Madden 2004 - Sim Franchise Owner? 13
Thanks to an anonymous reader for pointing to an extremely in-depth interview with Madden 2004 producer Jeremy Strauser, courtesy of Sports-gaming.com. One of the more interesting confirmations is of a new 'Owner Mode' for the seminal sports title, described as "....comprised of setting prices, staff, assistant coach, training staff, facilities, building a new stadium. All that has a symbiotic relationship with prices, attendance, performance, and wins and losses." Strauser even says that the programmers/testers "jokingly called the game 'Sim Owner'..", but it's clear the main concentration is still on the actual football, including making online play fairer.
Hello Championship Manager (Score:1)
linky [sigames.com]
*if by football you mean soccer
Building a new stadium? (Score:1)
Oh, you mean "Bribing and blackmailing the mayor to build you a new stadium," right?
"This team's gonna be the Chattanooga Choo-Choos next year, ifn ya don't build us a new stadium!"
Sports politics, gotta love it.
On Madden... (Score:4, Insightful)
While I love this game, I also don't feel comfortable when I hear these things that I interpret as arbitrary tweaks to cover up faults in the system.
For example, a local Econ professor [berkeley.edu] did some research on decision-making and figured out that most teams are punting way too much. I chalked it up to traditional football thinking, and over a beer, he told me a little anecdote. Apparently in an old Madden game, gamers were going for it very successfully on 4th down(1). Once Madden heard about this, he thought it was "horrible" and the game engine was claimed to have been tweaked to make converting 4th downs artificially harder.
And why not play a WR as TE? There's Teyo Johnson drafted out of Stanfurd who's doing just that, IIRC from a Sporting News article. And it's not a stretch of my imagination to see Tony Gonzalez as a decent WR. Heck sometimes I draw up plays just for him so that I don't have to go and invest in an extra player....
When the developer says that he wants to restrict non-standard stuff, I simply don't feel comfortable. Admittedly they have done a great job in letting Michael Vick lead the league in my 2002 franchise running (well almost) and passing (rating-wise) but I think that basing player behavior on NFL teams is a less optimal result than I would prefer.
(1) In The Hidden Game of Football by Carroll, et al, the success rate on 4th down is quoted at 49% (p.23, revised ed.)
Re:On Madden... (Score:1)
When playing against a Human, if you move your wr to tight end, I am going to more likely be in a nickel package to take advantage of the quickness.
There are so many things that football games take care of now I am just happy for those. I am not too intrested if the computer can react to Mike Vick being put at corner back, and what that would potentially mean.
I've been waiting on this. (Score:1)
(World Series Baseball 2k3, College Football 2k3)
The questions as you move into realism is, do you start having "injurys" via courtdates? Do you have teams relocate? Add how Sportswriters, and Fans feel about you? Your players?
Sure, it would be a blast, but when is enough?
I feel as though if you h
Re:Limiting what players can do (Score:2)
An example: Michael Vick sat his rookie season in the NFL because he didn't know the plays well enough. But in the Madden game year (2002?) corresponding to that, many people I know would put him in manually, and kick ass with him. The fact that the real Vick didn't know the offense well enough didn't matter, because the human player had no trouble with "press X to pass to the slot receiver as he cu
Re:Limiting what players can do (Score:1)
On another note, in my custom defenses I often use 6 or 7 DBs, and usually blitz one or two corners. However they come around the side, so they just avoid the O-Line. Runs up the middle go right past them. This is just realistic. I think Madden does quite a good job with unconventional plays actually.
My Rants (Score:1)
Re:My Rants (Score:1)
Re:My Rants (Score:1)
I've actually got this working for passing plays (running and lead blocking "routes" may take me a bit to work out), and I should have the first images (for Undercuts, Deep Outs and Flood Left SE Iso) up b
EA Sports' track record not so good recently... (Score:2, Informative)
I've only been playing games like this for years and years already, most of them text-based and many of them free.
If EA handles hardcore management the way they've handled their "sports sims" over the last few years (the degredation of their NHL series in particular is sickening, considering how dead-on it used to be), I imagine they will turn off all kinds of people from managing sims for years and years to come.
Here are some of the best-established sports management sims still o