Serious Games Project Asks For Academic Papers 6
An anonymous reader points out that the Serious Games Project, which is part of the Woodrow Wilson International Center For Scholars at the Smithsonian, has just submitted a call for academic papers. They're interested in discussing problems such as "what public policy and management issues or challenges are most amenable to computer-based gaming techniques?", and there is already a very interesting Chris Crawford-written paper on the site, "Subjectivity And Simulation" (PDF link).
HTML-conversion of Chris-Crawford PDF (Score:3, Informative)
Positive Aspects of Gaming (Score:3, Funny)
Re:Positive Aspects of Gaming (Score:1)
> will be a major factor in job interviews.
Please god I hope not. I don't think I've managed to get one of those little fuckers a decent couch before I get so bored I let them starve to death.
The Sims.
I mean, really.
Fish are cheaper than a copy of The Sims, and less irritating. Want your kids to learn social interaction from The Sims? You're a bad parent.
At the very least learn them some good micromanagment under time constraint with a little Hom
Minsky Talk (Score:3, Informative)
No paper, three words: (Score:1)
* What public policy and management issues or challenges are most amenable to computer-based gaming techniques?
Global Thermonuclear War.
* What existing and emerging game technologies (such as multi-user, virtual environments) might be particularly useful when applied to policy or management issues?
Global Thermonuclear War.
* How can we quickly expand the application of computer-based games to a much wider range of key challenges facing our government and other public or private organizations?
G