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Games Entertainment

Genderplay in Videogames 416

thenovacrisis writes "Game Girl Advance has an interesting article about the various female characters in videogames. She talks about the important balance between alienation and identification, the Aesthetics of Sexy Girls, and various MMORPGs. An interesting read for all." A lot of games are compared, and issues raised. Good food for thought for character design.
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Genderplay in Videogames

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  • One Word (Score:5, Insightful)

    by Blackbox42 ( 188299 ) on Thursday April 17, 2003 @10:05PM (#5756817)
    Metriod. Samus is both a complete badass and sexy to boot.
  • Gender Play (Score:5, Funny)

    by SnakeEyes ( 123104 ) <ironsickel AT insightbb DOT com> on Thursday April 17, 2003 @10:05PM (#5756819)
    Yeah I'm all for gender play. Remember when Tomb Raider first came out and you tried to get her backed into a corner so the camera would focus in on her wonderful coneshaped cleavage?

    Yeah, we need more gender play. :)

    • Re:Gender Play (Score:3, Insightful)

      by Anonymous Coward
      I believe it can be said unequivocably that this kind of attitude ruined the next 5,7, whatever Tomb Raider games. They were empty. That, and the fact that there were so many of them.
      • by bsharitt ( 580506 ) <bridget@NoSpAM.sharitt.com> on Thursday April 17, 2003 @10:34PM (#5756984) Journal
        I think you missed the point of the parent. Who needs a story line?

    • by Anonymous Coward on Thursday April 17, 2003 @10:20PM (#5756907)
      Yeah I'm all for gender play. Remember when Tomb Raider first came out and you tried to get her backed into a corner so the camera would focus in on her wonderful coneshaped cleavage?

      Gotta give a guy credit for posting as a perv (like the rest of us) and NOT doing it as AC.

    • by Anonymous Coward

      A precious little girl walks into a pet shop and asks, in the sweetest little lisp, "Do you keep widdle wabbits?"

      The shopkeeper gets down on his knees, so that he's on her level, and asks, "Do you want a widdle white wabby or a thoft and fuwwy bwack wabby, or maybe one like that cute widdle bwown wabby over there?"

      She puts her hands on her knees, leans forward, and says in a quiet voice, "I don't fink my pet python weally gives a thit."

  • by sllim ( 95682 ) <`achance' `at' `earthlink.net'> on Thursday April 17, 2003 @10:06PM (#5756822)
    In RPG's, MMORPGS and Sims Online (I am the person you heard about that actually enjoys it :) Don't worry, I start medication next week) I almost exclusively play as a female character.

    And yes I am male.

    The number 1 reason I do this is because I would rather be staring at a sexy gal while I waste my life on these games then a male character.

    Besides isn't the point of RPG's to pretend to be something you are not?
    • Plus it is SO easy to get dudes to hook you up with free stuff.

    • I've done it since i've played games that gave me a choise of what to do. Act nice, or evil. I believe you could do these things in Ultima I for the NES. I've been doing it ever since.

      In games like diablo, I pick a character that matches my physical disposition, mental state, and so on. I guess I don't have much to be ashamed of or I am very confident in myself if I want to portray myself as best as possible. If I could put my face on UT2003's characters, I probably would.

    • Is it true in simlife that you can create the girls as lesbians?

      Its rumoured that at LinuxExpo in sanfransico that Hemos and CmdTaco did this on a big screen and it was funny as hell. I missed it. But I got a look at the hot red BSD chick in leather thats posted here quite alot at LinuxExpo 2000 in New York. I had to try so hard no to get a woody in public. Dam

    • by Golias ( 176380 ) on Friday April 18, 2003 @12:58AM (#5757566)
      The author of the article brings up a point which I have heard women mention about MMORPG's before. Specifically, that when she played a female avitar, she did not have nearly an easy of a time "establishing authority" and taking on leadership roles. She found that respect came much easier when she played male characters.

      Having played both genders in Everquest, I have not found this to be true in the slightest. One of my main characters was a female cleric, which I role-played as the aloof, matronly high elf that seemed to fit a "priestess of Mother Tunare", and did not reveal my real-life gender to the other players. With that character, I formed many parties and led them into many adventures. Nobody ever questioned that "she" was in charge.

      I can't help but think that the easy authority that the woman who wrote the article found when playing male characters had much more to do with how playing the male avitar influenced her attitude and behavior than anything else. She logged in with the expectation "I'm presenting as a male now, so they will respect my opinions more," and the resulting confidence resulted in a self-fulfilling prophesy.

  • by Anonymous Coward on Thursday April 17, 2003 @10:06PM (#5756825)
    The best equality computer game was Leisure Suit Larry. Plenty of chicks in that game!
  • by Anonymous Coward on Thursday April 17, 2003 @10:09PM (#5756845)
    Thats about as close as a gamer will ever get to a good-looking woman.
  • Hm, Game Girl Advance....I know! They put out this [gamegirladvance.com] little gem.
  • by Anonymous Coward on Thursday April 17, 2003 @10:14PM (#5756866)
    That site obviously promotes sexuality since it covers all kinds of bikini girls and none of Syberia, The Longest Journey, and other women, I said WOMEN of computer gaming.

    Let the women stand up, don't degrade them as sexual tools.
    • by Corvaith ( 538529 ) on Thursday April 17, 2003 @11:29PM (#5757223) Homepage
      A lot of people don't know about games like The Longest Journey.

      And personally, I've never heard of Syberia.

      The bikini-girl games are the ones that get a lot of press. TLJ, I never would have heard of if a guy at work hadn't had it and offered to let me borrow it.

      Here's a novel idea, though.

      Women are not sexual tools. They are, however, sexual. Every portrayal of a woman doesn't have to deliberately throw that away in order to be 'serious'. Which seems to have been part of the upshot of the article--it's not inherently evil that these things happen. There just needs to be an awareness that women are people. That even incredibly model-gorgeous women are people.

      Okay, granted, I'm not one of them myself. I wear glasses and a size 15. I have hips. I even kinda like my hips. And what the gaming companies may eventually get is that there are women *like* me out there who'd pay through the nose for a character who was strong, deep, and not in the least bit asexual.

      The thing about being a woman is that a woman is not somehow gendered but sexless. Trying to insist that we *should* be is no better than saying we should be sexy but mindless.
      • If you never heard of syberia and liked "The longest Journey" then you are missing something. It is a great adventure and a sequel is in the making. The lead character is a young woman lawyer send to finalize a deal. She is then slowly drawn into a mysterie surrounding the factory she was supposed to deal with. http://www.syberia.info/ It may even be out on budget by now. Oh and for those who question why the original article didn't mention either title. Game girl is a console site. These games are PC on
  • Guys in games. (Score:5, Insightful)

    by jakek101 ( 652878 ) <lechimp@nOsPAM.gmail.com> on Thursday April 17, 2003 @10:14PM (#5756868)
    Has anyone else noticed that everyone in videogames is idealized? Men are all super muscular or pretty boys, girls are all tall and big breated. Videogames are meant to be an escape, not a acurate depiction of life, that is boring.
    • Re:Guys in games. (Score:2, Informative)

      by buck_wild ( 447801 )
      You've obviously never played 'LeisureSuit Larry' then.
      • Re:Guys in games. (Score:4, Insightful)

        by the_real_tigga ( 568488 ) <nephros&users,sourceforge,net> on Friday April 18, 2003 @12:10AM (#5757417) Journal
        You've obviously never played 'LeisureSuit Larry' then.

        ...or any of the Sierra OnLine or Lucasfilm adventures. Especially in the Lucasfilm ones, you always played skinny losers (Guybrush Threepwood anyone? Zak McKracken? Graham? Roger Wilco?).

        King's Quest IV stars a female protagonist, and not a single sexist tone in that game. Unless you count her wearing a purple (no magenta!) dress as a stereotype. (Might be related to the series being written by a woman, inventor of the graphical advernture genre Robera Williams)

        Still, Zak got his girl in the end.
    • Re:Guys in games. (Score:4, Insightful)

      by Anonymous Coward on Thursday April 17, 2003 @11:22PM (#5757193)
      Shhh.

      Girls should not have to assume they have to live up to unrealistic body expectiations depicted by video games.

      They already get plenty of that from Cosmo, Glamore, and all the other magazines geared specifically for girls.

    • Male idealization (Score:3, Insightful)

      by version5 ( 540999 )
      That's 100% accurate, except you are missing the fact that the fantasy/idealization is almost completely from a male perspective.
      • Re:Male idealization (Score:3, Interesting)

        by Golias ( 176380 )
        Really? What would women choose as the idealized male and female form? A quick glimpse at media produced by and for women reveals: the same damned thing.

        You did know that the ultra-girly characters of Sailor Moon were designed by a Manga house made up entirely of women artists, right?

        To say nothing of what you see when you flip through the magazines that most women choose to read.

  • When (Score:3, Insightful)

    by jav1231 ( 539129 ) on Thursday April 17, 2003 @10:15PM (#5756875)
    The real question is when are we going to see quality X rated games. With engines like those running UT and NWN, not to mention the great artwork, one would expect more that cyber equivalents to paperdolls. >
  • Thoughtful (Score:5, Insightful)

    by Whigh ( 663324 ) <afg205@yahoo.com> on Thursday April 17, 2003 @10:16PM (#5756883) Homepage Journal
    Looking through this article, I find myself wondering exactly what is going on that this is the first major posting such as this that I've seen. (Or maybe I'm not looking in the right places.)
    Of course, games are generally a reflection of what the public demands, but have they also conditioned the public to expect sexy vixen heroines?
    Another thing I find interesting is the inclusion of playing crossgender. I tend to do this simply because it helps me learn interaction skills on the other end and thereby get a better play experience all around.
    The suggestion towards the end "Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones." is a great one, and something I think might be incorporated into future RPGs and MMORPGs.
  • Ewww PC (Score:4, Interesting)

    by Mattygfunk1 ( 596840 ) on Thursday April 17, 2003 @10:16PM (#5756884)
    Let's hope we're not about to enter an era of political correctness in video games. Personally I do not want to have to make a video game selection where the only main characters are a butch girl or a "fashion-concious" man.

    Getting things politically correct is all nice and good, but games are meant to be fantasy. For the average person it is a fantasy to be a huge muscle bound superhero or a sexy woman that can domainate.

    __
    cheap web site hosting [cheap-web-...ing.com.au]

    • Re:Ewww PC (Score:3, Interesting)

      by jonhuang ( 598538 )
      Reading the article (I know, I know..), gives a much more subtle point then in the article's synopsis. She doesn't want politically correct games, but correct games.. ones that realistically and deeply portray gender. I can't say it as well as her, but note that she liked Dead or Alive Volleyball.
  • Empathy (Score:5, Interesting)

    by FunWithHeadlines ( 644929 ) on Thursday April 17, 2003 @10:16PM (#5756888) Homepage
    This article reminds me of how my left-handed friends describe the tools they face in real life. The right-handed never notice that things are geared for them. For the left-handed, it's very noticable.

    Now there really are a large majority of right-handed persons on earth, but the gender balance is 50-50. So when you are designing games that appeal to young males, but seem odd and obviously sexist to young femails, you turn off (or just marginalize) potentially half of your paying audience.

    Wait, you say! Games are geared toward males because that is overwhelmingly who play games. Could that be a chicken-and-egg thing, even if true? If so many popular games weren't so obviously geared toward male sensibility and away from female sensibility, perhaps that breakdown of gamer gender demographics wouldn't be so pronounced.

    How do tools get built for lefties? Either because left-handed people demand it, or by empathy on the part of right-handed tool builders. 'If I were left-handed, how would this tool work for me? Hmm..not very well. I'd better make an adjustment.' So too with game designers. If you want to capture the other 50% of the market, can you empathize with that other half? Can you think about how they view those images and gameplay strategies?

    Interesting article from that perspective. It's good to remember how others think.

    -------------

    • Re:Empathy (Score:3, Interesting)

      by m0rph3us0 ( 549631 )
      Hrmm.. one would think that if there was a large market for video games for women it would be capitalized on by now, especially by women in computer science.

      I think part of the problem is women not being a large demographic in video game markets. It is the same reason us linux users get screwed, you never notice how windows centric the world is until you use something else, basically women in vid games like the Linux demographic isn't commercially viable for large scale production.

      I definately agree, no
    • Re:Empathy (Score:3, Insightful)

      by I_redwolf ( 51890 )
      Or you know what would be even better.. If the Right hand recognized that it can only design for the right hand but bring in someone who understands the left hand to help design something that is fun and usable for both parties. This way you get the balance that you seek, the problem really isn't with the designers as it is with their abstract ideas of themselves playing the game. To them; the game is great, to the left hand the game isn't. The deeper problem is that there needs to be more female game desig
    • See, the problem is, 90% of men simply don't understand women. I know I sure don't. I like women...a LOT. I am interested in how they percieve the world around them. It's a worldview very different, even alien, from my own.

      Now that's not to say that there aren't women who "think like" men and vice versa...but there are definite (and interesting) ways that men differ from women.

      What I don't appreciate is women who sit on the sidelines criticizing the way games get made. Don't like it? Write your own.
  • I head over to slashdot thinking that for once, i can read news that doesn't have the word utilitarianism in it, but looks like my hopes are dashed :-(.
  • What girls want (Score:3, Interesting)

    by dalassa ( 204012 ) on Thursday April 17, 2003 @10:22PM (#5756918) Journal
    Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play".

    So girls want to play SimCity and The Sims.

    Yeah, I can get behind that.
    • Cooperative play rules! Yeah! Capture the flag and slaughter the players on the other team! Yes, nothing like good ole cooperative play!!! W00t!

      Seriously...I find that CTF and its variants are way more fun to play than plain vanilla deathmatches. Strategy, tactics, offense and defense, etc. A lot more fun.

      And hey, isn't Counter Strike the most popular game even to this day? That's a game you can't play without coming up with a cooperative strategy. If you don't have the strategy, you get slaughtered. Peri
  • by Jonah Hex ( 651948 ) <[moc.liamg] [ta] [smtodxeh]> on Thursday April 17, 2003 @10:24PM (#5756933) Homepage Journal
    After spending more time in UO than anyone should, over 5 years and 10+ accounts, I've done everything from Player Killing, House Decays and Sales to being Mayor of Oberon Pass a small player run town from way back when. And so I shall dispense words from on high as to how gender works in UO.

    Only idiots allow the fact that an avatar is female to sway their behavior. With a signal to noise ratio inherent in a MMORPG, there are alot of idiots doing it and I've had idiots act differently towards my female chars. You can actually bring in quite a bit of loot bank crawling with a female in distress, I've known many who've gotten away with outright scams this way.

    Everyone else pretty much ignores female/male, since they know it doesn't matter what the avatar looks like it's the personality and skills behind it. This is probably most of the UO population, especially since there is very little "suspension of disbelief" or "game immersion" when playing within UO except on certain rare occasions.

    The Role Players are a subset of the above, they however make a point to play RP in appropriate situations to the gender of the avatar. So even though they may be acting like their judgement or actions is swayed by gender, in reality they are going to roleplay such events as they see fit, and not be coerced into giving away valuable items as the idiots are likely to do.

    Jonah Hex aka DogMeat of Oberon Pass [MoO]
  • by Rayonic ( 462789 ) on Thursday April 17, 2003 @10:25PM (#5756938) Homepage Journal
    GameGirlAdvance has been in the spotlight once before, because of her review of the Rez Trance Vibrator [gamegirladvance.com]. Go ahead and give it a read, it might get you a bit how under the collar, so to speak.
  • by Samir Gupta ( 623651 ) on Thursday April 17, 2003 @10:26PM (#5756946) Homepage
    The original Metroid, released in 1987, was among the first major video games to feature a female protagonist. This was soon followed by Dokidoki Panic, released in the USA as Super Mario 2, which allowed you to play the role of Princess Toadstool.

    Since then, Nintendo has continued to be a trailblazer for featuring females in prominent roles in games, and that is something I am quite proud of.
    • Very true. And look at modern games, like Metroid Prime, or Eternal Darkness. Both very interesting games, with female protagonists, that sold very well.

      It's not about Male or Female, it's not about graphics, it's about GAMEPLAY. Nintendo got this a logn time ago, and I am glad they did.

      (And I get to reply to someone who has my dream job. Always a bonus.)
    • I'm not too impressed with their Samus try at a female character. The only way you knew the character was female was by winning the game, and then it was IIRC, just long hair. For all I know, it could have been Fabio.
  • by ACK!! ( 10229 ) on Thursday April 17, 2003 @10:27PM (#5756947) Journal
    Looking at the response of gamers so far.

    No.

    The funny thing is that one person insulted gaming geeks as not every getting any play.

    That is odd because many gamers I know are more social and apt to do things outside of computers like actually dating. Other types of geeks like comic book geeks or programmer geeks etc..etc.. tend to stereotypically have a bit more trouble in this regard. Notice it is all a stereotype and I myself fit into a couple of the above categories and I have a wife, kids and I actually weigh under 250lbs.

    Everyone wants the ideal. They want to play the bulked bad ass kicking rear and taking names.

    Do you really want to play a short hairy balding character with dark circles under your eyes from lack of sleep?

    No, that is the villian you kick the crap out of on the third level of the game.

    The weird ones are the ones that play the opposite sex and really get into it and off on it. They worry me.

  • by Geekenstein ( 199041 ) on Thursday April 17, 2003 @10:32PM (#5756974)
    Who wonders how those game chicks with 40DDD bazooms and the 20 inch waists can do flips and the like without falling on their faces?

    Yeah, I thought I was. Carry on.
  • Alienation vs. Identification: Necessary Tension

    She is right, this is very important. All female characters clothing needs to be very tense in order to show off the cleavage they have underneath.
  • C'mon folks. (Score:5, Insightful)

    by c_jonescc ( 528041 ) on Thursday April 17, 2003 @10:35PM (#5756991)
    Jeez. I thought the /. crowd was supposed to be a bit intellectual, but most of the posts I've read about this thus far are mostly knee-jerk, anti-PC, mysogony.

    The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body. It's actually quite good, IF you're capable of turning off your 'the world hates me for being a white, middle-class, male' alarms. Show some dignity and don't have a hissy-fit over a woman commenting on gender in games.

    Getting to her final comments I think she has some well formed points, and I agree whole-heartedly:

    "I don't want to see a shelf of pink boxes of "girl games". I just want to see better games in general - games which are more thoughtful, more provocative, more interesting, with better character design.

    Something you hear over and over again in the research around what girls want out of games are themes like "open-ended" and "less-goal oriented" and "co-operative play". These are also the themes which most adult gamers seem to want, too. Talking with my friends who are game developers and designers, they don't want to see bouncy boobs, necessarily (although there's a place for that, sure); they want evolved gameplay, emergent gameplay - with great characters. Set up some rules and let the players play with both the gamespace and the genderspace, however they wish. Don't push girls away from games like Tomb Raider just because you're afraid boys won't like to identify with Lara. Don't insert gratuitous sex - or for that matter, violence. Make it *mean* something. Don't bind gender with too many built-in characteristics, but let girls be girls in your game. Allow a lot of different types of female characters, not just thin, pretty, busty ones.

    The end result isn't just going to appeal to women, it'll appeal to a lot of people across the board who want smart, fun, engaging games."

    Anyone who likes games can relate. This isn't femi-nazi rhetoric, so allow yourself to ponder it a bit before being a reactionary.
    • by Pharmboy ( 216950 ) on Thursday April 17, 2003 @10:42PM (#5757029) Journal
      Jeez. I thought the /. crowd was supposed to be a bit intellectual, but most of the posts I've read about this thus far are mostly knee-jerk, anti-PC, mysogony....The article isn't claiming that she feels victimized or 'whining' about the portrayal of the female body. It's actually quite good,

      Let me help you out. First of all, this is slashdot. My guess is 20% of the people actually read the articles. About 1/4 to 1/3 of the time, its because the article has been slashdotted, so they cant get to it. Some people treat not reading the article like a badge of honor.

      The funny thing is, more people probably read THIS LINK [gamegirladvance.com] instead, about the game girl vibrator, including image of girl in panties using it.

      As much as nerds love reading, they love porn more.
    • Re:C'mon folks. (Score:3, Interesting)

      by m0rph3us0 ( 549631 )
      I think the problem is more intelligent people being a small demographic, games are targeted towards teenage boys because they make up the majority of game players. It is like TV, it sucks if you are smart but thankfully there are a wide variety of entertainment options.

      I would like to see more intelligent games and I think there are more intelligent games out there than DOA, that volleyball game and Tomb Raider, and I think that men and women alike know where to find those games.
    • Re:C'mon folks. (Score:5, Interesting)

      by Babbster ( 107076 ) <aaronbabb@NOspaM.gmail.com> on Thursday April 17, 2003 @11:58PM (#5757366) Homepage
      First post I've read so far that seemed to understand the point of the article.

      To expand, it seemed that the writer was expressing something many of us have expressed: We want gaming environments (virtual surroundings and people) to respond to us in a realistic fashion. For example, if I'm playing an RPG as an exceedingly beautiful female elf and engage a male halfling NPC in conversation, the halfling could be expected to stutter and fawn a bit, and be willing to provide just about anything I want. If I engage that same NPC as a human male in tattered clothes, that halfling should respond more negatively and require a bit more "convincing."

      Nowhere in that article did I get the impression that she was calling for more realistic female character models, nor did she seem to be complaining about the types of games being released - she even seemed gleeful that while playing Arcanum her character had to sleep with someone to get what she needed.

      I found the article to be a breath of fresh air in terms of the "female gamer perspective" (which all too often can be dominated by the more militant feminist viewpoints) and I'll certainly be checking back to read some more. I enjoy reading the opinions of smart gamers, and she's certainly one of those.

      Now, if you'll excuse me, I really need to try again to get Hitomi to wear that Venus swimsuit.

    • Re:C'mon folks. (Score:4, Insightful)

      by DarkZero ( 516460 ) on Friday April 18, 2003 @12:12AM (#5757423)
      I think that one of the main problems with the article is that anyone that started to read the article from a cynical standpoint, which would be just about any non-feminist gamer because we've all seen way too many feminist rants against video games, stopped when they saw the line "...the peripherals (the laughably phallic joystick, the original Xbox controllers which are too big for my hands, the color scheme of the Xbox) are male-friendly." That line, since it didn't seem like a joke (and she has yet to indicate in the comments that it was), undermined her entire point. "The laughably phallic joystick"? That's moronic. It's shaped that way because it fits the human hand so well, not because arcade control designers and almost a century of aircraft engineers want to assert their penile dominance over her gender. Besides that, everyone already knows that the controllers had to be redesigned because hardly anyone -- male, female, or child -- could use them, and that line about the Xbox's color scheme just boggles the mind.

      And I know you're going to say "Oh, but that was a joke". However, it struck few people as being a joke and in spite of the fact that a lot of people have complained about it in the comments, she still hasn't mentioned it in the two or three responses that she's made there. I respected and agreed with most of the article after that, despite the fact that she didn't mention the positive roles that women have had in video games in recent years and stuck to a sort of "the sky is falling" argument, but I can see where the people that criticize her are coming from when the beginning of her article has that bit in it.

      Afterthought: I just searched the article again and found the part where she mentions the "joke":

      good point, xocet... i meant the "laughably phallic" to be more of a joke than a serious criticism. i think though that other people have written about certain alienating aspects of the interfaces in videogames (Poole mentions it briefly in Trigger Happy).

      So in other words, it was a joke... but it wasn't. Depends on how stupid/offensive you thought it was, I guess? And what about the ridiculous comments about the Xbox's controller and color scheme? No mention fo that.
  • by mekkab ( 133181 ) on Thursday April 17, 2003 @10:40PM (#5757018) Homepage Journal
    First, the jokes!



    the original Xbox controllers which are too big for my hands,


    actually, that should read too big for human hands. ;)

    Regardless of the veracity of her points her delivery was flawed.

    For example: the laughably phallic joystick,
    with subjectivity bleeding through in the first paragraph, you know you aren't being given a fair shake- this is not a truly academic analysis- this is just a rant. Joysticks haven't been phallic since the war pilots who came up with the name.
    Most controllers have some variation on the 4-way cross, or a small, stubby analog thumb controller. These modern day controllers can only be construed as phallic by those with millimeter peters.

    And around every corner is a highly personal take.
    For example:
    "
    But the hype surrounding Lara Croft was gross. The hype undercut
    her image as strong smart archeologist. The hype made her into a
    sex kitten. "


    I had no idea lara croft was an archaeologist, so you are correct that the 'hype' (or 'advertising', as I like to call it) under cut that. But she wasn't presented as merely a sex kitten. No, she was presented as a BAD-ASS Sexy action hero. NEWSFLASH! Strong is sexy- always has been, always will be. THe strong/sexy woman has been a dominant character type in contemporary fiction; especially science fiction (with the venn diagram of Sci Fi lovers and gamers being significant).

    While I admire someone's effort to bring to light something I take for granted (gender issues in games) I really would hope for a bit more rigour in the work (and no, defining "genderspace" doesn't count as rigour unless this is a freshman year undergrad writing course. and then you would only get a C...)
    • Ugh. I still refuse to watch most Sci-Fi because of the pervasive leather-clad women. I have nothing against hot women. It's just that it's so cliche'ed and stupid it's not even funny.
  • by lingqi ( 577227 ) on Thursday April 17, 2003 @10:49PM (#5757067) Journal
    And on gamefaqs message board has TONS of "is this game too girly" posts.

    I think people needs to stop stereotyping things into "girls stuff" vs. "boys stuff," and instead just into "good stuff" and "crappy stuff."

    Granted, most gamefaqs kids are in the midst of their teenage-hood so probably still searching for "oneself." But anyhoo - these stereotypes should not be propagated in the first place. I do wonder where they start.
  • by SatanicPuppy ( 611928 ) <Satanicpuppy@nosPAm.gmail.com> on Thursday April 17, 2003 @10:50PM (#5757073) Journal
    I'm a hardcore RPG gamer. That's not all I like, but every now and then I go off on a major binge.

    The problem is this: while a whole bunch of gender stereotyped Lara Croft clones with huge tits and wierd dialog might be great for 13 year old boys, its really jarring to those of us who are buying it more for the escapism than for the battle cleavage.

    I don't want to get jarred out of whatever minimal plot they've kludged together by something SOOOO campy I can't even willingly suspend my raucious sarcastic laughter, more less my disbelief.

    I'm not saying no softcore and no random bimbos, but it needs to be balanced and used intelligently. (If that isn't inherently contradictory.) The best selling games are those that have either phenominal gameplay, or acceptable gameplay with great plot. Over and over you see games that are technically mediocre and well written crushing games that are technically superior and thematically challenged.

    Just my opinion.
  • by Cacophanus ( 183187 ) <max@cacophanus.net> on Thursday April 17, 2003 @10:51PM (#5757075) Homepage
    Indeed this [gamegirladvance.com] was a solid piece of work, but it raises far deeper issues with the direction games journalism, and the general perception of the medium, is now taking.

    I have followed GGA [gamegirladvance.com] for quite a while and whilst I appreciate Jane's [gamegirladvance.com] enthusiasm, I do feel that her take on games journalism is particularly exploitative.

    Moreover she has the annoying habit of selling her work off to the reader as an academic piece. If she wants that type of prestige, that an academic career offers, then she should follow that (she is eminently capable of this). The halfway house she occupies at present only acts to accentuate her apparent insidious vapidity.

    I am all for constructive academic discussion on the medium of videogames, but I will not advocate frustrated games journalists who feel slighted by their chosen career path.

    Do not get me wrong, I agreed with everything that [gamegirladvance.com] article puts forward. It is just the execution that I contest to being overtly manipulative.
  • This is more of a complaint about a common practice on Slashdot, rather than this particular story.

    When posting stories, the original poster often puts in too many links. For example, the above story has a link to Game Girl Advance even though it has the link to the story itself, making the first link redundant.

    Enough [sonypictures.com] with the promiscuous [techtarget.com] linking [vgcats.com]!

  • Posted this on their forum:

    I got three titles for you. "The Longest Journey". "Syberia". "Duke Nukem". The first two games are great games with leading female charaters -- emphasis on "great games" first and "woman power" a distant second. "Duke Nukem" is the male version of "Tomb Raider", stereotype-wise.

    You may point out that games like "TLJ" and "Syberia" are exceedingly rare in today's market. Guess what ? So are good movies. Last time I checked, most modern movies feature explosions and sex, or emo

  • Phantasy Star (Score:3, Interesting)

    by vitaflo ( 20507 ) on Thursday April 17, 2003 @11:07PM (#5757142) Homepage
    One of my favorite games, and a classic RPG is the original Phantasy Star for the Sega Master System. It was released in 1987 and was way ahead of it's time in gender equality.

    The lead character of the game was a woman named Alis. Later a cat name Myau joins your party as well as a somewhat androgenous character named Noah (it is never explained whether Noah is male or female).

    Reading it like that you'd think the game was a rather sugar coated girly game, but it's not. It's a serious RPG. And it's excecuted so well that any notion that this is somehow "less" of a game because it stars a woman is just not there because of how strong of a character Alis is. There was no sexism in the game, no larger than life boobs, no skimpy clothes, none if it. Alis was taken seriously in the game, and the designers allowed the player to take her seriously as well w/ the way the portrayed her.

    In a time, especially in the 80's, when female leads were not even heard of, let alone designed w/ dignity, this was one game that really got it right. I was very surprised when, even today, there are very few games that take women lead roles seriously, as something more than just sex objects, floozies, etc. Indeed, Phantasy Star was well ahead of its time in that sense.
  • Flame on!!! (Score:5, Funny)

    by glenebob ( 414078 ) on Thursday April 17, 2003 @11:24PM (#5757200)

    the laughably phallic joystick

    I stopped at the above quote. So much for objectivity. I think the author needs to get laid.
    • by Sax Maniac ( 88550 ) on Friday April 18, 2003 @08:05AM (#5758651) Homepage Journal
      Whenever I hear the word "phallic" attached to some real-world useful object (unlike a piece of art, for instance), like rocketship or joystick or car, and the user is using in the "stupid boys and their toys sense", I always wonder to myself: how well would a vagina-shaped rocketship or car or joystick work?

  • You know, almost every food sells more with cheese on it (except root beer).

    And everything sells better with a girl on it.

    I'm going to start renting cheese-covered girls to auto shows.

    -- We're not civilized. We just have better toys.

  • TH3 (Score:3, Informative)

    by satanami69 ( 209636 ) on Thursday April 17, 2003 @11:29PM (#5757225) Homepage
    One great game for gender equality and realistic physical features was Tony Hawk 3. I have a friend who is, basically, short and round, but she could play with the player edit settings and make a character that looked pretty much just like her, and she was thrilled. Unfortunately, TH4 has lost the "extremes" of height and weight, and characters must be mostly middle of the road, ideal shapes. Pity.
  • In their shoes (Score:5, Insightful)

    by Boglin ( 517490 ) on Thursday April 17, 2003 @11:38PM (#5757264) Journal
    After reading some of the posts I just had a few ideas I had to get off my chest.

    First, it's been brought up that Duke Nukem, with it's tight-shirted muscle man didn't offend guys the way Tomb Raider offended some women. However, Tomb Raider didn't present the option of paying male strippers. For that matter, you spend all of Tomb Raider starring at Lara read end, while you spend Duke Nukem starring at Duke's boot.

    Next, on the whole issue of out-of-place sexuality in games, just think how many gamers were pissed by the Hot tub scene at the Honey Bee in Midgar in Final Fantasy VII. If it had been hot chicks in skimpy swim wear we probably wouldn't have heard as many complaints, but the instant male gamers are forced to deal with a hyper-sexed male game character, they freak.

    On the whole issue that people go to games for fantasy, and expect fantasy style characters, I find mostly plausible. However, it breaks my suspension of disbelief when my knight's armor offers as much protection as my female assasin's bikini. Also, when you read classic (aka. good) fantasy and mythology, you don't find hot chicks, you get beautiful women. Helen of Troy didn't have the 'Ass that Launched a Thousand Ships'. Odysseus' Penelope kept well clothed. Tolkein's Arwen could sleep on her stomach. You can still have attractive female character, just try and follow the rules of human anatomy.

    Finally, the comments that 'Teenage Males are the video game market' is absolute heresy, considering how many anime fans Slashdot has. You know how the cycle works:

    1. American Business declares that American's don't like Anime, so they put out a lousy translations with bad voice actors.
    2. People get pissed by the bad translation and voice acting and don't buy the video.
    3. Sales come in slow and American Business declares that American's don't like Anime.
    Teenage males buy the games because the games are oriented towards teenage males.
  • by swordgeek ( 112599 ) on Thursday April 17, 2003 @11:52PM (#5757339) Journal
    Fundamentally, it's not a problem of the majority of gamers being geeky teenage boys. You could have a majority of gamers being well balanced, thoughtful sorts who are tired of misogyny and brainlessness in games, and we'd be in the same situation. Why? Because well-adjusted people have something other than games to balance their life, and so they'll buy a fraction as many games as hardcore nerds with no other life.

    Hmm. That's somewhat opaque. What I mean is that it's selling to a market of sales figures, not a market of players. You only need a small fraction of "hardcore" gamers who thrive on blood, guts, and T&A to be buying 75% of the games, which will drive out a HUGE fraction of the buying public.

    And let's be honest--it's easier to throw some jiggly cleavage and 'real life blood splatters' into a game than it is to come up with a convincing and immersive world. Easy, guaranteed sales vs. difficult, small sales and a rewarding game. Not many publishing houses are going to support the latter.

    As an aside, there are two EXCELLENT games which have important female characters, although not the main character. One is System Shock 2! Blood and guts, first person shooter, with a few women scattered throughout, and...Shodan.

    The other is Grim Fandango. Just about as wonderful (and funny!) as an adventure can get, and several women are pivotal to the whole game.
  • Women in Computing (Score:3, Interesting)

    by certron ( 57841 ) on Friday April 18, 2003 @12:06AM (#5757402)
    While searching around, I found this link, too.

    http://www.sacbee.com/static/archive/news/projec ts /women/wcgames.html

    While this page is on girls and video games, there are other sections that are also interesting. Read the previous article on programming classes.
  • by xchino ( 591175 ) on Friday April 18, 2003 @12:20AM (#5757459)
    I agree that in most games both the male and female characters are often physically appealing, but one game that comes ot mind that really broke that mold is also my favorite game, and arguably the best game of all time, Half Life. Instead of being some super human soldier disgruntled sniper marine commando, you were a nerdy scientist. Ordinary guy in extraordinary cicumstances. I think that contributed a great deal to game. Maybe one of the reasons it did so well was because people could actually identify with the protaganist.

  • Tomb Raider in Japan (Score:5, Interesting)

    by AuntJemima ( 223020 ) on Friday April 18, 2003 @12:23AM (#5757475)
    What I found somewhat interesting, is that in Japan, the original Tomb Raider actually received the kind of marketing (at least in its TV spots) that the author of this article wished it had in the states. The TV spots featured an average Japanese girl (i.e. not some ultra-cute girl used to attract a male audience) running around, emulating some of the actions of Lara from the game. The ad basically did what Jane was hoping--it presented Lara as a strong avatar for a female audience to identify with.
  • Who cares? (Score:3, Funny)

    by autopr0n ( 534291 ) on Friday April 18, 2003 @02:23AM (#5757825) Homepage Journal
    I got too distracted by this article [gamegirladvance.com]. I especially liked the pictures.
  • Stacking the cards? (Score:3, Interesting)

    by KurdtX ( 207196 ) on Friday April 18, 2003 @03:57AM (#5758065)
    Wow, I never realized videogames are made to appeal to men.

    Big guns, big boobs, and big explosions... gee, that sounds a lot like a hollywood blockbuster. Except you're not limited by what actors you can find to play your roles, just by your imagination. What, is she insecure that every woman is like a 40DD-20-30? Has she ever noticed every guy is like 60-40-50? I don't know any guys that this seems so much of an issue to, and I certainly don't know any that look like that. Ok, there's the "mysterios wanderer" characters, but they are as often guys as girls - and hey, why do the old men always have canes and walk hunched over? Shouldn't she be getting her panties in a bunch over that too?

    And I'd just like point out a quote from her article, "the laughably phallic joystick". Yeah, because most gamers I know love fiddling with phallic objects for hours on end. If she'd think about it from any other angle than how the gaming industry is out to get her, she'd realize that a making a control phallic would turn away more gamers than it encourages. Maybe she's referring to a different type of joy-stick than I'm thinking of.

    Oh, and I'd like to point out that video games are played for pleasure. And beautiful characters (male, female, alien (crystaline, robotic, whatever) ) are more pleasing to look at. Take the Final Fantasy series. Why is a 5' man swinging a 10' long, 1' wide sword? It looks cooler! I don't know about you, but eye candy is a big part of my graphics score; and better graphics means the game is more pleasing to me. So am I going to have to deal with some unrealistically proportioned women in the name of artistic license? Sure, but I'll make that sacrifice.
  • by slashdotstrawberry ( 637617 ) on Friday April 18, 2003 @04:56AM (#5758205)
    from http://www.everything2.com/index.pl?node_id=110866 8&lastnode_id=0"

    "Killing time at the airport the other day, I got that whisper of a question in my head -- that whisper I'm sure we've all heard... the one that says:

    "Hey... just how many coin-operated arcade games were there that had a female protagonist?"

    Now, I'm talking about arcade games where the only possible protagonist was female (unlike games where you could choose a different character one of which was female Gauntlet, or games where you were female for just one particular part Return of the Jedi, or games where player one was female, but player two was male Aliens). I'm also not talking about games where the gender could have been either Space Invaders, Asteroids, PONG.

    Searching my little mind I could come up with only the following:

    • Black Widow - Atari, 1982 - a vector graphics game, you played a spider endowed with the ability to shoot. Gameplay was controlled via two joysticks ala Robotron. From your web you had to shoot approaching bugs before they touch you. Once killed, the bugs turned into "$" symbols which you could then collect. One wonders how exactly an arachnid would dispose of said monetary income...
      I'm pretty sure this was a female spider because I think it had the "hourglass" mark (which I believe the male lacks).
    • Granny and the Gators - Bally-Midway, 1983 - one of those combination arcade/pinball games (like Baby Pac Man) that never really seemed to catch on. I never played the game myself, but it alternated between the pinball portion and the arcade portion -- the latter having you paddle down a river avoiding alligators.
    • Kangaroo - Sun Electronics (Atari license), 1982 - in this game you played a mother kangaroo whose child is kidnapped (by monkeys?) and taken high into some trees. Luckily you happen to be wearing a pair of boxing gloves. No question what a mother needs to do -- save that baby by climbing ladders and jumping from branch to branch while protecting yourself from (by punching) thrown coconuts.
    • Ladybug - Universal, 1981 - a Pac Man-like game that went a step further as most of the walls could be turned like the hidden wall in Young Frankenstein ("pt duh cndl beck!"). This made for gameplay that wasn't as black and white as Pac -- a quick escape by turning a wall might save you from one baddie only to put you into the hands of another. Although ladybugs come in both genders (see A Bug's Life), I think from the side art, this one was meant to be female.
    • Ms. Pac Man - Midway, 1981 - of course. This was a spruced up version of Pac Man. You'll still see it every once in a while in the corner of some restaurant in a town you're passing through. If I recall, she had lipstick, a mole, and a hair ribbon (yet no hair).
    • Ms. Pac Man Plus - Midway, 1981 - same gameplay, same characters, same everythi... wait a second, different mazes. See gamemaker, see gamemaker with a hit on it's hands, see gamemaker milk theme for all it's worth -- I'm still waiting for Ms. Super Pac Man Junior Plus Plus Deluxe myself...
    • Pooyan - Konami, 1982 - you played a mother pig trying to keep her wee piglets safe from the clutches of little wolves. You piloted a little elevator (powered by two of your offspring) up and down, shooting arrows at the wolves who glided up and/or down on balloons. I don't think you could actually shoot the wolves -- they would raise a hairy arm and deflect the arrow (that's some tough skin!) -- you had to shoot their balloons. It had cute cartoon-looking graphics.

    Here are games that I have been /msg'ed about:

    • Rod-Land - Jaleco, 1990 - Clone tells me that in this game,
  • Umm... (Score:5, Insightful)

    by doubleyewdee ( 633486 ) <wd AT telekinesis DOT org> on Friday April 18, 2003 @05:14AM (#5758226) Homepage
    If you can get past the comment about "phallic joysticks" (patently ridiculous, supposedly a joke, but didn't apppear to be) you're doing better than i did at first. Saying things like that shows a heavy bent towards a priapic mindset or a staggering lack of understanding of both history (of flight control sticks and video games) and ergonomics.

    It gets worse further on, though. The writer states about Tomb Raider: "I never played this game" and then goes on to say "Eidos, you really blew it - you alienated all the girls who would have *loved* this game." Excuse me, but how do you know? You never played it, remember? Maybe the gameplay wouldn't even have been of the sort that girls enjoy? I've never played Tomb Raider either, so I certainly won't bash Eidos for "blowing it" in any aspect of its gameplay .. because I don't know if they did.

    Following along she makes a good point about the DOA Volleyball game, but then blows it with a rant about a barmaid in Baldur's Gate. Okay, I don't know about you... but when I play some game with medieval feel I expect my barmaids (wenches) to be ditzy, busty, and generally exactly like the description she gives. It sounds like a perfect fit in that kind of game to me. Guess what, sluts and whores are real and they are a part of the collective group of women on this planet no matter how embarassed you might be about it.

    Also, who the hell is "Justin"? I have a hard time taking an article seriously when the writer talks about random third parties without any introduction. (I do know who Justin is from reading other stories on the site, but I might as well not from the article. it's bad writing.)

    Moving along I see another thing which frustrates me. She makes a comment about the genderless trolls of Tolkien's world and how they are "inherently male." Okay, fine, let's say I take that at face value (I don't, if something is genderless than it is genderless). Then she goes on to say that she "would like to see more experimentation with genderless or gender-ambivalent characters" Well, which is it? Pick one, please.

    Okay, other than that she doesn't trip up. However, I have another major gripe with this article and another point which keeps me from taking it seriously. She never mentions the "male stereotype" that is just as easy to find in videogames. Main characters are always buff and bronzed, always fighting their way through situations. Very rarely if ever will you find a male protagonist in a videogame who is a scrawny 5'2" pasty-faced kid with glasses. Or a chubby awkward boy. The main characters as adults and children are idyllic, and anything that diverts from the stereotypical perfection is villainous or sinister (evil genius plotting destruction) or comic relief (fat person struggling to keep up, always wanting to eat).

    She really blows it here. Instead of taking the issue of female stereotyping and the overall shallowness of most videogames (I agree with her) and using it as representative of the greater problems with the total lack of realism and sensibility she totally ignores every other slight to every other class of people because, in typical human fashion, she portrays the injustices as directed primarily at her chosen group of identification. It's a very human thing to do, but also extremely frustrating for someone trying to find some subjective analysis and critique where it is sorely needed.

    At any rate, if she had just been up front about wanting some more intelligent, realistic, and more engaging games to go with the testosterone infused ones I think this article would have read much better. However she didn't, and the article (and her cred) suffers because she attempted to take a good point and emphasize it with good evidence (ample in the world of gaming) but instead beat it into the ground with some bad examples and a terribly shallow view. It's a definite shame.
  • by Leimy ( 6717 ) on Friday April 18, 2003 @09:02AM (#5758946)
    I bought Baldur's Gate... There are a few "overly-sexy" characters in the game which seemingly are there for men's eyes only. The game itself is outstanding. I played it all the way through with my girlfriend [its cooperative action RPG ... great fun]. I could see she was visibly upset at the jiggling boobies in the game. It totally took away from her experience.

    My point is GOOD GAMES DON'T NEED to throw sex in our face to make us play. I mean really... who played Zork or Space Quest? Was there a ton of sex in those games? Did a lot of people play them? I *know* we can do better than this.

    Video games were a gateway for me into computer science and programming as a child... by appealing only to men you add to the problem of pushing the feminine percentages down in this field.

    I have to admit that this is because I find somewhat nerdy girls attractive :)... but that's besides the point. I think the field is missing out on contributions of the female gender and until we stop buying this rubbish the publishers will give it to us cuz it sells. Welcome to Capitalism :{
  • Kickass women? (Score:3, Insightful)

    by blamblamblam ( 610567 ) on Friday April 18, 2003 @09:24AM (#5759060) Homepage
    I'm sorta going out on a limb on this one, but here goes. While I think it's good that women in any pop-culture form--be it film, videogames, or fiction--are getting opportunities to be the superior warrior, the fearless leader, the deadly assassin, etc., I never felt quite comfortable with an obviously "kickass" female character, especially if I knew that she was designed by males and intended for an audience of males.

    I suppose this has a bit to do with the difference between consequence and intent. In the case of the former, the new-style badass female hero, at least superficially ceases to portray the female gender as subordinate and prone to victimization. However, I feel that sometimes, perhaps even often, this is done the purpose of boosting the "sexiness" of the particular character. I think that one characteristic of the contemporary male worldview is that a certain aggressiveness in females is desirable and sexy. And not that making females sexier, by whatever means, is necessarily a bad thing or a form of discrimination. I think that the intent behind this, though, might be seen as a new way of emphasizing female characters' sexuality in a way that appears to be feminist.

    Maybe to put it another way: can I ask the males out there if they think girls with guns is sexy? I used to joke around with my friends about making the ultimate sell-out movie and calling it "Breasts with Guns." It's not just that guys like guns, it's that women with guns is sexy idea. To guys.

    And so what if it is? It's okay to be sexy. But seen from another point of view, I think there is a certain novelty factor to the supremely empowered female heroine, and sometimes this is done so deliberately and exaggeratedly as to emphasize their femininity. When I say sexiness, I mean both "sex appeal" in an obvious sense, and more importantly, I also mean the strengh of the sexual identity of the character. I guess what I'm proposing is that the empowered female character appears to the audience first and foremost as a powerful female and only secondarily as a powerful person.

    As a comparison I might bring up the Chinese term "nu3 qianq2 ren2", or "strong women", which is used to describe the liberated modern female. You'll often find it used when people mention famous female politicians or busniesspersons. I've talked to some of these women (not really famous, but successful), and they've claimed they don't like the term. Of course, on the surface, it's a term of praise. It lauds courage and success. The problem is that it uses the term woman and emphasizes their gender. There's no corresponding "nan2 qiang2 ren2" ("strong man") term.

    I'll admit this isn't a perfect comparison to buffed-out women characters, since there's no obviously stated emphasis of the gender of the character, but I get that feeling nonetheless when I see some of the female characters in videogames and movies and whatnot. It's really hard to pick and choose between examples...it's simply a sensation that I get. This feeling is also reinforced when I know that certain works are created by males for males. It's not fair to say men can't imagine women in a reasonabl sex-objective way, but I do think that this is frequently the case in pop-culture works.

  • by RareHeintz ( 244414 ) on Friday April 18, 2003 @10:19AM (#5759418) Homepage Journal
    I stopped reading the article at this point:
    This is especially true I think of videogames, where everything from the environment (the marketing, the merchandising, the image of the industry) to the peripherals (the laughably phallic joystick, the original Xbox controllers which are too big for my hands, the color scheme of the Xbox) are male-friendly.
    There really are some important things to say about gender, gender depiction, and gender discrimination in games and the gaming community. Until she can demo a working, vagina-shaped video game controller for me, I'm not going to hear them from this author.

    OK,
    - B

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