


Miyamoto Interview Discusses, Defends GTA 30
Thanks to an anonymous reader for pointing us to this interview with Nintendo's Shigeru Miyamoto conducted on Gamespy. Particularly interesting is his attitude to the Grand Theft Auto series (he says "I think we should welcome this game" when asked about it), and his contention that taking the Mario series into 3D has reduced the user base, because 3D games are so much more complicated.
ya know (Score:3, Insightful)
Re:ya know (Score:1)
Re:ya know (Score:1)
As for Kojima, I suspect they may have collaborated on Boktai: The Sun is in Your Hand, which was mentioned in the E3 Konami roundup. Ooh, vampire-slaying.
Questioning Miyamoto? How dare I! (Score:3, Interesting)
In the side-scrolling Mario games, the perspective is quite unnatural in that your character moves in only one dimension. Adding to that problem (?) is that what you are seeing isn't necessarily all that Mario would see. For example, if there's a big pit coming up and I'm running as fast as I can, my avatar should be seeing that pit before it appears on my screen (and I inevitably go running right over the edge). In 3D platforming games, I get to see everything (depending on the camera and the depth rendered) that my character could see. So, if I'm going straight ahead, I'm going to see any osbstructions or pitfalls that are straight ahead of my character.
That's the mechanical side, but then there's the comfort side. I'm quite used to moving [rarely] in three dimensions in real life, and that translates to me feeling more comfortable playing a game that simulates that kind of natural movement.
I suppose small children and new gamers may find the simplicity inherent in side scrollers to be easier, and Miyamoto may be referring to those kinds of gamers instead of the gaming world overall (very possible since I think Miyamoto is the kind of game designer who wants to get new people hooked - "Try it once. It feels good."). Of course, I wonder if he would have preferred to design Pikmin in 2D (I doubt it).
In short, for me, if the controls and camera are working I have a much easier time gaming in 3D than I have in 2D...though I'm still going to get Viewtiful Joe. :)
Re:Questioning Miyamoto? How dare I! (Score:4, Insightful)
Now consider your interface to the 3D world. We move around with our legs, we interact with our environment with our hands, and we tilt our neck or shift our eyes to look around. With a video game, our interface is through a controller.
Now, even though Mario Sunshine's 3D world is more like our own world than, say, Super Mario Bros. 3, the differences in perception and interaction are vastly different. That can make it cognitively difficult to interact with these video game worlds.
I play lots of video games, so I'm used to it. It's not as natural to me as interacting with the real world via my own body, but it's not too bad. But for anyone who isn't used to that, it can be really difficult.
excellent point... (Score:1)
Re:Questioning Miyamoto? How dare I! (Score:1, Interesting)
Re:Questioning Miyamoto? How dare I! (Score:2)
You're reading something into my screed that just isn't there.
Re:Questioning Miyamoto? How dare I! (Score:2, Insightful)
In a side scrolling someone might have to learn how to move left and right and jump.
In a 3d game you have to learn how to move forwards and backwards, strafe, turn by rotation or by a combination of camera angle and stick direction. You also need some way of manipulating the camera angle, something that is completely unnatural to a non gamer.
If you don't believe that there is any truth
Re:Questioning Miyamoto? How dare I! (Score:1)
Re:Questioning Miyamoto? How dare I! (Score:2, Interesting)
Re:Questioning Miyamoto? How dare I! (Score:2)
Miyamoto's Reliability (Score:2, Insightful)
2d good - 3d not so good (Score:5, Insightful)
Re:2d good - 3d not so good (Score:3, Interesting)
Re:2d good - 3d not so good (Score:1)
Re:2d good - 3d not so good (Score:2)
I bought one a month ago and have beat Metroid Prime (excellent) and Castlevania:Aria of Sorrow. These are the best 2d games I've played since Castlevania:Symphony of the Night on playstation 1.
The GBA is where the old school and best 2d games live now. It's breathed new life into a dying art form.
Story (Score:5, Insightful)
These new games are to TV what motion pictures were to literature.
Re:Story (Score:2)
If you want to play a game, then buy a game.
Chess is a great game, and has almost no story.
A great story does not make a great game.
Re:Story (Score:1)
I don't feel like a gullible fool when I think about the time I cried during Final Fantasy 7...
Re:Story (Score:2)
The earlier Final Fantasy games were much better games. Not very good movies though.
Re:Story (Score:2)
If you want a story read a book. If you want to see moving pictures get 6000 photographs and flip them down from the edge. Man, I thought that train was coming straight for me! Hee Hee, Look at Moe dance.
My point is interactive video games can be the new literature. They can immerse the player into the story in ways Hemmingway, Faulkner and F
Re:Story (Score:2)
However, making a book interactive doesn't make it better. It just makes it different. Same thing goes for movies. Personally, I have no problem reading a book, watching a movie, or playing a game. Also, they all deserve equal footing in being taught in a humanities class... but games don't need stories to be great.
I still play Quakeworld every day (FuhQuake
Re:Story (Score:2)
Re:Story (Score:2)
GTA is great because even though you have a mostly linear story line, the game makes you feel like you are