Postal 2 Not Violent Enough? 44
An anonymous reader writes "An article from Joystick101.org is claiming Postal 2 is not violent enough to be called a success. Everyone knows that the game failed to live up to expectations, but could more violence have made things better?" I just found Postal 2 to have load times far far longer than any other game I'd played of late, and my own impatience forced me to quit early.
Slashdotted.... (Score:1)
This is insane (Score:2, Insightful)
Re:This is insane (Score:2)
Re:This is insane (Score:2)
Re:This is insane (Score:1)
Postal (Score:3, Insightful)
People have beening torturing and killing hookers in GTA3 and VC for awhile now so there is no spectacle with Postal 2.
The author suggests that since the developers (Running with Scissors) were going for ultra-violence then they should have made it over the top instead of just a little more violent then the rest.
The game is mediocre at best anyway. They are just trying to capitalize on the spectacle of violence.
-RPG
Re:Postal (Score:1)
Wow, I think Postal2 is way over the top already. So far over the top that it is actually funny at first, and afterwards just plain boring. I mean, ok setting fire to people looks cool when u do it the first couple of times, but then you already know what's going to happen so it loses it's thrill. Apart from violence, Postal2 has not many qualities that attract gamers I think. The graphics are common, the missions ar
Re:Postal (Score:2)
Well, duh. The original game sucked, the only reason it got any attention was the controversy. I suspect that the poor sales are because the people who were suckered into buying the first one knew to keep away from the sequel.
I doubt it's the load times... (Score:5, Insightful)
You had to buy it to find out there were bad load times. The publisher doesn't care if you ever play the game, only that they get your money. As far as they're concerned you've cast your vote in the "loved it" column.
Since there are no stores left that take returns on software, I'm surprised they even bother trying to make good games anymore. All they really need to do is make a really cool box and buy some reviewers and go back to using the (now free) original quake engine.
Stores that take software back. (Score:5, Insightful)
Depending on the game, they may be required to give you a refund under existing consumer protection laws - I took 'Need For Speed' for the Game Cube back because it was unfit for the purpose for which it was sold, namely the frame rate was so low it was utterly unplayable. I explained this to the store where I bought it and they said, yeah, okay, and I got my refund.
This is true of any game with glaring gameplay flaws or that performs poorly on a system which is recommened on the box.
If it's really not fit for purpose, take it back (within a reasonable, timely period, like 48 hours) state your reason and demand a refund.
Re:Stores that take software back. (Score:2)
Can you post a link? I've never heard of that store and I don't know if there are any in my area.
Re:Stores that take software back. (Score:1)
Re:Stores that take software back. (Score:1)
Re:Stores that take software back. (Score:2)
They don't take returns anymore. They changed their policy a few weeks ago.
Re:Stores that take software back. (Score:1)
I think they may not do this for console returns, but being that I don't own a console, I don't care.
Re:I doubt it's the load times... (Score:2)
I know that nowadays we have fancier shading and lighting effects but shouldnt any decently-coded graphics engine be capable of, at the very least, accepting any kind of mesh or texture, no matter how low or high its resolution is?
IMHO polygon count and texture resolution are the main factors in graphics quality, the rest is mostly icing on the cake.
Especially with so many ppl turning off a
Re:I doubt it's the load times... (Score:1)
I know that nowadays we have fancier shading and lighting effects but shouldnt any decently-coded graphics engine be capable of, at the very least, accepting any kind of mesh or texture, no matter how low or high its resolution is?
The Quake engine had some severe hard-coded limitations. Now that it's open-source, there are a lot of people out there that have gone in and changed this, and
VIOLENCE! OF COURSE! (Score:1)
In context (Score:1)
More violence in a game like tetris would not help it sell course still be funny how they would add violence to a game like tetris. But in a game like postal 2 where violence is expected and the main selling point the lack of it could be seen as a turn off. A racing game should have fast cars, as a puzzle game has puzzles and well a violent game should have violence. Since we all know postal has nothing else to offer really.
Why not rape? (Score:2, Interesting)
Re:Why not rape? (Score:1)
Game title: Therapist
Game starts out, you are a psychologist, you see a few patients. The some weird voices start talking in your head, telling you to do things. Insert more weird crap like from Momento or Pi, the player themselves shouldn't know what is going on.
Anyway, bottom line, you become a serial rapist, etc etc. Would sell millions of copies.
The Postal Dork (Score:3, Funny)
Bad Engine (Score:2, Informative)
Re:Bad Engine (Score:1)
Here's your violence, Sir! (Score:1, Informative)
Description:
You can now shoot limbs off of people and corpses, right down to their little midsections. Different weapons have a better chance of removing a limb and being closer will improve your chances, except for the sniper rifle which ignores the distance check. Pistols will sometimes remove limbs whereas shotguns will frequently remove them (at closer ranges).
I think that's pretty violent. Maybe too violent.
-Bloody Coward
CGW's first zero star rating (Score:2, Informative)
It did have violence (Score:2, Insightful)
I thought the game/story was OK (Score:2, Informative)
A friend picked this up, started it and decided it sucked and gave it to me. Technically it seems to be about the quality of a homebrew mod or total conversion for the old Unreal engine. Collisions with the environment are weak... example being, some parked cars you can walk pretty far into and others the collision region is outside the object.. there is a bunch of stuff like this.
Once you past the engine stuff, I thought the story was OK. For me, it got insanely hard after the 2nd day and I had to chea
Not enough violence ?? (Score:1)
What ELSE could it have so that it could be regarded as "more violent" ??
The only thing left is the ability to rape the chicks, FFS!
Demo (Score:1)
Exactly (Score:1)