

Chess Championship: Humans vs. Computer 309
An anonymous reader writes "X-bit labs has posted very interesting editorial called "Chess Championship: Humans vs. Computer".
During the last 10 years computers penetrated into various spheres of human life. In this article guys try to find out how well computers can
play chess and if it would be correct to say that artificial intelligence is superior to human mind. Interesting read."
Chessmaster 8000 always beats me as is... (Score:5, Funny)
Re:Chessmaster 8000 always beats me as is... (Score:5, Funny)
Can't I?
I look forward to beating you five more times tomorrow night.
Re:Chessmaster 8000 always beats me as is... (Score:5, Funny)
I've been beaten by this thing all through my life and I always took comfort that there was atleast one thing that I could achieve before the Chessmaster
getting a +5 funny at slashdot
Nooooooooooo damn you, now my failure is complete
Interesting, but... (Score:5, Insightful)
Re:Interesting, but... (Score:5, Interesting)
Learning to understand English is altogether different -- Language has a very complex set of very loosely defined rules which change over time, sometimes quickly, sometimes slowly. Understanding English is very much an AI task.
The problem is knowedge, and how it should be represented -- with Chess you just need a big calculator and present as much of the game (projected) as possible. There is no such way to do this with language... a much more complex representation with much more hueristic knowledge is required, and this is where AI starts coming in. Natural language processing is a very tricky field, one which I won't even pretend I understand, and in my opinion nobody quite does... Chomsky probably coming closest, but then again I'd disagree with him on many points!!
D.
Re:Interesting, but... (Score:3, Insightful)
AI has many branches, several of which are applied AI and have to do with having a computer do some complicated task. Whether or not the computer is thinking should be seperated from whether or not we're talking about AI.
If this article is about how computers may be becoming more intelligent then human beings, then they weren't paying attention when Deep Blue first beat Kasparov. No one at IBM ever said: "Behold, the first intelligent comp
Re:Interesting, but... (Score:5, Interesting)
So, knowledge is hierarchial only insofar that simple addition and subtraction pave the way for more complex algebra... knowing algebra without knowing addition and subtraction would give algebra no meaning.
However, this doesn't account for leaps of thought where entire planes of thinking are bypassed... and nor does it account for mad people (always a tricky one in AI) , especially mad geniuses!
Re:Interesting, but... (Score:4, Insightful)
There are, of course, anomalies; people that are genii but continue to lead somewhat normal lives, but these people are rare. True genius comes at a cost, and that cost is high for most.
Re:Interesting, but... (Score:2, Interesting)
You are indeed correct, I can't
I would argue that there is a hierarchical base for knowledge, it just breaks off the further up the tree you get. Incremental learning must take place before independant thought can take place, so in that sense there is certainly a degree of hierarchy, I think.
Re:Interesting, but... (Score:2)
Why, thank you. It was as good for me as it was for you :-)
Sounds very much like human nature -- trying to fit s
Re:Interesting, but... (Score:2)
Re:Interesting, but... (Score:2)
The problem with your argument. (Score:5, Insightful)
Of course, you (and they) could be right about it. But it's interesting to note that chess is another prime example of this. Computers became extremely good at number crunching and large-scale analysis, and people shrugged it off. "A computer would never be able to compete with competent chess player, and could certainly never compete with a Grandmaster. Chess requires true human intelligence." 20 years later, a computer tied with the reigning Chess Champion. Now - Chess doesn't really require true intelligence, it all boils down to number crunching.
The problem is, where do we draw the line? As computers start adding more and more to their lists of abilities, especially in areas such as pattern recognition and expert systems, are we going to claim that those things don't require intelligence, and can also all be brought down to number crunching? To me, it seems like a form of denial. Instead of clinging to the old ways, why not recognize that computers might just be better at a lot of things that we previously thought were "human-only" areas of skill, and adapt accordingly.Re:The problem with your argument. (Score:5, Insightful)
Re:The problem with your argument. (Score:2)
Geekily enough, the main character in Ghost in the Shell pondered this same point after emerging from a dive.
Re:The problem with your argument. (Score:3, Informative)
Re:The problem with your argument. (Score:2, Interesting)
1) Make a computer with true free will. Let's see AI do something it wasn't originally designed to do because it wants to.
2) "True intelligence", at least on par with us, will happen when a computer does everything we do mentally, while having full articulate motor skills, and then takes it upon itself to create an AI that crunches numbers better than it does, beats itself at chess, etc.
The full-circle of AI doing everything we do will be "true intelligenc
Re:The problem with your argument. (Score:5, Insightful)
How would you measure that? Especially if you knew that in the it boiled down to number crunching with some entropy input. You do remember that the concept of free will is meaningful only subjectively, i.e. from one's own point of view.
Although it is widely held that among human kind if one has it then all do, but that does not apply to AI.
2) "True intelligence", at least on par with us, will happen when a computer does everything we do mentally, while having full articulate motor skills, and then takes it upon itself to create an AI that crunches numbers better than it does, beats itself at chess, etc.
Bollocks, the earlier poster said it well. We're just drawing the line further and further, mostly because what we're after is that "well, err, when they're like us" while all along we're not quite sure what that means.
Moreover, the planes is infested with actual human beings that would fail on either of those.
Besides both of your points there are unscientific, neither of which can be measured in any way. That's all there really is to it though. Milestones. Wether a person qualifies that as AI is subjective to the definition of AI, for which here in
There are a number of good well defined tests that we can put the AI through, every one of those passed is significant. Especially the forementioned arithmetics and chess should NOT be forgotten, because they indeed were once held high.
Re:The problem with your argument. (Score:2)
Not just the milestone...that's the Singularity, innit? (google Vernor Vinge if you don't know what I mean.)
Re:The problem with your argument. (Score:2)
The problem is that philosphers/psycologists/neurologists/genome scientists are debating since centuries if and in what magnitude this sentence is true when you replace computer and AI with man.
Re:The problem with your argument. (Score:3, Funny)
And was man created to create Slashdot? While CmdrTaco and CowgirlNeal might think so, I somehow doubt it.
Re:The problem with your argument. (Score:5, Funny)
1) attempt to destroy us
2) enslave us
3) sell us on ebay
we have seen time and time again that AI is pure evil and no good can come of it.
Re:The problem with your argument. (Score:2)
This is sort of a tangent, but how would an AI decide what it "wants to" do? How do we decide what we "want to" do? We are given goals and desires by instinct, really. But, you can't logically derive what is right or wrong, or what is desirable or not. Thus, the creator of the AI has to give it a goal, and it is exactly that which the AI will "want to" do.
This is a mistake humans seem to make a lot. We seem to expect t
Re:The problem with your argument. (Score:2, Insightful)
Only our insufficient computing power makes chess the nice game that requires intelligence.
Computers don't enjoy playing chess, it's a routine <g>
Re:The problem with your argument. (Score:2)
And since philophers and other scientists are not dumb, they even go to the root of the problem in advance.
Searle's chinese room theory is a prime example for this IMO, you could use this reasoning to rip apart _anything_ which will come out of AI science. Note that I don't think that AI today is able to resemble anything which will really master a turing test, but even if it did, the chinese room argument will offer a way to argue that the computer "doesn't really understand what he is talking."
I f
Re:The problem with your argument. (Score:3, Funny)
Re:The problem with your argument. (Score:2)
And people who said that "Chess requires true human intelligence." meant that chess played like by a human requires human intelligence. And it does. But the deep searching performed by a chess-playing computer does not resemble that. It really does not require anything but following the steps carefully written down by its programmers - so yes, it's still not intelligence, it's just the execution of an algorithm.
Re:The problem with your argument. (Score:2)
(I guess this definition attributes intelligence to neural networks: I am not sure if I really agree with that
Re:The problem with your argument. (Score:5, Insightful)
Feynman described that after a long while and much intense explaining, finally the other student "got it", and said something along the lines of "Oh! YES, THAT'S TRIVIAL!"
Feynman goes on to make fun of mathematicians by proposing that mathematicians only understand trivial problems, because anything they have already understood is declared trivial by them.
This is a bit extreme, but it decribes exactly the notion some AI critics seem to have when judging AI advances.
Re:The problem with your argument. (Score:3, Insightful)
Re:The problem with your argument. (Score:4, Insightful)
(IIRC the real story is somewhat more involved, but you get the idea).
I bet if you decorated an "intelligent" AI with some emotional dressing, you could significantly lower the barrier to accept it as "intelligent".
Shows how deeply involved the human perception of not only intelligence, but life in general is.
Re:The problem with your argument. (Score:2)
Sorry, this happens to all of us (Score:2)
Don't make me haul out Rick Okasek, Lyle Lovett, and Billy Joel as proof.
So what is considered AI? (Score:4, Insightful)
In my admittedly ignorant view, intelligence largely boils down to three closely related things:
1. Noise filtration.
Humans and animals - even simple ones - can prioritize what sensory input to process. This is how we pick objects out of the background visually, sonically, and - in humans - abstractly from conceptual landscapes.
2. Pattern recognition.
Correctly identifying patterns within chaotic data streams are where biological computers (brains) excel, thanks probably to massively parallel processing and phenomenally well designed algorithms courtesy of natural selection. Listening to one person's voice in a crowd requires both (a) ignoring all other sound, and (b)correctly identifying and processing the relevant data coming in, including information about context. Current Voice Recognition technology, for example, is poor despite massive number crunching because algorithms for noise filtering and pattern recognition are crude. Note also that pattern recognition is 4-dimensional: we recognize things in motion, not just standing still (read "behavior").
3. Information inference.
Current software doens't allow computers to handle a lack of data very well. If information is missing, brains fill in the gaps and make inferences efficiently and effectively. Sometimes this goes wrong, as when you mistakenly think you see something out of the corner of your eye. But mostly we get this right, hence the brain's accurate and effortless construction of motion from still frames flashed 24 times per second on a movie screen.
A simple test of these qualifiers is anticipation. When software can filter noise, recognize patterns, and infer information well enough to demonstrate the faculty of anticipation, then we will be making steps towards genuine AI.
Re:So what is considered AI? (Score:2)
Re:Interesting, but... (Score:4, Insightful)
Re:Interesting, but... (Score:2)
one thing about the article, it seems even a medium-good chess playing human has a way of describing and thinking about the arrangement of pieces on a board that I (and most computer programs) just don't...they're able to turn the vocabulary of chess pieces into a grammar. Most chess programs just play at the words level, with some grammar thrown in to help weed out the parse tree.
Re:Interesting, but... (Score:5, Funny)
Re:Interesting, but... (Score:2)
Yeah, especially because all they really are are just midgets crammed inside mechanical men. [who2.com] They don't impress me none.
Personally, I'll go with the Moxy Fruvous explanation of who's smarter. Sure, Deep Blue beat Kasparov, but if the building they were playing in ever caught fire, Kasparov would be the only one of the two that was smart enough to get the hell out.
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Of course not (Score:5, Informative)
Now it is possible to make what are called Shannon type B programs, which try and mimic what humans do. Unfortunately they suck, like most of real AI.
Re:Of course not (Score:5, Insightful)
Sure, a computer can't pass the Turing test yet, but we're getting there, and once we do, people will complain that it isn't "real AI" either.
Re:Of course not (Score:5, Interesting)
Re:Of course not (Score:2)
Re:Of course not (Score:5, Interesting)
The variations are all 'computer checked' of course, to filter the more obvious human blunders in these games, but there's almost no chess opening out there who's evaluation hasn't fluctuated over the last decade. The chess world constantly watches the top rated players choice of varations in their games, and popularity of openings can change quickly, when new poisons/antidotes are discovered.
So, if you know the computer's database isn't completely up-to-date, you might find a way to lure it into a varation who's evaluation has changed recently.
- Andreas
Re:Of course not (Score:2)
So you can start with a known position (any check mate, or king vs. king, or stale mate) and then create every possible position that can lead to this one, and assign it the correct value. But that's of course a laborsome process, and only feasible for endgame da
Re:Of course not (Score:2, Informative)
heuristic based approach that Shannon himself favored, which we call Shannon type B.
There is no type C.
two sides (Score:3, Insightful)
When I read articles like this I allways remember the matrix. Morpheus told Neo agents will always be bound by the rules they are programmed with. Real humans could bend these rules.
Re:two sides (Score:2)
A couple years ago I heard about a "creative" program designed to come up with advertisements. It came up with a bunch of neat ideas. For example, for a tennis match in India it suggested showing an imag
Re:two sides (Score:2)
I have to reply to this: Not really true!
Read about quantuum physics. There doesn't really exist any "elementary particles", they are manifest from quantuum waves of probability. Heissenbergs uncertainty pri
Re:two sides (Score:2)
Read about quantuum physics. There doesn't really exist any "elementary particles", they are manifest from quantuum waves of probability. Heissenbergs uncertainty principle also states it is _theoretically_ impossible to measure the universe accurately. A good classic is "The Tao of Physics", read it and open up your mind.
I didn't say it was possible to measure a real human brain to put it into the simulation. I said it was possible to simulate a human brain. We'
Re:two sides (Score:2)
Consider Quake practice bots though - a good player can measure their success against these as the rate at which they can reap them - not whether they win or not. But against another good human opponent - it's a different game. Sneakiness becomes a factor
Chess playing program is not an AI (Score:2, Insightful)
The "human mind" is not one thing (Score:5, Insightful)
The "human mind" is not a chess-playing machine. I can't play chess at all... does this make me less human than a hand-held computer?
Focussing on single aspects like this is mastabatory piddling, a complete waste of time, and entirely illucidating when it comes to decomposing the meaning (if any) of AI.
The human mind is, like the human body it is part of, a set of tools each adapted for specific tasks. While we feel that the tools which compose our "intellect" are somehow special (more so, say, than our ability to remember images, or open beer bottles), this is obviously subjective. Each of our mental tools is special, and the full set are somewhat magical, but chess playing machines we are most definitely not.
Oh, and yes, the day will come when we have implemented every single one of our precious mental tools, including the hall of mirrors we call "the conscious mind". And then...? The banal fact is that the cheapest and most effective way to get all these into a package that can also open a beer bottle is to make more humans, not expensive imitations.
Memory vs Genius vs Innovation (Score:5, Insightful)
Of course, the larger your knowledge, the bigger the edge and the more gaps you can see. In the end, no technology can make true genius obsolete. We no longer think that someone who understands Newton's theories is gifted. And if all possible combinations on the chessboard are finally published and someone can memorise it all (just by saying it, I know it will happen), a new game will emerge that can challenge the new intellectuals.
Re:Memory vs Genius vs Innovation (Score:2, Interesting)
as someone wise said (Score:3, Interesting)
the question if a computer can play chess is as valid as the question if a submarine swims.
Re:as someone wise said (Score:2)
"The question of whether a computer can think is no more interesting than the question of whether a submarine can swim."
Quoted from Dijkstra
AI surpassing the human mind (Score:5, Interesting)
Re:AI surpassing the human mind (Score:3, Funny)
If it's logic we can understand it (Score:2)
We may not be able to work our way through the steps a superior mind does as fast, but we'd still be able to get there eventually if it was written down.
Re:AI surpassing the human mind (Score:2)
Hopefully, the first AI will have been programmed with the goal of maximizing the total happiness of all living things, with an emphasis on humans. Then, when that AI with an I
Re:AI surpassing the human mind (Score:2)
Re:AI surpassing the human mind (Score:2)
Chess and AI (Score:4, Insightful)
IMO computer chess isn't very interesting from the AI perspective these days. Deep Blue wins because it's fast enough to search enough plys ahead to give a good score to each move. Beyond that it's about as clever as a sorting algorithm.
Does anyone know of a chess AI that doesn't rely on deep searches? Some kind of heuristic or learned polic that maps the current board state directly onto a preferred move?
Or something that relies on some kind of 'reasoning' rather than blindly summing up predefined scores and picking the option with the the biggest sum?
Or something based on machine learning?
chess != AI (Score:5, Insightful)
The reason for this is that Chess is a game where the rules are strictly defined. For each move, there can only be a limited - and known - number of outcomes. This reduces the entire game to a matter of mathematics and statistics.
No, the real test of intelligence would be for a computer to react to and handle a situation where the rules are NOT predefined - such as a real world scenario.
When a computer is able to take a limited number of inputs and make a judgement based on the (possibly) inaccurate and (definitely) insufficient data available, you can start talking about intelligence. Still, even then you're not talking about true intelligence. AND, for that matter, such programs do exist - they're called expert systems.
No, what I'm prepared to call intelligence is a program that not only is able to make a judgement based on possibly bad data, but is also prepared to admit that it made a mistake and learn from those mistakes. That would, in my opinion, be a truly intelligent program.
After all, assuming it's able to do that, it'd certainly be a lot more intelligent than a lot of humans I know. =)
Re:chess != AI (Score:5, Interesting)
We judge what the situation most resembles from our experience, and we react accordingly. We act like a case-based learning AI program. We use heuristics to weight our decisions...we just call our heuristics "common sense."
Computers act more like humans, and humans act more like computers, than many people are comfortable to admit. Computers just don't have the mechanisms to experience as wide a variety of stimuli as us.
Take a look at the work of Douglas Hofsteader (sp?). His book, "Fluid Concepts and Creative Analogies," shows relatively simple programs demonstrating surprisingly human-like behaviors.
Re:chess != AI (Score:2)
The thing is though, to use a cliché, we learn from our mistakes. A human is able to understand that it made a mistake. A computer is not. A computer merely observes the results and compares it to a - usually predefined or at least pre-seeded - set of parameters.
Re:chess != AI (Score:2, Interesting)
What does "learning from mistakes" imply? Well, what is a mistake? It's when our plan of action failed to achieve its goal. A computer can easily simulate this, given a goal (that doesn't even have to be very well-defined).
Say I want to drive to work. I have a choice of roads to go down. At first, they all seem equal to me, but eventually I learn which ones are heavily trafficked and which ones run smoothl
Re:chess != AI (Score:2)
While this is technically true, I believe that as technology progresses and expert systems become more common and powerful, the level of detail (be it a 30-move look-ahead in chess or whatever) becomes greater. A computer can learn from its mistakes and compute which path would be more beneficial for _it_ rath
Re:chess != AI (Score:2, Insightful)
True, but as Turing pointed out: if you can't tell the difference in a certain context, does it really matter if it's *really* intelligent or not?
AI is a misplaced term - "adaptive systems" would fit much better. I too have a problem with calling something that doesn't even know it's playing chess for intelligent.
Re:chess != AI (Score:3, Interesting)
But will intelligence for a computer EVER be anything else than mathemetics and memory?
Will our brain EVER work in another fashion than sending chemical signals to our synapses?
The future of chess (Score:3, Interesting)
Meanwhile, Garry Kasparov has arranged for an exhibition match with 23 year old GM Veselin Topalov of Bulgaria for June in which both players will have an (identical) laptop computer that they may consult during the games. The laptops will have databases preloaded by each player (therefore containing their own analysis and selections), as well as a tactical engine. Each game of the 6 game match will last only one hour, meaning that a large part of the strategy will be how much time spend on the computer! A number of analysts are calling this the "First 21st Century World championship" although of course it's only an exhibition. (http://www.uschess.org/clife/issue47/buzz.html)
It's from 1997, but I think they're right. The future does seem to be moving in that direction.
I recall reading an interview with former world chapion karpov who said that when he was learning chess, his teacher said that one day it would all be computers. One of the other students said, "So why are we bothering to do this then?" and the coach replied, "My computer will beat your computer." or something like that. Pretty soon it'll all be down to which computer is better and which person can better control it. I'm sorry I can't better quote the interview. It was in the ChessLife about the Karpov v. Kasparov x3d match in Times Square in case anyone has it.
It's been said... (Score:3, Interesting)
In other words, there's no point in talking about the future where computers rule supreme etc. if we still have no way for a computer to recognize, say, a table from a picture of a table if it does not comply with a series of previously-specified standards. I know it's a horrible analogy but jeez, it's 3:18 AM.
...Which reminds me. Why am I still up? *sighs* Damn you, caffeine.
Human V AI... (Score:2, Insightful)
You show me AI that takes it upon itself to create it's own AI that outperforms itself, then I'll concede. That's the mark of intelligence: having the capacity to create something more capable than yourself, and not only make it, but think it up.
Raising the AI bar higher and higher (Score:3, Funny)
--
I really wish I could believe stuff like this- (Score:5, Insightful)
a) The computer cheats because it can evaluate more moves
b) The computer cheats because it has "traps" and "100% win situations" programmed in
c) The computer cheats because it has access to previous human games and can "guess" a player's strategy
This might be true, but most grandmaster chess players have played thousands upon thousands of hours of chess. They can immediately rule out half the moves on the board as "stupid" or "unhelpful", and they themselves come with the special knowledge of having seen many, many board situations and having worked out their solutions.
Chess is an interesting game because it is on the scale of infiniately complex.
Computers also have a serious disadvantage: the players they play against are not computers, and therefore do not evaluate moves with the same algorithms. For instance, when Deep X makes his check he says, "I'm going to do this... and then... Kasparov might do that... and I might do this... and Kasparov might do that..." - all the while substituting in what he believes are probable moves for Kasparov based on his own algorithm. This may be disadvantageous because Kasparov may analyze a situation from a different perspective - and while this is a factor in EVERY chess game (human vs. computer or human vs. human) - it is important to note that the computer does not have the priviledge of analyzing the situation from these distinctly human perspectives.
Expert System, not AI (Score:3, Insightful)
Re:Expert System, not AI (Score:2)
Most game playing programs do not use rule-based reasoning like expert systems. They use look-head trees, the minimax algorithm [aihorizon.com] with alpha-beta pruning [temple.edu].
To test a powerful computer, play an ancient game (Score:5, Interesting)
This article gives an introduction to the problems involved in getting computers to play Go:
http://www.ishipress.com/times-go.htm [ishipress.com]
Re:To test a powerful computer, play an ancient ga (Score:2)
Right the computer in the best tic-tac-toe, and checkers player in the world. Soon, it will be the best chess player in the world. One day maybe before I die, it will be the best Go player in the world.
But all I want is a good computer bridge player.
Re:To test a powerful computer, play an ancient ga (Score:3, Insightful)
This is not true - Go has too much depth to be effectively searched beyond just a few moves. The first 14 moves of Go have more than 200^14 possibilities. Go games take many many more moves than that to complete.
The second problem is that an effective searching algorithm is only the first step. The really hard part is trying to come up with an analysis function based on pattern ma
Ho-hum (Score:4, Insightful)
I'm much more intrigued by developments in artificial creativity - poems, musical compositions, jokes, stories; where the rules governing the construction of these works are much more elusive. When a computer-generated novel wins the Booker Prize we'll have passed a signficant threshold.
Or to come back to the chess comparison - if a computer programme which adopted a human approach to chess playing, eg calculating no more than three or four moves ahead rather than nine or ten, evaluating a dozen potential decision branches rather than thousands, beat a human grand master - that would be a more significant advance in AI.
It would be like building a human-shaped robot which was able to out-run (not just outpace) a person, rather building a mechanical device which gets there by adopting an entirely different paradigm: wheels, not legs; brute force chess move evaluation, not (largely) intuitive leaps.
Re:Ho-hum (Score:2)
Actually they did, and quite a bit, although in my opinion they shouldn't have, because for example horses (mounted or not) had outrun people for years.
Re:Ho-hum (Score:5, Interesting)
Nobody got outraged when that new-fangled mechanical auto-mobile contraption started to outpace the world's fastest human runners.
Allow me to recommend to you the legend of John Henry [ibiblio.org]. About the time period you mention, too. I always mention this story in the Intro AI class I teach.
Re: John Henry (Score:2)
Fascinating site - thanks. I guess the thing I hadn't considered was human insecurity. In some ways, on a purely technical level, a machine outworking / outrunning / outcalculating a person is no big deal - if anything a tribute to human ingenuity.
On the other hand if that machine is going to take away your livelihood (or, perhaps in the case of chess, your sense of superiority) it's a lot bigger deal.
Just think... (Score:2, Interesting)
If AI was supperior..... (Score:2)
20 years ago it was assumed we would have computers find crimes before they happened as well as identify potential trouble teenagers before they enter highschool. It was assumed computers could do this because they could look at such complex patterns automatically and make decisions based on AI for us.
Turns out humans are still making the decisions. Compu
Bollocks (Score:5, Interesting)
Baloney. A man is allowed to memorize as many openings as he wants, just as the computer has "memorized" them.
Again, so? Humans are allowed to memorize as much endgame stuff as they want. Why should computers be disallowed this?
Awwww... Why the hell not? Human brains aren't single processor; why should computer opponents have to be?
The same fallacy, repeated over and over again. The human doesn't have none, he has as many as he cares to remember.
And if I were on the computer team, I'd let you. Knock yourself out! Go ahead and fiddle with your chessboard when you could be considering countless more positions in your head.
So, the humans are cheaters then, because they capitalized on computer blunders?
Technical Blunder vs. Strategic Mistake (Score:3, Interesting)
Kasparov takes the NYT log postings into account in his recent post [worldchessrating.com]
Re:Bollocks (Score:2)
The only thing that makes humans more 'intelligent' players is the long and short term sorting algorithms we've compiled in our brains. We know what routes to not bother with.
Playing chess is not AI (Score:2)
It's funny that people think playing such simple game is proof that computer can think. And yes, I am pro-AI person.
Re:Playing chess is not AI (Score:2, Interesting)
Consider Searle's Chinese Room problem. You feed someone (written) Chinese under the door, and they have an extremely complete book of rules for "translating" one set of Chinese characters into another. The person then feeds a written "reply" in Chinese back under the door. Do the people i
Chess is the perfect game for a computer (Score:2)
And in fact, that's what human chess players do. Look at the world's greatest chess players -- the "Grand Masters". When they play against each other, most of their matches end in a draw. That's because there are no trick plays or suprise moves in chess, an
AI vs brute force (Score:2)
They started playing, after my grandfather made one wrong move, the man said "you're beat", and he was. He played 'by numbers' according to my grandfather. My grandfather said he had no chance.
Now who is the better checkers player. Obviously not my grandfather it was the other man.
But if you changed the rules slighty where the man could no
Really... (Score:2)
Can't we all just get along? ;-)
The flaw of being perfect (Score:4, Insightful)
They are hardly cheaters.
True they capitalize on mistakes, but if you play Fritz, or Chessmaster on the most diffuclt setting, even a relative novice can make it to move 20. The computer will try to read your opening and play "book" against it.
Whereas if you were to play Kasparov as a relative
novice, I would wager the game would be over, or at the very least you would be in a position that could not be won, by move 15 or so.
If a human sees you make a move that isn't the best possible move, they can switch their whole strategy to be more aggressive. Computers play the board not the person.
So far programs treat Kasparov and a relative novice the same. Knowing no difference aside from how the game develops.
A perfect thing can only make the perfect choice.
Luckily we aren't limited by such trivialites
Re:The flaw of being perfect (Score:3, Informative)
It is used to increase the computer's score and decrease the opponent's to make the computer take aggressive chances with a novice that it wouldn't with a pro.
Re:Massively distributed computing is next frontie (Score:3, Funny)
More importantly, what will this mean for my Game Boy Advance Porn [slashdot.org]?
Re:computer can't handle non-computable problems (Score:2)
arghh! you win again gravity!
-- Zapp Branigan
Re:computer can't handle non-computable problems (Score:5, Informative)
Quite what bearing this has on the ability to "understand" such a system is beyond me. Prove God exists. Prove God does not exist. Can't do either? Oh well, you're obviously not intelligent then.