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Games Entertainment

Video Games Share Blame in Florida Murder Case 124

EH writes "Yet another article making the case that video games force young children to ruthlessly bludgeon people to death. Or at least a South Florida lawyer thinks so. 'Whatever happened [in JoLynn's death], it was not murder,' Thompson wrote in a news release. 'The American video industry must share the blame.' Articles like this make me so angry." I'm really getting sick of video games being used as the scapegoat for the evils of society. It's not like Nintendo is blamed everytime an Italian becomes a plumber.
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Video Games Share Blame in Florida Murder Case

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  • by bobthemonkey13 ( 215219 ) <keegan AT xor67 DOT org> on Friday May 30, 2003 @01:45AM (#6074143) Homepage Journal
    "Video games don't affect kids. If Pacman had affected us when we were kids, everyone would be running around in darkened rooms, munching on magic pills and listening to repetitive electronic music." -- Davey Whipwreck

    (Is that the right source? I know I've seen it elsewhere attributed differently.)

    • Not totally true (Score:2, Insightful)

      by Dreetje ( 672686 )
      The quote is fun, but not entirely true I think.

      With the current state of videogames it's likely to affect people to a certain degree. I'll reveal something embarassing to prove the point. I certainly felt like playing around with a lightsabre after playing Jedi Knight II (ok laughing break...stop now ok?). However it doesn't mean I'll take my gun after playing Quake 3 and just walk up and down the street, shooting anything that moves.

      Actually why aren't tv's and movies banned yet? I certainly feel lik
      • Don't forget that other media have in fact been blamed numerous times for murders. Take Stephen King's short story RAGE. It's been blamed for at least two teacher deaths in the past... oh 10-15 years, I believe.

        Here's an interview [horrorking.com] with King that seems to touch on this matter. There have also been numerous specials on various shows relating to Stephen King's book. I'm sure your local librarian would probably be able to point you to archived material, if you're interested. For that matter, just watched arch
        • Yeah, King's works are dangerous.

          As an impressionable tween, I read The Bachman Books, a collection of novellas he wrote under that pseudonym. It included a gem of a story called "The Long Walk" -- one of my favorites to date. I won't get into the details (google it), but I'm surprised that it hasn't been implemented into today's reality/endurance TV genre yet.

          Anyway, I said to myself, "Those pussies! Walking's easy!" Being reasonably fit, I set out that afternoon along the North Carolina coastline

    • So, that's where all this "raver" crap came from!

      Of course everyone knows "Super Mario Bros." is nothing but a bad drug trip.
  • well (Score:4, Funny)

    by toddhunter ( 659837 ) on Friday May 30, 2003 @01:57AM (#6074210)
    he has me convinced ... ahem.
    I think that lawyers do a lot more harm than video games ever could. After all, anyone can get away with murder these days because there will always be some souless bastard who will do whatever he/she can to get you off and get themselves more money.

    "Wow, murder 1! Even if I loose I'll be famous!"
    • in the words of Mojo Nixon, the echoed sentiment of a lesser man, one william shakespeare: 'Destroy all lawyers, a bunch of evil weasel posers; destroy all lawyers'
      • MOJO NIXON!!!

        Sorry about the caps, but reading that name and your blurb gave me flash backs from Boy scout outings. All sorts of madness: Like the time when a fat red head tried to beat up my friends father with a pipe... or the time . . . before I became an Eagle Scout...

  • C'est~la~vie (Score:4, Insightful)

    by Masami Eiri ( 617825 ) <brain DOT wav AT gmail DOT com> on Friday May 30, 2003 @01:58AM (#6074212) Journal
    Just have to deal with it. There's plenty of idiots out there that can't accept that violence is part of human nature, even more so in emotional times, and as such, blame it on media.

    Before games, it was music, before that movies, before that certian books.

    Of course, its also human nature to "pass the buck" or so it seems.

    • by rempelos ( 657244 )

      There have been always forces of evil trying to destroy anything good* in this country.

      * conservative

      • Its like that everywhere.

        In fact, in Germany you can't find some games in the stores, but you have to know to ask for them (and be over 18)
        • Re:C'est~la~America (Score:2, Interesting)

          by rempelos ( 657244 )

          In Germany they do that with everything, not only video games, this way they are trying to expose their youth (And the big difference is that they do not blame the game industry for their violence of the youth, rather the way they raise them and the idols that they look up to.

        • Germans are infamous for concealing things from plain view.
    • "Of course, its also human nature to "pass the buck" or so it seems."

      What bothers me is how one-sided the arguments are. The media never seems to notice that games also teach children that guns kill. If a kid finds his dad's gun after playing GTA3, he KNOWS what will happen when he pulls the trigger.

      This is the same media, though, that sensationalized high-school footbal injuries. "in the last six months, 7 kids have gone to the hospital after playing football. Is your kid in danger?"
  • Remember that videogames don't force you to do anything. Only someone who is deeply disturbed lacks the ability to differentiate between fantasy (like a computer or console game) and reality. This reminds me of the '80s worries over D&D "cults" that would supposedly do crazy stuff to people because it was in D&D. Not gonna happen, unless someone's fairly far out there already.

    One other thing: I hear a lot about videogames training kids to be killers. Again, not gonna happen. While some videogame skills might transfer over to the real world, most don't. Nobody who plays Quake for 8 hours a day picks up any marksmanship skills at all, any more than playing Tetris prepares you for a job in mail-order packaging. Besides, anyone playing games obsessively will lack the physical fitness necessary in a combat environment. Videogames are for the most part designed to be unrealistic to a degree; apart from hardcore sim-heads, those kinds of games are seen as boring and don't sell. While small amounts of realism make a game fun (think Counterstrike), large amounts simply consist of players doing boring, repetitive things (just like in the real world). Games don't train anyone to be a killer.

    • by Danse ( 1026 ) on Friday May 30, 2003 @02:54AM (#6074400)

      I could only hope that a Counterstrike player would try to shoot up the school. He'd probably miss most everyone since he doesn't have his trusty aimbot. Then he'd prolly bitch about the lag and call everyone fags. Once the guards show up, he'd complain that the teams are stacked. Then he'd run out into the open and start jumping like crazy while attempting to shoot the guards with his Deagle. Then, after the guards mow him down with bullets and he's laying there bleeding, he'll call them h4x0rs and inform them that he's gonna buy an AWP next time and 0wn them all!

      So, you see? Game players shooting up schools and businesses would make things sooo much easier on law enforcement officers. Hell, if the cops can wallhack, the guy won't stand a chance. :)

    • by kamapuaa ( 555446 ) on Friday May 30, 2003 @03:06AM (#6074436) Homepage
      Remember that videogames don't force you to do anything. Only someone who is deeply disturbed lacks the ability to differentiate between fantasy (like a computer or console game) and reality.

      That's why the typical argument (I play video games, and I've never killed people) fails. Most people who are going to kill are deeply disturbed. The argument is whether the video games bring out latent homocidal tendencies. Culture can have negative effects on people's behavior.

      An extreme example: people saw the movie "Birth of a Nation." The majority liked it for the spectacle and the new cinematic techniques. However, others siezed on the racist content, the KKK re-formed, and lynchings and increasingly racist laws happened. That's an extreme example just to prove the point that culture can directly have a negative effect.

      Another example is music. A number of individuals were encouraged to try drugs by hippie culture, which was defined by music. A number of individuals consciously modeled themselves after gangsta stereotypes after hearing gangsta rap, and lived a lifestyle that just doesn't have a place in the Great Society. (Similarly, I've listened to "Sgt. Pepper's" and "Straight Outta Compton", but I've never shot a policeman on acid (me, not the cop))

      On the opposite end, obviously a lot of culture really is harmless.

      But I don't think it's unreasonable to question culture's ability to influence events - and if it's unhealthy, to restrict it.

      Flame away :)

      • Not a flame, but I think a free and just society rests on two principles:

        1. Presumption of innocence until proof of guilt
        2. An individual is responsible for their own actions

        Banning materials is a presumption of guilt - it denies them to those who would actually deal responsibly with them.

        Blaming external forces rather than those taking the action absolves everyone of responsibility, as our actions are always motivated by outside forces.

        The price of freedom is the risk that some will abuse freedom. If we really don't want it, let's just drop the pretense and welcome the dictatorship with open arms already.
        • Blaming external forces rather than those taking the action absolves everyone of responsibility, as our actions are always motivated by outside forces.

          Agreed. Everything we do is in reaction to or influenced by our environment. It is how an individual handles that environment that determines whether they become a benefit to society or legal fodder.

          I am sick and tired of people pinning responsibility on everything but themselves. That is the number one problem with our society today, IMO.

      • That's why the typical argument (I play video games, and I've never killed people) fails. Most people who are going to kill are deeply disturbed. The argument is whether the video games bring out latent homocidal tendencies. Culture can have negative effects on people's behavior.

        No, that's why the argument that restricting media violence will decrease violent murders fails. A deeply disturbed person with latent homicidal tendencies can be set off by anything - that's why they're disturbed.

        David 'Son of
  • by Anonymous Coward on Friday May 30, 2003 @02:01AM (#6074220)
    It could never be a possibility that sickos seek out violent games to play because they *gasp* enjoy violence?[/sarcasm]
  • People kill people. When is this going to get through to society at large. There are messed up people out there that can under no circumstances function normally or reason properly. Some people have skewed psychological problems. This doesn't make it right, but perhaps if the mother had paid some more attention to her son, she would have picked up on these problems. This is a classic case of bad parenting and the parent searching for someone else to place the blame on. I have no doubt in my mind that
    • Good points all.

      Here's a quote from the article that I found significant:

      "Mickey Mishne said his daughter had invited Lynch to stay at their home because she felt sorry for him."

      First of all, why would a parent (either that of the girl OR the boy) let a teenaged boy and girl cohabitate? It's a recipe for uncomfortable situations at the least and teen pregnancy at the worst - admittedly, murder wouldn't have leapt into my head as a possibility.

      Second, why did the girl feel sorry for him? Was it poor social skills, bad home environment or what? If it was the former, how would that translate to inviting the kid to be a "houseguest"? If it was the latter, wouldn't a call to child protective services (or whatever it's called in their area) be more appropriate?

      Finally, I would note that the video game argument seems impossible to maintain here. This wasn't an act of revenge or similar like Columbine (where I still felt the relationship was bogus but maybe closer). This was an obviously disturbed individual who it sounds like entered a state of rage and acted out physically on that emotion - unfortunately, it happens all the time, even to full-grown adults who play ZERO video games.

      The video game argument is being offered not in any attempt to help a young kid who may need psychiatric help. It's being offered in order to raise the profile of an attorney who has decided that he wants this to be his criminal defense niche. I expect that he'll propose this defense every time anyone under 30 commits a violent crime and has a history of playing video games.

      Lawyers...Gotta love 'em.

      • I am sure that there will be a lawsuit to follow if the defense is successful.

        The thought that this girl's father might be willing to unleash this kid on someone else in order to open the door to benefitting from litigation is what sickens me the most. Four years, indeed. It may be that this critter can be rehabilitated, but the adult legal system is better equipped to deal with him than the juvenile system, if only because they can keep him long enough to treat and retrain him.

  • by deek ( 22697 ) * on Friday May 30, 2003 @02:32AM (#6074323) Homepage Journal

    You've got to ask yourself ... is playing violent video games the cause, or a symptom? If the young children are brought up in a repressive family environment, I can surely imagine that they would play violent video games to work off their negative emotions.

    Personally, I can't imagine ANYONE being influenced to actual violence through games, unless they had some underlying problem in the first place. In that case, surely it would be better to treat the problem, instead of blaming the game. Maybe people are too frightened of discovering the cause, lest it be themselves.

    DeeK
    • Neither -- games are not the cause of violence, neither are they a symptom. Are violent movies, music, or books causing violence? No, they aren't. Violence is (unfortunately) part of the human condition.....
    • To me the real crime about this is that it is clouding a much more critical issue, which is what is wrong with this messed up kid? Accepting the stupid, cheap answer that the media he consumed "made him do it" means not getting to the real, complex answer that is undoubtably there. I have to confess, maybe I'm getting old but as I guide an avatar through Enter the Matrix, gunning down hapless cops and watching them drop woozily to their knees before expiring, I have my moments where I wonder if this is th
  • by Slowping ( 63788 ) on Friday May 30, 2003 @02:39AM (#6074344) Homepage Journal
    In terms of the workings of the legal system, I think that assigning blame to other things is simply the way things work. I am as mad as the next guy that video games is targetted, but the law requires lawyers to defend to their maximum legal ability; and it is the prosecutors' job to make sure there is no doubt in the guilt of the accused. Better this necessary evil, than holding people with no trial..... oh... wait...

    Don't blame lawyers... they just use and interpret the law. Contact your lawmakers. They're the ones that make them. And since it's basically impossible to destroy all lawyers once and for all (like ridding humanity of violence), it's better to contact your lawmakers and get things done.

    Having said that, though, this defense attorney, a "self-styled expert on the influence of violent video games on youths", sounds like he's using this case for his own self-righteous publicity.
  • I think guys like that lawyer who want to blame one of the only sweetest things in this world (videogames) is a damn moron! I mean c'mon, they looooove to attack the videogames first yeah? WHY DONT WE BLAME SOME DAMN VIOLENT MOVIES FOR A CHANGE???!!! they been around for a much much longer time, and AT TIMES CAN BE 10 TIMES WORSE! This lawyer and the like should all off themselves!
    • they have, they do, and they'll continue to do so in the future...same goes for music.

      the most glaring example that comes to mind is the blaming game surrounding the tragedy at columbine several years back...if I recall correctly, the public (and specifically parents and politicians) bandied about claims of how artists like marilyn manson were responsible...how movies like the matrix were responsible...how violent video games were responsible.

      it couldn't be the children, it couldn't be their familial envi
    • They're not anywhere near as interactive.

      Sitting in a theatre watching violent events take place on a screen is quite different than picking up a controller and commanding your on-screen persona to pick up a baseball bat and bludgeon a pedestrian to death in Grand Theft Auto. Hell, in most cases, you even get rewarded with cash in the game for doing this.

      Sure, the downside to that is that the police start to chase you, but you have to kill more than a couple people first and yet still only have to dr
  • Idiocy (Score:5, Insightful)

    by Rysc ( 136391 ) <sorpigal@gmail.com> on Friday May 30, 2003 @02:42AM (#6074358) Homepage Journal
    I find it much more likely that Football will make players aggresive than video games. In one you dress up in armor and run at people with the intent to stop them. You can't say that a tackle isn't aggressive.

    The other involes you staring intently at a screen and jabbing your fingers up and down. Maybe it's intense, but more like a roller coaster then armed combat... which is what football is designed to immitate.

    Down with football! This devils-game is forcing our children to kill!
  • by Daniel Wood ( 531906 ) on Friday May 30, 2003 @02:46AM (#6074372) Homepage Journal
    SPAM!
    Yes, blame it all on spam. The enticing ads told him to do it!
    I think this is a bandwagon everyone can jump on. Now if only we could put the right spin on it!
    • .. and if the connection's not clear enough for them already, perhaps it'd help if a few geeks go nuts and kill a few [spamhaus.org]
      hardcore spammers.

    • <future possible><sarcasm>
      SPAM! First it was a food, then a joke, then it became an irritation now, it claimed its first victim. Today a self-confessed geek, John Smith, rampaged through an office of an advertising known to use SPAM killing many of its worker and injuring many more. Mr Smith bludgeoned the worker to death using a PDA and a Hard Disk shouting obscenities about bandwidth hogging, hard disk swamping. The police had to resort to gunning him down as he refused to drop his weapons. It
  • "It's not like Nintendo is blamed everytime an Italian becomes a plumber."

    Hahahahaha....CowboyNeal is the only /. editor worth a damn....
  • by c.r.o.c.o ( 123083 ) on Friday May 30, 2003 @03:10AM (#6074455)
    I'm not that old, and yet I believe I should take responsability for my actions. I cannot stand the way the American society works in this respect.

    "It's not my fault I have lung cancer, the tabacco companies should have told me smoking is harmfull"

    "It's not my fault I'm a drug addict, the dealer gave me crack for free and didn't tell me it's addictive"

    "It's not my fault I killed this person, I saw it all in Doom, I swear!"

    And the examples could go on ad infinitum. The fault always lies with someone else. In the worst case, I'm partly to blame, a minute part, and should not be punished for it. This sort of behaviour has deep implications on out lives and freedoms. On one side we have the government and big corporations trying to impose more and more severe limitations on everything we do (think DMCA, Patriot Act, etc) just because they can. On the other we have irresponsible individuals that through their defences are curtailing our freedoms even further by casting an unfavourable light on harmless things (eg. computer games).

    And the worst of it all is that nobody is forcing anybody to raise their standards in this respect. As geeks we become enraged in those instances, but do we really do anything about it? Do we have the power to do anything?

    You tell me. Please.
    • Generally, I agree with you. But not completely, and not for the examples cited:

      "It's not my fault I have lung cancer, the tabacco companies should have told me smoking is harmfull"

      For decades, the tobacco companies DIDN'T say smoking was harmful. They did everything they could to deny it loudly and publically. So, folks who are 50 years old and dying of a hideously malignant cancer have a right to sue. Nowadays, though, the packages are labelled, it's common knowledge, and no teenager who's smoking s

      • by Senjutsu ( 614542 ) on Friday May 30, 2003 @05:55PM (#6080930)
        "It's not my fault I got burned by this McDonald's coffee, nobody told me it was hot!"

        This one usually gets cited and laughed at, but what folks don't know is that the coffee in question was actually OBSCENELY hot, beyond the point of being safe because McDonalds likes to cut corners and keep an old pot of coffee around as long as they can by overheating it. Plus the suit was only for medical damages (to cover extensive skin grafts needed, not just a 'Oh, that hurt!' whine) and the jury are the ones who decided to inflate that to millions of dollars in order to punish McDonalds.


        This is an important point, because that case is so often used to decry the legal system, even though the people using it are almost totally ignorant of the facts.

        She was a 79 year old woman in the passenger side of the car, who opened the lid of the coffee to add cream (while the car was stationary) and spilled it, causing third degree (full-thickness) burns to 6% of her body, mostly in the genital and groin regions. It was shown during the trial that McDonald's had recieved more than 700 complaints about the temperature of their coffee within the proceeding ten years, that it was served well above industry standard temperatures, and that it was served a full 40 to 50 degrees above safe temperatures. McDonalds claimed that they needed to serve it that hot because people don't drink it until they arrive at their destination, but during trial it was shown that they had performed studies indicating that the majority of people intended to consume it immediately after purchase. She also did not make "millions" off the case, as many claim; McDonalds settled the case with her, presumably for less than the $480,000 that the judge had reduced the jury's award to.

        Ironically, well before it went to trial she had offered to settle her claim with them for $20,000 - but McDonald's refused.
  • by Beryllium Sphere(tm) ( 193358 ) on Friday May 30, 2003 @03:17AM (#6074480) Journal
    Has anyone reading this ever encountered real-life injury or violence after a lifetime of violent video games(*), and *not* been shocked?

    Just wondering whether the theories hold up when measured against the experience of real people.

    (*) or movies, or news shows, or crime dramas, etc. etc.
  • I'm really getting sick of video games being used as the scapegoat for the evils of society.

    After looking at the case, I'm not convinced that video games could cause such violence. The kid crushed the victim's skull and stabbed her multiple times, it's not like normal violence games has such genre. Even so, violence in games, no matter how real it is, is quite difference from real thing(real blood, intestine split). If one mixed the games elements into the reality he might have some other problem.

    Some
  • A link between violence and video games is probably the issue about which geeks are most dogmatic. Nearly all the posts so far in this thread seem to be of the form "Games can't promote violence, because that would just be TOTALLY UNTRUE." There is probably not much evidence for a link, but why refuse to even consider any data? It seems as though people are even more willing to play armchair psychologist than armchair lawyer.
    • Probably because most of us play video games and are also non-violent (other than self-defense, of course; I doubt there are many true pacifists among the geek). Most of us also know a lot of people who play video games and have yet to see them turn aggressively violent.

      Not counting the occasional grade school fight, every fight I've ever been witness to has been started by jocks or "trash" (of any skin color)... none of them seemed like the video-game playing type ;-)

    • ...the defense is grasping for straws.

      The defendant's dad "is sure that game" had something to do with it.

      At the same time, this kid was "afraid to go home", hence why he slept on the victims floor. Afraid to go home to the same parents who are now trying to shunt the blame away from them.

      Sounds like a great family, eh?
    • Nearly all the posts so far in this thread seem to be of the form "Games can't promote violence, because that would just be TOTALLY UNTRUE." There is probably not much evidence for a link, but why refuse to even consider any data?

      Because we have overwhelming data allready.

      All us geeks. We all play violent videogames, and very few of us bash people's skulls in. If there really was a cause and effect reaction, we would know it, we would see it in ourselves, in our friends, our coworkers.
      Hell! The paid bet
  • ...is when the terrorists (don't groan, keep reading) attack our nation (I'm from the USA) for being so free and giving our citizens so many rights, and our politicians respond by passing laws taking away our rights (DMCA, TIA, etc) in record-setting fashion. Terrorists win when they scare their targets; they certainly scared our politicians.

    Oh, and while I'm ranting: (Disclaimer: personally, I have no problem with the few French-Americans I've met) Did you know that France is the most policed nation?
    • ...is when the terrorists (don't groan, keep reading) attack our nation (I'm from the USA) for being so free and giving our citizens so many rights

      Stop spewing propaganda. The terrorist bombed you because you bombed them first.

      When your whole family is killed by a bomb and the shrapnell has "Made in U.S.A" written all over it, you tend to get a little bit, lets say, annoyed at the country in question.

      you know that France is the most policed nation?

      Well, I dunno about "most", but I know its pretty pol
  • Had a thought (Score:5, Interesting)

    by Tyreth ( 523822 ) on Friday May 30, 2003 @04:37AM (#6074716)
    We know that in times past, gladiator sports were popular. We often look back on the idea of men fighting to the death as a bad thing, and find it abhorrent that people could stand by and watch. Same with executions in the middle ages.

    Yet these computer games, we do exactly the same thing. Imagine 100 years from now if violence was removed from games. People will look back on the mindless violence we participate in in a similar way to how we perceive those who enjoyed gladiator sports.

    Now you and I would argue that computer games don't accurately represent reality (but we're getting close), but more importantly we don't actually watch someone die - we just imagine it.

    I think that violence is something inescapable, ultimately. Men (and I refer here to males, not mankind) love violence. In small or large doses. Most here have probably participated in fights with friends - wrestling, etc, in a show of strength. To me, I think that violence is an innate part of our nature - whether we participate in reality or in computer games.

    I reason then, that computer games help reduce violence, not increase it. One can release their frustration in a less harmful manner through computer games. Without computer games, a person fosters thoughts of violence in their mind with no outlet.

    Just a thought.
    • I agree, but I think more than violence it has to do with competition. Males tend to be extremely competative towards other males. King of the hill, top of the pack, etc.
      This also explains the huge popularity of online gaming. It's not *just* violent video games, it's sports titles too. EA makes billions putting out the same sports games every year.
    • Don't forget that the major difference is that real humans are not being killed in video games. I don't think that games will ever equal the disgust that gladiator games currently do.
    • I agree with many of the statements BUT...

      I have to also state that while video games can be used to relieve stress and anger by expressing it upon poor innocent polygons instead, it shouldn't be treated as a substitute for the real thing.

      The true fact is that man is naturally aggressive and it is only society that takes it away from us. One should still find some physical outlet whether it's exercise, martial arts, or some other form of physical activity that involves competition, even if it's against yo
    • I think that violence is something inescapable, ultimately. Men (and I refer here to males, not mankind) love violence.

      Shut up, you sexist twit.
      Women are no less capable of enjoying violence as men.

      I reason then, that computer games help reduce violence, not increase it.

      Well, that's true. Its called catharsis.
      • "Women are no less capable of enjoying violence as men."

        Ahh, but will women act violently if no place is found to vent?

        In my experiance, lashing out in physical violence is more a male attribute. It's just the nature of testosterone, which men have more off. There have been studies...

        My fiance and I watch Jackie Chan all the time. She introduced me to many kung foo movies. We cool off when watching these movies, so we both feel emotionally relived.

        We both feel the burn, but due to chemical dif

        • He may have even been more rewarded than a woman would be because he is bigger, stronger, scarrier looking. It requires less skill from a man for an outburst to have a reward.

          Yes, therein lies the difference.

          Men and women, being both the results of billions of years of survival of the fittest, are equally prone to violence. Violence being how most things are settled in nature (even the slow violence of trees hogging the sunlight).

          But, men are bigger and stronger, and so, in a fight, will win.
          Most wome
          • I think you are working out your answers backwards. You are saying, that because women and men have both been involved in billions of years of evolution and natural selection that they both must have a propensity to violence of a roughly equal value - but physical circumstances cause them to act differently. However, I would dare say you have no evidence of this.

            I would bet that if we could devise an adequate study (eg, take a group of women who are as strong as a group of men for a few years and observe
  • Oh really? (Score:3, Insightful)

    by IceFreak2000 ( 564869 ) <ed@edcourtenay[ ].uk ['.co' in gap]> on Friday May 30, 2003 @05:40AM (#6074863) Homepage
    'Whatever happened [in JoLynn's death], it was not murder,'

    Oh really? <sarcasm>What the hell was it then? A frag?</sarcasm>

    Just because I played Super Mario x doesn't mean I go around jumping on other peoples pet turtles!

    <soapbox>Murder is murder is murder. Unless you can honestly claim he was acting in self defense ("She was gonna get me with her BFG..."), then he committed murder and should be sentenced as such. Period. And IMHO, this lawyer should be struck off for trying to trivialise the actions of this person by insisting that videogames are to blame</soapbox>

    • What scares me the most about situations like this are the possible precidents. If the kid gets a lesser sentence, more murderers will likely use this as an excuse. The fact that people don't take responsibility for their own actions sickens me almost as much as the lawyers that allow them to do so.
  • Essay quote (Score:4, Insightful)

    by IceFreak2000 ( 564869 ) <ed@edcourtenay[ ].uk ['.co' in gap]> on Friday May 30, 2003 @05:50AM (#6074884) Homepage

    I know I've already posted a comment on this story, but I just remembered something that's quite pertinant.

    Remember Marilyn Mansons' essay [geocities.com] about the blame he was being landed with over the Columbine incident? The last paragraph says everything...

    I think that the National Rifle Association is far too powerful to take on, so most people choose Doom, The Basketball Diaries or yours truly. This kind of controversy does not help me sell records or tickets, and I wouldn't want it to. I'm a controversial artist, one who dares to have an opinion and bothers to create music and videos that challenge people's ideas in a world that is watered-down and hollow. In my work I examine the America we live in, and I've always tried to show people that the devil we blame our atrocities on is really just each one of us. So don't expect the end of the world to come one day out of the blue -- it's been happening every day for a long time.

    I know he's a bit of a dickhead at times, but he does make a very good point. (And yes, I do realise this case has nothing to do with guns...)

  • Yegads. (Score:3, Interesting)

    by offpath3 ( 604739 ) <offpath4.yahoo@co@jp> on Friday May 30, 2003 @06:14AM (#6074938)
    I think the thing that shocked me is that the victim's father wanted the murder to get a lighter sentence! "Gee, it wasn't poor little Dustin who brutally slaughtered my daughter by stabbing her multiple times. It was the video games."

    What the hell kind of parent is that?
  • by bmnc ( 643126 ) on Friday May 30, 2003 @07:17AM (#6075124)
    I recently attended a seminar by a distinguished academic on useability and frustration in computer programs, who also works in the industry. (Name withheld)

    He noted at some point that videogames moved fast in their evolution of control systems, then he said something like videogames cause violence in "real life". -Nothing to special here is there...

    He then said that "If there weren't computer games there wouldn't be child pornography".

    I was as stunned as you probably are now. =0

  • deja vu? (Score:3, Insightful)

    by blankmange ( 571591 ) on Friday May 30, 2003 @07:30AM (#6075175)
    Haven't we done this before? It remains a tragedy that this highly-litigious mentality we live under (here in the U.S.) convinces us that we are not responsible for anything that happens to us, that is always somebody else's fault. This suit is a farce and a travesty; with any luck at all, it will be thrown out of court... but not likely.
  • I did a quick research on Google and found this paper on The Effect of Violent Internet Games on Children and Juveniles [crisa.org.za] by Karen Olivier, Institute for Criminological Sciences, University of South Africa. It's a short-and-sweet read. It concludes that education and familial responsibility are the best defenses against this influence.

    There are two different approaches to the Violence begets Violence argument, whether the violence is real or simulated:
    1) Test the hypothesis that violent people tend to grav
    • Definitely worth a thoughtful read.
      Note that it implies that violence in video games may actually be a problem! A view most people here seem to find hard to accept.
      Says that not everyone becomes more violent from playing games - but there are other effects, such as becoming fearful or obsessed with games.
      Also interesting in terms of the effects on gender identity - talks about how much violence is sexually oriented or male-on-female.
      A victim mentality - blaming the game for the crime - is not right, but
  • by Sevn ( 12012 )
    I wonder what video games Hitler played to become
    so evil.
  • Why is it everytime good news about video games comes out the /. community thinks its just swell but when negative affects are proven everyone comes out with the "well I came out ok"?

    I know...a bit of a rhetorical question. Everyone is defensive of THEIR hobby and are secretly afraid they have been screwed up somehow. Come on, how much intelligence does it take to see that seeing very graphic, violent behavior day after day would desensitize you to that behavior? Yes, these types of lawsuits are crazy b
    • Desensitized, but only to a point.

      Seeing Realistic CG characters blow up on your computer screen is far different than gutting someone and listening to them scream and plead, staring into your eyes as they die. If you are so desensitized that you can go through with something like that, there's something other than 'the media' at work.
    • Well, at some point when someone provides me a study which shows these "proven" negative effects, I'll be quite happy to read it. So far, every study I've heard of has been inconclusive or on the side of the "Games don't cause anything".

      I will happily acknowledge that some people can be driven over the edge by stimuli--Ted Bundy's claims that the availability of/his addiction to porn was a major factor in his crimes, etc. However, I know from experience (having worked as a bouncer in college) that despit
    • Not defensive, but unable to see the "proof" that violent video games cause people to act violently. And as for being secretly afraid, I would be more concerned that an abusive childhood would lead to violent behavior than playing Doom or any other shooter.

      You do concede the point that parents should be more responsible, but they should hold themselves responsible, rather than pointing fingers at any/everybody else.

    • Come on, how much intelligence does it take to see that seeing very graphic, violent behavior day after day would desensitize you to that behavior?

      Very little.
      In fact, its mostly retards who think like that.
    • Everyone is defensive of THEIR hobby and are secretly afraid they have been screwed up somehow.

      You figured us out...we are scarred to death that because of violent games, we ourselves are more likely to kill someone over a friggin' cookie. We all will one day go on a 'killing spree' and you will see thousands of over-weight, out-of-shape, pale skined, homicidal manics running around yelling "Damn Lag!" and "You stole my kill!"

  • so I'm not defending my hobby when I say that violent video games creates violence.

    If gay video games caused normal people to turn gay I'd see a pattern here but there isn't.

    People with violent propensities play violent video games because they like the violence in the first place. Wether they would act out in real life is irrelevant.

    The ones that are allowed to play excessively (16 hours a day) are unstable and their parents should be blamed for not giving them a balanced life. They are the ones th

  • by k8to ( 9046 )
    You all say, of course, that video games are not causing people to murder folks, and it's true that the video-game blamers are a shrill bunch.

    But have any of you stopped to wonder why it is that video games are often so violent?

    Sure, tension is a good element to a storyline or scene, and games fall along those lines like a short comic book or a single action sequence in a movie, but the majority of videogames involve beating, maiming, and killing (from cartoony to graphicaly unpleasant) as their main acti
    • Because in RL, you'll never get to see that. The closest you'll get to it is the whatever the prop department of CSI trundles out.

      Games have to give you something that you don't see everyday, or give you the chance to be something that you're not. That's why computer adaptation of board games suck (unless you're playing online... see there it is!)

      Usually this involves being strong enough to maim someone with your bare hands, or the ability to run real fast away from an explosion. I mean, how cool is that!
    • But have any of you stopped to wonder why it is that video games are often so violent?

      Too often this question is asked and every time no one likes the answer
      Human Nature. Humans have a genetic trait of self destruction, since the beginning of time humans have killed other humans.

      You can not blame video games on Cain killing his brother Able, in the Bible.
      God did not flood the world to kill off everyone because they were playing too much Quake.
      Jesus wasn't put on the cross to die slowly because he had
      • This isn't very well considered. You sugest that video games are violent because people are violent.

        What percentage of time do you spend in your day being violent? What percentage of time do video game experiences spend on violence? I would guess the percentages are something like 0.5% and 80%.

        Alternatively, look at other forms of entertainment, be they books, movies, tv shows, theatre, etc. Sure, people complain about movies and tv being violent, but it isn't anything like the 80% of the time that vi
  • First of all, I think it should be pretty clear that I think ideas like the ones this defense attorney is arguing are dangerous, authoritarian bunk. They've been relegated to the minor leagues these days, with things like PATRIOT, TIA, and Camp Delta being far scarier, but they still qualify as small-scale villainy.

    I'm sure many so-called conservatives will love the whole "video game violence" drove him to do it thing. However, they should think about something. This defense is being used to try to get

  • by SiO2 ( 124860 )
    The murder took place in Medina county in Ohio, which is actually fairly close to where I live. The sensationalist lawyer blaiming the video game industry is from Florida.

    SiO2
  • Just occurred to me... The US Military is using video games to train troops now right? And the games are being released to the public. Well can't we hold the US Government responsible as well? What if there is another Columbine and America's Army(thats the military made one right?) is found in the kids bedroom?

    As a side note... What is preventing Al-Quede from purchasing an XBox and these "training" games? Wonder if they have a position on that issue.
  • There's an endless number of "love songs" on the radio these
    days, as there has been for countless decades. It's been the
    overriding theme in popular music. Yet, I don't see everyone
    falling in love with each other.
  • After reading the story, and taking into account that this kid probably had severe emotional problems, it sounds more like he got shot down by the girl and just sorta snapped. if this is the case, then his school mates are probably as much at fault as video games.
  • An interesting parallel to the whole video game/violence argument is to consider the older comic book/violence argument. This link is an interesting read: http://www.psu.edu/dept/inart10_110/inart10/cmbk4c ca.html [psu.edu] And here's a good quote from the article: "Badly drawn, badly written, and badly printed - a strain on the young eyes and young nervous systems - the effects of these pulp-paper nightmares is that of a violent stimulant. Their crude blacks and reds spoils a child's natural sense of colour; their
  • The truth is that exposure to lawyers make people want to bludgeon someone... Generally the laywer.
  • It's not like Nintendo is blamed everytime an Italian becomes a plumber.

    That's gotta be the most politically incorrect thing I've ever seen posted on the front page of /.

    Frigging hillarious...

  • Before rock music, it was comic books.

    Before comic books, it was the Beatles.

    Before the Beatles, it was Chuck Berry.

    Before that, well, was World War 2 and the Baby Boomers, and the number of young with disposable income was low, and therefore if they weren't well-off already they were working (boys) or pregnant (girls) and both married before 20ish. (Yes, this is semi U.S. centric. If anyone has information about youth having disposable income AND free time before that elsewhere it would be good

"One lawyer can steal more than a hundred men with guns." -- The Godfather

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