Tron 2.0 - Hands-On With Master Control 18
Thanks to an anonymous reader for pointing to a new Gamespot hands-on preview of the forthcoming PC title Tron 2.0. This FPS, which we featured a preview of last month, now has a fully playable early version, and the writer says that "..from what we've seen, Tron 2.0 seems to do a great job of capturing the essence of the original film, thanks to its distinctive art design." The preview also draws attention to the unique weaponry, which, yes, has you controlling Discs Of Tron, but there's a possible dealbreaker caveat: "..the game seems to offer a few more jump puzzles than we'd prefer for a first-person action game." However, this Monolith-developed title, which also includes a lightcycle racing section, "..still shows promise" - watch for it later in 2003.
Version numbers (Score:1)
GLTron (Score:2, Interesting)
The graphics are great and the gameplay is addictive. Somehow having a cockpit or chase view of the lightcycle makes the whole thing more fun than just the 2-d version
http://www.gltron.org/
Great link, Mod parent up!!!! (Score:2)
Re:GLTron (Score:1)
GLTron is cool.
So.. (Score:3, Funny)
A game made of a movie of a game? (Score:3, Interesting)
This is not how it happened. TRON 2.0 is another game made from a movie that has previously had games made from it.
While the movie was about games, the origin of TRON lies in a advertising character created by Steven Lisberger's studio. This character eventually had the film story built around it. Interestingly enough, the original TRON character had more of the Samurai-type helmet worn by Sark and the bad guys later in the film: he was not wearing a the hockey helmet that Bruce Boxleitner would later have.
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I'm looking forward to this game, especially if it uses Wendy Carlos' standout soundtrack themes.
Re:A game made of a movie of a game? (Score:1)
But more importantly (Score:1)
Did you notice... (Score:2, Funny)
Re:Did you notice... (Score:1)
Not only that.... (Score:3, Insightful)
I would go as far as to say that they are at least as good. Not only that, these effects on the game are rendered in real time. When the movie was made, each frame of the CGI took a very long time to render.
Re:Not only that.... (Score:2)
Re:Not only that.... (Score:1)
They mention that one of the gripes is how people didn't believe how much computer effort they put into a lot of shots. Many people wrote it up as draft
Re:Not only that.... (Score:2)
The scenes that were CG were things like the real-world to computer-world transition, the MCP, the lightcycles, and the tank game (but not the inside of the tank!). All told, there were about 20-ish minutes of CG.
But what about the movie? (Score:1)
Re:But what about the movie? (Score:1)
Re:But what about the movie? (Score:1)
Jumping puzzles... (Score:2, Funny)
If the jumping puzzles invlove jumping the light cycles, maybe we can forgive them...