Master of Orion 3 Released 346
Kintaro writes "The long awaited Master of Orion 3 is now in stores. The reviews so far have been unusually mixed, but rest assured the game is still complex - in fact that seems to be a recurring complaint among those that don't like it. And as an added bonus, the game actually runs on Linux right out of the box."
finally! (Score:2, Funny)
"actually runs on linux" (Score:4, Interesting)
Re:"actually runs on linux" (Score:5, Funny)
Re:"actually runs on linux" (Score:5, Informative)
too bad
Re:"actually runs on linux" (Score:4, Insightful)
Re:"actually runs on linux" (Score:3, Interesting)
Any promotion of gaming on Linux, whether native or WineX, is positive. I know this because of my gamer friends, who only use computer for games. They're fascinated by Linux, and would be happy with WineX, so long as it runs close to the same as windows (doesn't need to be perfect for them).
Re:"actually runs on linux" (Score:3, Interesting)
"There were a few little problems with scrolling from within a window (via the desktop option in the config file) and planet rendering during combat... but he said everything else worked great."
Re:"actually runs on linux" (Score:4, Informative)
J
Re:"actually runs on linux" (Score:3, Interesting)
Re:"actually runs on linux" (Score:4, Informative)
Loki seems to have been at least partially responsible for the port, as it uses the Loki update utility to install updates and such. It was the first game I installed on my new laptop and it runs great. I'm using gentoo on a Dell Inspiron 8200, which uses a GeForce 4 mobile. I'd recommend getting the Nvidia binary-only drivers for OpenGL if you're running the game on a linux box versus the XFree86 OpenGL drivers, as they seem to run better and the difference in framerate is noticible.
I've compared the game running on identical hardware in linux and WinXP, and you can barely notice a difference. The framerate is pretty close on both, although my linux laptop seems to run slightly smoother, probably because I shut down pretty much every running process and play the game out of twm.
The only issue I had on linux was getting the sound to not suck. I ended up using OSS that worked well. ALSA made things pretty choppy.
J
Re:"actually runs on linux" (Score:4, Informative)
Just the important details:
The game itself and the Linux installer consider the disc labeled "Disc One" to be the "Play Disc" and the discs labeled "Disc Two" and "Disc Three" to be "Disc One" and "Disc Two" respectively. The Linux installer isn't mentioned clearly on anything that I found, but is on "Disc Three" in the root directory and is called "linux_installer.sh."
I'd suggest copying the install script to a local filesystem and then executing it because the script will try and unmount your CD-ROM drive and then re-mount it. (I think it uses /mnt/cdrom as the mount-point - ensure you use the appropriate CD-ROM device for the fstab entry for /mnt/cdrom!)
Re:"actually runs on linux" (Score:3, Informative)
Re:"actually runs on linux" (Score:3, Interesting)
Re:"actually runs on linux" (Score:3, Insightful)
"I got it running on Mandrake 8.2 / Enlightenment with standard WineX installation and zero configuration."
I'd hardly call that "out of the box". It's not a Linux port. It;'s hjust wizards over at TransGaming [transgaming.com] That did the work, not the folks that wrote MoO3.
O-Well. It sounds nice anyway... I guess...
P.S.
Yes, I'm a transgaming subscriber, it's just that this doesn't qualify as "out of the box" in my eyes.
great (Score:4, Funny)
Bah! (Score:5, Informative)
That statement is rather misleading -- there is no native binary version available.
Re:Bah! (Score:2)
That's a bummer. That would have significantly expanded Linux's game library!
Re:Bah! (Score:3, Funny)
I kid, I kid, sorry...
Re:Bah! (Score:4, Funny)
Oh, I dunno if I'd say that. But it did up the number of genres available for Linux gaming to 4!
Here's the current list:
1.) FPS ports from the most popular Windows releases.
2.) Penguin Racing
3.) M.A.M.E.
4.) All new! Strategy game set in space provided you have Wine up and running.
Yep, Linux now has 4 incredibly broad genres of games to play!
(I hope the Linux mods have a sense of humor today.)
Re:Bah! (Score:3, Funny)
The Linux games I find myself playing most often:
1.) Kernel Patch Forever
2.) The Hunt for Related Libraries (apt-get is considered cheating)
3.) Theme Manager
4.) Recompile the Compiler - a traditional UNIX strategy game
It beats playing Windows-based games like Reboot-after-simple-install which I also find myself playing pretty often.
Re:Bah! (Score:5, Insightful)
My mom used to tell me to be happy with what I got. You got it on linux, quit whining.
Re:Bah! (Score:2)
Re:Bah! (Score:3, Interesting)
Re:Bah! (Score:4, Informative)
Yeah, except for those obscure titles from that unknown company... what's their name again? I think they're called Id?
Re:Bah! (Score:4, Insightful)
B) Why bother dual booting when everything else is done in Linux.
Re:Bah! (Score:3, Insightful)
B) Why bother dual booting when everything else is done in Linux."
Obviously your gaming's not done in Linux. So why cause yourself the pain?
Re:Bah! (Score:2)
All my gaming is done in Linux. UT, UT2003, all the id titles, Tribes 2, all have native Linux support.
Re:Bah! (Score:3, Insightful)
That pretty much defines all the gaming done under Linux.
So, out of curiosity, how long after the Windows release of those games did you have to wait? I'm asking seriously, not necessarily trying to counter-point you here. I honestly don't know the answer to that question. But if your answer is "well it took them a few months to port it", then my pain point is still very much in tact.
It's one thing if you're mildly entertained with what is available for Linux. But if you're a gamer, then don't kid yourself. Dual boot with Windows. Even better, have a second gaming machine around. They'z not that expensive anymore.
Re:Bah! (Score:3, Insightful)
C) Give up on Linux, and allow Windows XP to be your desktop platform. Install Cygwin for the Unixy things you need, and then realize that most of your development work (as in, for pay) is Java-based anyway and that you might as well stick with Windows for a better desktop experience.
This isn't intended as an anti-Linux troll - I have Gentoo installed along with Windows XP, I got UT2003 running under Gentoo with almost no problems; but I found that for my day-to-day tasks, Windows was a far superior desktop environment than Gnome. (I personally like Gnome better than KDE, so don't try that route.)
Sorry, Linux guys - I appreciate Linux as a server platform (I have a dedicated Linux server). But it isn't ready on the desktop yet. At least for me, since I do a fair amount of gaming. On the other hand, my Dad (who's a software engineer) has completely switched to SuSE. It's actually kind of ironic - he switched to Linux at about the same time I returned to Windows.
(On the other hand, I still emerge rsync && emerge --update system && emerge --update world far too frequently considering I then have to reboot back to Windows to get actual work done. I even have a shellscript to help resolve new configuration files. So I have an up-to-date Gentoo system - that I don't use... I'm pathetic :))
Re:Bah! (Score:2)
I've found that if a game requires rebooting, I'm much less likely to play it because I have to deal with Windows again. That's why I still love my old Loki games [ceyah.org].
Re:Bah! (Score:2)
That's good because we aren't talking about emulation, remember Wine Is NOT an Emulator.
Re:Bah! (Score:2)
The creators of the game probably did nothing more than avoid windows-specific coding techniques, making it workable under wine.
Actually, they *did* avoid windows-specific coding techniques, as it was developed SIMULTANIOUSLY on Windows and Mac. Probably has a lot to do with why it runs on WineX so easily.
Re:Bah! (Score:2)
Re:Bah! (Score:2)
Re:Bah! (Score:2)
Re:Bah! (Score:2)
Re:Bah! (Score:2)
What the hell? Windows ain't exactly expensive, especially relative to the amount of money spent by someone who's moderatly-to-heavily into current games.
I mean I can understand this accusation if the previous poster had said something like "just use photoshop for resizing images" (where the cost of the software package far exceeds the advantage of using it for "trivial" applications). But this? This is just silly.
Emulation (Score:2)
Now Linux doesn't have quite the same problem, as there's a much larger application library out there for it, but if Wine runs lots of new games immediately, it does remove incentive for those game publishers to publish native versions.
(Of course, Loki's failure likely killed the idea anyway...the trouble is that lots of Linux users demanded games, but didn't actually buy them...oh well...can't say that I'm any better. I waited for all the Loki titles to start selling for firesale prices before buying.)
MoO3 does *not* run on Linux right out of the box. (Score:2, Informative)
finally..... (Score:5, Funny)
I remember.. (Score:3, Informative)
Civ 3 Syndrome (Score:4, Informative)
Re:Civ 3 Syndrome (Score:4, Insightful)
You got tanks? (Score:2)
Re:Civ 3 Syndrome (Score:2)
The new trend in gaming (Score:4, Insightful)
Re:The new trend in gaming (Score:5, Informative)
The Moo3 manual is 161+ pages. A good third of that is backstory.
The strat guide was a DISAPPOINTMENT, compared to classics such as MOO1, or Master of Magic.
the reviews (Score:4, Interesting)
Re:the reviews (Score:2)
The beauty of this game is not that it's n00b friendly but that the time you put into learning it is rewarded. At least that was true for MOO2.
When you have an overwhelming invasion picking you off system by system, then you quickly react and cause them to leave, that's a hell of a high.
Re:the reviews (Score:2)
The Trilarians picked a fight (they deserved it, whining about a single barely-armed scout on a border system) and got eradicated, as the time I hadn't spent building soon-to-be-obsolete warships was partly invested in making sure I could quickly build ships with MIRV / FAST / ARM / ECCM / EMG merculites...
The real fun came when there were only three sides left -- my creative telepaths (Cre/Tele/+1 Prod, with low-grav and ship att/def penalties) versus a tiny Elerian side (only one system left, away from their homeworld) and a huge, seriously teched Sakkra side. As far as I could tell, the Sakkra had stolen large amounts of tech from invading Psilon, Trilarian, Human and Elerian worlds so not only did they have the 66% discount on ship building (confederation) but they also had certain tech advantages over me (mostly in ship and planetary shields, and having stargates and artemis minefields).
Yep, a Feudal state with a larger population, a larger fleet, and, in some respects, better technology... ouch.
It was rather interesting fighting what was initially a brutal war of attrition (e.g. roughly sixty titans meet; one titan leaves) until (a) I countered the Sakkra's heavy dependence on plasma weapons and anti-matter torps with stand-off tactics + death rays + auto-repair, and wide-area ECM jammers for the torps, and (b) decided that the gloves were off and developed a series cloaked titans whose sole purpose was obliterating lightly-defended colonies to cripple Sakkra fleet production. Better tactics, some tech advances, and tweaked ship design made the battles go from messy attrition to one-sided slaughters, and the bombing campaign combined with sabotage crippled its ability to make good on its losses.
Re:the reviews (Score:2)
Oh dear. You haven't had fun until you've had one of those space battles where it takes 2 minutes just to get all the ships on your side to take their turn. Damn that was cool, though. I seriously messed up their fleet.
The Buttkicker Class lives on!
Nay, Nay I say, Nay (or is it Neigh?) (Score:2, Funny)
Well, you do have to wonder about a web page with black text on a dark background.
Galactic Civilization (Score:5, Interesting)
It will be interesting to see how these old rivals stack up to each other now.
Re:Galactic Civilization (Score:3, Informative)
Brad Wardell from Stardock has been pretty active on comp.sys.ibm.pc.games.strategic fielding all sorts of questions about the game; the curious might want to check it out in addition to Stardock's own web site.
Re:Galactic Civilization (Score:3, Interesting)
You know which game I loved? (Score:2)
The Imperium Galactica series is realtime, but not as open ended (and Hegemonia is even more closed off and linear). Star Control 3 is even more plot oriented, and has a very poorly thought out colony management system besides. The Master of Orion series, and its many imitators, are open ended, but turn based. Don't even get me started on the disaster that was Pax Imperia 2.
I try to buy a lot of these "4X" games in the hope that one of them will be as great as Pax Imperia, but so far I haven't found one. Am I missing anything, has anyone else found a good one?
Re:You know which game I loved? (Score:2)
Takes a person back...
Re:Galactic Civilization (Score:5, Informative)
Re:Eh. (Score:3, Interesting)
Q: What's so special about the GalCiv AI?
A: The AI is multithreaded. What this means is that while you are taking your turn, the computer players are generating their strategies. That's why there is no "please wait, computer players moving" screen when you hit the turn button. They've already calculated much of their moves. The only thing you have to wait for is the actual moving of units on the map.
The real benefit though is that it gives computer players much more time to "think" about their strategies. It means we can implement much more sophisticated strategies for them so that they play more intelligently.
None of this means that the game is "harder" to beat. But what it does mean is that we don't have to dump tons of free money or whatever to the computer players in order for them to be competitive. They can play the same game you're playing. We think many players gain a certain satisfaction knowing that when they've destroyed an Economic Starbase that it really did hurt that player. Most games I play I have to wonder whether blowing up some key building or unit really affects the AI or not. But in GalCiv, there's no doubt because it's playing the same game you are.
What we can expect to read on the site tomorrow. (Score:5, Funny)
Not out for Mac yet (Score:3, Informative)
-fred
Re:Not out for Mac yet (Score:2)
Re:Not out for Mac yet (Score:2)
Re:Not out for Mac yet (Score:2, Informative)
Re:Not out for Mac yet (Score:2, Informative)
here [amazon.com]
Don't get your hopes up (Score:5, Informative)
I highly recommend that people read the review at http://www.quartertothree.com
From this tester's perspective, that review is the clearest picture of what I feel is wrong with MOO3.
Re:Don't get your hopes up (Score:2, Informative)
This deserves a +5 mod for "No Shit" factor. You were a beta tester and you found issues with the software. Gee, what a surprise, a beta version had issues. The real question is, did you do your job as a beta tester and report those issues, or did you just complain about it? How do you know that those issues were not fixed in the final release?
"Beta testing" and "Test Marketing" are two different things. Let's not confuse them.
Re:Don't get your hopes up (Score:5, Insightful)
I think the game is great. By no means perfect, and the learning curve is one of the steepest I've encountered in a "game", but it *definitely* grows on you. As I recall, it was little different for MOO2, just to a lesser degree.
In general folks, don't take a reviewer's word for it, unless they're VERY specific on what's not to like, and if that applies to you or not. I mean, the graphics will probably get slammed, but eye-candy isn't a must-have for everyone. Also, too many people will sell this game short because they haven't put enough time into it -- the first stages of the game aren't very compelling, and your first game or two might feel more like work than fun as you're learning the ropes.
I'll say this -- if you want something *simple*, this is not the place to look. You don't really have to micromanage in the MOO2 sense of the term, but there's a lot going on there, maybe more than some people will want to deal with.
Otherwise, it's a great game. The battles in the later stages of a game are amazing and fun; real-time combat means you FINALLY have a space strategy game where maneuver is a non-trivial factor in the outcome. Also, combined arms are there and fairly balanced -- you can't win with JUST fighter or missiles or beam weapons, you probably need all 3 against a savvy opponent.
Xentax
Re:Don't get your hopes up (Score:3, Interesting)
Namely, it's a game that's VERY deep, yet still fun. Obviously, it's not quite as deep as some had hoped. For example, you can't fight battles at starlane junctions, only at planets or otherwise in-system. Targets and missions for espionage aren't nearly as dynamic and intricate as I'd hoped (or as was originally designed).
But what's there is still going to be worth it to most people. Combat is FAR more interesting than it was in MOO or MOO2; as I said elsewhere, MOO3 space combat allows for maneuver -- not just firepower -- to make a significant difference in the outcome of a battle. Ground combat is much more interesting than previous incarnations (though I realize it could go even farther, yet some people would just as soon not have ground combat at all). The research side of the game is huge, though some will find it more "noisy" than interesting, I suspect, as the player can't take as direct a hand in research planning as some would like.
So, to answer your question, I don't think the game lives up to what was *planned* a year or more ago, in some ways. But, what IS there is still a worthy game for most fans of the series and the genre.
Xentax
My initial reaction is dissapointment (Score:3, Interesting)
It seems like all the life, colour, and magic has been taken out of the game. Let me give you an example... in prior MOO games, when you colonized a planet, you were treated to a nice full screen animation of a spacecraft landing on the planet's surface, and saw one of your colonists putting up a flag, and then it asked you to name your new world. (You could skip these sequences if desired, of course)
In MOO3, you get a log entry. That's it. Hooray. This "reduction to bare data" seems prevalent everywhere in the game. Yes, it's efficient, detailed, and deep. So is a spreadsheet. But is it fun??? The interface is also very bland... I mean.. flat shading everywhere??? This isn't 1989 anymore, how about some gradients or textures people!? And the few space battles I've seen so far have literally been single pixel ships wandering around on a 2D grid.
The first two MOO games grabbed me like a steel clamp and didn't let go. They had so much personality and polish. This one, I am finding myself having to force myself to try and get into it.
Mixed Reviews... (Score:4, Insightful)
Of course, I am not a reviewer, but I was expecting (on my own personal scale) a 7.5/10 star game. The graphics arent that great, which weakens the rating, and if its like Civ, enduring long hours to play one game is not always a bonus, so it loses points there.
With that said, I cant wait to get my hands on it!
Re:Mixed Reviews... (Score:2, Insightful)
It's a strategy game, thus
a) It doesn't need great graphics.
b) It needs to be complicated.
This isn't about running and killing everybody in sight, this is about managing an empire.
6-7 game learning curve ensures that after that you can enjoy dozens of games. In fact many people still plays games like MoO1 (released in 93), Master of Magic (released in 94) and MoO2 (released in 96). How many are playing Diablo in singleplayer mode?
Probably good, but needs some time (Score:3, Insightful)
I noticed some of my favorite movies were like this. If it applies to this game, it is quite possible a very deep game.
From what I have read, however, the learning curve is really very high, which may be what is putting off many early adopters who havent had time to work through the curve.
I think the real test of this game will be the review it gets in one or two months, and then if it has enough to keep people playing it a few years from now, pushing it into "classic" statis. From what beta testers have said, however, it sounds like they may have a classic.
Hopefully the complexity will not prevent it from selling well.
Online costs (lowest & highest) per Froogle (Score:5, Informative)
"runs on linux"? (Score:3, Informative)
And now to play moo3, I'd need to install WineX, which if I'm not mistaken is a proprietary extension of Wine, and requires authentic windows dll files to run.
Re:"runs on linux"? (Score:2)
doesn't work (Score:4, Funny)
Reading Package Lists... Done
Building Dependency Tree... Done
E: Couldn't find package moo3
# apt-get install master-of-orion-3
Reading Package Lists... Done
Building Dependency Tree... Done
E: Couldn't find package master-of-orion-3
OK, so what's it called then?
Re:doesn't work (Score:5, Funny)
# apt-get moo
Doesn't work for me (Score:5, Informative)
Lol (Score:5, Insightful)
"If I read it on the Internet, it must be true!"
Re:Lol (Score:2)
Actually, the game went gold Jan 24th, and full review copies have been out for a while. It's not an alpha or beta.
Ha. Moo... (Score:2, Funny)
Re:Ha. Moo... (Score:2)
ATITD got me first (Score:2)
Time to show your Linux faith (Score:2, Insightful)
Stars! Supernova vs. MOO3 (Score:2, Interesting)
Does NOT Run on linux! (Score:2)
I have a hat that can get you to mars, right out of the box.
Better than MOO: Stars! (Score:2)
Also Stars! will work with your old copy of Windows-3.11 for Workgroups
Free demo here: http://crisium.com/stars/stars/demo.htm
Newsgrou
Rough around the edges.... (Score:4, Informative)
If anyone is curious, I'll be posting my impressions to my blog [tripod.com].
yrs,
Ephemeriis
Re:well there goes another bzillion hours (Score:4, Funny)
A giant pit to throw time into... (Score:2)
I got an EB giftcard back in October... that I've saved just for this game... not that I wasn't tempted by other games... but I really wanted this one... and I try to limit my game spending.
Re:To someone who has played this: (Score:2, Informative)
Re:To someone who has played this: (Score:2)
You definitely DO NOT need hardware graphics acceleration; just DirectX 8.1 (which is on the CD, of course) DirectDraw capability.
Xentax
Re:It's a pretty good game (Score:5, Funny)
This is the 90's? You need to catch up, dude. Seinfeld's on TV Land!
Re:It's a pretty good game (Score:2, Funny)
I don't know what's more harsh... that statement, or the realization of just what I have -- apart from watching Seinfeld -- to account for my time spent this past decade. *sigh*
Re:It's a pretty good game (Score:2)
MOO 1 & 2?
That would explain how he missed the turn of the Millineum.
Re:Yay for MOO!!!! (Score:5, Funny)
Re:Yay for MOO!!!! (Score:5, Funny)
Re:Yay for MOO!!!! (Score:2)
What I noticed was going wrong (Score:3, Informative)
Unfortuantely, the manual is pretty bad at explaining all of this and the strategy guide is next-to-useless. Hence the vertical learning cliff that many people are falling off of. If I hadn't been reading the official forums, I'd be screwed too.