EVE Online Beta Reviews 65
LevJohnson writes "KCGeek gives a gushing review of EVE Online, the new MMORPG space opera for PC by CCP Games, with screenshots from the beta. From the review: 'It's like Trade Wars 2002, had it been designed in 2002.'" Now the NDA is lifted ahead of its release next month (press release), there are some great guides and handy previews to this intriguing title.
ugh.. (Score:4, Informative)
And absolutely no developer commentary or feedback.
Good luck.
Re:ugh.. (Score:1)
Re:ugh.. (Score:1)
Re:ugh.. (Score:2, Informative)
the ..../download page is key (Score:1)
I've had some issues with the patch system as well. But Gemini's download page contains all I need. Hopefully, the patch device will work correctly at release.
The only real beef I have with this game is the steep learning curve on the user interface.
Beta observations... (Score:5, Informative)
Anyway... the graphics are really as impressive as everyone says. And the character generation feature is a lot of fun to play with. (I just wish your carefully constructed face is used in more detail or in 3D elsewhere in the game... if it is, I've never seen anything beyond the approx. 200x200 snapshot used in chat.)
I keep hearing about how innovating EVE is... could someone list some specific points of originality for me? I seem to have missed them. The preview/review(?) above doesn't seem to introduce any except the sheer expanse of the universe. Yes, it is large, but how is that enhancing my gaming experience?
Re:Beta observations... (Score:1)
Expand
Exploit
In whatever order you want.
Re:Beta observations... (Score:3, Informative)
"Whatever you want!" may not seem like a very good answer, but it is accurate. Get in the game and find some people who aren't pricks, and they should be willing to point you in a direction. The experience is entirely what you make it, unlike pretty much every other game, where the experience is entirely what the developers make it.
You want to fight other people? Mine asteroids? Ship goods around the galaxy and trade them? Run a corporation? Work for a corporation run by someone else? Build your own spac
Re:Beta observations... (Score:1)
When i say content i mean content that is not entirely player generated. I for one likes to be challenged and involved in a storyline that is exciting. Without the proper and extensive storytelling techniques and content, i think this will probably drop down into some kind of multiplayer starcraft with real players
Re:Beta observations... (Score:2)
Great! I'm going to destroy the entire universe! I'm glad someone has finally made a game with this feature.
Re:Beta observations... (Score:3, Funny)
I have this problem in RL too...
Re:Beta observations... (Score:3, Interesting)
Daniel
Re:Beta observations... (Score:1, Interesting)
Re:Beta observations... (Score:2)
Re:Beta observations... (Score:3, Interesting)
Your goals are your own to invent. The innovation is in not succumbing to some lame contrived and artificial looking "reason" for your actions such as "missions". The holy grail of mmorpg (in my opinion) shou
Re:Beta observations... (Score:3, Insightful)
There are several problems with that...
Re:Beta observations... (Score:2)
You are of course absolutely right when you say that you are never free to do exactly what you want, and I didn't really make any claims that EVE deliv
Re:Beta observations... (Score:2, Interesting)
A lot of us want to provide our own goal or point to our existence.
It's thrilling to hear this "what-do-i-do" versus "whatever-you-want" debate. The "gamers" want a game, where the goal is specified by the devs. The "worlders" want a world to live in, where goals are specified by each player. (Applications of this concept to politics are left to the reader as an exercise
U R n00b (Score:1)
I've been playing for a while and I see the same questions over and over and over again and the answers are in the faq on the page you clicked through to download the game. Stop whining about being a beta tester. Why did you apply?
holy shiznit (Score:2)
Still too buggy (Score:1)
Prior to this the actual gameplay post tutorial di
Re:Still too buggy (Score:2)
The 964 patch was pretty horrendous, but 965 seems quite stable and playable. Despite all the naysayers, I'm starting to believe it might be ready for the May 6 release date.
I'm waiting a while to purchase, just in case... but if they keep ironing out bugs, I'll be buying.
You MUST be joking (Score:1, Interesting)
Re:You MUST be joking (Score:1)
Where's my crew? (Score:4, Interesting)
Now, I'm not in the beta for Eve, but from the previews it looks like Eve follows this trend and only has one-person ships. Can a beta tester confirm/correct this?
Now, don't get me wrong, it can be fun to fly around in formation and all. But the usual SF template for this sort of thing is a small group that's the crew of a ship (the Falcon, the Enterprise, Moya, etc).
Now, I guess that the reason for this is technical. Having one-man ships makes the coding similar to wandering around the landscape in a fantasy game, but with one more dimension. While multi-person ships would add a whole new level of interaction to be coded.
But I wish some company would break out and make multi-player ships. I've got four friends would would love to be sitting around the mess table while the ship cruises to Alpha Something III, when the proximity alert goes off and we all run to our battle stations and man the helm, the guns, the engines, the sensors.
Re:Where's my crew? (Score:1, Interesting)
Then of course there was Allegiance... the best space sim/mmo game EVER. You had bombers with 3 man crews, and capital ships t
Re:Where's my crew? (Score:1)
But the intereasting thing about eve is the corporations. Anyone can form a corporation and attract members. Most of the benefit and enjoyment of eve is through working alongside others in a corporation - for mutual gain.
Corporations exist kinda in and kinda outside of eve, and there is lots of political negotiations between the different corps.
Eve is definately a game for teams of pla
Re:Where's my crew? (Score:2, Insightful)
Re:Where's my crew? (Score:2)
It's just that the "Crew of the " is such a large part of the usual SF setting that I don't see why all these games are ignoring it.
I mean, imagine if, when the Star Wars Galaxies space ship expa
Re:Where's my crew? (Score:2)
Also see the "Trader Team" books of Poul Anderson (on which Traveller, and hence "Elite" is partly based) such as "Mirkheim" (spel?) and "The Long Night"
Re:Where's my crew? (Score:2)
Let's Get Ready To Mine! And Mine! And Mine! (Score:4, Informative)
Re:Let's Get Ready To Mine! And Mine! And Mine! (Score:1)
Re:Let's Get Ready To Mine! And Mine! And Mine! (Score:1)
And now for something different (Score:2, Insightful)
It's amazing... sure during the beta there have been some bugs... *that's what a beta is for*! But despite the fact it throws up errors at me all the time, and parts of the game randomly die, it's still one of my favourite games, because it's what everyone has been waiting for since Elite.
Multiplay Elite.
In a huge universe (try turning on the full universe option in your map. Everyone of those dots is anoth
Ahhh, multiplayer Elite (Score:2)
I've briefly looked into developing an Elite-style MMOG, and one crucial area that had me stumped was how to handle dogfights in a scalable way. It's all fine until a hundred people gather at the same location and start trying to shoot each other. I've a feeling there's a s
Re:Ahhh, multiplayer Elite (Score:1)
It is made up for by some *really* huge ships though
Re:Ahhh, multiplayer Elite (Score:1)
Not to everyone's tastes (Score:1, Insightful)
Still, it's very pretty though.
Ups and Downs (Score:4, Informative)
Admittedly, it does have plenty of bugs still. There should be many more fixed now than there are. However, it is a good system.
As some others have said, though, there is little to do in the game, as it stands. Currently, about the ONLY way to make money is to mine ore for like three weeks to be able to afford new equipment and ships. However, when the game goes live, an entire basic NPC economy will exist which will allow you to fufill more or less every role in the game by working with the NPCs. Of course, if you stick to working with just the NPCs, you'll have limited income since they're designed to help you get started. The real money comes from the players and their custom jobs they create for other players.
It's hard to see and grasp what that will be like now, since there's nothing there like it already. Personally, I hope it works out great. I left the community because of several bad interactions with CCP on a personal level. I attempted to get involved on a higher level, and was absolutely tossed out in the cold for it.
One thing to consider, however, is that this game benefits the hardcore gamer MUCH more than other MMO games ever will. That's not to say that new or slower players will be left out, because it's impossible. However, advanced players will wield considerably much more power than others, on the order of something like a fleet vs a single freighter.
Again, that doesn't mean that lower players will be left out. More advanced players will be able to do so many more things, but if you break down the economy, it's still the little guy at the bottom who can do all of the actual work for the big guy. That's what makes this game so unbelievably advanced for it's economy. It mirrors a real life economic system fantastically. The diversity will hopefully keep Eve going a long time.
Slashdot doesn't seem to like my login. This is Keiran Halcyon posting.
Re:Ups and Downs (Score:3, Insightful)
That's the type of thing that I just don't get... do they really believe that NPCs, the economy, or working race/faction systems don't need any beta testing? Are they high? Seems like they're just setting themselves
Re:Ups and Downs (Score:1)
Beta (Score:2, Informative)
Wh
More views (Score:2, Interesting)
EVE Screen Resolution (Score:1)
1.) Anyone else think that a RTS-style "double-click to go there" is really HARD in 3D?
2.) It also seemed to me that I was always juggling windows. I know Shadowbane uses floaty windows as well, but it feels like they did m
Re:EVE Screen Resolution (Score:1)
For starters, the best way of navigating around is to select your destination from the tree list up in the upper left corner. Most people don't seem to even realize it's there.
But beyond that, if you hover your mouse over the icons, they will spread out and then you will be able to easily read them and select the one you want.
Also, there's a keyboard shortcut for freezing the labels in the current location. I think it's Ctr
About EVE (Score:3, Interesting)
The UI for character creation is fun enough, though I suppose one could dismiss it as a virtual version of that old Barbie head my cousin used to abuse. After picking your race and bloodline, you alter the look of your character by tilting the head to and fro, changing the eyes, applying a beard, placing a scar and so on. It's a neat use of the 3d engine, but really all you're doing is making a static avatar for in-game chat and to appear stamp-like in the upper-right corner of your HUD.
The game itself is admittedly gorgeous. At times, it is like playing in one of those Astronomy Pictures-of-the-Day. But you know, that can get quite tedious, feeling more like a Photoshop image with too much lens flare. The ships are unique, not drawing too much from existing and standard sources like Star Wars or Star Trek and so on. The stations and jumpgates all are built to the standards set by the creating race, from rusty i-beam industrial for one to shining gold and glass for another. Out from the stations are the asteroid belts, huge hanging semi-circles of boulderous rock, around which lurk the occasional pirate.
And that's about it. You have two choices of action. You fight pirates or you mine asteroids. Fighting pirates is far too risky at first, so you spend a lot of time mining asteroids. So much time that many on the boards of the beta suggest having a book handy to occupy your mining time.
The comradery in the beta has been good and I've had a couple of good nights out in the higher yield mines with fine folks from Toronto and Europe, still awake at 4am their time when I'm just getting started at 10pm EST. But really, it all comes down to the acquisition of more cash to get a better ship to use to then get more cash.
And I won't go into the massive bugs that still exist this late into the beta, many that result in a sudden crash to the desktop and others that have managed to lay waste to a few users' harddrives (but not mine.)
All in all, I think I prefer old Norrath to the new coldness of space.
A pretty version of Earth & Beyond? (Score:1)
Review at waterthread (Score:2)
Nothing to do? (Score:3, Informative)
I have found EVE to be the most liberating game I have ever played. I can do WHATEVER I WANT. I can change my stats, there are no CLASSES. I can go shoot bad guys, I can shoot good guys, I can rob people, I can hunt don those who rob others. This is the tip of the iceberg. OK another thing to remember is we are all in beta. supposedly alot of content is not in there.
My Disclaimer: I may sound like a fanboy, if anything I am a (45 year old) fanboy of gaming in general. I went into the beta dead set on disliking eve from reading posts that dissed it everywhere.
Re:Nothing to do? (Score:1)
Let me put it this way. I created what was supposed to be a renegade engineer, a Minmatar character. I built him as a proficient miner because I figured that money might be handy. And that's how I played him. He mined, alone and in groups, then bought
Beta tested for 5 months. (Score:1)
Unless the producers hold many game events, this title will fail. Quickly.
Finally! (Score:1)
After the NDA dropped, the internet is absolutely flooded with information regarding Eve.
Without going into too much detail on my findings, I will say that people seem to be compeletly divi
Re:Finally! (Score:1)
1) warp to asteroid field
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2) threat indicators light up saying some pirates are in the area
3) You either run or stay and fight. We'll stay and fight.
4) Lock target on a pirate ship. Targetting takes a few seconds.
5) Turn on weapons. They autofire, see.
6) Shield wearing down a bit? Smack the shield boost icon. Full again!
7) Boom! Got him!
No exaggeration, t
Re:Finally! (Score:1)
Well, there is a *bit* more to it. You have ot understand the range benefits of your weapons and those of your target, and position your range accordingly. Since you're flying around and about during combat, this *could* have been a challenge.
Unfortunately even *this* is oversimplified with the option of "Keep target at range x". Understandably the future technology of these space ships would take care of this for you, but it doesn't make for interesting gameplay.
I'm almost certain that every weapo
Has anyone ever had an Adventure in this game? (Score:1)
So you set up shop trading. What exactly do the people do with the stuff they buy from you? They either shoot something out in space, or mine something out in space?
It seems that the game still only has 2 ways to interact with the environment. On top of this is the promised free-roaming universe where players can do anything they want. This has boiled down to a universe where you're either (a) Mining (b) Killing something nea