Zelda - Wind Waker Sequel Confirmed 26
Thanks to Shacknews for pointing to the Computer and Video Games site, which has an interview with Eiji Aonuma, the project director of Zelda:The Wind Waker for Gamecube. Among the subjects discussed are a Wind Waker sequel, of which Aonuma says: "..as I did between Ocarina of Time and Majora's Mask, I will use the same engine and the same graphics of Wind Waker for its sequel. However, I do plan on powering everything up a bit." He suggests the sequel should be playable for E3 2004, and also discusses other subjects, including the choice of cel-shading and puzzle design for the original Wind Waker.
Playing original now (Score:2)
-Sean
rabble-rabble-rabble (Score:4, Insightful)
I never quite understood the brouhaha over the cell-shading of the first one. So many people were so upset by it, this was obviously Miyamoto's original intention and since it's his he should do what he sees fit.
(btw, the game is amazing and I can't wait for the sequel.)
Mike
Re:rabble-rabble-rabble (Score:3, Insightful)
I wasn't worried about Zelda when I heard about the change, but I wasn't sure it would work too well. As more and more s
Re:rabble-rabble-rabble (Score:2)
People tend to overweigh negatives. They saw the semi-realistic Link and were thinking "Whoah! This will be really dramatic! Maybe it'll be like Final Fantasy! Bitchin!" When they saw the cartoon version they tought "Brilliant. This'll be an adventure version of SpongeBob Squarepants."
In other words, they were more worried about losing the drama than about gaining fun. Me personally, I was excited about the cel shading a
Re:rabble-rabble-rabble (Score:1)
Then again, I have a friend who loves the Game Boy Zeldas, but couldn't get into Link to the Past. No accounting for taste, I suppose.
Re:rabble-rabble-rabble (Score:1)
He mentions being very nervous about the criticisms of the switch from the "original" (Spaceworld) look, and the final GC, but later said he was satisfied that the look was apparently accepted, and in some cases praised.
Nintendo Fans (Score:4, Insightful)
I'm with nintendo until the grave.
Xbox = PC in a box
PS2 = quantity, not quality
Gamecube = getting my gaming experience just right
Whatever game that isnt on Gamecube I can play on the pc, whatever game that is on gamecube i cant play anywhere else.
When your favorite games are 80% nintendo exclusives, how can you not own a Cube?
Re:Nintendo Fans (Score:2)
Re:Nintendo Fans (Score:1)
And like I said in my post, Halo and GTA3 are on the pc!
Re:Burn, Nintendo - burn. (Score:2)
Re:Burn, Nintendo - burn. (Score:1)
Don't know why they didn't update it for the gamecube and ps2 as well. Its weird in a way, it looks like XBox got JSR, ps2 got Rez and GCN got Skies of Arcadia.
Re:Burn, Nintendo - burn. (Score:2, Insightful)
There are some non nintendo games. I enjoyed Super Monkey Ball and Lost Kingdoms.
They only made one Mario 64 sequel as well, and when you make what some consider to be the Best Game Ever, a sequel that isn't quite as good as the original ain't necessarily a bad thing.
I think that the whole industry has a problem with releasing original games that are real
Re:Burn, Nintendo - burn. (Score:1)
Re:Burn, Nintendo - burn. (Score:1)
I enjoyed the latest Zelda, although it seemed a hell of a lot easier than Ocarina and it did have its flaws. I must also admit to gaining a deep desire to throttle certain sages from certain wind temples, but overall the dungeons were great. I have more of an inkling to play it again than with Ocarina though.
I personally don't see what's wrong with a lot of your flaws. Linearity can also be a good thing, particularly for a
I really hope that... (Score:1)
Re:I really hope that... (Score:2, Insightful)
Re:I really hope that... (Score:1)
Re:I really hope that... (Score:2)
Interviewer: Will the sequel to The Wind Waker be sea-faring again or do you plan to include a different mode of transport?
Aonuma: Did you find it a hassle to travel by boat?
Interviewer: I was playing it through in Japanese at first, so I didn't know about the fish who marks locations on your sea chart, but when I found that it was fine.
I found the sailing excruciating, I actually read a magazine most of the time. I pointed the boat and w
Majora's Mask? (Score:2, Insightful)
Just finished Wind Waker. (Score:2, Interesting)
Hopefully this sequel will be a little more like OOT instead of concentrating so much on open-endedness. Side-quests are great, but when the main storyline is
Text before voice (Score:4, Insightful)
Aonuma: With conversation, using text has always been Zelda's style - it's always worked that way. And another reason for keeping it text-based is because, when anyone reads anything - a novel, text on a screen - they're able to give it their own kind of flavour, their own interpretation and voice.
Rather than influencing that by making the on-screen characters speak, I intentionally wanted players to read the text. I don't know if you've noticed, but Link never speaks - this is also intentional as I want the player to create their own idea of who Link is, rather than giving him a voice.
All I can say to the above is AMEN TO THAT.
WW far too easy (Score:1)