Shareware Amateurs Vs. Shareware Professionals? 34
Thanks to an anonymous reader for pointing to a Gamedev.net article called 'Shareware Amateurs Vs. Shareware Professionals'. The article, by shareware game developer Steve Pavlina, starts: "Why is it that some shareware developers seem to be hugely successful in financial terms, growing their sales from scratch to generate tens of thousands of dollars in income, while the vast majority struggle to generate even a handful of sales? The answer can be found by exploring the difference in mindsets between both groups."
$0.02 (Score:4, Interesting)
I must say I disagree with most of the stuff presented in the article. Let's take a look at two examples.
WinZip: I bought WinZip (way back when they were NicoMak Computing) because it was a good product. It was (and I think still is) a solid product with an intuitive interface. Basically, I bought this product because it the developers knew its role. WinZip is a means to an end (unzipping files), not the end itself. Now I'm not sure, but I don't think that WinZip 1.0 had a 200-strong developer team behind it, or even what Mr. Pavlina would call a "Shareware Professional."
mIRC: (Yes, I'm a Windows user.) I purchased a license for mIRC because it's a good product, and, for my purposes, "best in show" for IRC clients.
So what's the moral of this post? People (me, my mother, joe user, whomever) buy software because (they percieve that) it's the best in it's particular field.
Not to say that Mr. Pavlina's article doesn't hit on some good points; namely, that developers need to improve their products as a whole and not just improve "what they're good at" (design, programming, what have you). But seriously, something that was lacking in this article was the fact that, if you want to make money on software, you have to actually make software that does its job well, and that the end-user can actually use.
Then again, I could be full of hot air.
No thank you to shareware (Score:5, Insightful)
This brings me to a larger point. Everyone who scratches an itch on Windows releases the corresponding tool for $25 as shareware. Then they discover that noone buys their product. Just take a look at the archiver section of TUCOWS. A million different GUI's for zip, all shareware. What exactly do the authors expect? They cannot compete with WinZip on features and generally their user interface is even worse. If I had to buy an archiver, I would buy WinZip. A $10 saving over WinZip is not going to make me buy something with no reputation whatsoever.
Most software today except games is shareware anyway. You can get time-limited demos for pretty much anything that does not come from Microsoft. So what does "shareware" offer that regular commercial software does not? All I see is having to go through 20 crappy programs on TUCOWS to find one that may be slightly useful. And then having the author abandon it a month later.
Give me proprietary software or Free Software anytime.
Re:No thank you to shareware (Score:3, Informative)
GUI GUI, We Gotta Go! (Score:2)
Yeah, I know, GUIs are for lazy people. The world is full of lazy people. Deal with it!
Re:GUI GUI, We Gotta Go! (Score:1)
A decent, well-thought out user interface for archivers is a different matter. I liked the system on RISC OS w
Re:GUI GUI, We Gotta Go! (Score:2)
I've never used RISC OS, but I have used ZipFolders [aladdinsys.com]. Any klunkiness should be blamed on Windows Explorer, which is not an example of good GUI desig
Re:GUI GUI, We Gotta Go! (Score:1)
Re:No thank you to shareware (Score:2)
Boy [zipgenius.it], are [filzip.com] you [izarc.de.vu] wrong [ultimatezip.de].
Re:No thank you to shareware (Score:1)
It feels snappy, lightweigth, non-bloated, intuitive, inteligently designed. 99% of what you need can be done by right clicking your files and selecting from the menu.
And rar compression AND crypto is better than zip.
WinZip (Score:2)
Re:$0.02 (Score:2, Insightful)
Which is why I have not purchased either of those products, and only use one of them. As another poster already mentioned, WinZip is a rather horrid product to use as an unregistered user. I don't reward people for giving me nag screens unless their product is truly exceptional, and WinZip is not (I use WinRar myself, although the interface isn't muc
A rather weak article. (Score:5, Interesting)
The linked to article fails to address any new or particularly interesting aspects of shareware development and as a whole contains a lot of rather flame inducing, silly, generalizations. He should have called it, "Lazy and Ignorant Shareware Authors vs Motivated and Knowledgeable Shareware Authors." Of course then there would have been little point in writing the rest of the article.
Not all amateurs are lazy and mercurial.
Not all "professionals" are smart, savvy, and dedicated.
Re:A rather weak article. (Score:2, Insightful)
As for He should have called it, "Lazy and Ignorant Shareware Authors vs Motivated and Knowledgeable Shareware Authors.
Re:A rather weak article. (Score:3, Insightful)
Well, maybe my perception is different because I'm a Mac user, but I generally find it's the other way around. Proprietary software is much more likely to be a buggy half-assed port of a Windows application, and is much more likely to be dropped by the maker within a year of your buying it.
Excluding games, I've bought more shareware on the Mac than I've bought commercial so
A strong article (Score:2)
I'm grateful for the advice.
Re:A strong article (Score:2)
After all, that amounts to asking what could possibly be the difference between having moderate skill and great skill?
Hmmm, perhaps the answer would be more skill.
But we are not talking about the division between some sort of minor and major leagues of shareware software development.
umm nah (Score:5, Funny)
The answer can be found by realising that some people release great software and do well, and others release crap software and do badly.
Self-Referential (Score:4, Interesting)
Re:Self-Referential (Score:1)
A better question is (Score:5, Insightful)
Re:A better question is (Score:3, Interesting)
The definition of shareware as per the ASP [asp-shareware.org] is "a marketing method, not a type of software or even strictly just a distribution method." So you could say that although there has been a shift to more than nag screens, th
Re:A better question is (Score:3, Interesting)
Unfortunately, if you want to increase your overall sales significantly, you must provide value to the customer above and beyond the simple emotional satisfaction of "doing the right thing." Disabling the product after a length of time is a popular ta
Okay, I'll bite... (Score:2)
Re:Okay, I'll bite... (Score:3, Interesting)
Years ago I once took a game demo off a cover disk (some sort of Global-Thermonuclear-Warfare-WWIII-type-stragegy sim) and made it into the full version by just tweaking around in a reasource editor, enabling hidden and disabled menus and options (so you could save
A decent article (Score:3, Insightful)
That issue aside, I think the author has hit a lot of nails on the head there. When I compare myself and my lofty business ideas with those of my brother-in-law, then look at where I am and where he is, there is no doubt which one of us is a pro. What amateur like me must realize is that there is a way to become pro, and Steve Pavlina outlines the stepping stones to get us on our way. Focus. Drive. Determination. Perserverance. Diversity. Research. Goals. Deadlines. Discipline. All those good things that we really don't like to do unless absolutely necessary. Try it. Find a role model. You'll see. I already have mine.
Makes me wonder... (Score:1)
Somehow I've never really thought of "professional" shareware developing as a means of living. I mean, if you are truly "professional", you probably write uhm.. "professional" software. Then again, it does make some sense to me. I think that this is one of the ways some former "non-professional" shareware programmers evolve into renowned, "professional" software companies.
greetin
Most insulting article ever (Score:1)
Re:Most insulting article ever (Score:4, Insightful)
You sound like you assumed that the author was placing you in the one of two groups. He's in all probability not an a**h*le, so that assumption simply can't be right.
Place yourself in his shoes. He wants to list the things a person *could* do to increase their odds of eventually succeeding, and as an excellent counterpoint list the opposite, the things that will decrease your odds of succeeding.
Just because he's seperated it up into these two camps, doesn't mean he's accusing you or anyone else who isn't "successful" of being a brain-dead paranoid retard with *all* of those listed failings. But he is trying to list some of the things you could do to increase your chances of success.
>Isn't is possible to write good software and have it sell without huge amounts of thought about marketing
Sure, it could happen. If you want to leave things to chance and to whatever random assortment of luck and personal attributes you've been handed in life - you can do that.
But if you want some ideas to try and exceed whatever random thing happens to your effort, there they are. Pick and choose whatever bits you think might help you.
Re:Most insulting article ever (Score:2)
>:-) (but about 25% serious.... read, people, read!)
Re:Most insulting article ever (Score:1)
1) He says that the amateur mentality results in people who feel threatened or insulted when being told how they could improve themselves. Rather than trying to improve themselves, they feel they need to correct other's criticisms. Seems we know what camp you would be in, except that
2) he says at the end of the article that it is not evenly split. There is a wide range of types of people between the two mentalities. So your com