Where Do You See MMO Games In Ten Years? 30
An anonymous reader points out this Stratics Central story, which talks to gaming executives about where they see the massively multiplayer genre in ten years time. Respondents, including representatives from Codemasters' Dragon Empires and Majorem's Ballerium, talk about genre changes, different spectator experiences, and, well, virtual knights running around Santa Monica.
Fewer McJob Games (Score:5, Funny)
I see games in 10 years being (Score:2)
Not this one though, on a better monitor. Perhaps in 3D.
But I don't see any of those games being Duke Nukem Forever.
Re:I see games in 10 years being (Score:2)
"Oahhh, just hook it to my veins!"
Re:I see games in 10 years being (Score:2)
MMO=new health care plan? (Score:2)
Until I got a chance to read past the headline, I thought we were discussing the games insurance companies play to prevent paying claims. Oops.
Back on-topic: I think MMO games will only continue to get larger, as more people get the network capability installed in their homes to make it practical. While the Sims online didn't do as well as some expected it to, Evercrack is still addictive (from what I've heard anyway.)
Add to wider adoption of broadband, reduced costs for computers and game consoles and it
Swami sez... (Score:5, Interesting)
I suspect gaming will also be eventually offloaded onto consoles, assuming the tech gap continues to close and prices remain rock-bottom cheap.
Moving onto MMOGs proper, you will probably see the market dominated by three or four "games," akin to the dawn of television with NBC, ABC and CBS. Mergers galore, as only huge corporations would be able to deliver complex, stable and immersive games within remotely reasonable time frames. I suspect new terminology will arise to describe MMOGs, although I won't venture into any guesses that will likely look hokey even five years from now. Language and dialect move too rapidly for that anyway. "Neophyte" becomes "nub," "yay" becomes "w00t," etc.
Monthly fees will become steep as MMOGs become a habit occupying hours every day as television and Web surfing do now. The breadth and depth of available game elements will be as complex and configurable as a cable channel lineup.
All pure speculation, though.
Not neophyte. (Score:2)
Not neophyte.
Re:Swami sez... (Score:4, Interesting)
They build their computers centering them around how their game functions on it. They spend between 12 and 16hrs a day on the game, sometimes doing nothing but getting up and logging on, logging off before bed, catching meals and bathroom breaks when it won't disrupt the group.
Re:Swami sez... (Score:3, Informative)
Unless DRM cripples computers, I doubt that this will ever happen. Simply put, consoles do not have the expansiveness of functionality that computers do.
First of all, console controllers absolutely suck for many game types. You lose a huge portion of control - precision, accuracy, turn rate - when switching from mouse/trackball to stick. I've found games like
Re:Swami sez... (Score:2)
Ten years! (Score:1)
User driven, changable worlds (Score:4, Interesting)
Other things I see games doing is allowing more people to interact. Something Shadowbane had planned on was interconnecting all the servers, allowing any player to travel and meet another player. This didn't ship, but should be in by the summer.
Beyond that, I hope to see some other generes go MMO. We have RPGs, and hints of FPS with Planetside, but I would love to see an MMO RTS. Shadowbane has a few RTS elements, but 10six was the only true RTS type game I can thing of in the MMO space. I also see MMO becoming the next hype item for game makers, much like 3D was. So many early 3D games did 3D just because they could, and not because they should.
Where I hope it goes- not where it WILL go (Score:2, Interesting)
Re:Where I hope it goes- not where it WILL go (Score:2)
Re:Where I hope it goes- not where it WILL go (Score:1)
Re:Where I hope it goes- not where it WILL go (Score:2)
There are guilds and alliances, there are role play servers and such.. there is a social scene to it as well. It's as RPG as any of them are with war rpg added on... one world on one server I know actually has a player formed military hierachy, with generals and such directing battles and planning strategic attacks and long term battle strategy.
But I've yet to s
Re:Where I hope it goes- not where it WILL go (Score:2)
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This has been one thing about Shadowbane that has also impressed me. Wolfpack hired several people to play "Featured characters". These people work with the person who created the lore, and go in game to push the story foreward. Guilds who work with the lore are rewarded by being included in these stories. Right now, a hearld has an
Massive Multiplayer RTS (Score:2)
http://130.88.226.154/project_report.sxw
and
http://130.88.226.154/freecraft/screenshot/
(b
not sure but.... (Score:1)
Re:not sure but.... (Score:1, Offtopic)
I could be wrong, but I don't recall seeing much, if any extraneous code in pages done with dreamweaver. I donno, maybe you like playing with layouts for a couple hours trying to get it to look exactly like you want it to, but I would much rather use a WYSIWYG and get it over with.
Re:not sure but.... (Score:1)
Removing the Veil (Score:2, Interesting)
Inevitably, the interface challenges that we are struggling with now using keyboards, mice, monitors, and other physical constructs will be overcome. Specifically, once we can place an image directly onto the eye (likely in 10 years) or into the brain (not so likely in 10 years), many of the challenges current game developers face in getting people online will vanish.
What will emerge in its place is a kind of reality flipping mode of entertainment. Once people can carry a display with them, and flip ove
I see three options (Score:2)
Two: several winners will emerge and the rest will die slow deaths
or Three: the genre will continously reinvent itself and only those companies with the bankroll to come out with a new game every year or two will even bother with the concept anymore.
The World (Score:2)
Hmmm...ten years... (Score:1)
Two paths (Score:1)
My mind is in the gutter (Score:1)
MMO Nethack? (Score:1)
You hit Groo the barbarian! --more--
Tim the wizard casts slow monster on you! --more--
Groo whispers to you in private, "DIE DIE DIE" --more--
Groo the barbarian hits! --more--
Joan the archeologist yanks your Vorpal Blade off your hands with her whip! --more--
You are caught in Tim the wizard's fireball! --more--
You die...