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Games Entertainment

Infinium Labs Phantom Unveiled In August 23

Jerek Dain writes "GameSpy.com has an article about the Phantom console from Infinium Labs with some new information. Apparently it will make its big debut (complete with proof of its existence) at the Ultimate Gamers Expo in August. But from the sound of things, can it really compete with gamers' PCs?" Of course, our previous story on the Phantom mentioned prototypes would be available in March, but we suppose delays never hurt anyone, as long as a product has good support and decent game quality when it does ship?
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Infinium Labs Phantom Unveiled In August

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  • not a chance! (Score:2, Insightful)

    by Anonymous Coward
    we have seen this kind of thing before haven't we? Anyone remember Atari Jaguar? Ugh! There is no room for a fourth console in this market.
    • Correct: there is probably not room in the market for four consoles. There probably isn't enough room for three consoles BUT, and here's the important point, just because there's not room for four products does not mean that a new entry in the race cannot take the place of a console already in the market. Remember when Sony was the upstart? I'm sure plenty of people who bought the Saturn when it came out thought the Playstation was not going to be around for very long. Companies who are new to the game can
      • What you say is true however, when Saturn, Jaguar et al were around the stakes to entering the console market were significantly lower. You now have Sony and Microsoft playing for keeps, and Nintendo hanging in there. If there is one thing that is for certain it is these guys are not afraid to spend money. With the Phantom console "costing" more than $500 I don't see anyway for it to replace the PS2 and Xbox at $179, or the Gamecube at $125. Also, don't forget, PS3 and Xbox2 are almost done as well, and whe
      • Ha! Not so! (Score:2, Insightful)

        by torpor ( 458 )
        I don't believe you.

        I think there *is* room for a 'fourth' console.

        Its just that it had better Seriously Kick Ass if it wants to compete.

        Frankly, looking at the existing stock, I can think of at least 10 ways a new 'under the radar' console could compete.

        Come on. Does *nobody* remember the actual lessons of MSX? eh?

        Okay, I'll give you a hint:

        a) There will *always* be a 'dying' console in the console war. Work on the *games*, not the 'marketing'.

        Here's another:

        b) He who has the most software, wins
    • "we have seen this kind of thing before haven't we? Anyone remember Atari Jaguar? Ugh! There is no room for a fourth console in this market. "

      Well, to be fair, these guys do have an interesting angle. Games are downloaded instead of installed via CD. The result is that they won't need to compete with shelf space against the other systems. This also means that even the oldest games would be available in a huge list.

      That said, I'm not sure how they're going to gain any popularity. Problem number 1 is w
  • by Chris Mattern ( 191822 ) on Monday May 19, 2003 @11:11AM (#5991870)
    Here. [penny-arcade.com]

    Until I see some evidence that somebody has actually *seen* or *touched* this wonder console that does everything, it's pretty much my take, too.

    Chris Mattern
  • Haven't other ocmpanies tried the internet games thing? Where is it now? Wasn't PS2 supposed to have it?
  • E3 (Score:2, Informative)

    by sconest ( 188729 )
    They said there were at E3 but they do not appear in the exhibitors list [e3expo.com]
  • Fail... (Score:1, Informative)

    by Anonymous Coward
    Seriously, who will want to play PC games on an console that will quickly be obsolete and unable to run the newer and more powerful games? The thing will have even less then a regular game consoles life expectancy.

    Besides, I really doubt the libary of stuff they claim to have. Unless the console is just a Windows box, I really doubt they will get all of the PC games ever published on that thing.

    Can you imagine the kinds of work that will be needed to get the OK from every publisher, company, etc to put
  • by Tink2000 ( 524407 ) on Monday May 19, 2003 @12:45PM (#5992641) Homepage Journal
    ... if indeed this isn't the most appropriately named console ever.
  • Phantoms at E3 (Score:2, Interesting)

    by stryck9 ( 670369 )
    Amazingly enough the folks from infinuim were at E3 but not as Exhibitors. They did a couple of press demos however they did not bring any prototypes with them. In the words of one of the people who talked to them, infinium is "clueless".
  • Delays? (Score:1, Flamebait)

    by Thing 1 ( 178996 )
    [...] but we suppose delays never hurt anyone, as long as a product has good support and decent game quality when it does ship?

    Unless of course we're talking about Microsoft; then we rant and rave and scream FUD and vaporware.

    • Re:Delays? (Score:3, Funny)

      by gl4ss ( 559668 )
      we don't scream that about this product?

      the whole concept looked like some ceo's wet dream that was inspired by mixed usage of cocaine and hemp.

      yeah, the pennyarcade strip about it pretty much sums it up: 'woah'.
    • Wow, I post a true comment and it's moderated flamebait. Guess you shouldn't point out the hypocrisy here.
    • "Unless of course we're talking about Microsoft; then we rant and rave and scream FUD and vaporware."

      We also become candidates for a Pulitzer when we describe how Microsoft will take over the world with the XBOX.
  • Has anyone noticed how many systems are being released way over the current price point? N-Gage and the phantom console are both jumping into a market where both companies are complete unknowns and both at a price point twice (or more) of all other contenders.

    You have to be curious why someone would jump into a market (especially the video game market which has companies good at what they do (read: Sega)) forcing themselves into bad situations.

    Are they just ignoring the facts? Or do they know something
    • Re:Anyone Noticed? (Score:2, Insightful)

      by torpor ( 458 )
      Generally, and I say this about lots of computer industry things lately, I think its a case of 'us computer geeks' ignoring the fact that the computer market, and tech in general, is *HUGE*.

      There are, as yet, completely untapped *millions* of consumers for products/devices like these - game consoles first, microwave ovens next, etc. - and as current generations grow families, the market is growing faster than we are keeping pace with it.

      Its a fact often overlooked by computer geeks, but the plain truth of
  • While there are three consoles in the market, you have to look at the segment that they are all trying to penetrate.

    If you look at the console market as one big pie, the pie is actually getting bigger (i.e. greater revenues for each console, game publishing company)

    The size of the pie does not remain the same, and it is a wrong to assume that as one console enters the market each "piece of the pie" by the other already present consoles diminishes.

    In reference to my second sentence imagine what revenues f
  • by Mutant for Hire ( 669344 ) on Monday May 19, 2003 @02:42PM (#5993515)
    The fact is that consoles are one of those things where if you can shave a few bucks off the thing, you do it. And the console companies are going to want to move to a subscription model for that matter as well. Even the software developers will be in favor of this model as well. Anything that saves them pressing and packaging costs they'll be in favor of.

    The model will be that you buy the console for cheap, discounted if you pre-pay for N months of coverage with the associated online service. I tend to think there will be a variety of subscription models from 'pay as you play' to 'all you can play'.

    The software companies will deal with the console manufacturers and their servers to get their software loaded on a system. They can do things like bug fixes and other sorts of updates seamlessly. Even if a title flops, there's a greater chance for the problems with the game to be fixed and a new version uploaded.

    Oh yes. Piracy becomes a lot harder. Software companies will love that. Region enforcement is an interesting issue, though in theory the servers can determine the incoming IP address and place the region its coming from.

    The consoles will be cheaper and more reliable because there's no moving parts in them. That means a lot in the console business where even ten bucks in the hardware costs can add up.

    The big downside is that once the servers are shut down, the box becomes junk. Of course the companies might find a way to turn PCs into servers once they're no longer interested in running their own. The software companies selling the games will be interested in that to make a second round of profits. First you rent the game and then when the console is dead, sell the game a last time to the enthusiasts.
  • by account_deleted ( 4530225 ) on Monday May 19, 2003 @08:21PM (#5995649)
    Comment removed based on user account deletion
  • What a farce (Score:3, Insightful)

    by Stormie ( 708 ) on Tuesday May 20, 2003 @01:26AM (#5996892) Homepage

    "As for the hardware itself, Phantom will use mostly standard PC parts", says the article. Well, we all know what that means: big and expensive! It's all very well if you're Microsoft and can afford to sell a console at a loss after wasting money putting unnecessarily general-purpose components into it. But some startup reckons they can do it? Ludicrous. There may or may not be room for a 4th console in the market, but there's never been room for a "console" built out of standard PC components, produced by a company with no reputation to lure developers and no billions in the bank to buy into the market.

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