Scrolling Game Development Kit 1.4.0 Released 55
BlueMonk writes "Hoping that 2D gaming is not dead yet, version 1.4.0 of the Scrolling Game Development Kit for Windows was released at the weekend. It helps beginners as well as more experienced developers create 2D scrolling games. Take a look at some of the games created with the kit while you're at it." It's great to see homebrew 2D game construction supported like this.
3D vs 2D (Score:1)
Hey look, sprites! (Score:1)
Just kidding. This construction set is great. I miss playing side scrolling and overhead adventures like these.
So Keen is covered, but anything else? (Score:3, Interesting)
It looks like it's ideal for simple platforming games, ala Commander Keen (although every demo screen showed very small playable sprites) or Gauntlet. NES era style, albeit with 32-bit color sprites.
What about other 2-D scrolling style games, though? I've got a particularly keen (gag) interest in doing a Final Fight / Golden Axe style brawler, but there doesn't seem to be any 2.5D style graphical support here, just Flatland style mapping. Is there a similar project which is more applicable to brawlers?
Re:So Keen is covered, but anything else? (Score:5, Interesting)
Re:So Keen is covered, but anything else? (Score:3, Informative)
Re:So Keen is covered, but anything else? (Score:1)
Re:So Keen is covered, but anything else? (Score:1)
For this same reason, I somehow fail to understand the need for such a 2D construction kit. Once the graphics are done, 10% of the code is dedicated to moving sprites around and handling user input, the other 90% is game scripting.
Maybe I'm just a mean old nerd, but my belief is that if you can't program, you have no business making games. If you have ideas and/or artwork then find a programmer and ge
Re:So Keen is covered, but anything else? (Score:2)
It's also a tool for experienced developers who, maybe, just want to lay out a map and see how their tiles fit together or ho
Re:So Keen is covered, but anything else? (Score:2)
I remember programming simple games in BASIC (and a few in C once one of my friend's bearded dad plus one of my dad's coworkers agreed to teach me how to[respectively, I bugged the hell out of both with questions], but I never really got pointers until years later) back
Re:So Keen is covered, but anything else? (Score:1)
Re:So Keen is covered, but anything else? (Score:2)
Linux port anyone? (Score:2)
Re:Linux port anyone? (Score:2, Interesting)
Re:Linux port anyone? (Score:4, Interesting)
Unfortunately I have few of the skills and little time to take on such a project (I haven't done much Linux/Unix programming). I'd be happy to support whoever would be interested in taking it on, though.
Re:Linux port anyone? (Score:3, Interesting)
Nostalgia (Score:1)
Re:Nostalgia (Score:1)
Best commercial ever.
SEUCK kicked ass (Score:2)
os x? (Score:2)
Re:os x? (Score:1)
Green Machine [sawbladesoftware.com]
Coldstone Game Engine [ambrosiasw.com]
Or, if you are a programmer, check out these libraries:
Cocoa Sprite Kit [sugarcubesoftware.com] (Cocoa, Obj-C, C++)
Sprite World [spriteworld.org] (Carbon and Classic, C, C++, Pascal)
Sprite Animation Toolkit [lysator.liu.se] (Classic and Carbon, Pascal, C++)
Re:os x? (Score:2)
It's more of a library than a toolkit per say, but its greatest advantage is that you can rip it apart and integrate it into any game you develop. Most "toolkits" fall down as soon as your game starts to break out of "the norm" (like most truly entertaining games).
Oh, and it works on all platforms, especially OSX.
Here we go again... (Score:3, Insightful)
Remember pinball construction set?
Re:Here we go again... (Score:3, Informative)
Re:Here we go again... (Score:2)
It's good business.
H.U.R.G. (Score:3, Interesting)
I was going to write the next Jet Set Willy, but I couldn't program (well, I knew BASIC), so I bought this thinking it would be just the ticket (I was only 10...). I can still remember the stomach-sinking disappointment when the reality displaced my golden hopes. I think it put me off the whole idea of games-authoring for life...
I hope this is better!
Re:H.U.R.G. (Score:1)
SEUCK (Score:2)
Physics (Score:5, Interesting)
Take, for example, the difference in physics between Super Mario 2 and 3. Each character in Super Mario 2 had their own funky physics, like Luigi's leg-spinning jump, which was sort of the charm of the game. However, Super Mario 3 had solid physics where you could easily predict where your character was going and send the character where you wanted it to go. I think that's a big reason why Super Mario 2 is a good game and Super Mario 3 is one of the best of all time.
Anyway, to relate this back to the article, a good side-scrolling game development kit needs a good or customizable physics model. Do many open game development kits emphasize that?
Re:Physics (Score:2, Informative)
Re:Crap games (Score:4, Informative)
The power is there, just nobody's pushed the kit to its limits yet. It can support maps with millions of animated tiles at full speed (1 frame per monitor refresh or more).
GameBoy Advance (Score:1)
Unlike the PC, the GBA is a popular platform for this kind of game. I'm not necessarily suggesting that they should drop all work and target the GBA exclusively, but it would be nice if it supported the native resolution and limitations of that platform, and, better yet, could export tile data as assembly files that could b
Re:GameBoy Advance (Score:3, Informative)
Awesome!!!! (Score:2)
I love it! (Score:1)
Re:I love it! (Score:1)
Not bad... (Score:1)
Re:haha (Score:2)
Re:THE PURPLE IS TACOLICIOUS (Score:1)
It's impossibly slow (Score:2)
Seriously, this thing must be pretty badly written to not be able to get any better speed than 3FPS on a modern computer.
Re:It's impossibly slow (Score:2)
Re:It's impossibly slow (Score:2)
Actually, I was trying to run both the included tutorial, and the included Wizards game; both ran at unplayable speeds around 2-3FPS.
Re:It's impossibly slow (Score:2)
Re:It's impossibly slow (Score:2)
Re:It's impossibly slow (Score:1)
Sphere (Score:1)
Request for future multi-player support (Score:1)
Re:Request for future multi-player support (Score:2)