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GameCube (Games) PlayStation (Games) Entertainment Games

Spider-Man Becomes Greatest Hit, Drops Price 29

I noticed a blurb up at GamerFeed that Spider-Man has been inducted into not one, not two, but three different "greatest hits" programs. It's the first game to become a hit on all three of the major consoles, which is a nice feather in the cap of Activision, to be sure. There's also some good comparison of the different hits programs for each platform and what it takes to be eligible for each.
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Spider-Man Becomes Greatest Hit, Drops Price

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  • So let me get this straight...Once enough people (read everyone who wants the game) buys it, they drop the price. Oh well...guess I have to buy for the Gamecube now as well.
    • It makes sense doesn't it?

      A game is mostly fixed costs, once those are paid off, you can lower the price and still make the same amount of money.
    • They drop the price to lure folks like me to purchase it. No matter how cool a game looks, I can't afford to shell out $50+ for a game. Once it drops to $20, I re-evaluate it's worth and am much more likely to purchase it.

      Spider-man is a great example. I saw someone play this two years ago and it looked awesome. Now that the price has dropped, I might go buy it.
    • I believe it! And if the prices drop, I am sure people are going to want to purchase it even more.
  • by sporty ( 27564 ) on Monday June 02, 2003 @01:05PM (#6097528) Homepage
    which is a nice feather in the cap of Activision.


    Pimpin'! I meant that in the good way. I'm not calling AV a pimp. Though.. you never know.
  • From what I remember, the game received average reviews. Wonder how many of the millions sold were bought by 13 and under and played for 2 nights.
    • Things like this always sell great. Look at Enter The Matrix right now. So far, it has sold over 1 million copies! There was also Dragon Ball Z: Budokai a few months ago. It was in the top 3 best-selling games according to Electronic Gaming Monthly. Yet Metroid Prime was more like in the top 15. The bottom line is that if you make a game based on some movie or TV show or cartoon or comic or book or whatever then it will sell a lot of copies (although that is pretty obvious).
  • Spider who?!?!?!
  • The Spider-Man game that this article is referencing was a fun time and, for the most part, the physics and feel of flying through the air was decent. But here is what I've been thinking about for the sequel, and I think I read somewhere that these lines were being considered but I'm not sure it was going to be taken to this length.

    Spider-Man meets GTA. Now this seems like a good possibility since GTA was such a huge seller and thus, a game company would like to pump out a clone. But anyway, I'd like an ope

    • That is a good idea for the non-linear segment of the game. The only thing it lacks is that there has to be a storyline that keeps the action moving. But definantly in between events it would be cool to just help random people and have a ranging reputation system. -RPG
    • Re:Spider-Man Games (Score:3, Interesting)

      by KirkH ( 148427 )
      Sounds like a very good idea, but I'll go ahead and predict that you'll never be able to make Spidey be "bad". I'm sure Marvel has some sort of veto clause they can use to prevent content that they deem inappropriate for the character, and I'm sure that having Spider-man commit crimes, harm innocents and police offiers, etc would be deemed inappropriate.
    • There's a sort of preview with the guys making the game in this months Game Informer where they say they're working on having something like 4x2 kilometers of Manhattan for you to swing around, save people, and follow the main story which will be based on the next movie most likely.

      There's some really cool talk about how the webshooting will work, webbing will have a physics system all to its own and you actually have to shoot at a solid object (building, flag pole) to swing around, no hangin' from the Sta
  • by JackAsh ( 80274 ) on Monday June 02, 2003 @02:08PM (#6098248)
    It's more of a bargain bin program. How exactly this is a "feather in Activision's cap" or whatever is beyond me. All this means is the game is now available for under $20, and hence maybe some more people will pick it up. It was probably already deeply discounted at your local Electronics Boutique anyway.

    Let me put it this way: Halo, Grant Theft Auto III/VC, Zelda or Mario Sunshine are NOT on the "greatest platinum hits" for any of the systems, and I really don't know of any titles that would deserve that name more... That's because they still sell just fine at $50/copy.

    Being put into the bargain bin really says "look at me, no one is buying me anymore". But it's great news for low budget gamers in search for a pretty decent game...

    -Jack Ash
    • In order to get "bargain bin" status as you call it, you've got to sell hundreds of thousands of copies. According to the article, Activision needed to sell in excess of a million copies of Spiderman across the various consoles (850,000 between Sony and Nintendo, plus likely at least 200,000 copies to get the Xbox "platinum hits" nod).

      For a movie video game, that's insanely stellar. I'm sure sales have dropped off, and this is certainly a ploy to get more, but I don't think Activision is losing any money
      • so wheres zelda? didnt it sell hundreds of thousands in the first week? wasnt it the fastest selling game of all time?

        theres also something more than copies sold numbers that figures into this, like time since release? or maybe slowed sales?

        i think that the xbx method is most accurate, its not when it passes a set milestone, its when it passes a set mile stone AND they just feel like it. plus, ive heard the game sucks, like most 'movie games'. brings that famous atari cart to mind, you know 'E.T.'

        • Well, you hear doesn't mean diddly...

          I've heard a lot of things but until I actually try stuff out I'm just excercising my jaw muscles at best if I try voice anything resembling an opinion on it. Try playing the game before you say it sucks. If you're just not interested in it, that's fine, but saying it's stupid before you've ever seen it is stupid itself.
    • It's more of a bargain bin program.

      Well, yes and no. Looking at Nintendo's current Top Ten List [nintendo.com], we see that 3 of the current (monthly? ) top ten are Player's Choice [nintendo.com] games: Super Smash Bros Melee, Luigi's Mansion, and Sonic Adventure 2 Battle. Considering that these are all games that came out in late 2001 or early 2002, Mario Sunshine and Zelda probably haven't been out long enough to sell that many titles.

      Of course, the games that have been out the longest are the ones likely to have the lowest demand

    • as far as gta:vc, zelda, and mario are concerned, they're a bit too new. iirc, gta3 was supposed to be one, but because of the controversy it got pulled.

      halo will never be because it's the game that's making money for xbox.. why make less on it? (ok.. it'll prolly be added when halo 2 comes out)
  • there was the neversoft version - cheaper looking graphics but really fun game and then the movie version - really nice looking graphics but not as good a game which one is the "greatest"?
  • by MORTAR_COMBAT! ( 589963 ) on Monday June 02, 2003 @03:49PM (#6099732)
    Certain things must be achieved to be inducted into the "hits" programs for each company. Sony games must sell at least 400,00 copies to get into the "Greatest Hits" program. Xbox games simply need to be proven favorites and have sold well to be part of Microsoft's "Platinum Hits". Nintendo games must sell at least 450,000 units of a particular game before they are graced with Nintendo's "Player's Choice" tag.


    So the summary is:

    Sony: 400,000 units
    Nintendo: 450,000 units
    X-Box: need to be proven favorites and have sold well

    So basically, the X-Box "Platinum Hits" award is a fancy way of saying "they paid us to put this sticker here". Maybe that's because nobody is buying X-Box titles other than Halo?
  • It's the first game to become a hit on all three of the major consoles
    James Bond 007: Agent Under Fire also managed it.
  • by andrew ( 229 ) <slashdot@mind-nR ... minus herbivore> on Monday June 02, 2003 @05:37PM (#6100809)
    According to this article from GameMarketWatch [gamemarketwatch.com], Nintendo presold over 500k Zelda GCN titles. So, it should show up in that list any day now.

    Yep, any day.

    Yep.

    Sigh.

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