Second Life Opens Public Beta 42
thehossman writes "A friend of mine works for Linden Lab, and for the past few months he's been hyping their upcoming product: Second Life. I've just been nodding my head, and ignoring him, but last week he logged in and gave me a mini-tour of the VR world (and some things their alpha-testers have helped create) and I was blown away. Now they've announced their public beta, and if you've got a machine that can handle it, I highly advise you to check it out." This is another of the lifestyle-focused massively multiplayer titles that seem to have very big (venture capital?) budgets backing them - can they succeed?
credit card number? (Score:4, Insightful)
Re:credit card number? (Score:2)
1. Develop game website
2. ????
3. Profit!
(gotta say, it looks pretty cool, tho)
-Sean
Re:credit card number? (Score:1)
Yeah, stuff like:
Phone Numbers
Email Address
Home Address
Social Security Number...
Crap. Can't win
Age Verification (Score:2, Informative)
You are not charged, and to my knowledge after signing up your card information is ditched.
Re:credit card number? (Score:1)
Credit card?! (Score:1)
Re:Credit card?! (Score:2)
Re:Credit card?! (Score:2, Informative)
It really sucks, but there's really no way to do anonymous age verification of users, which is the primary reason for requiring credit card numbers on the beta application. Given the choice between requi
Re:Credit card?! (Score:2)
Re:Credit card?! (Score:2, Informative)
When it does it will be of the flat montly fee to play type thing other 'standard' MMOGs use.
There is no RL $ -> SL $ thing going on. That's Planet Entropia. Not SL.
The credit card is for age verification and is not charged or, to my knowledge, kept. They have a very nice privacy policy and from the 4+ months I have been beta testing it they have done very well by it.
Re:Credit card?! (Score:3, Informative)
So much misconception. Here is an overview of the economics of SL.
SL is a virtual world where the real limited resource is server sersources (cpu cycles, memory, bandwith etc.). So they create in game money and tie it to those resources.
They use the standard US/Canadian/AU $ sign for their money. You want to upload a texture it costs $
It also costs money to build stuff - in game/fake money. At no point is it Real World money.
There
Re:Credit card?! (Score:2)
Trademark infringement in this world? (Score:2)
-Sean
Second Life? (Score:2, Funny)
Insensitive clods.
Re:Second Life? (Score:2)
Looks good... (Score:1)
Re:Looks good... but CC required? (Score:1)
Earth to Second Life.
Wake up to the real world. You must build trust and confidence in your service with your new users before you can request such sensitve details from them. With zero track record there isn't much to set you apart from the barrage of scam artist websites out there in the users mind.
First impressions are important part of the user experience. Screw it up and many people will never give you a second look much less life.
Second Life, First Girlfriend? Last Job? (Score:5, Interesting)
If somebody would just come up with the right setup, they could get the 'Matrix' harness developed to use people as the engine for their business model.
Marketing people could test new music out in Virtual 'Bars' to see what people like, You could capture all the conversations and find out who's drinking coke and who's drinking pepsi..
And the instant gratification as you talk to someone in a virtual bar and a passer-by auspiciously mentions that the new poster on the wall can be purchased online at the following URL..
-n
im gonna try and steal your idea. but (Score:2)
Re:Second Life, First Girlfriend? Last Job? (Score:1)
The first time I see a McDonald's sign in this game, I'm bailing and going back to Minesweeper.
Free lifestyle-focused massively multiplayer games (Score:2)
Re:Free lifestyle-focused massively multiplayer ga (Score:2)
Re:Free lifestyle-focused massively multiplayer ga (Score:3, Interesting)
Linden _Lab_ (Score:1)
For the record, the company URL is lindenlab.com [lindenlab.com].
Last Ninja 4 (Score:2)
Is this an Internet Explorer-only site? (Score:1, Troll)
Re:Is this an Internet Explorer-only site? (Score:1)
-- Bander
Re:Is this an Internet Explorer-only site? (Score:2)
Re:Is this an Internet Explorer-only site? (Score:1)
-- Bander
Re:Is this an Internet Explorer-only site? (Score:2)
Also, the application back end is runs on linux.
In-game modeling/scripting (Score:2, Interesting)
Everyone has the ability to 3-D model objects and then script them to do whatever they want in-game. There are a bunch of pre-manufactured objects for you to play with, but you are free to build anything you can dream up. I've already seen guns, planes, pool tables, slot machines, skyscrapers, log cabins...it's really amazing how in-depth this world has already become.
Noise, Noise, Noise (Score:3, Interesting)
Unfortunately, this is exactly the sort of thing I'm attempting to get away from: I live in a loud, attention-grabbing city, and would suspect that most people do too. The gameworld doesn't have the cultural feel of a city, with densely-packed space and open culture, but rather a suburbia with every parcel of land claimed and all of it wasted. But it has the dirty, technological, noisy feel of a city. Very few people bother to plant trees on their land, or go through any other sort of beautification with the surrounding environment. Even the people themselves can look like anything, from tiny little dwarves to pasty-white goth vampires to robby the robot.
It's not necessarily lunacy, but it *is* disconcerting. Without an external area that people go to fight in, ala everquest, there is just no large open space within which one can be alone, or free, or communal. You can hardly sit down without paying attention to who owns the bench. Everything is owned, everything is shouting for attention, and everything looks different than everything else. The old-west themed area is refreshing, following the pre-concieved notions of design and function allows for a user to rest peacefully in a cute little town and recover sanity, but other than that area the game is a big aesthetic mess.
I wish the Second Life people much luck and much success... But, in addition to a tremendous server upgrade and continents more worth of land, they need to deal with issues such as how to regulate freedom such that the activities of one person do not create a form of aesthetic pollution that makes things less enjoyable for their other paying customers. Perhaps pre-set texture sets for given areas? Or single-purpose areas? We will have to see.
BTW, I gave credit card details, and haven't been charged. They do that to prevent people from signing up multiple times, giving the free sign-up currency and the weekly in-game stipend to the primay character.
Re:Noise, Noise, Noise (Score:2)