Wolfenstein Xbox Map - Downloaded Or Unlocked? 55
Thanks to EvilAvatar for pointing to a Boomtown.net article discussing whether the new Xbox Live-exclusive Return To Castle Wolfenstein maps released a couple of days ago were actually downloaded. It seems the size of the files downloaded from Xbox Live were way too small to have been an actual level, despite the official press release indicating it was a "downloadable map", so it's possible the maps were on the game disc all along, and all that was downloaded was an 'unlock levels' message. The Boomtown article puts its own spin on this: "Providing these levels as a sweetener for Live Subscribers would be all very well, if extra development - over and above that of the game itself - is involved. But if the levels are already developed and present on the disk, then the publishers are inviting flak from the many Xbox gamers who don't have broadband."
Invite to hacking (Score:5, Insightful)
Re: (Score:3, Informative)
Re:Invite to hacking (Score:2, Informative)
The PSX does contain a HD, but its primary purpose is to act as a PVR. It is not known if the PSX's HD will be able to be used by PS2 games, or if you'll have to purchase a second HD (the "offical" PS2 HD), or if PS2 HD games (like FFXI) will even work on this unit.
Furthermore, the PSX seems aimmed at the A/V market by being a DVD recorder with a built-in PVR that also happens to play PS2 games.
Although I have no doubt that the PS3 will launch with a built-in HD.
Anybody else feel like.. (Score:5, Insightful)
Sorry, no sympathy here. Non XBOX-Live subscribers wouldn't have gotten the levels anyway if the maps weren't on the disc. Pardon them for saving you the download time.
Re:Anybody else feel like.. (Score:1)
I'm sure when Microsoft said "downloadable levels!" people did NOT think this meant "download a small key that unlocks some files already on the game disc."
Maybe this is the way Microsoft wanted it, so they can claim they never meant you downloaded the actual levels...
Re:Anybody else feel like.. (Score:3, Interesting)
Assuming that MS (actually this'd be Activision) never ever makes a downloadable map, then I'd say you're right. However, it's really not that clear. 8 blocks (roughly 128k, if I did my math right. Corrections appreciated.) is a LOT of information to say "okay, unlock this map."
So what can be stored there? We
Not likely... (Score:2)
Re:Not likely... (Score:1)
Unlockables vs New Content (Score:3, Interesting)
Still, none if this would happen if there were just clear up front. Now if they DO start to make levels that are ACTUALLY DOWNLOADED then that's fine with me too.
PS: All of this is on the assumption that it's not downloaded, because if it is then this whole argument is moot since the article is moot.
Re:Unlockables vs New Content (Score:2)
You realize that this entire argument suddenly goes moot when they do make a new downloadable map.
Re:Unlockables vs New Content (Score:4, Insightful)
I'm a little torn myself. One of their competitors (and my personal favorite), Nintendo, has games with "unlockables" that involve plugging in a Game Boy Advance, sometimes with an associated GBA game. While I of course have a GBA, I'm sure there are people out there that have a GCN but no GBA (probably similar to the number of people who own a Virtual Boy, but bear with me) that aren't able to, say, play the original Metroid game in Metroid Prime. The packaging doesn't announce this (simply a vague reference to "links to Metroid Fusion"), and so it's also possible to buy Metroid Prime without knowing this, but should Nintendo really make it possible to unlock GCN game features without a GBA?
Part of me wants to say that the customer more or less knew what he was getting into when he bought the product. And the game is complete and useable in and of itself without this "bonus" map. Should the publishers be obligated to their customers that don't spend the extra money on other products to unlock these features? Should Devastator only have been sold as a set instead of six individual Constructicons with an "unlockable feature?"
Right now I'm leaning towards letting Xbox players have this without broadband, but only because there's a difference between being able to buy a GBA/Transformers/etc. and being able to buy broadband.
Re:Unlockables vs New Content (Score:3, Insightful)
I find it interesting that they're assuming that a small file = no game content. Textures are the memory hogs, not the mesh of the map. The textures were probably on the disc and they just sent down the vertices. 128k can hold a LOT of vertex co-ordinates. Gee, imagine them trying to keep map sizes small so you could easily transmit them over the internet and sto
Re:Unlockables vs New Content (Score:1)
In the next couple of months, the cd will include a patch and a couple of extra maps for unreal championship.
In the past, extra content for Dead or Alive (the fighting game, not the swimsuit issue) was published this same way.
Maybe it was a patch needed to run the maps... (Score:4, Insightful)
Maybe the maps were buggy and to save d/l time they put the incomplete maps on the disc, and the patches to the map on XBox Live.
XBL is still a fantastic service. The fact that MS runs it should in no way detract from that.
Re:Maybe it was a patch needed to run the maps... (Score:1)
But it does. I don't know if I can put in a a non-Godwin invoking fashion, but that's like saying "Well these are very nice robes, the fact that the KKK manufacturers them should in no way detract from that".
What's the problem? (Score:1)
The exact way in which that extra content becomes playable to you is a design detail- not something to get all riled up about.
Re:What's the problem? (Score:1)
Re:What's the problem? (Score:2, Insightful)
I'm with you on this one, man. Though I'd normally take any opportunity to tar and feather Microsoft and its affiliates, this is hardly newsworthy. The fact is that most were more than satisfied without these extra levels, and are just looking for a reason to be the martyr o' the day.
Re:What's the problem? (Score:2)
It's also a fact that the 130 or so KB that were transferred could easily have held a map. The textures were probably on the disc. Why it's more likely that the 130KB was spent telling the XBOX it's okay to open a map on the disc escapes me.
130k to unlock? (Score:1)
Re:What's the problem? (Score:3, Insightful)
But you're lumping the people who won't spend the money on Xbox Live with the people who can't spend money on Xbox Live. Why should the people who happen to live too far away from their ISP be marginalized?
Re:What's the problem? (Score:1)
You're complaining about it because you have
Re:What's the problem? (Score:2)
This wouldn't have made the news if it wasn't from Microsoft. This story was simply an excuse to start MS bashing. In my opinion, the only even potential wrongdoing was the distinction between "unlockable" and "downloadable" and if you really feel that Microso
Re:What's the problem? (Score:2)
And how!
On a serious note though it wouldnt have made a story if it was from most other companies. But neither do the single murderes, Serial killers on the other hand make the news. (M$ is constantly using dirty tricks so show them up for the evil doers they are.)
Re:What's the problem? (Score:2)
Re:What's the problem? (Score:2, Interesting)
When you promise people "new levels", if they have x-box live and then those "new levels" turned out to be on the disk in the first place, this angers people. You can liken it to getting a "super-sized" meal at mcdonald's only to find that the extra fries were hidden in a false bottom in the fry box all along.
Re:What's the problem? (Score:2)
Either way, McDonald's still went through extra expense to make those extra fries whether you paid for them or not.
Re:What's the problem? (Score:1)
That is why at times I hate using metaphors, some people don't understand them and then try to stretch them too far...
Re:What's the problem? (Score:2)
The point is that in your metaphor, McDonald's still paid for the ingredients + preparation of the extra fries, whether the customer bought and ate them or not. Activision put money and time into making those map levels.
That help a little? I'd go into more detailed, but I'm on meds right now and am worried that if I type much longer I'll be really confusing.
Re:What's the problem? (Score:1)
MS promises "hey look, free maps if you join" Joe Six-Pack gets live and says "cool new maps" Later he finds out that the maps were always there. Joe is Mad.
What MS is doing isn't wrong per se, it's just misleading. "Downloading" a new map is not the same as "unlocking" a new map even if the end results are the same.
Re:What's the problem? (Score:2)
But you're lumping the people who won't spend money on a boat with the people who can't spend money on a boat. Why should the people who happen to live too far from the ocean be marginalized!
In other words, who cares? You aren't automatically entitiled to things. If you can't get something because o
Re:What's the problem? (Score:2)
I would hope Microsoft does if they ever intend to break even from this financial nightmare. We're not talking about a boat trailer here; games that rely too heavily on a system add-on will be doomed to the same fate as Sega CD games, and the last thing they need is to have their sales hampered by geography as well as lackluster sales.
Re:What's the problem? (Score:2)
Dreamcast did the same thing (Score:5, Informative)
Re:Dreamcast did the same thing (Score:1)
reminds me of something else (Score:4, Insightful)
Kinda like getting the "early peek" of unpublished news if you're a slashdot subscriber?
Christ, deal with it - you pay extra for Xbox live, you're rewarded with extra levels. You pay for slashdot subscription, you're rewarded with banner-free pages and early peeks of articles. Same difference!
Who Developed/Published RTCW For Xbox? (Score:2)
Of course, there should be no criticism at all unt
Re:Who Developed/Published RTCW For Xbox? (Score:1)
Meh... non-issue (Score:2)
So Wolfenstein doesn't actually download anything? Who cares. Nintendo has been doing this for a while and nobody protested.
Consider Animal Crossing: You get the game, then get a GBA + link cable + e-reader (that plugs into GBA) so you can buy a pack of cards (on top of all that) that "adds" new functionality to the game.
Why do we accept this? Because consol
The article is wrong (Score:1)
"Barn", the extra map, weighs in at four blocks: Is that possible? I highly doubt it. By comparison, the extra maps in MechAssault range from 627 to 2104 blocks. Hell, even your standard Wolfenstein profile weighs in at more than twice the size of Barn.
But really, does it matter? The multiplayer maps are inaccessible to the single player or the single machine (you can't do multiplay on the same box, only co-op). It's purely a Live incentive to get people to play
Re:The article is wrong (Score:1)
.pk3 files (Score:1)
I mean wolfenstein is quake3 based game and it's maps and all are
In many cases there are some interesting file inside the
Thenagain I'm not at all familiar with xbox or what one can
Another possibility: patching incomplete content (Score:2)
I'm not sure if I believe this or not. If they'd already implemented an after-the-fact level patch system (and it'd be a sensible thing to do) then this would be a no-brainer. But if they hadn't, it would be a lot of work to save everyone a bit of d
Been there, almost tried that (Score:3, Insightful)
Back a few years now, when I worked for a company programming console games, someone suggested that we make a game with add-on capabilities. As I recall, it was going to be a PlayStation game in which you could build your own monsters. The add-ons were to be new monsters and monster parts. We had to come up with a way to distribute the add-ons. One idea was to store them on memory cards. Another was to put them in the main game, and only distribute the unlock codes on the cards.
I'd argued against the unlock codes. I figured that players would be pissed when they found out that all the "add-on" parts were on the disc that they had already paid for, but were locked away until they paid extra for a key. Actually buying new content is psychologically different from paying again to unlock something you already have, even if the end result is the same. For example, how many of you would have felt cheated if, say, C&C had had expansion maps on the main disc which you had to buy an unlock code for? But how many of you happily plunked down another $25 each for the expansion packs?
The monster game was never made, but I'm happy to see that at least some gamers feel cheated, just as I'd predicted.
What does the game's license terms say? (Score:1)
Apart from the alleged activation vs. download issue, I would think it reasonable for someone to assume that anything on the purchased media was for the use of the user who licensed the media, unless stated otherwise. Like the earlier french fry analogy, the fast food franchise would have to disclose that th