Virtual Indianapolis 500 Winner Announced 25
Thanks to an anonymous reader for pointing to this Codemasters press release announcing the winner of the virtual Indianapolis 500, ahead of the actual race this weekend. Apparently Sam Hornish Jr. surged ahead at the last minute to win this pre-race simulation, which was staged using Codemasters' newly released IndyCar game for Playstation 2. Is there any reason to hope that these sports sims (racing, baseball, football, soccer, and so on) have a real possibility of predicting the outcome of matches, or entire seasons?
Re:Stop with the pithy commentary (Score:2)
Daniel
Statistics (Score:2, Informative)
Depends on how accurate the models become (Score:2)
I could see the same thing happening with off the shelf software, maybe, if you could make the softw
They've been doing this for a few years... (Score:4, Insightful)
http://psx.gamezone.com/news/01_29_03_03_08PM.h
Re:They've been doing this for a few years... (Score:1)
Re:They've been doing this for a few years... (Score:2)
Of course it's not perfect, but 8 of 8, eac
Re:They've been doing this for a few years... (Score:1)
8 out of 8? 8 tries and you're terming it a success? Discrete math tells us that eight trials is not going to cut it for this type of event. And if you want to know why gambling
Game Leagues for Their Own Sake (Score:2)
I understand the allure of 'replicating' or 'predicting' real-world sports. That's been around since way before even our Mac II baseball games where we shared teams by diskette that we'd created with real players.
The predicting side of this is probably only of interest for people involved in sports betting and serious fanatics--but given the rise of game leagues, online competition has proven pretty well that it can stand on its own, hasn't it?
The first example of this that I'm aware of is the Internat [inl.org]
I don't see why not (Score:3, Funny)
And I'm sure that sport simultations are more sophisticated than a monkey spinning a wheel, right?
Not for racing, but maybe for other sports (Score:5, Interesting)
And you could say, in football, the Dolphins don't win in the cold, the Packers win in the snow and so on. There, even the changing environment could be figured into a simulation.
But racing is more impacted by microclimates, and those can hardly be predicted for weather forcasting. Particularly at Indy, where the cars don't even use brakes in normal operation (speed primarily drops as the cars drift in the corners or from the associated throttle lift), the simulation goes well beyond the car, track or driver.
And even there, besides the obvious mechanicals, the amount of crud on the track (oil, fuel, rubber, water, carbon fiber threads) and the different rubber compounds available for the tires, the driver is often the least predictable. A sim can say "Schumacher drives this way on this track," but who could have predicted the actions of the unpredictable, talented amateur Kimi Raikkonen? He had no base of data from which to draw, but he scored points as a rookie.
The longer races allow for an exponential increase in all of the above unknown factors. The microclime on turn three changes hour to hour. The new C-compound Pirellis leave more crap on the outside of the hairpin than expected. Billy Boat has a minor case of the flu that is tiring him more rapidly.
So, I'd have to allow that, given a large number of weather scenarios (temp, pressure, wind, sun/shade, precip) combined with weighted random factors for mechanicals and driver behavior, you might predict a portion of a race, like the standings after the first few laps. By feeding live data during the race, you might come closer to predicting the outcome as well.
But remember, if it's possible, a Formula 1 team would likely already be doing it.
No. (Score:1)
No.
Doubtful.... (Score:2, Interesting)
Using statistics will get a reasonable margin of error, but if we always knew a winner was foreordained in any sporting contest nobody would gamble on them anymore.
Also, it'd b
Re:Doubtful.... (Score:1)
Predicting sports by playing games may seem like a worthwhile and attainable goal, but in the end, it's impossible to 100% accurately predict the actions of human beings. If you do happen to predict who will win every race in a season, what's next? Predicting the place of every driver? If by some miracle you get that right, why not just start predicting everyone's life, from the moment of their birth, to the moment of their death? Theoretically, if you can 100% ac
I have to disagree with the results (Score:1)
Re:I have to disagree with the results (Score:1)
It basically came up with a simulation that is so highly unlikely that any hope that it is correct is insane.
I'm sure the reason this happened in the game has an internal setting that cars in back will natrually do slightly better than cars in front so that the game is competitive and not 500 laps of left turns.
Only In the Virtual World (Score:1)
The simulation must have been based on last year's cars. Since Sam Hornish is driving a Chevy, which are conservatively down 40-50 hp on the Honda and Toyota-powered entries, and considering that no Chevy qualfied within 5 miles of the pole speed, the only sure bet on Sam Hornish for this weekend's race is how long it take for him to be lapped.
But then again, it is virtual reality. As evidenced by the stands packed full of fans in the video game.
Dr. Wu
totally (Score:2, Funny)
I'm just waiting for... (Score:2)
Madden has been accurate the past 5-7 years on SB (Score:1)
If enough variables can be factored in, and this probably won't happen with consumer level games or software any time soon, I'd imagine that software could be developed capable of predicting a high percentage of games correctly. They will never be able to get 100% accuracy, but 90% is possible in our lifetime and enough to win some nice money (60% to 70% accuracy) shouldn't be too hard