

EA In Talks For Sega Partnership 17
Thanks to an anonymous reader for pointing out a Reuters report (via Yahoo News) that Sega have received an offer from Electronic Arts to form a North American sales alliance. The information, which comes from new Sega boss Hisao Oguchi, is scant on the actual details, but could be anything from a partial buy-out to simply a publishing alliance, with Oguchi saying "We have been badly beaten in the U.S. consumer video game market... If we can't resolve this on our own, then it's better to join hands with someone." Sega are still considering the deal, which could easily go the way of Sammy and Namco's failed discussions, and also denied rumors that Microsoft are interested in taking a stake in the company.
The new possibilities (Score:2, Funny)
AP
Why, Sega Why?... Ok, I know why, but still! (Score:1)
Re:Why, Sega Why?... Ok, I know why, but still! (Score:1)
let's suppose Sega Sports spent 10 dollars on development to corner 33% of the sports game market. Now, EA spends 10 dollars to get their 33% of the market, leaving 33% for Company X. Now, with a business alliance, Sega can throw in 5 dollars and EA can throw in 5 dollars to get 66% of the market. Or, if we want to get nuts, both companies can throw in 8 dollars and use some of the excess for adver
They need to cut loose from Sega America (Score:2, Interesting)
During the Dreamcast era, SoA CEO Peter Moore played (mostly) the same fiddle. Sports titles received close to 100% of advertising money (most of the rest went to the flop called Space Channel 5). He let the DC fold with a whimper as soon as the PS2 was announced. Post-DC, his advertising spend
Re:They need to cut loose from Sega America (Score:1)
Was GTA a big hit in Japan? Was it even sold there? I remember reading about Dance Dance Revolution being a huge hit in Japan and only being a niche market in North America (although, I seem to see Dance Dance Revolution everywhere I go). Does someone have a table of top ten selling video games for N. America
Re:They need to cut loose from Sega America (Score:2)
Re:They need to cut loose from Sega America (Score:1)
That type of exposure costs millions. And when Sega of America has to decide between continuing to spend tens of millions on this ad campaign (which obviously hasn't worked) and cut the budget by 50% and promote a variety of games, they've decided to continue the saturation advertising. And in my opinion, that's the wrong choice.
Re:They need to cut loose from Sega America (Score:2)
Besides, companies try to market products to people already inclined to have interest in the product. It's an obv
Re:They need to cut loose from Sega America (Score:1)
Mr. Marketing Genius, you are arguing what communication theorists call the "magic bullet" theory. In other words, people receive a communication, and they decide to act on it. The louder you broadcast, the more people will hear.
If it was as simple as this, then the sales for games
Re:They need to cut loose from Sega America (Score:2)
As a seperate point, language translation aside, we wouldn't have t
Understandable from EA's point of view (Score:2)