Half-Life 2 Teaser Movie Released 45
tplessers writes "Check out the official Half-Life 2 teaser movie (IGN.com link, .MOV format). The screenshots from last week were breathtaking, but seeing it all move in such a realistic way makes it all complete..." Looks like there are plenty of stable mirrors up for this now, including DivX versions from Fileplanet and Fileshack (registrations required), or the zero-registration P2P goodness of BitTorrent linkage from Gametab.
Crossover Quicktime - (Score:1)
Re:Crossover Quicktime - (Score:2)
and to respond to the video...
omigodomigodomigodomigodomigodomigodomigod
I am so freaking excited
omigodomigodomigodomigodomigodomigodomigod
There are better HL2 demo's available. (Score:1)
Re:There are better HL2 demo's available. (Score:5, Informative)
And here [clan-rra.com] again!
Still something in the game seems lacking. I don't know what but there is. The only thing I really liked was the engine's power!!! In the first one they show the superb physics and some cool special effects like the water. They show a model with a water attribute applied to it, it looks AWESOME. I just hope the real game will feature some of these special effects...
Btw, I found a small glitch
Re:There are better HL2 demo's available. (Score:2)
Re:There are better HL2 demo's available. (Score:2)
Maybe it's the fact the enemies just stand there and shoot you and never hit you?
Maybe it's the fact I still can't look down and see my body?
Maybe it's because the weapon model still looks glued and in an irrational angle, I mean, if it's supposed to shoot straight, you will almost always hit to the left of the XHairs.
Maybe it's the part with the enemies tha
Re:There are better HL2 demo's available. (Score:2)
As is obvious in the demos, the player has some sort of godmode on. I'm assuming that they didn't spend five years on a game and forgot to add "player character can take damage" functionality.
I also though the soldiers were creepy and relentless in the way they worked: they advance slowly in large numbers, pinning you down, but when they need to, they quickly do cool stuff like smash in windows to stick their heads in
Re:There are better HL2 demo's available. (Score:2)
The body thingy? It gives you the impression you really a being in the world and not just a floating head.
Maybe the models are ok, but the sound just lacks. The aliens in HL1 were mostly boring because they were almost silent. The only enemy that really freaked me out in HL1 were those sharks in the water. They looked evil, sounded evil and attack you evily. For the oneey
Re:There are better HL2 demo's available. (Score:2)
In those particular scenes, they were dug in defending a particular territory. In other scenes, there is no reason why they have to be. ( I do agree that in the end of the barney sequence, the enemies don't seem to be reacting much at all: just standing there. But I very much doubt that's anything other than a bug they can see as well as we can). You're also ignor
Re:There are better HL2 demo's available. (Score:2)
I have feeling the friendlies you speak of are scripted, this point is left open until I see the final result.
I agree silence is important, I have no problem with that, it's just even when they DID make sound, it was pretty stupid. And when you look on the houndeyes, it's just sooooo friggin' hillarious... made me laugh for a couple of mins. The barnacles were cute, I agree with that.
LO
Re:There are better HL2 demo's available. (Score:2)
I'm pretty sure they aren't... exactly. First of all because Valve made it pretty clear that the dodging behind objects thing isn't just a matter of nodes on the map: if you move an object to a new location, they will be able to see it and use it for cover, or whatever their purposes currently are. They will take your lead: if you don't cover for them, they won't cover for you or follow you
Re:There are better HL2 demo's available. (Score:2)
Re:There are better HL2 demo's available. (Score:2)
Re:There are better HL2 demo's available. (Score:4, Informative)
There is also a torrent link in the discussion posted by another /.'er, you might see which one has the most seeds and the fasted downloads.
When last i saw freeman, (Score:1)
Re:When last i saw freeman, (Score:2)
Talking of that what was the ending again of soldier boy? If I remember correctly he wasn't given the choice. And I never played blue shift. Anyone care to fill me in?
Re:When last i saw freeman, (Score:1)
Re:When last i saw freeman, (Score:2)
Re:When last i saw freeman, (Score:2)
The end of Half-Life® G-Man gave Gordon a choice, if you didn't go into the portal Gordon is trapped in Zen forever. If you do go to the portal, Gorden accepts to work for the G-Man, I assume in HL2 Gordon entered the portal...
Never played Half-Life®: Blue Shift(TM), so I have no idea how it ended
Half-life endings (Score:2)
At the end of Opposing Force, the G-man tells Adrian (I think) that he is impressed by his capabilities but does not offer him a job. He tells him that he can not be allowed to reveal what he knows and so is going to be taken somewhere safe where he can't tell anyone. Whether that means jail, killed, or a secret government resort, who knows.
At t
Hopeless?? (Score:2)
IT always bothered me that that crowbar did more damage tha nthe glock.
Re:When last i saw freeman, (Score:3, Funny)
Well, the Uruk Hai yelled 'Forget this dude with the sword, FIND THE HALFLINGS, FIND THE HALFLINGS', and so the orks took off after the hobbits down the hill, and left Strider alone with a few orks up on the hill and and...
sorry, wrong story. Got confused there...
Re:When last i saw freeman, (Score:2)
Re:When last i saw freeman, (Score:2)
He obviously jury rigged the power output on his HEV suit to cause an emp pulse which magnetises the biometal in the alien stormtroopers making them all stick together.
And you thought those headcraps where bad (Score:5, Funny)
a girl you say? In half-life? Yeah, like I will fall for that one.
Re:And you thought those headcraps where bad (Score:1)
Re:And you thought those headcraps where bad (Score:2)
ATI (Score:1)
Gabe Newell
Re:ATI (Score:2)
Re:ATI (Score:1)
you must have alot more time to read slashdot than i do, i browse @ +3, with some modifiers to trolls, friends, and foes, which cuts things down to about 20-30 posts per story.
Re:ATI (Score:2)
I don't actually spend much time reading threads. The +1 is more so I don't have to read the posts by the anonymous-coward stalker that likes to post goatse.cx stuff as a reply to everything I port.
I concentrate more on replies to my posts than to new posts.
HL2 Tech demo vids (Score:5, Informative)
The video quality lacks, the colors are always changing, but it's still pretty!!!
for comparison, the Doom^3 trailer from E3 (Score:1)
doh (Score:1)
Amazing tech demos and in game demos available... (Score:2, Informative)
Re:Amazing tech demos and in game demos available. (Score:2)
20 minutes 200 MB IGN.com video (Score:2, Informative)
Gamespot vids are even better: mind-blowing (Score:2)
These vids also definately come from a later build. In the teaser, the scene with the soldier getting stabbed by a big blue tentacle is amazingly cool. But in the gamespot vids, they've changed the terrain to be much less blocky, added incredible new animations to the soldier and the girl, and the water splashes and ri
Files (Score:1)
Full movie [ludden.nl]
Movie clips [dyndns.org]