Bard's Tale Sequel In Development? 33
Thanks to the forum regulars at Gaming Age for pointing out online reports that a company called inXile, headed by Interplay's ex-CEO Brian Fargo, has acquired the license to the classic RPG The Bard's Tale from Electronic Arts. No news on when the title is due, but this Bard's Tale page has further facts which seem to back up this hypothesis. Interestingly, Fargo was a designer on the original Bard's Tale, which was developed by Interplay back in 1987.
Here's A BT Clone Almost Done (Score:5, Informative)
The best. (Score:1, Redundant)
My all time favorites.
Now where is that Thief III [thief3.com] Eidos!!!!
My joystick is going crazy (Score:3, Insightful)
Re:My joystick is going crazy (Score:3, Insightful)
Re:My joystick is going crazy (Score:3, Insightful)
The graphics of the first game were simple, but the animations and simple lighting (Adventurer's Guild fireplace?) made the ambiance great. That and it was the closest thing I had ever seen to true D&D.
I'm debating whether to say the hand mapping was a pain or not. Let me rephrase...the hand m
Tarjan! (Score:1)
Brought to you by the makers of (Score:2, Informative)
3 Things I Want Remade (Score:3, Interesting)
Re:3 Things I Want Remade (Score:2, Interesting)
Re:3 Things I Want Remade (Score:2)
Re:3 Things I Want Remade (Score:2)
Here's a Win32 version [www.soap.at] of "Mail-Order Monsters". I haven't tried it yet, though. Have fun!
Starflight 3 (Score:1)
Bard's Tale, (Score:1)
Re:Bard's Tale, (Score:3, Funny)
Yeah, but do you remember the coordinates in Harkyn's Castle where that happended? :-)
Re:Bard's Tale (Score:1)
Re:Bard's Tale (Score:4, Interesting)
Here's another one tho... did you ever say "burger" in the temple in the square in the town?
The priest said something like "That's the most offensive word utterable, DIE!".
You were faced with 396 nasty creatures, and if you killed them you were faced with 396 even more nasty creatures. I never managed to kill the second lot, all my characters got turned to stone
Re:Bard's Tale (Score:3, Informative)
For those who don't know, "burger" is in reference to Burger Bill Heineman, now over at Contraband Entertainment [contrabandent.com]. Everything he worked on had some type of burger reference.
Re:Bard's Tale, (Score:2)
Fire Horn and HEAL
Correction (Score:5, Informative)
On a side note, Bard's Tale was so great because of the whole team; something that will be difficult to reproduce. In addition, to the genius of Michael Cranford, the team also included Lawrence Holland who later moved on to create Totally Games (X-Wing games, Star Trek: Bridge Commander), Joe Ybarra, the veteran game producer, and Bing Gordon (currently the CEO of Electronic Arts).
Interestingly, my memory is failing. (Score:1)
I remember Bard's Tale from high school. I finished in 1986. I think it was released about 1985.
Re:Interestingly, my memory is failing. (Score:2)
Wow!! (Score:1)
The Sequel (Score:3, Interesting)
Time.
Time becomes important, meaning that the "evil wizard" is actually gaining power as the game progresses. Maybe in the beginning of the game, you have a few missions.
Choose one and your guys can handle it, but while your characters get stronger so does the enenmy on the other missions.
This would make it less linear and increase re-playability.
Are any games already doing this type of thing?
I'll stop here.
Re:The Sequel (Score:1)
While I agree that it's not "realistic" to be able to level up as long as you like, it's still "fun" to be able walk around, explore the world, do any side quest you like, etc. without having to worry about being able to win the final boss fight.
Chrono Cross got this right: you could only advance levels by completing certain quests (during which you got to beat up bosses). Just spending time in killing random monsters didn't help (or not that much, anyway).
Re:The Sequel (Score:2)
Re:The Sequel (Score:2)
Re:The Sequel (Score:2)
All you need then is to create several versions of the Supreme Evil Overlord and his minions, and spawn in the correct set when the sanctum is reached. It's a fair amount of work, but it is possible.
If you wanted to do it based on actual time spent playing the game, I suppose you could keep track
high hopes for cross platform? (Score:1)
I remember playing Bards Tale I (Score:3, Interesting)
Anyway, there was this tower in the upper left hand corner of the map -- I can't remember what it was called, but it had one of those dragon statues (or was it some kind of guardian?) guarding it. The tower was pretty high level for my characters, so my forays were usually pretty short and limited, and my characters were wiped out fast and often. Usually Green Booger was the last standing due to his incredible AC. In case you don't remember, monks in that game lost an AC every level (with lower being better -- silly old school AD&D conventions!).
Well, one day I entered the tower and actually made it through a couple of battles. Upon trying to find my way back to the entrance, I stumbled upon some kind of trap which caused a few members of my party to go insane. My party mutinied. Of course, Green Booger was one the insane ones. After a few minutes of infighting, everyone was dead except Green Booger.
"Finally!", I thought. Now I could load my saved game and try again. But no such luck -- Green Booger-the-now-raving-lunatic turned his evil fists upon himself. Unfortunately, his AC was so low, he couldn't hit himself.
I watched for at least ten minutes as messages like "Green Booger punches at Green Booger but misses!". "Green Booger tries to strike Green Booger but misses!". Finally, after the amusement from the whole situation wore off and realizing this was an infinite loop, I rebooted.
I think it was the first time I realized that sometimes things happened in games that not even the game designers anticipated. It was, for all intents and purposes, my very first experience with design-level game flaws.
hmm (Score:2)