LGP Announces Majesty is Complete 143
michaelsimms writes "Linux Game Publishing have just received their first stock of Majesty: The Fantasy Kingdom Sim. This is the first game ported completely by LGP. Kudos to the lead developer, Mike Phillips, for much hard work to get us all a great game!"
Rock and Roll. (Score:3, Informative)
I ordered mine a while back. $37 isn't too much to ask. It's a very high quality port of a great game.
Simms- I'm looking forward to the future titles!
Re:Rock and Roll. (Score:3, Interesting)
Did they start porting it straight away? Can anyone give an idea of the average time taken to port a game to linux? (just curious)
Re:Rock and Roll. (Score:5, Informative)
Re:Rock and Roll. (Score:2)
Re:Rock and Roll. (Score:3, Informative)
Two different companies. Tribsoft, the company that ported Jagged Alliance two originally had the contract to port both Majesty and Europa Universalis to Linux. Due to lack of money though, they died off before much of Majesty was ever ported. When LGP got the rights to the code, they largly started from scratch on the port.
I don't know when LGP actually started their work on Majesty, but I think it was sometime around the last half of last year, and it first went beta in early November of 2002.
Re:Rock and Roll. (Score:1)
Re:Rock and Roll. (Score:4, Informative)
If everything is seperate, so that you could just drop in some new files to completely change the sound or graphics subsystem, then it shouldn't take too long.
If, on the other hand, everything is woven into the game tightly, it could take a VERY long time. By this I mean things like having a function like:
void doCPUPlayerLogic(HWND parrent...);
If the logic is like that, you're going to have to rewrite large parts of the game. "Proper" programming suggests that you should program like the first option, but we all know that doesn't happen. Depending on if they origionally thought they would port it (they would have been thinking Mac or console I'd bet), just how hurried they were (often the second solution can be easier to do), etc.
That said, can anyone answer the question well? How long does it take to port the average game to Linux? Does it vary by genre (obviously a FPS that uses OGL would be easier to port than one that uses DirectX)?
Re:Rock and Roll. (Score:3, Informative)
But seriously, porting applications requires two major sets of changes. First is I/O (this includes everything - display, sound, user input, networking code, filesystem interaction). The second is process control.
For I/O, design decisions can have serious impact on the time it takes to develop a port. Are you writing your own libraries from scratch? If so, these must be ported as well.
Re:Rock and Roll. (Score:1)
Of course, you have to install the libraries, so you may come under fire for taking the "easy way out" if you write a game that uses SDL instead of native systems. Also, there's a bit of a performance hit. I can run a software-mode quake X11 client decently(15-18 fps) on my P166 laptop, but the SDL client causes too much overhead for me to get anything resembling smooth gr
Re:Rock and Roll. (Score:4, Informative)
> If everything is seperate, so that you could just drop in some new files to completely change the sound or graphics subsystem, then it shouldn't take too long.
Off the record, the game codebase is pretty clean since we had already ported it over the Mac. i.e. I believe they got the "Mac-n-Trans" codebase. (Trans = Translation, or localized.)
Ah, someone that works at Cyberlore... (Score:2)
While I didn't do any of the porting work (I'm working on Ballistics from Grin right at the moment...), I did do a little side project for them to see if the blitters were an issue for performance on the PPC version. By the way, thanks for the cool game.
Depends (Score:5, Interesting)
Re:Depends (Score:3, Interesting)
Also, when Transgaming ports a single game, its common Wine codebase improves. As more and more games are ported, the libraries become better and better. This is not true with native ports; you have to invest virtually the same amount of resources in each port. In a tiny niche like
Re:Depends (Score:1)
Re:Rock and Roll. (Score:1)
The LGP port did not begin until Q2 2002, and the work was primarily done in a "second job" situation. That would lead me to call it roughly three man-months (including the beta), but longer calendar-wise simply because I was working around a day job, too.
Even the original port to be done by Tribsoft was started some time after the release of the original game (but, iirc, befor
Re:Rock and Roll. (Score:3, Funny)
Simms- I'm looking forward to the future titles!
In the future, they are called DIMMs.
:-)
Re:Rock and Roll. (Score:3, Informative)
3D Downloads [3ddownloads.com]
And as a last resort:
david.hedbor.org [hedbor.org]
Try it. It's lost of fun!
Re:Rock and Roll. (Score:2)
Whew! (Score:1)
It's good to see... (Score:2, Interesting)
Unfortunately some of the more prominent applications that people use are Microsoft applications (i.e. ms word, excel, outlook, etc) and will not likely see the light of day for any Linux porting since this would only c
Mutiplatform build/deploys? (Score:2, Interesting)
It'd be interesting to see if this sort of trend could be encouraged.
Re:Mutiplatform build/deploys? (Score:2)
Just look at all the open source games availailable for just about any platform. Sure, most of them are smaller/not commersial quality but they are also proof of concept that porting games isn't that hard if the thinking is done a few steps earlier.
Re:Mutiplatform build/deploys? (Score:1)
(They might already be using OpenGL, actually--I haven't kept up at all--but I doubt they're using SDL. My point is basically that these cross-platform libraries aren't exactly optimized and while they might work for smaller games/applications they're not exactly great for bigger titles.)
dalamcd
Re:Mutiplatform build/deploys? (Score:1)
If their past work [idsoftware.com] is any example, I expect they'll be writing their code properly wrt modularity.
Re:It's good to see... (Score:1, Insightful)
"Yeah that's good now if Openoffice gets better than MS OFFICE and if Everquest and (insert games here) I really think Linux could supplant microsoft, it will be really interesting to see what the future holds"
Re:It's good to see... (Score:1, Funny)
Re:It's good to see... (Score:2, Insightful)
Well Aliencow, how about you thrall us all with your acumen then. .
I see this listed as a 'Comment' section, and anything or everything I said is 'my comments' on the subject at hand.
If you don't like what other people post, I see a few alternatives for you:
1. Stop reading slashdot.org 2. Stop reading the user comments 3. Stop whining when someone wants to chip in 2 cents
Maybe some people don't read or reply to every story that gets posted all day long, and while I am in the windo
Re:It's good to see... (Score:2, Funny)
Hey, you got modded insightful, you big karma whore you!
Re:It's good to see... (Score:3, Funny)
Hey, you got modded insightful, you big karma whore you!
Hey, you got modded funny, you big karma whore you!
Re:It's good to see... (Score:1)
Hey, you got modded insightful, you big karma whore you!
Hey, you got moderated funny, you big karma whore you!
Hey, I just created recursive commenting!
Re:It's good to see... (Score:1)
The demise of windows won't come until the average user feels comfortable taking a step up from windowz to something else. The problem I see is that for the average user, anything involving a command line and editing random config files is two steps up.
Honestly, I can walk my mom through a win98 install over the phone. I'
Wow (Score:2)
Re:Wow (Score:1)
I think you spelled herfiterious wrong; it should be "herfiterious" instead of "herfeterious". HTH.
Re:Wow (Score:2)
Re:Wow (Score:1)
I know how that is, dude. Sometimes, if my Chronilium levels are low, I can mess up the spelling of the simplest of words. Oh, mariala! 8^)
Re:Wow (Score:1)
The dumbest things never fail to re-ortentilate me
Slow progress (Score:1, Insightful)
Remember, if we realy want to overtake the leader, we must do everything they do and do it better. While that might gall the "power users' out there, it is a fact of life none the less. Ms must be overwhelmed by a superior product before Linus is taken serisouly as a viable ch
Re:Slow progress (Score:1)
History is littered with examples of solutions that were argubly not as good winning out over (usually more expensive) but better solutions. VHS/Beta, Windows/OS2, ATA/SCSI/FC (give it a couple years), most MS apps, the list is long.
Anyway, the key to winning is, "Do something that the competitor does, and do it cheaper, and at least acceptably well" That has been MS's long time strategy, except theirs has been "Do something a competitor does, and use mono
Re:Slow progress (Score:2)
Re:Give Up (Score:1)
Chapter one, your first period...tell us all about it! Read the comment. I make that exact point, that one game does NOT make that much of a difference, but since the demise of Loki there have been NO GAMES except those developed on the Linux platform itself.
As far it losing out on the server side, most server side projects that I know of currently in development are Linux or BSD as thier base, not Windows, due to the high price of dealing with Redmond. You never know when MS will
Re:Give Up (Score:1)
Here's some non-anectotal info [com.com] about where the server market is going. And it's not to Windows.
Re:Give Up (Score:2)
I don't really want to see Linux go beyond the 25% number because then clueless dipshits like yourself will start using it and inevitably dumb-it down. Linux does require a level of c
Fantasy Kingdom (Score:5, Interesting)
I loved how that economy worked... The houses and inns would just automatically generate money, and heroes could earn money slaying monsters, then spend it at the market, blacksmith, Wizards' Guild, etc. Then your trusty tax collectors went around collecting money.. It's pretty simple, but it's fun to watch.
Re:Fantasy Kingdom (Score:2)
Re:Fantasy Kingdom (Score:5, Interesting)
I agree, and would add that in a multiplayer game you had expanded economic activity from allied/enemy players spending cash on your goods. You could practical cripple an ally's/opponent's economy by pledging out more money on flags than your opponent could. Unlike most RTS games you could inflict fiscal pain on someone to pressure them to fall in line without actually having to spend tons of money flagging their palace.
Seriously, this game is awesome (Score:5, Interesting)
"WineX! Oh no! Support linux gaming, man!" Well, I'd love to. It's just too bad I already paid for the game once. $80 for a $40 game? I mean, Majesty's good, but not *that* good.
Ditto with Kohan, the Sims, Neverwinter Nights, etc... I'm all for the parallel development though - go UT2003!
Re:Seriously, this game is awesome (Score:4, Informative)
My understanding is that one can use the Windows-only copy of NWN and simply download the Linux client (albeit still beta).
I suppose its a kind of lagging parallel development.
Re:Seriously, this game is awesome (Score:2)
On the other hand, they aren't charging extra for the Linux client -- you just have to register with Bioware (free). I think Bioware almost got it 100% right -- pay for the content, make the engine free.
Re:Seriously, this game is awesome (Score:2)
Re:Seriously, this game is awesome (Score:2)
Yes, and then there's the supported method [bioware.com] which is recommended by the company that made the product. If I wanted an unofficial install that may or may not work and would certainly not be supported, Id' run NWN in Winex3. But you would know that if you didn't assume I was an idiot.
Thanks for playing.
Re:Seriously, this game is awesome (Score:1)
Actually, there is no "official" installer for legal rather than technical issues. NWN is simply not allowed to release a linux-based unpacker for the proprietary installation mechanism they used on the windows side.
Re:Seriously, this game is awesome (Score:2)
Information wants to be free. You bitch about the installation procedure, someone gives you insight that in the forums there was an alternate method to installing it, and you turn into an asshole.
Nice job.
Re:Seriously, this game is awesome (Score:1)
Glad I waited. From my point of view, a game doesn't exist until a native version is available for Linux. Till then it's just an interesting demo.
Re:Seriously, this game is awesome (Score:2)
A good way to celebrate the first release (Score:1, Funny)
Fun game. Glad Linux has another. (Score:3, Informative)
Old Games = Good Thing (Score:4, Funny)
Many linux machines out there are older desktops and laptops with limited system resources (certainly not 3-D!) The best games for Linux are either venerable classics (nethack) or cutting edge ports (MOHAA, UT2003). Let's not forget older games, made back in the days when People Were Nice, and Money Wasn't Everything. Anyone up for a port of MOO2?
----------
Biased Slashdot reporting (Score:2, Funny)
Re:Biased Slashdot reporting (Score:1)
12 4 $0.10
Re:Biased Slashdot reporting (Score:1)
*hehe he called them reporters
Re:Biased Slashdot reporting (Score:2)
The obvious line... (Score:1)
Mod +1 funny!! (Score:1)
1999 (Score:2)
Re:1999 (Score:3, Interesting)
Good point. And it *is* a good game. And it really doesn't matter how hold it is. The take on RTS is very original (to me anyways) and very fresh. Not directly controlling units, but only influencing them with money (what else?) is cool, and the hilarious phrases characters say when dying is hilarious and icing on the cake.
Direct Download (Score:3, Informative)
Great game (Score:5, Informative)
Re:Great game (Score:3, Informative)
The official missions are short, but I've really had fun with the Freestyle game generator. You can generate just about any kind of mission imaginable, including monster types, map size, building restrictions, economic factors, starting heroes, and so on. It's amazingly easy, complete, and fast. The only thing you don't get with the freestyle game is the mission briefing voice-over.
Ideal components for a Linux gaming machine? (Score:2, Interesting)
- Which display card?
- Which sound card?
- Which distro gets them to work without tweaking, or at least with minimal tweaking?
Re:Ideal components for a Linux gaming machine? (Score:3, Informative)
first let me point out that I'm more into linux coding than linux gaming, but one day (hopefully sooner rather than later) when there's as many great linux games as windows games, and when you can easily network a linux system to a windows system to play multi-player... I hope to be into it
ok, now I'm not sure what video card would be best. I've heard that ATI cards have better linux drivers. I'd also suggest staying a step or two behind "bleedin
Re:Ideal components for a Linux gaming machine? (Score:2)
Also, the Sims Edition of Mandrake uses WineX, so it's not actually a native port. It might
Re:Ideal components for a Linux gaming machine? (Score:2)
Which display card?
A previous poster said ATI. Not a bad choice. ATI's cards have DRI drivers for them and full-featured (but somewhat twitchy still) binary only drivers from ATI. The medium to the top of the line Radeons will be a good purchase.
However, NVidia's also a very good option to consider. A GeForce2, GeForce3, or GeForce4 will work well under L
Sequal is in the works too (Score:1, Informative)
If this port sells well cyberlore might even work first hand on the linux version. Lets hope hope they don't charge too much for it and a lot of dosh changes hands because on pc majesty is dirt cheap.
this is it - almost (Score:1)
This is what Linux really needs: games that run natively on Linux not trough an emulator (wine).
Still, Id prefer getting the game on Linux at the same time when it is released on Windows. For that, we need to send well written comments to companies and do pr job at games official message boards. Ask for Linux games at store. You never know, someday you just might get the hottest Go-Kill-Em-All game on Linux.
Re:this is it - almost (Score:2)
Well, as far as go-kill-em-all games go we have gotten most of those immediately as of late.
First with Quake3 and Return to Castle Wolfenstein - and then with UT 2003 having the linux binaries IN THE BOX.
We are not hurting in the go-kill-em-all department - but it is things like RTS (which is where this game fits) and racing (which is where games like Midnight Racing [incagold.com] are going to fit) that we need the most help.
It is definitely gettin
Purchase better than praise (Score:2, Insightful)
Cool, too late (Score:2, Insightful)
I don't require full parallel development, I can wait 2-3 months for a game to come out on Linux. However, I'm not going to pay full for it twice.
The only game I might consider paying full again would be Black and White
Not really possible. (Score:2)
Majesty 2 is still in the works as well. (Score:1)
Screenshots [strategyplanet.com] at Majesty Dragon.
The Demo crashed on my machine (Score:1)
It was incredibly stable until it died though. (and then of course X-windows decided that it wanted to stay in 640x480 mode....gr...)
The game was a little interesting, but the demo seemed a little too limited for me to judge w
I hope it will arrive soon. (Score:1)
Re:question (Score:1, Funny)
Wow, this is pretty new! (Score:3, Funny)
Re:so what (Score:1)
Why do I care a game has been ported to GNU/Linux? Because I like playing games and don't have any MS-Windows boxes.
I don't dedicate the time to play a lot of games, but if a good title becomes available to me I'll probably buy it.
Re:so what (Score:2, Interesting)
Re:so what (Score:3, Interesting)
Also, in Linux, you can run a "barebones" Windows Manager (twm, blackbox, WindowMaker, etc.) when you play games in order to minimize use of resources - this can give an extra performance edge against Windows.
"There is a reason you don't find many games under Linux. Graphic card drivers are much better optimized for Windows systems."
Well, that depends on the video
Re:so what (Score:2)
Not really... The R200 & R300 cards are supported by ATI's FireGL drivers, and really kick ass. UT2003, NWN, etc. are as playable as they are under Windows (and look just as good). Earlier cards have pretty decent support with open source drivers. The Rage128 cards have even been benchmarked higher under Linux than windows (don't know if that's still true). The R100 radeon cards are well supported, but the open source drivers don't support S3TC, making ut20
Re:so what (Score:5, Interesting)
That's the reason, huh? And it doesn't have anything to do with Linux being relatively young, having only recently broken out of the server-os category, and still being on the shallow end of the desktop growth curve?
Anyway, it's not a concern, there are already more games coming out on Linux than I have time to play.
Re:so what (Score:3, Interesting)
Not only that, but the quality of the desktop seems to be increasing exponentially.
6 months ago - I would have placed Linux on the desktop at the Win95 level. Mostly functional and ugly.
The latest Mandrake is simply kick-ass. It's beautifull, integrated, feature filled and stable. It's well past Windows XP on almost every level.
Ive had the joy of placing it on two friend desktops and they *love* it. I thought that they would grudgingly tolerat
Re:so what (Score:2, Interesting)
Maybe so (I disagree), but if game designers/programmers wrote the game from the ground up to work with Linux (as well as Windows) the "waste of resources" would be minimal. And on top of that, I don't have to boot into Windows just to play computer games.
Re:This is a good thing. (Score:1)
.:|Jon|:.
P.S. That's Fervus [cyberlore.com], the temple in Majesty, not Fruvous [fruvous.com] as in Moxy Fruvous
Re:This is a good thing. (Score:2)
Re:it is a bad game folks... (Score:1, Funny)
The Rebuttal [quartertothree.com]
Re:it is a bad game folks... (Score:1)
Re:it is a bad game folks... (Score:1)
about this, its the first linux port dude!
Re:it is a bad game folks... (Score:3, Interesting)
Good to know that the media forcing opinions into our heads is the only way to go about forming individuality.
Re:it is a bad game folks... (Score:2)
It's a very good game where you hire heroes that act like PEOPLE, not disposable shock troops like in most RTS games. If they're hurt, or think the monsters are too tough, they try and run home, or to the nearest inn to recover. It's Warcraft II crossed with The Sims. They get money from the monsters they kill, spend it on better equ
Re:it is a bad game folks... (Score:2, Funny)
Agreed. The breathless and rambling writing sytle makes both of them sound like ten year olds with ADHD and on speed who just finished off a pot of coffee and are now starting in on a few lines of coke.
Re:su -c "rm -R /opt/gnome" (Score:1)
Re:Is this the same game? (Score:2)