Helms Deep Battle Recreated In Doom 469
Failure Guy writes "Its been over five years now since id released the source code to Doom. What have people been doing with the source in
the time since then? Apparently, recreating the battle of Helms Deep!. Acclaimed mapper Cyb recently released his Helms Deep reenactment wad. You can find screenshots here." The IRC review on Cyb's site is ... mixed.
Warcraft 3 (Score:5, Informative)
Re:Warcraft 3 (Score:5, Interesting)
Re:Warcraft 3 (Score:5, Funny)
Re:Warcraft 3 (Score:3, Interesting)
Re:Warcraft 3 (Score:5, Funny)
Isn't that the whole point of them being monsters? (wink)
Re:Warcraft 3 (Score:5, Informative)
Not sure what you're using for OpenGL doom but check out this link [doomsdayhq.com]. (I just installed jdoom/doomsday one week ago today actually.) There's a monster model pack [doomsdayhq.com] you can download to get better looking monsters. There's also a 180MB texture pack [doomsdayhq.com] you can download to improve the scenery.
Re:Warcraft 3 (Score:3, Insightful)
You're an AC so I really shouldn't waste my time responding, but...
At no point did I ever say jdoom/Doomsday was going to make the old classic Doom look like what Doom 3 is supposed to be. If you were expecting then that, then I'm sorry but you're a complete idiot. Based on your comments I'm guessing the original Doom predates you. That being the case, you couldn't possibly appreciate how much better jdoom/Doomsday looks than the original Doom.
If you want to see what "the big deal is", go get yourself a 486SX/16 with 4MB of RAM, a 1MB video card, and a 100MB hard-drive with DOS 6.x installed it. Then install the original Doom on it and play it for a while. (Of course you probably wont last 20 minutes.) Dial up directly to your buddy over a 9600 baud modem and play him 1 on 1. If you want to play more than 1 person, grab up your computer and meet up with 3 of your friends at someone's house and you can play up to 4 Players!!! over the 10Mb BNC LAN.
Now go back to your Pentium 3GHz, your 1GB of RAM, your 128MB video card, your 120GB+ hard-drive, your cable/DSL, and then take another look at jdoom/Doomsday.
Re:Warcraft 3 (Score:4, Insightful)
It was this that created my interest in computers and forced my father to buy a 486 to run this beast. Picture SuperMario brothers, streetfighter II, and Wing Commander in all 16 color pixely glory. This is what was considered normal graphics. Then doom came out and was totally 3d and it totally imersed you. All the games beforehand had the characters just vanish after you killed them. But doom was totally different where everything was 3d.
Try getting a 3d engine to work in a 486 with no 3d accelerator with only 4 megs of ram and with a video card with only 1 meg of ram at the most.
Descent was way ahead of Doom (Score:3, Interesting)
Descent was Out just a little later, but was 100% 3D, in ways that not even today's 3D games may be necessarily be able to compare to (in the sense of complete freedom of direction and orientation). By that time, it took id soft quite sometime to come out with a reasonable replacement, Quake, and that's after Doom2 and heretic came out based on the original Doom engine.
Seriously though, I don't understand why people all don't get their facts straight when coming to 3D gaming. Descent, AFAIK, was the first *real* 3D game, and it ran on 486s with 8M of ram; afterwards, looking at anything based on the sprite graphics engine just makes you go "ack."
On the other hand, Quake, not to mention Quake 2 engines are all open-source now. Why is he sticking with DOOM, or all things?
Re:Descent was way ahead of Doom (Score:5, Insightful)
It was revolutionary in its ability to combine both single-player and multiplayer gameplay in ways that satisfied many different users; it was revolutionary in its marketing strategy (E1 was shareware; the rest was only $40, which was still less than most games at that time); and it had the right market timing.
(not as apparent in Doom, but in D2 and Heretic when you can look up)
You mean Heretic and Hexen. Doom 2 did not have look up/down.
Descent, AFAIK, was the first *real* 3D game, and it ran on 486s with 8M of ram;
The first real 3-d FPS game I saw on PCs, was Continuum [gamingdepot.com] by Data East. It ran on 386s with 640 KB of RAM. It came out in 1990, 3 years before Doom or Descent.
Descent may have had better 3-d graphics, but Doom had better textures and better gameplay, especially for single-player, and at the time, not everyone had networking or even modems, so good single-player gameplay was critical.
Why is he sticking with DOOM, of all things?
Ease of editing? Doom familiarity? Doom fan base?
Re:Descent was way ahead of Doom (Score:3, Interesting)
Yep! Descent ROCKED. Dodging 10 homing missles by weaving through a stream of them gave you that feeling of POWER!!
I've yet to play anything that I've had as much fun with, but null modem? Please. You should have been playing with us on the internet. Kali gave you multiplayer IPX, and IHHD (Internet Head to Head Daemon) gave you 'null-modem' play over the internet (but you needed a shell account).
Descent was the first game you could get 4 players in a game on a 28.8 and not have lag - unless there were already bad ping times. The number of packets required for 4 players fit neatly within 28.8 bandwidth. Ahh those were the days.
Havokmon (Kali ID #144)
First 3D game? (Score:3, Interesting)
If you mean texturemapped polys, thats a hard one. I know Virtua Racing from Sega featured them in '92, a full two years before Descent. Hell, now that I am thinking about it, Indy 500 from Papyrus software came out in '89 for PC, at the same time Hard Drivin' was in the arcades. I'm sure there has been more before that, but I cannot recall.
Re:Warcraft 3 (Score:3, Interesting)
unlike doom, uw had a 'real' 3d engine(which used tricks that made it look a bit like raycasting-doomish engine at times
doom was cool but it was painfully obvious that the engine was more lacking than the uw engine..(and descent..)
Re:Warcraft 3 (Score:2, Informative)
Battle had more than 50 warriors in it! (Score:5, Informative)
Re:Warcraft 3 (Score:3, Funny)
It only gets better! (Score:5, Interesting)
Although this is a fascinating re-enactment, I'd much rather play with slightly smoother graphics. THere's a reason I payed out the nose for this hardware...
Re:It only gets better! (Score:5, Informative)
Re:It only gets better! (Score:4, Funny)
Don't waste your time. There is no hot grits weapon to use on Natalie Portman.
Sacred mother of fuck (Score:5, Funny)
Re:Sacred mother of fuck (Score:5, Funny)
Re:Sacred mother of fuck (Score:3, Funny)
Re:You type this crap in? (Score:3, Informative)
Re:Sacred mother of fuck (Score:2, Interesting)
Just buy it! (Score:2)
It's an older game by now, but so what? This probably isn't the only one either. Google is your friend [google.com].
Gettysburg (Score:3, Informative)
Sid Meier already did it, complete with Pickett's Charge and lots of other scenarios, real and imagined. He also did an Antietam game. You can probably still find these games packaged together --- it hasn't been all that long since I bought them. Look for "Sid Meier's Civil War Pack" or something along those lines.
I'd like to see more Civil War games, though. The strategy and tactics of that period translate to computer gaming quite well, in my opinion.
Re:Sacred mother of fuck (Score:3, Insightful)
I have the feeling that muzzle-loaders would take all the fun out of FPSes (one shot every 20 seconds or so sounds like you'd be getting a lot of use out of your bayonette). Wait until a little later in the war when they start churning out repeating rifles, or a little later when Dr. Gatling's idea catches on.
Pretty cool but... (Score:4, Insightful)
Re:Pretty cool but... (Score:3, Funny)
Alright you medieval screw-heads... (Score:3, Funny)
It's Doom allright... (Score:4, Insightful)
Still rockin'! (Score:5, Insightful)
Re:Still rockin'! (Score:3, Interesting)
I just wish people would use these talents to mod more updated engines so I get nice graphics too
The unreal engine is fantastic for this... I went to the effort of learning unrealscript; object orientated, network safe, platform independant programming language. looks like java... but when you can come up with a declaration like: "var syncronised float foo;" it makes any coder thats ever had to grapple with network code sing out with joy
the unreal engine is a dream to mod... and i guess this is why we are seeing so many unreal based games coming out (splinter cell, raven shield, etc)
ive been playing ut2003, but i keep going back to ut because of the bevy of mods and mutators avaliable... (a mutator is code that 'hooks' into various routines to affect the gameplay... so you can be playing any game.. but with vampiric damage... or the map full of water)
Re:Still rockin'! (Score:2, Funny)
Re:Still rockin'! (Score:5, Funny)
I guess you had to pass the time somehow. Still, you could have used K-Y...
Re:Still rockin'! (Score:3, Insightful)
See, my strongest memory of playing Doom was constantly being scared. The atomosphere of the entire game was engineered to scare me, and it did a damn good job of it. Never before then and never since then has a game produced such a response in me, and I know I'm not the only one to feel this way.
Don't get me wrong, I love the huge list of WADs we can play, and when they first started appearing I thought it was one of the coolest things that a game could have done to it. But now, this experience is no long unique to Doom. I would argue that some of the best user-made modifications were for other games (Team Fortress, Rocket Arena, Counter-Strike, sorry for the MP bias). Doom had some of the first user-created content, and perhaps the most, but it is not defining of the Doom experience for me.
Now the question I want answered is will Doom 3 scare me again?
Re:Still rockin'! (Score:2)
You really ought to give Return to Castle Wolfenstein a spin. If Doom scared you, you then RtCW will having you turning the lights back up during the game.
Re:Still rockin'! (Score:3, Informative)
If the leaked beta I saw at my friend's house is any indication, and the original doom honestly scared you at all (I'm not easily scared by movies or video games) the answer is almost certainly an emphatic "yes".
The very first scene in the beta was absolutely incredible. The boss of that first level is truly awesome, especially what he does if you get killed by him.
My friend has a habit of wandering around in game levels after he has already killed everything, so he runs into a dark corner and realizes he's stuck on something. The beta has codes that let you place lights at arbitrary locations, so he places one right where he was standing, and we both nearly jumped out of our socks! He was standing face-to-face with this giant, hideous creature that had obviously not yet been hooked up to an AI script yet, so it was just standing there in the corner, looking very angry and breathing slowly.
If the rest of the game lives up to that, I might just sit down with some popcorn, turn out the lights, and try really hard to be scared.
Re:Still rockin'! (Score:3, Interesting)
Handheld Doom (Score:2)
The GBA plays Doom, but only the original episodes. On the GP32 [lik-sang.com] , you can play any WAD files.
Old engine != bad game. (Score:5, Insightful)
Old engine != bad game!
It's amazing, with all modern the 3d shooters out there that people would be bothered moding doom, and yet here we are. I really looking forward to playing this... doom was a great game, a lot better and more original than most of the shit being made now. I can't wait to play it!!!!
Re:Old engine != bad game. (Score:3, Insightful)
This is actually a good idea (Score:2, Interesting)
Just imagine how sweet it would be to have 30-300 people facing an onslaught of computer AIs who are juts dying to get in. Make it a smart AI... even better.
This guy may have really hit upon something that we haven't seen in computer games yet... Its been attempted with Battlefield 1942, and Wolfenstein 3D(recreating doomsday), but still hasn't reached "Mass" Carnage.
Re:This is actually a good idea (Score:2)
You can make up for a lot of replication with client side simulation, but in a situation where AI has to make decisions, one client or server must have authority. In a big battle like helms deep.. AIs would be constantly making decisions that would affect the future... which means all simulated proxys need to be updated.
It would be possible to do if the AI followed preset routes before becoming independant... meaning a *lot* less to syncronise. It would be a challenge to code... would be nice to give it a shot
Re:This is actually a good idea (Score:2)
That's nothing. Try the same thing in a Hall of Mirrors.
Hmm... then again, maybe I've just invented the next killer app.
Bah, people have done better! (Score:3, Interesting)
Even improving Doom's 3d is old news, as is making Doom playable on a terminal, or turning it into a white power supremacy war simulation.
What's the best Doom mod you've used? Personally, I always dug the twilight zone mods!
Re:Bah, people have done better! (Score:2)
Simpsons mod hands down. Best. mod. ever.
Games as entertainment (Score:2, Interesting)
I mean, the engine for Doom 3 could very well create environments that scare the pants off most people (hopefully!), and we've seen a lot of movies lately trying to make use of the game technology (as with LOTR and its AI battle of Helm's Deep).
It's not like this is a new idea - people have been making art out of computer games forever.. just check out Machinima for an example - but I think it'd be cool to play a game that is TRULY as dynamic as a movie, or to go to a movie that actually requires audience interaction (sort of like a theme park ride but more like a game).
This makes the point nicely though - even with the simple doom engine a story can be told.
-6d
Helms Deep updated a bit... (Score:5, Funny)
I NEED MORE SHOTGUN SHELLS! (Score:2, Funny)
I've been playing this map in counterstrike since (Score:2, Insightful)
Jan 9, 2003 [ozcs.com]
Hate to say it, but I saw it here first and as old school of a pc gamer that
I am, isn't doom passe?
Counterstrike is just merely approaching it's end of life while we await the arrival of counter zero :D If you disagree
with me do it with your words and not your mod points.
It would look a lot better with jDoom (Score:2)
Helms Deep - Net Hack Style (Score:5, Funny)
That's nothing, give me ten minutes and I'll have a static Net Hack version of the battle available.
You've never seen do many 'D's before...
Re:translation please? (Score:5, Funny)
And that's saying something.
*whispers to people with mod-points: I know this guy and I'm trying to give him hell. mod me up as funny.*
Re:translation please? (Score:3, Informative)
Every true net hacker knows that it should be a mass of 'o's and '@'s
Re:Helms Deep - Net Hack Style (Score:2)
And the lameness filter would probably prevent it from being posted.
And what D's?
Re:Helms Deep - Net Hack Style (Score:2)
Of course, I was more of a Rogue fan myself.
-Restil
Toss me! (Score:5, Funny)
Re:Toss me! (Score:5, Interesting)
What have people been doing with the source? (Score:5, Interesting)
Some guys have added features that we wished were in the original game, like the ability to fly, and the ability for 1 sprite to cross over the top of another (ever stand on a ledge and have an Imp 100 feet below you scratch away some of your health?). Moving sectors(conveyor belts), the ability to create spherical sectors.....
The technical limitations of the original engine have been addressed in various ways. The number of objects in a sector, number of linedefs and vertices limits have been eliminated. Long monolithc walls now display and look nice on some of the engines.
GL support has been added, so now you can have all kinds of pretty lighting, and translucancy and stuff. The game hasn't been looking better. I think that some of the ports have added in code from Quake to achieve this.
The Doom code has also been merged with the Hexen/Heretic code. So now the doom engine has a lot of the same cool sectors and linedef types that Raven came up with. (Swing open doors, hub gameplay etc..).
And on top of all this, there has been some sort of standardization activity for linedef numbers and other stuff. Though I'm not sure where this is these days.
A lot of great work has been done by a lot of talented people. I give them a lot of credit. Myself, I'm still trying to find my way around the source tree.
The Doom community is very much alive. TC's and source port revisions keep coming out.
But Why? (Score:2)
I guess I just don't get it?
Kill command for *nix (Score:2, Interesting)
Re:Kill command for *nix (Score:5, Insightful)
At the time both the Mozilla and Doom sources were newly released, and I had this crazy idea to combine the two.
Never quite worked out though.
A real simulation (Score:4, Interesting)
the Massive Engine? (Score:3, Funny)
Re:the Massive Engine? (Score:3, Informative)
It's the software's homepage.
Forget about it (Score:4, Informative)
Q: How do I get a demo license of Massive?
A: Massive is being beta tested at selected studios and will be available for sale soon. Demo licenses are not currently available.
Q: Is there a free version of Massive?
A: There are no plans to make a free version of Massive.
Re:the Massive Engine? (Score:3, Funny)
I guess you already tried Kazaa?
Forgive me for not knowing what Helm's Deep is.. (Score:2)
I mean, it obviously is a battle. Is it a civil war battle? An ancient Chinese battle? What? I've never heard of it before.
Re:Forgive me for not knowing what Helm's Deep is. (Score:5, Informative)
Re:Never saw the movie. (Score:2)
Re: (Score:3, Interesting)
Looks at lot like (Score:2)
Counter-Strike as well (Score:2, Informative)
port? (Score:5, Funny)
Re:port? (Score:5, Funny)
I mean really... when the F*CK will that game come out?
coincidentally (Score:2, Informative)
It brought back memories of how unplayable it was on my 386 sx/20 with 4 megs of ram. I chuckled as I played it, because it was just as unplayable on my 1.4ghz system with 768 megs of ram
It'd be cool to have network support added in. I found some networking utilities for Windows, but nothing for Linux.
This must be a sign! (Score:5, Funny)
I just finnished playing DOOM and feeling all giddy because I kicked butt and fired back up to Windows from DOS to check
Maybe it's a sign
mongery schlongery (Score:5, Informative)
I'm arioch, I'm one of those people who run the Doomworld site (2nd hit on google on a search for 'doom', just below id software itself). I'm also the one who did the IRC review of the WAD.
First of all, this is not just a Helm's Deep fortress recreation, it actually recreates the battle itself. Using features from the ZDoom [notgod.com] source port, the various placed monsters and marines are scripted to take sides in the battle, and activate in waves in order to reduce the massive slowdown associated with running a thousand and a half AI checks at once.
Because this recreation requires various ZDoom-specific scripting features, no other source port can run this map, period. The latest ZDoomGL [sf.net] alpha can run the map much as it stands, but it cannot display the skybox (which is a feature that has yet to be placed in ZDoomGL) and it will have extreme difficulty rendering the faked (yet usable) 3D architecture of the fortress itself.
Various scripted events have been placed in the recreation, to coincide with the tide of the battle in the movie. A demon will run into the drain culvert and blow it up, as the player you will have the task of sounding the Horn of Helm Hammerhand to summon reinforcements during the final wave of demons, and near to the end Gandalf's rescue party will arrive at the crack of dawn.
This map is amazing in many ways, not the least of which that it runs on a game the core of which has survived since 1993, and it should not be belittled just because it does not run with fancy anisotropic texturing and 3D models.
Thank you for your attention.
Re:mongery schlongery (Score:5, Informative)
ZDoom runs perfectly well in Wine.
You need ZDoom 2.0.38 or higher, 2-0-42.cab from here [notgod.com] is the latest available version as of this writing.
ZDoomGL 0.73a [sourceforge.net] is the only ZDoomGL version publically available that can run this map, and it will not be a pleasurable experience.
I just got done playing it... and I had a blast. (Score:5, Interesting)
I was quite impressed. As I played the level, I felt like a "hero" character, running around and offing the various monsters as they fought the troops. And slowly as my ammo and health reserves faded, I felt a sense of impending
Currently, I know of no "true 3d" FPS engine that could have created a comparable experience in level size and number of units.
In fact, I am going to take it to work tomorrow morning and show it to my co-worker, Sandy Petersen. If his name doesn't ring a bell, just know that he designed pretty much all of episode 2 and 3 of the original doom, 20+ levels of Doom 2, and was responsible for the first use of gratitous crates in a FPS. I think he will really get a kick out of it.
-Mp
Cyb's page has a lot of things commented out (Score:3, Funny)
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<head>
<title>Cyb dot Vector</title>
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<h1>Cyb dot Vector(g)</h1>
<font size="1pt">He had a lot of nothing to say...</font><br>
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<p>Just a random assortment of junk pretty much. Hooray.</p>
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<a href="http://cyb.alkali.org">PlanetCyb</a> ; - probably my most permanent web page, hosted by good old <a href="http://junked.org">tom</a>.<br&g t;
<a href="http://vect.org:8080">Vector(g)</a> - My little Debian machine at home. Runs a variety of servers including http, ftp, irc and smtp. Some good pics of the box there as well (humor!)<br>
<a href="http://news.vect.org:8080">newsdot Vector</a> - replacement for the one on alkali lost a few months back. This is actually a revision done by <a href="http://destruct.alkali.org">Jon R</a> of the original one on alkali.<br>
<a href="http://doom.vect.org:8080">Cyb's Doom Junk</a> - all the maps and shit I ever made for Doom that wasn't in a megawad of some sort (I had maps in SurgeDM and some other places too I believe, but this is pretty much everything I made).<br>
<a href="doomdamnit">Doom, Damnit! Archives</a> - extensive archive of the last incarnation of the fabled DD. Yay!<br>
<a href="http://yellow5.com/pokey/">Pokey the Penguin</a> - funny if badly drawn web comic I like (it's about the only one I like as well)<br>
<a href="http://cacodemon.despayre.org">#doom Stats</a> - stats taken by a grufti bot in #doom on a private irc network. I talk too much in there.<br>
<a href="http://caco.vect.org:8080">Clan Caco</a> - a mock sorta counter-strike clan I'm in. It's generally a joke, though a bit of an inside one, so I can't imagine too many people finding it funny hehe.<br>
<a href="cal_hob">Calvin & Hobbes</a> - fairly extensive archive of Calvin & Hobbes comics I leeched from some web site.<br>
<a href="report">Internet Security</a> - report I wrote for my "Social Impact of Computing" class which describes how one might go about setting up a server of soem sort and then making it secure.<br>
<a href="http://www.doomworld.com">Doomworld</a> ; - web page I update with various news that no one likes because they have no sense of humor.<br>
<a href="http://www.shacknews.com">Shack News</a> - game news page I like and stuff.<br>
<a href="http://www.toolband.com">Tool</a> - probably my favorite band.<br>
<a href="http://www.manics.co.uk/manics/">Manic Street Preachers</a> - another excellent band<br>
<a href="http://slsk.com">SoulSeek</a> - on a totally unrelated note, this program allows you to download music from other people all over the world<br>
<a href="http://freedoom.sourceforge.net/">FreeDoom<
<a href="http://zdoom.notgod.com">ZDoom</a> - my favorite Doom port. Adds an assload of neat features and whatnot. For win32.<br>
<a href="http://prboom.sourceforge.net/">PrBoom</a&g
<a href="http://www.tldp.org/HOWTO/Cable-Modem/ether
<a href="http://fraggle.alkali.org/stuffage/pointers
<a href="http://www.strong.dk/girl.php">Uhm</a> - that link's not work safe. Well it is, but then it becomes not work safe. Just trust me.<br>
<a href="http://bash.org">Bash.org</a> - home to a lot of IRC quotes. Many are funny, but there's a lot that suck ass, so you need to look for a while sometimes. Good if you have nothing better to do.<br>
<a href="http://www.idsoftware.com">id Software</a> - makers of the Doom and Quake games. I figure they deserve at least a link<br>
<a href="http://www.planethalflife.com">Planet Half-Life</a> - good spot to go if you need some Half-Life goodness.<br>
<a href="http://www.relisoft.com/win32/">Win32 API Tutorial</a> - small tutorial on some stuff you can do with the win32 API. I found it pretty helpful.<br>
<a href="http://news.google.com">News dot Google</a> - swanky news portal. I like it.<br>
<hr>
<p align="right"><a href="mailto:cyb@alkali.org">@alkali</a>, <a href="mailto:cyb@frad.org">@frad</a>, <a href="mailto:cyb@despayre.org">@despayre</a> , <a href="mailto:cyb@vect.org">@vect</a></p&g t;
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Helms deep in quake1 (Score:4, Informative)
http://icculus.org/twilight/darkplaces/banshe
http://icculus.org/twilight/darkpla
http://icculus.org/twilight/darkpla
http://icculus.org/twilight/darkpla
http://icculus.org/twilight/darkpla
more impresive then doom's sprites IMO
Nethack (Score:4, Funny)
Old graphics (Score:3, Funny)
REenactment? (Score:4, Funny)
Not to be picky, but how exactly do you "reenact" something which never actually happened? I know it might come as a shock to some fellow slashdotters, but I've yet to see any compelling evidence that the LOTR was based on historic reality
(cue links to "LOTR is real" websites!)
The Secret Weapon at Helm's Deep was.. (Score:4, Funny)
Bright Fuckin Gandalf
Pistol?! Would it have killed them... (Score:3, Funny)
Comment removed (Score:5, Funny)
Re:OpenGL would be Better (Score:2)
Re:OpenGL would be Better (Score:2)
Simply put, Doom Legacy is nowhere near so powerful as to be able to handle this.
Re:Best DOOM WAD (Score:2, Informative)
Re:Sloped Surfaces? (Score:2)
Re:Sloped Surfaces? (Score:2)
marine.wad (Score:5, Interesting)
I think this was late 94 early 95. Definitely before Quake was released.
The idea was that the Marine trainers would map out the floorplans of embasies and other important places, and let the soldiers defend the maps in deathmatch mode.
One of the training wads (and a patch for commercial Doom, I believe) were released by the Marine Corps, and was even on a PC gamer CD. It was called marine.wad, and was a battlefield simulation.
The patch made you die after only 1 or 2 bullet wounds. Realism.
Would anyone from Id care to add to this? I'm not sure if I got all the details.
The Marine conservion. (Score:5, Interesting)
I think the neatest modification to the weapons was the grenade. It looked like a punch that threw the +1 health blue vials, except that they exploded on contact with the ground. Learning how to use this was interesting
Beyond that, you started with about 15 or 20 health. Any shots would kill you if you were hit twice. Even being hit once could kill you if it was from a sniper-type monster.
I haven't played the wad itself in 7 years now, so I don't remember all the details.
Re:One good use of game source code... (Score:4, Funny)
Re:One good use of game source code... (Score:5, Informative)
The source to Doom was GPL'd a long time ago. As was the source to Quake/Quake 2.
And it's probaly only a matter of time before the Q3 code is released/GPL'd.
I remember reading some stuff in John's release notes stating that he wanted the community to have the code, learn from it and add to it.
He didn't have to give his work away, but he did. Sounds like a good guy to me. Quality people there.
Besides his obvious technical skills, it's stuff like releasing the code that makes me look up to him as a developer.
Re:The WAD file extension is sexist and demeaning (Score:3, Offtopic)
One could also argue that those pictures of nekid women that you have in your journal not only perpetuates the sexual exploitation or woman, but is sexist and demeaning. And a "disgrace to women."
And talking about the G-spot in your post is in itself a form of trashtalking and shows a lack of modesty.
As bad as "wad" may sound to you, it is actually a word [yourdictionary.com], that had other meanings long before it it obtained a sexual connotation. Like the phrase "a wad of bubblegum."
While the original meaning of the word "wad" is being subverted to mean something else sexual, like most language it's regional. The majority of areas in this country (and the world) the word "wad" means nothing else besides "bundle," and most people wouldn't have a clue about what you are talking about.
While the word "wad" is undoubtedly taking advantage of this and is a play upon the word, there is alot more to be offended about the game Doom than some vague sexual reference, like the "mindless violence" it has.
Your hypocrisy makes you look like a troll. Also realize that sexual innuendo is everywhere these days.
Re:Fanfic: Imp Encounter (Score:5, Funny)
Or a "+1, Disturbing" option, depending on your tastes. :)