DoA Creator Says Online Is New Arcade 37
Thanks to an anonymous reader for pointing to this interview with Dead Or Alive creator Tomonobu Itagaki at Gamespy. The discussion covers the forthcoming Ninja Gaiden, as well as the new Dead Or Alive Online title we've previously mentioned, but the most interesting part of the interview may be Itagaki's assertion that "When you look at arcade culture, it's pretty much dying. I feel that it needs to be replaced with something else, and that is online gaming. Online connects the homes around the nation to create an arcade-like experience without going to an arcade."
No 'watching' though (Score:4, Interesting)
The part of the arcade that was always so much fun, was the crowd. When you are standing in line with a dozen other folks at the Street Fighter machine. Everyone oohing and groaning at what happens on the machine. People talking about this player and that player, and what their strengths are. The comraderie that develops from that, etc.
You don't get that online. As why would you, there is no need to wait in line, everyone can play right now. But you lose that friendship/rivalry building.
Re:No 'watching' though (Score:1)
I think friendships/rivalry are pretty much the same you get from other online games. There are numerous of game sites with chat channels and ranking pages which would fit this interest to beat people and at the same time become friends with them.
However, still an arcadesystem is not a pc, and the pc can't really replace it.
Re:No 'watching' though (Score:2, Insightful)
As I talked to him, I realized that a lot of games are good, solid games. Very few flaws in the gameplay. They are getting more complex, and more challenging.
But when I thought of FUN, I realized that a lot of them are not fun. To me, having fun while playing a game, is 4 people sitting around playing against each other. Yelling, screaming, hitting
Re:No 'watching' though (Score:1)
Re:No 'watching' though (Score:2, Interesting)
How about LAN-parties? You get together with a bunch of fellow geeks, you play your favourite games and the one with the most frags or the best tactics gets the attention.
People talking about this player and that player, and what their strengths are.
At the last LAN-party I attended, I had just changed my nickname. I kept this new 'identity' secret for a long time. For some reason, I did pretty well, sometimes even better than the Clansmen. They k
Re:No 'watching' though (Score:2)
The big problem I see with LAN-parties though, is the 'effort'. Back in college, I could walk into the campus arcade between classes and pop a few quarters for an hour with a bunch of friends and have that great 'LAN-party' experience, then go to my next class.
That isn't possible with a LAN-party. You have to plan it ahead of tim
Re:No 'watching' though (Score:1)
IMO they will become more popular and useful once games stop outpacing computers to such a large degree. It's hard to keep the computers in such cafes up to date enough to make people want to use them over their own machines. The people who do attend them are big starcraft or counterstrike players. The games don't require
Re:No 'watching' though (Score:1)
I wan't saying that LANParty == online gaming. I was just introducing a third option.
The big problem I see with LAN-parties though, is the 'effort'. Back in college, I could walk into the campus arcade between classes and pop a few quarters for an hour with a bunch of friends and have that great 'LAN-party' experience, then go
Re:No 'watching' though (Score:1)
Online gaming is picking up on the excitement of crowds, however. One of the main reasons I played Warcraft III for so long was because of the observer option. I played with a group of about 20 guys, and when we had 1v1 games with 10 observers commenting on the players and having a good
The World Would Be Boring w/o Cheesecake (Score:3, Funny)
She kicks high.
Re:The World Would Be Boring w/o Cheesecake (Score:3, Interesting)
How about (Score:3, Interesting)
I better go patent this!
Re:How about (Score:1)
Sure.. so lets get all of the arcade machine companies (including software) to come up with a standard... an ArcadeInternet2 or somethin LOL and then have them all connect!
Hell.. If I had to pay an
Re:How about (Score:1)
The New Arcade With More CHOICE (Score:4, Insightful)
While it's true that you can find as many kids and other annoying people online, you get to choose. You don't have to play against someone just because they happen to be there and you don't have to listen to someone's inane prattle if you don't want to (yummy Xbox Live mute button). Plus, you don't have to be stuck waiting in line for a machine to open up since every machine - or every two machines for online - is it's own arcade box.
Arcades Dying? They've been dead for a decade. (Score:1)
He's kind of missing the point though, since the new arcade is the home console, not online gaming.
Re:Arcades Dying? They've been dead for a decade. (Score:1, Informative)
Re:Arcades Dying? They've been dead for a decade. (Score:1)
Arcade is coming back (Score:3, Insightful)
Retro Arcades & VR (Score:2, Interesting)
Also, I think the future of arcade gaming has to do with VR. VR will start to hit the gaming scene again in the next few years. Since the
Re:Retro Arcades & VR (Score:2, Insightful)
Hardcade (Score:1)
arcade and interfaces (Score:2, Interesting)
true, DOA/SF2 has been standardized to hell... ever since the mid-90s... but there's still a hell lot of interfaces for games beyond keyboard/mice/PS2 controller (which is the ONE TRUE controller!) we're JUST getting interesting.
plus, trash talk rules so much more when the other guy is begging for "se
Arcade woes (Score:4, Interesting)
Allow me to elaborate. Ever since way back, the arcade people have been threatened by the home. Why? Because they felt the experience they provided was fundamentally a technological one. When home systems began to rival the arcades in technology, the arcade companies got scared. So, they pushed the arms race, making their games bigger and more advanced, all the while pushing their prices to an outrageous limit. Some posts here already have mentioned games like DDR and Time Crisis. While, as games, those two are damn fine accomplishments, when you're an operator paying $20k for a game, it can't possibly earn its keep. Thus, arcade companies (like Midway, Sega, and Namco soon) have put themselves in the role of the Soviets, spending their way to their own extinction while missing the point completely.
Second, in the early 90's, a little game caught fire you might have heard of: Street Fighter 2. Before that point, you could hop into an arcade and it hadn't been bitten (as much) by the genre bug. Since Street Fighter 2, genres got firmly entrenched, and 95% of games are either fighting, driving, shooting, or sports. And when I say shooting, I mean games with a gun you hold.
Arcades *used* to be about the purity of play. A post here mentioned control, and that's an excellent point. Arcade games spent more time working on control because they could customize it. If you've played Robotron, Defender, Tempest, Spy Hunter, or Ridge Racer, you've seen this. Arcade games provided a better game experience by focusing on the game. Recently, the games have gotten caught in the same trap that home games have. Namely, that technology sells games, and that sequels and genres are the only way to go. The difference between home and arcade though, was that prices haven't skyrocketed (yet) for consumer prices. Arcade games did that, and everything fell away.
I personally think that there's still a viable market for games in social situations, and that there's a large crowd that remembers the days of the arcade and longs for that experience back. I myself still get goosebumps every time I see that sweeping shot of Flynn's arcade in Tron, remembering back to what the buzz in a crowded, loud arcade used to be like. I don't know if we'll ever get that experience back again, but if we do, the games won't be huge, expensive behemoths.
Arcade culture as a byproduct of distribution (Score:4, Insightful)
That is no longer the case.
During the NES / SNES period, arcade conversions were getting to be "good enough" that one didn't really need to go to the arcade to play excellent games. While the 2600 may have choked on Pac Man (and don't even bring up Q-bert), the Genesis could reasonably approximate NARC, and the SNES did a great job with Teenage Muntant Ninja Turtles. It was during this time that arcades transitioned from distribution centers to competition centers, thanks in no small part to the phenomenon of fighting games. The 4-player TMNT: Turtles in Time and the 6-player X-Men were all hits in the arcade, as were a plethora of multiplayer shooting games, fighting games, and car racing games (polygons were an arcade-exclusive back then).
But that changed with the Voodoo 3dfx and the rise of the computer as a competitor to the console, as well as the coming of networked gaming. Not only were computers capable of delivering compelling realtime 3D to rival (though not, at the time, beat) arcade gaming, but it also could connect separate players to people across physical boundaries. At first this led to neighborhood games of Bolo, later to direct dial-up competitions, and finally to the remote multiplayer frag-fests and Massively Multiplayer Role Playing worlds we see today. The anonymous instant competition with strangers of similar skill levels previously provided by arcades is now available right at your desk. Likewise, the graphical advantage once held by arcade machines has eroded to nothingness... To reduce overhead the machines are based heavily on existing console and computer equipment, which in turn leads to low acquisition costs and very low porting expenses, but leaves little to differentiate the two platforms. Add in direct competition with rental industries, and you have very little reason to go to the arcade.
The arcade does remain, however, and with one last, best reason. Hardware. Light-gun games, dance mats, digital batting cages, etc are prohibitively expensive for the average person to afford, yet can provide fun and unique experiences. Likewise, they are intuitive enough to be picked up and used without instruction by the casual or incidental gamer, the kind that is not likely to have access to many other distribution options at home (consoles or up-to-date graphics cards).
Sadly, as a distribution medium the arcade is faltering badly, in no small part due to the inefficient economic model behind it. 'Core gamers often go to the arcade looking for the "latest and greatest" in entertainment, but find perhaps one or two first run games, with a smattering of older games they don't wish to play. This would be like a movie-goer wanting to see Die Another Day, but only being able to watch Tomorrow Never Dies because the movie house couldn't afford to buy a new reel of tape from the studios. Game distributers still sell boards to the arcade owners, who in turn try to recoup their investment from the gaming public. This is a very inefficient way of going about making the highest profit, as the distributers feed from the arcade owners, who (in their financially weakened state) attempt to feed upon the customers. But it is the customers who bring money into the system as a whole, and it is they whom both the producers and the providers should be focusing upon.
For example, a Capcom vs. SNK machine may lay dormant in an
Network too slow for fighters (Score:1)
Most serious fighting games today need you to really pay attention and sometimes use a split-second tim
Street Fighter 2 SNES (Score:1, Interesting)
When I was younger, nothing was more thrilling than going to the arcade. I knew that the machines I would be playing were much more advanced than my NES/SNES, and the word "Arcade" to me was synonymous with excellence. There was also a definite rush to be had from pulling some excellent moves in front of complete strangers. Sure, the home systems had some Arcade ports (Smash TV and NARC come to mind) but these were often comparitively weak, and the mature over the top content was edited out. And there
The main problem (Score:1)
I've enjoyed arcades since the first ones came into existance. Online gaming doesn't appeal to me in the least because of all the idiots out there who either cheat or target new players for the sole purpose of building their egos - 'Look at me! I killed XXX players! Aren't I cool?' Ya maybe bu
home is definitely the place for DOA3 (Score:2, Funny)
Re:home is definitely the place for DOA3 (Score:2)
and that wasnt the only one, scroll to the bottom of this [vidgame.net]page to see more.
Arcades are evil.... (Score:2)
DoA? (Score:1)