Star Trek - Elite Force II Goes Gold, Team Laid Off 36
Warrior-GS writes "GameSpy has confirmed that developer Ritual was forced to lay off most of the team that created the PC FPS Star Trek: Elite Force II, only two days after the game went gold. Apparently, a couple of other projects fell through. Ritual's other in-development games, Counter-Strike for Xbox and Counter-Strike: Condition Zero for PC are unaffected." Fansite Ritualistic has plenty of extra information on Elite Force II, which is looking promising despite this unexpected news.
The WHOLE team? (Score:3, Insightful)
Re:The WHOLE team? (Score:4, Interesting)
At that point, you'd have to wait a few months to even _possibly_ get royalty payments from that title, through. So if Ritual didn't have a lot of money in the bank to pay developers until a new project came through.. issue. I think the same type of thing happened with the Myth III development team [mythwa.com] (scroll down) a coupla years ago, who were, oddly enough, ex-Ritual people, although the inside scoop on that may be a little different, and blatant speculation abounds, etc.
Re:The WHOLE team? (Score:2, Informative)
I hope the situation at Ritual isn't the same.
Re:The WHOLE team? (Score:4, Informative)
Jeez (Score:1)
Re:You will join the collective… (Score:2, Funny)
Well Don't count on elite force III (Score:2)
Re:Well Don't count on elite force III (Score:1)
Too bad (Score:2)
*bows*
Wow, that'll really encourage developers (Score:3, Insightful)
Re:Wow, that'll really encourage developers (Score:5, Funny)
Re:Wow, that'll really encourage developers (Score:1)
Unbelievable..... (Score:3, Insightful)
This is just getting out of control. When are execs going to realize that eng are not like running water or heating!?!?!? We ARE the company. We ARE the product. Not to understand the importance of marketing and sales, but people poor their hearts into this code. Their personalities come out in these projects. This is like a racing team firing drivers after they win a race. "Oh a driver is a driver, if we do another race we'll just hire another driver, his skills and experience didn't really impact this victory" INSANITY!
Not to mention that many of us "gamers" and also engineers. And I for one will do everything I can to NOT pay for this title. I don't want that company making ONE DIME off the dedicated work of a buch of coders and designers they cut.
This is just total BS and I hope they burn for it.
sorry
Sorry to break it to you (Score:3, Insightful)
dear god (Score:1)
btw, i meant ever hear anyone talk about the factory workers being the company, not being the product.
Re:Sorry to break it to you (Score:2)
The company probably had no choice though, as others have said. When you run out of money... Further, the developers may get some royalties depending on their contracts, so buying the game would probably help them. Further #2, if Ritual gets into better shape, they may try to rehire some of these guys.
Re:Unbelievable..... (Score:2, Insightful)
Ummm..... I guess I understand your logic. Note to self.... It is perfectly OK to screw someone over as long as you were not the FIRST person to screw them over....... Bad enough they lost their jobs, now some people will not buy their game as a way of protesting against the company execs (Who I bet still have jobs). This misg
Re:Unbelievable..... (Score:1)
Re:Unbelievable..... (Score:2)
Besides, like somebody said higher up on the page, it may be a while before the company sees a profit on the game, so they might not have been able to afford to pay the developers in the meantime.
Software is not free (Score:3, Insightful)
This is getting rediculous. When are slashdotters going to realize that software is not free (brewery). Somebody has to pay for it. A developer either spends his precious time without monetary compensation, a developer is subsidized by government and private interests, a developer is paid in a work-for-hire situation, etc. Has anyone considered that there was no
Standalone vs. online -- different business models (Score:5, Insightful)
A friend of mine who has worked at several computer game companies explained why he joined a startup doing a massively multiplayer online game, Dransik [dransik.com]. "When you do a standalone game, the publishers pay you until it's done, and then they fire you. When you do an online game, you work for free until it's done, and then they start paying you." If I had to choose, I'd do what he did.
So... (Score:5, Funny)
This is common (Score:2)
Surefire way to keep your job... (Score:2, Funny)
boycott? (Score:1)
I'd not likely buy the game anytime soon anyways (haven't bought a game for more than $20 in over a year now...And I save on having to buy the latest h/w.)
newsflash: most teams are lame (Score:1)
no patch... (Score:1)
The Rhetorics of Bussiness (Score:2)
- quoted from Tom Mustaine, vice president and director of development at Ritual.
That has to be the most beautiful way to put. Don't think of yourself of feeling worthless, sitting at home skimming through the employment ads in the newspapers after a night of beer and crisps (the only thing you CAN afford) while playing your old PSone titles ov