score:1)
Now let's hear you say it in Japanese...
Re:On the box it reads: (Score:1)
GameBoy のsp 新しく, 楽しい前部軽&
ームすべ
Re:On the box it reads: (Score:3, Funny)
Perhaps you would prefer Side Light (Score:2, Informative)
This is the TiBook of handheld consoles... (Score:5, Insightful)
Uh, no. (Score:3, Interesting)
Re:Uh, no. (Score:2, Insightful)
I was actually referring to the silver look and generally stylish design, as opposed to the orange 80's Donkey Kong flip-open thingies.
Re:Uh, no. (Score:1)
Oh wait, I just got a black car. They ripped off the Ford Model T!
Re:Uh, no. (Score:1)
Point being, its a nice looking unit. I just wonder how it will feel holding that thing while playing a game.
Linux? (Score:4, Funny)
PS2...Xbox.....Gameboy Advance?
No...it's not ENTIRELY flamebait. :)
Re:Linux? (Score:2)
Whatever it is, I want one.
Re:Linux? (Score:2)
There are big chances that your mouse has two or three buttons. The GB Advance have four buttons, and while the joypad is not nearly as sensative as a mouse, I can certainly imagine it could work like one. So, with a simple gui, and a virtual on-screen keyboard, I think it would work okay, although still not exactly effective.
With the size of a mini CD I don't see why Sony .. (Score:5, Interesting)
Make it capable of using Mini DVD Videos like the Hitachi Camcorders. Other features: TV out, USB, Mp3 capability. I think this would be a popular convergence.
They could even release 5 game PS1 packs on one mini DVD. Most of those games were 100 - 300 MB.
I believe battery technology is where it would need to be for a unit like this as well.
Re:With the size of a mini CD I don't see why Sony (Score:4, Insightful)
If your answer is $200 or more, congratulations, you have yourself a portable system that will sell so few numbers as to be unprofitable, and therefore unfeasible for any smart company to produce.
More likely scenario is that SUCCESSFUL portable game systems NEVER "evolve" to use optical media drives which use moving parts. They are OLD/inferior technology compared to current high-capacity solid-state storage media, and are completely unsuited to portability. Think discman vs. mp3 player. Nintendo will own this market for as long as they stick to cartridge-based portables that maintain compatibility with older software. The real next step, hopefully, will be a GB with back-compatility, front-lit screen, full complement of 6 or more buttons not counting select and start, wireless connectivity of some sort, minimum 16-bit 22.05 KHz 2MB wavetable sound, and Playstation-level 3d hardware. Such a system that is durable enough to be handled by children will not hit the $100 magic price point for another 4-5 years at least.
Re:With the size of a mini CD I don't see why Sony (Score:4, Interesting)
Besides, who YET has money money initially selling the hardware?
And I disagree with you. Cart games are EXPENSIVE to produce. optical games can be cranked out up to 20X faster and if I read right at Tokyo ETimes about this; a total "optical game" package costs even after royalty for about $4-$7 US. A cart costs up to $15 to produce.
Nintendo has LOST the home war. They will soon lose the portable war if they don't come up with something better than cartridges.
Re:With the size of a mini CD I don't see why Sony (Score:1)
Re:With the size of a mini CD I don't see why Sony (Score:2)
Re:With the size of a mini CD I don't see why Sony (Score:1)
Re:With the size of a mini CD I don't see why Sony (Score:2, Insightful)
Another problem, for me anyway, is that there isnt one of the three (GC, PS2, and XBox) that is a clear loser.
PS2 isnt as technologically advanced hardware-wise as XBox, but it has a really good stable of games, AND is backward compatible with PS1 (a real plus, since PS1 was the last generation best seller, and still has really good games).
XBox has some really kick-butt hardware, but since they are the new kid, they have yet to get games associated with MS (like Mario, Metroid, and Zelda for Nintendo, or Final Fantasy and Metal Gear for Sony; technically FF is Square, and not specifically tied to Sony, but you get the point). XBox has really come on strong with XBox Live, and the ability to potentially use it as a mini-PC is very intreging to me as a computer geek.
Finally, GameCube has the GBA link thing (which they need to use in more games), they have all the signature Nintendo games, and their game design is continually breaking new ground in terms of originality. I wish other games had copied Zelda: Ocharina of Time's control features- it just worked so well. Metroid does this as well with their 'Lock-on'; aiming has always been a weakness on the console compared to a keyboard/mouse setup.
But the poster before was right- you will always be better off with solid-state devices on a portable system. Moving parts = things to break.
Also, throwing all those things into one device, while nice on paper, will cost so much, and take so much development time, that by the time you get it to market it will be three years from now and cost $500- a price point that nobody will want to approach (hear that Palm?). Nintendo knows what they are doing. The most someone would reasonably expect to spend for something like that is around $100.
Once you start to approach $200, people start thinking about all the other things they can do with that money. Also, what parent in their right mind is going to give a $200 portable device to their kid, that they can throw in their book-bag, break, or lose?
Re:With the size of a mini CD I don't see why Sony (Score:1)
Other (non-Nintendo) games can't copy it because it is patented by Nintendo.
Re:With the size of a mini CD I don't see why Sony (Score:1)
Thats like saying somebody can patent using a mouse to look around and a keyboard to move.
Go to school, get a good job, work hard, and maybe someday you will be able to buy a clue.
Re:With the size of a mini CD I don't see why Sony (Score:2)
Yeah, a cd player gets 20 hours off 2 AA batteries and a TV gets 4 hours. Now combine the two, you have less than 3 hours left, and thats without the game optimised CPU. Run the CPU at full speed and you have less than 2 hours left. 2 hours of battery life for a gaming machine is pretty useless.
Now imagine throwing a gamecube CPU in this. It requires a lot more juice than a GBA/portable TV CPU, dissipates more heat and of course its bigger. Your battery life would fall very low, less than 30 minutes.
Now, keep in mind, that a CD/dvd/mini-cd for a game unit must spin a lot faster than an audio CD, else access time is a pain and load times takes forever. Your battery life just fell down to 15 minutes on two AA batteries.
Now, okay, double the ammount of batteries - 30 minutes. Not enough... Add a pda battery... because the CPU needs so much power and because of the spinning disc, you still get around 30 mins.
Although my battery life time are clearly eastimate and that the batteries could last a lot longer... they could still last a lot SHORTER...
Now think about the price of putting everything together, and you will see that its just not possible with today's technology. Maybe in 10 years (the time it took to get a snes equivalent to get portable...) we will have cartridge that hold enough data and new cpu that need less juice that will make this possible, but right now, is just not possible.
And nope, Nintendo has not lost the home war, if you take world wide sales, they still sell more than the Xbox. Add gameboy advance and gamecube sales and you get pretty impressive numbers. I dont think Nintendo will lose the portable war either, all its competitor crank losy products right now (n-gage with 3-4 hours of battery life? hahaha, GP32 looks nice, but it will never get here, and wonderswan are already dead (bandai is discontinuing it to work on GBA games instead).
Re:With the size of a mini CD I don't see why Sony (Score:2)
Similarly, the Sony Mavica CD Cameras last about 4 hours with the LCD on. MINI CD's and a MINI DVD does NOT spin up as fast, it doesn't have to, the tracks aren't as far spread.
I have been reading that the new OLED takes up 1/5 the power of an LCD.
The technology is all there, it would take VERY minimal effort to shrink the Gamecube, and the CPU it uses is SIMILAR to the one I have in my PowerBook a PPC G3 450, I beleive with ATI video. The new chips from IBM at this speed are almost cool to the touch!
Games don't make a platform. Popularity makes a platform, games follow.
Re:With the size of a mini CD I don't see why Sony (Score:2)
That would make the gaming system VERY heavy. The system got to be light, cuz you will end up holding it in your hands for a long time. Take the size of the GBA SP, where do you put an ibook battery in this? And where do you put the mini-cd drive? That takes room too.
I own a gamegear, and it's BIG. It's almost impossible to carry it without a special carrying case. Yet, my GBA, although not as small as a GBA SP, is not an incovenience to carry. The GBA SP improves a lot on this, it fits in a shirt pocket, even jeans pockets.
Even if the gamecube CPU is shrinked, it will still consume more juice than you can afford with 2 AA batteries. Beside, it would cost so much that you'd have to spend well over 200-300$ to get such a system.
Nintendo know what they are doing very well, else they would not own the portable gaming market.
Re:With the size of a mini CD I don't see why Sony (Score:2)
Nah, they're still in the fight. If anything, Microsoft is losing the home war.
Besides, the GameCube's big selling point right now (other than its library, that is) is its ability to tie in with the Game Boy Advance. PlayStation 2 may be outselling GameCubes, but GBAs are outselling PS2s by a comfortable margin.
Bandai just announced that the WonderSwan Color has officially joined the long, long list of handheld platforms bitch-slapped by Nintendo. And "bitch-slap" may be too mild a term.
When all is said and done, technology doesn't count as much as games. If technology were all that mattered, the 2600 would have died with the advent of ColecoVision and Intellivision, we would have all been saying "Zelda who?" as we played our Sega Master Systems, and Square would have never jumped ship to side with Sony.
"ETimes about this; a total "optical game" package costs even after royalty for about $4-$7 US. A cart costs up to $15 to produce."
Cart storage capacities go up without requiring a new media interface, an advantage cartridges have over optical media. That's why cart production prices don't go down the same way as optical media. Comparing the two is like comparing the prices of CD-Rs and RAM. Super Mario 64 was on a 64 Mbit cartridge, Majora's Mask was 256 Mbit, and I recall hearing of a 512 Mbit N64 cartridge. Tiny GBA cartridges started at 32 Mbit and are already hovering around 128 Mbit (if they aren't there already).
Will you still be jumping up and down about the wonders of optical media once cartridge capacities start to outstrip them? Between the constant effort to squeeze more transistors on a chip and the way it takes several years for a new optical standard to get out of the gate, I don't see the size gap between the two lasting much longer.
Re:With the size of a mini CD I don't see why Sony (Score:2)
Less, and here's why. A 3" screen is cheaper than a 4" screen, especially if you can get away with lowering the resolution. The controller is not a significant cost. A mini-DVD drive shouldn't cost much more than a CD drive over the long term -- and remember, portable consoles have a lifetime of 8-10 years.
But most importantly, this: Sony can take a loss on them. The mini-DVD format means that users can't just use their existing PSOne games (on CD) -- they'll have to buy them again. Sony can charge $30-$40 each for games that they've already written. Nintendo is already doing this with SNES games on the GBA, and it's got to be hugely profitable. Sony could sell PSOne games on mini-DVDs for $20 and still turn a profit, because the disks are so damn cheap compared to cartridges.
Re:With the size of a mini CD I don't see why Sony (Score:4, Insightful)
Because maybe Game Boy has been eating technilogically superior handhelds for breakfast for the better part of a decade now and Sony isn't dumb enough to spend all that R & D money on cannon fodder?
"I believe battery technology is where it would need to be for a unit like this as well."
This new Game Boy uses a Li-ion battery. What more do you want?
Re:With the size of a mini CD I don't see why Sony (Score:2)
Beyond that, compared to the Genesis, the SNES was the technilogically superior platform.
Re:With the size of a mini CD I don't see why Sony (Score:1)
More GBA SP Impressions (Score:5, Informative)
and some nice pics Here [ign.com]. Boy, this is late!
multiple functionality key (Score:2, Interesting)
The better solution by far would be to combine a few of them so that my phone, pocket computer, camera and portable game machine all fit in one nice small (but not too small) package. If the manufacturers don't figure that out, they won't be selling them for much longer. The market for these things is hitting the point of diminishing to no returns.
Re:multiple functionality key (Score:1)
The B'ngo has got the phone, camera and gaming.
If alll else fails you could always expoy a weight to your phone etc. *g*
And another new console design... (Score:3, Interesting)
Cynical Nintendo marketing or just bad design? (Score:5, Interesting)
Frankly, I might have bought more games for my GBA if I thought I could actually see them. Instead it sits in a drawer except for occasional forays in good lighting. Nintendo can go to hell if they think I'm going to make the same mistake twice.
So sell your GBA on ebay, and get a SP.... (Score:4, Insightful)
Or... (Score:3, Funny)
Hm...
Re:Or... (Score:2)
Hm...
Buy? What is this "buy"?
Re:So sell your GBA on ebay, and get a SP.... (Score:1)
I thought it was kind of dumb that if I really liked a game and wanted to be able to play it on my gamecube and gba that I would have to buy 2 copies of the game. Although, I imagine playing the gameboy version of something on my gamecube wouldn't look as good as the gamecube version.
Re:Cynical Nintendo marketing or just bad design? (Score:5, Insightful)
Re:Cynical Nintendo marketing or just bad design? (Score:4, Funny)
Why don't they put a hand crank on the side so you can recharge the thing? Then they could have a really bright screen and a fast power-hungry processor. I can see it now. All the kiddies playing their games and cranking on the box like a monkey! Well, okay, more like the organ grinder who owns the monkey. In fact, the game's goal could be to keep the unit charged. ;-)
Re:Cynical Nintendo marketing or just bad design? (Score:1)
Re:Cynical Nintendo marketing or just bad design? (Score:2)
As for ambient light, I find it hard to believe they paid any attention to that at all or they would have used a matt finish on the screen to diffuse the light rather than the shiniest reflective surface they could find to bounce most of it back into your eyes.
Re:Cynical Nintendo marketing or just bad design? (Score:1)
Re:Cynical Nintendo marketing or just bad design? (Score:2, Interesting)
Hmmm... GBA-SP or NGC? (Score:3, Interesting)
Of course, One question I had when I heard about the GSP was that the e-reader wouldn't work with it. I would imagine that with the homebrew/demo scene that the original GBA would be better because one could decode the protocol used on the e-reader, print your own cards, and publish your own game that way. That, plus the GSP probably has new "license protection"/DRM/Region Coding/Developer lockout/authentication etc. that the original GBA doesn'have.
Just my Z80's worth
--RickTheWizKid
GBA-SP has no region lockout that the GBA had. (Score:2, Interesting)
Re:GBA-SP has no region lockout that the GBA had. (Score:5, Informative)
Mod parent up (Score:2)
Re:Hmmm... GBA-SP or NGC? (Score:2, Informative)
And the e-reader DOES work it.
Re:Hmmm... GBA-SP or NGC? (Score:3, Informative)
This was already answered once, but the e-Reader *does* work with the GBA-SP. The expansion plug on the bottom of the mechanism fits just over the bottom edge of the unit, not really getting in the way (unless you hold your GBA weird). Then again, the e-Reader wasn't designed for long-term ergonomics, so it's doubtful you'd really be playing anything on it for longer than an hour.
I would imagine that with the homebrew/demo scene that the original GBA would be better because one could decode the protocol used on the e-reader, print your own cards, and publish your own game that way.
The dot resolution on the e-Cards is probably a couple of degrees finer than your standard household inkjet printer. Think about it. The strip is about 3/8" wide, and about 3" long (don't have one on me to measure, so these are estimates). That means you have about 1.125 square inches of data to store about 2KB, or 16000 bits. sqrt(1.125) gives an average side length of 1.0606", and sqrt(16000) gives 126.49...so you'd have to have approximately 120 distinct dot positions per inch, assuming that there's no uber-compression scheme going on there.
I don't think your home printer can handle that. Perhaps a laser printer, but who knows. Not me, that's for sure.
That, plus the GSP probably has new "license protection"/DRM/Region Coding/Developer lockout/authentication etc. that the original GBA doesn'have.
As has already been mentioned and modded up, the Game Boy line (including the Virtual Boy) has never had any physical or logical region protection system. The most you could say for "developer lockout" is the pursuit and C&D of resellers of flash-linker kits, which have a secondary (and some would argue "primary") use of being able to load and play GB roms downloaded from the Internet.
I understand the interest in developing for these, as I tinker around with them a bit, but it does say something when I'm playing Oracle of Seasons prior to class yesterday, and a kid three seats down from me doesn't recognize the larger GBC cartridge and thinks I'm using a flash cart. When I tell him it's just an older game, he's like "Wow...did you know you can buy a blank cartridge and download games from the Internet on it?"
Re:Hmmm... GBA-SP or NGC? (Score:2)
Re:Hmmm... GBA-SP or NGC? (Score:2)
16000 dots per square inch = 16000 dpi.
What?? 120 dots on an inch-line is exactly what 120 dpi means. No square inches whatsoever.
A 300dpi laser printer can print 4-point text quite legibly. 4 points = 1/18th of an inch. If 300dpi meant 300 dots per square inch, each letter would get less than one pixel. No, no. In fact, a 300dpi printer devotes more like a 16x8-pixel area to each letter in a 4-point font.
Scanners (up to 1200dpi) and screens (typically 72 to 100dpi) are the same way: dots per linear inch.
Flash Linkers? (Score:2, Interesting)
Does anyone know if current Flask Linkers [cdworld.co.uk] will work with the new GBA SP?
Re:Flash Linkers? (Score:1)
Rob. (the misanthrope)
Re:Flash Linkers? (Score:2)
Nintendo Finally Does it Right (Score:5, Informative)
After fumbling around trying to find the best source for light, whether it be my lamp in the living room or the ever annoying 'Worm Light' attachment, the Gameboy will come with a backlit screen. Not only that, but a rechargeable battery that comes standard, and a price tag (albeit you don't import it before the US release date) that will be less than $100. It will make it worth my time to give games like Castlevania a second look considering the first time I played the game I couldn't even see the game b/c the screen was so dark.
Re:Nintendo Finally Does it Right (Score:2)
Re:Nintendo Finally Does it Right (Score:2)
Re:Nintendo Finally Does it Right (Score:2)
It's frontlight'ed. Much worse than backlight but doesn't eat as much battery.
DMCA Timer (Score:5, Insightful)
Re:DMCA Timer (Score:3, Insightful)
This type of thought is getting really disgusting. Sure the DMCA need to be worried about, but letting the DMCA shape our lives without the corporate whores doing anything is giving them the automatic win.
Just my two cents
Sunny Dubey
Trade Secret? (Score:2)
I don't know, but I'd imagine a company would use trade secret laws for this sort of thing--not the DMCA. Unless they copyrighted how their circuit boards look. (not the design, just the look) ;-)
crash test (Score:4, Informative)
Re:crash test (Score:1)
Americans get screwed (Score:5, Informative)
That's weird... (Score:1)
no region specific lockout (Score:1)
I'm pretty sure (don't take my word for it) is that if you were to order a Japanese model it would be capable of playing your North American games.
Re:Americans get screwed (Score:1)
I mean, does the Sony cybercam REALLY need 5 metallic colors? the TUKA phone some 8 colors? people with all sorts of crazy stuff hanging off there DoCoMos?
As long as it's functional (and have good games), so what if I am totting around a ping GBA?
THERE IS NO BLACK ONE (or spoon)! (Score:2)
Message(#6851-000095-8637\958637)
Hello and thank you for contacting Nintendo,
At this time, there are no plans to release a black Game Boy Advance SP, but your feedback is important to us and I will be sure to forward your remail to the appropriate departments for review.
Sincerely,
Nintendo of America Inc.
Sharon Matheny
Nintendo's home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529
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ORIGINAL MESSAGE:
-----------------
From: "Cpt_Kirks"
Posted At: 21:51:45.000 01/11/2003
Posted To: Nintendo
Subject: GBA SP
Hello,
Is it true that you will not be releasing the black colored GBA SP in
the US? I thought adults were your target market for the GBA SP.
I am an adult and would prefer a black one. Please reconsider and sell
the black model in the US.
Thank you.
Re:Americans get screwed (Score:1)
http://pocket.ign.com/articles/382/382654p1.htm
No Competition (Score:5, Insightful)
Re:No Competition (Score:3, Informative)
Re:No Competition (Score:2, Flamebait)
Re:No Competition (Score:2)
Re:No Competition (Score:1)
With a much more powerful processor and 8MB of RAM, GP32 can emulate GBA's hardware effects in software. I've owned a GP32 for about half a year, and a GBA since launch date. Many GP32 games meet and exceed GBA graphics, such as Astonishia Story R [skynet.be].
Plus, a GBA emulator for GP32 is in the works. TONS of other systems, including NES, GameGear/Sega Master System, and SNES are already emulated well on GP32. Despite all this, however, the one thing really keeping GP32 back from direct competition is Nintendo's stranglehold on the handheld industry and the Game Boy's huge library of games.
For more information about GP32, check out my old handheld site [cox.net], InsertCredit [insertcredit.com], and GP32news.com [gp32news.com].
Re:No Competition (Score:2)
There is no competition, I will agree.
Re:No Competition (Score:1)
Obligatory Backlight Joke (Score:2, Funny)
What was that? (Score:1, Redundant)
*cough* Gameboy!*cough*
ARM processor (Score:2, Interesting)
Come on, I can't be the only one who thought of it!
Re:ARM processor (Score:2)
And honestly, NIX is overkill. Multiuser multitasking?
Re:ARM processor (Score:1)
Stop humping apple pies and get some sun, you know what I meant.
Re:ARM processor (Score:2)
Holding a Square (Score:2)
I wonder if they went too far towards attractive design and ended up making an XBox controller.
Insides and Fire Too (Score:1)
Learn From Apple!! (Score:2)
First off- the (nintendo®) Logo on the front is backwards when the screen is in the open position, this is the same mistake that Apple made with it's powerbooks and eventually fixed Pic [lik-sang.com]
Second- the shoulder buttons are upside down! I assume they did this so you could check to see which button was R and Which was L when you flip the device towards you... but really is that necessary? Most people, even children know their left from their right hands- and even if they don't they somehow adapt and figure out what each button does... anyways perhaps it's only me but the buttons seem upside-down Pic [lik-sang.com]
Lastly- a dimmer on the backlight sounds like a good idea.
It looks great and I really look forward to getting my hands on one- nice job Nintendo!
GP32 Available in the US? (Score:2)
Re:GP32 Available in the US? (Score:2)
Craig is supposed to have them in stock now.
OT: Anyone tried developing GameBoy applications? (Score:1)
Re:OT: Anyone tried developing GameBoy application (Score:1)
I just finished my first GBA game (Space Cmdr Pac-Man.. http://www.gbadev.org/demo_feb2003.html [gbadev.org]) and I'm started on my second.
It's actually quite fun. The restrictive nature of the GBA hardware (compared to other gaming platforms) lowers the bar so just about anyone can create fun games.
Not Impressed. (Score:1)
Re:Not Impressed. (Score:1)
You haven't quite got the hang of haikus yet, have you?
what i need... (Score:1)
I have seen the new clamshell gameboy, and doubt that I will even consider getting one.
The GBA is just the right size, the only upgrades I need is a backlight and a slightly high resolution. A better screen(in those two aspects) would make this an awesome handheld game system... oh, and maybe a few more buttons, 2 just seems so... few :)
Re:What are you lot on?!? (Score:1)
NINTENDO Gameboy (Score:2)
When will Sony compete with GBA? (Score:1)
What the heck drove you to think the NINTENDO Gameboy was made by Sony?
That's now how I read the blurb. It looked to me like lotech was waiting for Sony to make a handheld gaming device, based on either Palm OS (what seems to have been pictured) or the PSOne architecture. I'm guessing Microsoft will beat Sony to the punch with the Xboy.
Gameboy is made by NINTENDO, not Sony. (Score:5, Insightful)
Re:Gameboy is made by NINTENDO, not Sony. (Score:2)
The sad thing is GBA's are even outselling PlayStation 2s.
Re:when... (Score:1)