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New Vampire Title Uses Half-Life 2 Engine 12

According to Gamespot, who have exclusive details and a single piece of concept art up, Vampire: The Masquerade - Bloodlines has been announced for PC, courtesy of publisher Activision and developer Troika Games (of Arcanum and former Fallout-involvement fame.) Quite apart from the excellent RPG pedigree of the team working on it, this is an FPS blend which is the first announced third-party title to utilise Valve's Source Engine, as being used in the gorgeous-looking Half-Life 2.
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New Vampire Title Uses Half-Life 2 Engine

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  • by tdelaney ( 458893 ) on Tuesday May 06, 2003 @05:09PM (#5895630)
    Greyhawk: The Temple of Elemental Evil [troikagames.com].

    Lots of gaming goodness coming from Troika!
    • I'm gonna sound like Red Mage of 8-Bit theatre fame here for a minute (If you downmod me, I shall break out the febreeze cliche!).

      Temple of Elemental Evil! Man, I remember running through that... if I wasn't ever near death I got very, very nervous. Hope they pull it off.

      VtM though... well I despise WoD... so... I won't be firing up the Windows partition for that one....
  • I feel tingly, Brock.
  • I do believe the word "joygasm" applies here.

    (And no, you pervs, I'm using this definition [urbandictionary.com].
  • Hey that concept looks like Jenna Elfman [hissandpop.com].
  • Here's a few hints for the next Vampire game. I hope you take them to heart.

    Don't have NPCs that are so flamingly stupid that they'll spend all their blood on buffs the moment a rat looks on them wrong, and then frenzy from the lack of blood and attack you.

    If the Big Bad Guy can only be defeated by the non-descript bone lying in the corner, a _hint_ would be a nice idea.

    If the main character absolutely must have a love interest, please have more than five minutes pass between him meeting her and him
  • Any word on multiplayer capabilities yet? Nihilistic's V:tM game had excellent multiplayer, along with the ability to script add-ons in Java. So anything they didn't put in the game could easily be scripted in by us fans.

    There were only two problems with Redemption's multiplayer. 1) Finding players who didn't want to powergame and then get mad and leave when you won't let them. 2) Finding storytellers that didn't just throw a bunch of NPC's in a room and let you beat on them.

    Just another classic case of t
  • Yes...!

    I was one of the few people who really *liked* the earlier VtM game, Redemption, by Nihilistic Software. The thought of another VtM game fills me with joy! I hope Troika can learn from Nihilistic's game, keeping what was good, and reworking what was bad.

    The graphics and sound of the first game were just excellent. I even made steps for a dance simulation game, using Redemption's main theme song! I hope they bring back Kevin Manthei as composer. For graphics, a lot of the game's best graphics w

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