Shadowbane Hacking Redux - Guild Bannings 39
Thanks to Shacknews for pointing to a report on Gamerifts.com tracking the results of the investigation into the Shadowbane MMORPG hacking. According to a post on the official Ubisoft forums reprinted there, "..all of the members from the Guild Invictus were banned from Shadowbane for using teleport exploits, many of which culminated during the events of May 27th and 28th. As all members where banned, all money has been removed from their buildings and their Tree of Life, and the city will be left to die." There's no news on whether criminal charges may be filed, as threatened when the original exploit took place.
Tree of Life (Score:1, Funny)
This makes sense (Score:2, Interesting)
Re:This makes sense (Score:3, Interesting)
Re:This makes sense (Score:2, Interesting)
Re:This makes sense (Score:2)
NO WAY (Score:2)
Re:NO WAY (Score:1)
The second way you could mean it is that other people are going to be looking for similar flaws because of it. Again, I'm certain that's happening now, not because of the aftermath, but because they realize if the coders let one slip through, there are probably others waiting to be found.
The players got a taste of blood, and they're going to spend a lot of time trying to g
hah. (Score:2, Funny)
Your honor, the accused made use of features available in the game that my clients charged them to play, for this your should lock them up.
Re:hah. (Score:1)
legal action my ass (Score:2)
Re:legal action my ass (Score:2, Informative)
Re:legal action my ass (Score:1)
They don't have to provide any kind of support. They have no official connection to any of the companies who produce the games they're trying to fix, and they're not even being paid to create their software. Whoever made the game in the first place doesn't need to create a fix either, because they don't run the servers and whoever does can deal with it by booting whoever's cheating.
Peo
Re:legal action my ass (Score:1)
Retarded (Score:2, Flamebait)
Enough said.
Re:Retarded (Score:5, Insightful)
Sure, they coded the bug in, so of course it's their fault, right? And you, on the other hand, are perfect? You never make errors? I'll help you a bit- it's not "looses", it's "loses". You made a grammatical error in 6-sentence comment. They made an error in what is probably a 500K+ line program.
I am by no means defending the declining quality of newly-released games, but at the same time I am willing to cut them slack- I know what it's like. Tight deadlines do not do good things for code quality. At the same time, MMORPGs are pretty close to a worst-case game scenario. Millions of users, very large world, and a dev team nowhere near the size of the user base. Cheating results in very real advantages over other players- instead of a good record (ie, cheating in CS), cheating MMORPG players can even go as far as selling their ill-gotten gains for real money.
As for the benefits of the mass banning- think on this. Some people do not cheat. How do you think they feel when they see people cheat? Pretty bad, I'd think. That's the sort of situation that one would not pay to be in. So you lose some non-cheaters due to cheaters. So, you lose the kind of people you'd like to play with due to the people who have no respect for those around them. Does that sound good to you?
Re:Retarded (Score:2)
As far as I'm concerned, the SB players who exploited the bug were well within their right to do so. Deadline or not, software should be released
Except... (Score:2, Insightful)
Half the point of any MMO game is community... Is sharing a game... Is a bajillion people sat on a server sharing an experience - either competitively or as part of a team.
So, it's okay to foul in football while nobody's looking? Okay to cut corners in a race when you're not being watched? I think not.
Whatever the bug was, as part of the MMO community the players involved had a moral duty to report the bug to the devs - and help to fix the game they are supposed to be a part of
Re:Retarded (Score:1)
>for the programmer's screw ups.
The user is not taking the heat for the programmer's screwups- the user is
taking the heat for EXPLOITING the screwup- an important difference.
>That'd be like you going to jail for taking Advil yesterday because the drug
>was made illegal today.
I'm sorry, but that analogy makes no sense. This is not retroactive
enforcement of a law, this is a bunch of users violating the terms of their
agre
Re:Retarded (Score:2)
It's more like getting arrested for smoking crack you found left on the sidewalk. You know you're not supposed to do it, but you did it anyways.
Re:Retarded (Score:1)
So that we may stay away from it.
Re:Retarded (Score:2)
I disagree. It benefits the honest players a great deal. What people like you don't seem to understand is that when people like the guild that was banned and those like you (who feel that exploiting is fine and dandy and it's their fault for leaving the bugs in there) get pissed and leave MMORPG X, Y, or Z, the game company is HAPPY and so are the majority of other players. Your $13/month, and the 13$/month of everyone that act like this isn't worth it to
let me be the first to say... (Score:4, Funny)
Straight outta Ye Olde Compton?
Re:let me be the first to say... (Score:2)
[comment type="grammical" degree="anal"]
"The Olde Compton", not "Ye Olde Compton".
There used to a letter that represented the 'th' sound named thorn in the English language. A stylized version of it looked similiar to 'y', and that's why old signs often appear to have 'y' on them. (When the printing press came over from Germany, 'y' was used instead of thorn since thorn is a Scandanavian letter, absent from the Germanic languages - thus printing presses didn't have the letter.
[/comment]
Anyway, it was a hacked client (Score:3, Interesting)
If there's no reasonable evidence that all of that guild are guilty, it seems harsh (no comeback?) (Perhaps they are and I'm just ignorant - I can't tell.)
Anyway, the servers were not attacked. "UPDATE: It has been brought to my attention that the Shadowbane servers were not compromised in any way. The "hack" was only client side, our fears regarding the security issues for our Credit Cards and accounts have been put at ease." states the updated report [gamerifts.com]. Good greif, is this another game depending on client security? (Design flaw - the client will be hacked by somebody in this kind of game and your game should be designed to cope.)
I *hope* for the players of this game that there was a bug in the server side validation of what the clients were sending, rather than a blatent design flaw.
Re:Anyway, it was a hacked client (Score:2)
This is the mantra of every armchair game designer out there. Thanks to Raph [legendmud.org] everyone thinks they could be a better designer.
Yet every online game that comes out has a hack in the client! I promise you that SWG [sony.com] will have one as well - despite the fact that Raph works on it.
Can you go see it? (Score:3, Insightful)
Cool - a real virtual wrath of God ghost town. I Like it. Can you still go there in the game and see it now that it's all dead and stuff? They should put up some signs there to warn people why it's a bad idea to cheat. Maybe they could even turn it into a folk tale or urban ledgend in the game that mothers tell their children to keep them from cheating. Maybe even build a ghost-town spook story quest around it.
From school yard to server (Score:1)
Oh no don't take my tree of life, what ever shall I do without it. I realize the game is a business and needs to be protected from exploiters or it will die (see Counter Strike) but the self important tone which permeates the post makes me want to push them down and kick cyber sand in their eyes.
If it was a hack ban them, if it was an exploit demote the project manager. Prosecuting/banning players(the customers) that use loopho
A forum post from the link.... (Score:1)
Just about sums up what I have heard about UBI's games and about Shadowbane.
Re:A forum post from the link.... (Score:1)
Hack details (Score:2)