GameCube ISOs Released? 546
Mister.de writes "An online piracy group called "StarCube" has made ISO's of games like The Legend of Zelda: The Wind Waker available for download on the net. They are not publicly available to everyone, but are said to be hosted on private warez FTP sites. As of yet (6/14/2003) there is no way to actually play the games after burning to a mini-disc, but reliable sources say that there will be a hack for the GameCube released soon so that these illegal copies can be played. Also rumors do have it that the copied games can be played on the Panasonic GameCube, but that is unconfirmed. " The story came from Console-Gods originally.
it's a good thing it was posted.... (Score:5, Funny)
Re:it's a good thing it was posted.... (Score:5, Funny)
Re:it's a good thing it was posted.... (Score:2, Insightful)
Where are the links??? (Score:4, Funny)
Re:Where are the links??? (Score:5, Informative)
However you can see what has been ripped so far at:
http://www.nforce.nl/nfos/index.php?do=1&s=20
Hard to do (Score:4, Informative)
Re:Hard to do (Score:5, Interesting)
Surely this is the simpler method...
Re:Hard to do (Score:2)
I don't know how the Q works - perhaps its drive can spin in both directions?
Re:Hard to do (Score:2)
Re:Hard to do (Score:5, Informative)
Whatever protection they have on there is damn good since (barring this story) I haven't heard of anyone successfully reading a disc.
Re:Hard to do (Score:2, Informative)
Re:Hard to do (Score:3, Informative)
it's that the laser starts reading the disc from the outside and works its way towards the center.
This is different (of course) from the normal, start reading at the center of the disc and work your way out.
If this is the case, it seems like a incredibly simple yet effective method of copy protection.
Re:Hard to do (Score:5, Informative)
What they _probably_ did was take some 'special' 8cm DVD disks (look here [dvd-and-media.com] for more info and a picture of one in a case--how hard would it be to get it out of there if your the "Big N"?) and encode it in such a way that only a specially modified firmware would read the discs.
Just like the dreamcast (which did use some special hardware... and the price of the Devkit was high... No games (in USA)... pattern?) did. Its all a matter of TRICKING the GC into thinking whatever disc you put in there was supposed to be there, and then either making it read the discs as normal, or formatting your discs to use the same layout as the real discs.
And anyone with a oscilloscope (and a fair bit of skill with it) can see what lines are being pulled high/low to see what the disc is reading at a given time. How do you think these 'mod chips' actually work? All they do is feed the processor/DSP a code of 'This disc is ok--just play the game' and then the processor does what itâ(TM)s been designed to do.
Its like cracking a videogame on the computer--all we do is make the 'Disc bad/not present--no play' instruction jump to the 'Disc present--play' instead. Its so elegantly simple, and its mind-boggling how stupid game developers think that anything they make will never be cracked, just because they have some 'proprietary' disc/code/hardware.
Let me make this as clear as possible to game hardware developers out there:
So long as your processor supports the jump assembly command, or your hardware uses standard CMOS/TTL voltages/IC's, your program/game can be hacked. I said 'can', because its all a matter of who wants to put the effort into it and not just the plain and simple fact that they can do it. Ok... maybe thereâ(TM)s a little of that in there too.
Re:Hard to do (Score:2)
Ah, so the 53 games I have (not burned copies...the actual discs) don't exist! As well as the hundred or so others I haven't gotten my hands on yet, or just don't want. These are USA released games. Last count I made, the Dreamcast had more than twice the number of US releases as the Nintendo 64.
Re:Hard to do (Score:5, Informative)
Re:Hard to do (Score:5, Interesting)
Re:Hard to do (Score:2)
Re:Hard to do (Score:5, Informative)
Not quite. Rather than writing data to the discs normally from the inside to the outside of the disc, Nintendo does it vice-versa and write the data to the disks from the outside in. Therefore the data is written to (and read from) the disk backwards. But the disk itself spins the normal way around.
To play a burned disc, you'd have to either heavily modify your computer or your 'Cube, and in the end it would be cheaper to just buy the game rather than pirate it.
I'm no expert on chipping, but I would assume that you'd just need to chip your GC and then write the games ISO out differently than you would normally (specialised software?). But even if this thing cost £200, you'd still be saving money after your 5th game.
Re:Hard to do (Score:2, Insightful)
Is this true? If so, I'm thinking it's a good idea with today's optical drives; If I'm not mistaken, the RPM is constant (well, pretty much) in modern drives. Does this mean that by writing the data that is rea
Re:Hard to do (Score:3, Informative)
Dreamcast drives are CAV (Constant Angular Velocity) and have a hard time reading the inner tracks. That's why when you backup a game, you should use specialized software like DiscJuggler that can calculate where to start writing so that the data ends at the outer edge of the CD. I believe it then fills the inner tracks with dummy bytes.
Re:Hard to do (Score:2, Funny)
That is, until you get busted for wazes and have to pay a £20,000 fine.
Re:Hard to do (Score:5, Funny)
Yes, but you'd still be saving money after your 500th game!
Re:Hard to do (Score:3, Insightful)
IMHO, you didnt save any money, you stole it.
Why is it that people don't consider pirating stealing?
Arguments for pirating such as: "I wouldn't have bought the game if I hadn't pirated it, so they didn't loose any money of me" simply do not hold. I rarely hear someone say: "I stole a game today by downloading it of the net, but I have no moral problems with this"
If you wouldn't have bought the game, then
Re:Hard to do (Score:5, Informative)
Because it's not. It's copyright infingement. It's still a crime, but it's not stealing. Theft deprives the original owner of the property use of said property.
Re:Hard to do (Score:3, Informative)
Because it's not strictly true. Okay, suppose I choose to pirate some game that I most definitely would have purchased otherwise. In this case it can be argued that, yes, I've chosen to withhold value that the company would otherwise have (OTOH, I am not depriving them of something they already had, but let's forget that for the moment). Now, let's say I pirate some game that I wouldn't have purchased otherwise (due to, for example, the risk of laying down dollars for
Re:Hard to do (Score:3, Insightful)
Clearly, this is because money is the only thing in this world that has value, right? So the next time you go to the doctor, don't pay. The next time you ride the subway, don't pay. The next time you take guitar lessons, don't pay. This
Re:Hard to do (Score:3)
Re:Hard to do (Score:3, Interesting)
You also need to realize that there are some people in the world who have real addictions to video games, and seriously need to g
Re:Hard to do (Score:4, Insightful)
Theft of product is an excellent way to save money. For example, shoplifting is a traditional way for kids to save money. Just because it's illegal doesn't mean it doesn't save you any money. Heck, that's why you steal it.
Because it's not really theft. It's copyright infringement. When you infringe copyright you do not deny the original property owner access to their property. (If you steal my book, I can't read it any more. If you copy my book and return it, I can still read it.) If you get caught you'll be in civil court instead of criminal court. You'll only face fines instead of jail time. They're very different beasts. By using language that implies that these two very different things are the same you're encouraging incorrect and silly comparisons like the RIAA's extremely silly "Downloading music off the internet is just like stealing a CD from a store."
To be fair, that's why I refuse to consider the two thing equivalent. Some people don't see an equivalence because they want to justify to themselves doing something that is illegal and widely considered immoral. Don't get me wrong, I support copyright law and am against copyright infringement. But we need to educate people on why copyright infringement is wrong, not incorrectly label it as identical to theft.
Re:Hard to do (Score:3, Funny)
Only in the southern hemisphere...
News? (Score:5, Funny)
Cmdr Taco, the NY Times has hacked your site!
Re:News? (Score:5, Funny)
Re:News? (Score:2)
Done before on Dreamcast (Score:5, Interesting)
Re:Done before on Dreamcast (Score:5, Informative)
1. Get a GameBoy Player and a GBA Flash Rom cartridge
2. Load a special ROM onto the GBA cart
3. Run it on the GBA Player like a normal GBA game
4. The GBA cart will transfer data to GC's main memory
5. Press the reset button on the GC - this is a soft reset, it simply jumps to a fixed memory address, without reading off the disc at all
6. Game data can then be transferred thru the serial port on the bottom of the GC
The question is, is step #4 possible? The rest of the story is definately possible (if you don't believe step 5, put in Animal Crossing, wait til the title screen comes up, take out the disc, and press reset. You can still play, without any need to put the disc in again.)
Re:Done before on Dreamcast (Score:2, Informative)
I've had the same game booted on several GCs before with that little trick. It comes from being an N64 game originally, so it's small enough to be entirely loaded in the GC's memory.
Which also explains why the graphics look a bit like canned ass.. Great game, though.
Emulators (Score:2)
~Berj
Remember (Score:5, Informative)
Re:Remember (Score:3, Informative)
emulator? (Score:2, Interesting)
writting emulators has become increasingly difficult over the years.
Gameboy emulators are a breeze (mostly due to the rather generic hardware). NES/SNES more difficult. N64 is very challenging.
Has anyone heard of even plans for a GC emulator?
I'm itching to play Metroid:Prime @1024x768
Re:emulator? (Score:5, Interesting)
The Saturn has only just recently got emulators that work well enough to play the games and modern computers are (almost) fast enough to play them.
Screen shots of DC are getting quite far along but the emulator isn't released or anywhere near playable speed.
There is no PS2 or X-box emulator that does much beyond display a title screen or two (this is still a major accomplishment, but not really good enough to play games)
So to be honest the fact there is no GC emulator isn't that suprising
Re:emulator? (Score:4, Informative)
Playstation and Nintendo 64 emulation is VERY easy. I managed to run Mario Kart 64 well enough to be playable on a machine with a Pentium 166, 32 MB of RAM and a Voodoo Banshee with UltraHLE in early '99...
Re:emulator? (Score:5, Funny)
Here's [francois.free.fr] a very preliminary one. Of course, any current console requires *much* faster PC hardware than is currently available in order to emulate it properly. Even the existing N64 emulators use lots of "accuracy optional" HLE hacks in order to achieve decent speed. I'm sure by the time Gamecube emulation becomes viable, acquiring hacked ISOs of the mini discs won't be necessary - and Nintendo won't care quite so much since most everyone will have moved on to far better consoles than are now available.
Re:emulator? (Score:2)
Re:emulator? (Score:3, Informative)
http://benjamin.francois.free.fr/artwork/gcubix/m
Re:emulator? (Score:4, Insightful)
I have heard of emulators for these systems: MAME, NES, Gameboy, SNES, Sega Master System, Sega Genesis, several minor consoles and N64. I don't know of workable emulators for any console released in the past 10 years aside from the N64 (correct me if I'm wrong on this) - I've heard of projects for dreamcast and gamecube, but neither one actually works for anything significant yet.
So I'd say the current situation is far from Gamecube being the _only_ console which hasn't been emulated--rather, it seems to be a trend that it takes much longer for modern consoles to be successfully emulated due to their complexity. Even consoles as old as the Sega Saturn have proven very difficult to emulate. I mean, when you're working with single 8- and 16-bit processor architectures, you're dealing with a project for emulation that is similar to projects most students might tackle in their first college computer architecture class. However, more sophisticated architectures present enough of a challenge that most wouldn't even bother with the task.
Now I need to buy a GameCube (Score:5, Funny)
Of course, I can see it now;
but then, I haven't been on the warez boards for a long, long time. Do they still use the FILE_ID.DIZ?
RickTheWizKid
Re:Now I need to buy a GameCube (Score:4, Funny)
The gamecube zelda is among the best of the series.
Re:Now I need to buy a GameCube (Score:3)
All the info you'll ever need about FILE_ID.DIZ
Talk about productivity-based content! (Score:3, Funny)
6/15/2004: AIDs has been cured with new mega-computer cluster kept cold in Bill Gates' refrigerator.
6/16/2004: New Lemmings ISO released by raz0r. Check it 0ut at is0z.slashdot.org!
Re:Talk about productivity-based content! (Score:5, Funny)
I actually want to see that topic site come about. Not for want of pirated software, you understand, but rather I want to see if they can top this ungodly color scheme.
Seems real (Score:5, Informative)
Nintendo does it again (Score:5, Insightful)
They released the N64 as a cartridge based system to prevent piracy; but in doing so alienated their 3rd party developers and customers. Not only where the games far more expensive to produce, they could not support the wealth of Video and Music easily contained on a CD.
With the GameCube, they decided -again- not to go for the mainstream option and instead use small psuedo-DVD's -and for what? The only thing the have been successfull in achieving is eliminating any wavering interest in the gamecube as a competitor to the "home-entertainment style" PS2, whilst at the same time, retaining the piracy that they went to so much effort to prevent.
Steve
Sales show GC games sell more than on any system. (Score:4, Informative)
Re:Sales show GC games sell more than on any syste (Score:2)
I like the Gamecube and all but I honestly don't think there's a single game that was released on the PS2, XBox and Gamecube that has sold best on the cube.
Re:Sales show GC games sell more than on any syste (Score:4, Insightful)
Re:Nintendo does it again (Score:2)
Almost, but not quite right... (Score:5, Informative)
1) More profits per game
2) More difficult to Pirate
3) No loading times.
The reason that the publishers did not support the N64 is that producing a playstation game (Or saturn game for that matter) was cheaper. A cd is cheaper to manufacture then a cartridge.
Nintendo's use of the miniature disks also has less to do with piracy and more to do with manufacturing costs. First, since they dont play DVD's, they do not have to pay any fee's to use that technology. The cost per console is cheaper as a result. Nintendo figured that people who want to watch DVD's are going to buy a DVD player.
Assuming that the choice of avoiding or reducing piracy will win out over econimics for any console developer is just stupid. Its an important secondary concern, but not the primary concern. At least not right now, and certantly not 7 years ago.
END COMMUNICATION
Blanks? (Score:5, Informative)
3" Mini DVD-R, 1.5GB/25min
Write-once format DVD, For Data / Audio / Video use, Full compatibility with all writers and players w/ 650nm laser, High capacity and data transfer rate, portable and easy to transport, Long-term data archiving, compatible with Nintendo Game Cube, Playstation 2, Xbox. Price start from $8.00/pc.
Re:Blanks? (Score:3, Funny)
Of course I don't know if any special configuration of the media is required on the outer edge of the disc.
Re:Blanks? (Score:3, Informative)
-The drives don't spin backwards. They may read from the outside in, however.
Shocking News, This Just In!! (Score:3, Funny)
Film At 11.
This could go several directions... (Score:3, Insightful)
On the other hand this could kill sales of the GameCube because of the piracy and the already small library of decent games for the system. I for one hope the first is true because I think the system has amazing potential.
Re:This could go several directions... (Score:3, Insightful)
I think you're being overly optimistic here. Modchips may increase interest in the physical console hardware, but the increased hardware sales likely won't be backed up with increased software sales. If someone goes through the trouble of modchipping their console, then they're
Change of pace (Score:5, Insightful)
But I have to wonder what the hell was going through Hemos's mind when he decided to post this story. It seems like he posted a story about illegal copies of an unreleased game.
What was the point? Are you trying to get Slashdot shut down? Piss off the readers? Game developers? It's stuff like this that makes all computer geeks look like skeezy software pirates, and it's on the front page, no less. This stuff makes everyone here look like hypocrites and asshats when we preach about fair use and how the content publishers and distributors should treat us as their customers.
So this story didn't link to an illegal ISO. It didn't give a BitTorrent link. But with no real reason why it should have been posted--this stuff happens
If we
Or did I miss something at 9:00 in the morning?
Re: discussion... free speach... (Score:5, Insightful)
Not only is it an interesting topic of discussion, but for geeks, it is interesting to discuss and explore the possibilities of emulation - being able to create something that can not only play the games of a console, with completely different hardware, at a playable rate.
But as people have pointed out, it's not even really an issue at the moment given the computing power it would take to do so with this gen of consoles. So we have the questions of modifiying the consoles themselves, also interesting.
It's not wrong to make people aware of the changes in technology and what people are capable of doing. If you are worried about the illegality of the act itself, don't partake of it, but you can't preach that we don't mention it somewhere where the majority of readers would find it at least interesting to hear.
Re: discussion... free speach... (Score:3, Insightful)
In general I agree with your post wrt free speech, but the above is just not reality -- by posting it (esp. on the front page, which is how I got here), Slashdot is implicitly condoning this.
Re:Change of pace (Score:2)
What's wrong with that? Slashdot posts stories about unreleased games all the time!
coupled with the write-up that got posted, it seems like a 1337 plug for the ISOs.
Well, they were the first to announce that they've ripped the games. The real /. story here that you're not seeing is "How long until we can get Linux running on it?"
Re:Mountain climbing... (Score:3, Insightful)
Seeing whether it can be done, and providing the tools for others to easily and cheaply pirate software are two totally different things. Hacking on such things is good if all you're doing is trying to learn, imho. If you're setting out to make, or deprive others of money, then I can't see how anyone can claim it's right.
Must be a slow typist... (Score:3, Funny)
I wonder why that post was written 2 days ago... hmmm
Way to make the case for Open Source, guys... (Score:4, Insightful)
Guess I was wrong about some OSS folks, huh? Mod chips and making your own games...that's cool and nerdy. Warez...that's doofus leet bullshit. I'm not interested in leet bullshit. Too bad I can't mod the original story.
-1, Troll (Score:2)
What's really too bad is that you were modded up to 5, Insightful, when you should be at -something, troll.
There is such a thing as making copies of games for your own use. They are called either archival backups or... hell, I don't know what you call it specifically when you store t
Re:Way to make the case for Open Source, guys... (Score:5, Insightful)
I have a feeling the article was posted on Slashdot because it demonstrates how even the strictest copy-control mechanisms can be defeated (in this case, very specialized media on a fairly closed piece of hardware), something which has been said (and demonstrated) time and again. This is obviously interesting to Slashdot, since this is just an example of the wider problem of copy controls and their effect on the public domain (see the myriad articles regarding CD protections, DeCSS, etc, etc). However, I personally don't get the impression that Hemos is somehow value-judging these people (either supporting or criticising them). It's simply a technically and philosophically interesting news piece.
So, please, quit overreacting. If people make the mistake of associating these law-breaking crackers (whose actions I neither respect nor condone) with members of the OSS population, that's a problem we'll have to deal with. But if that happens, it speaks more to the general misconceptions in society about the difference between crackers and hackers (a subject which has been beaten (and beaten (and beaten)) like the dead horse it is).
os X freezing up (Score:2, Interesting)
Re:os X freezing up (Score:2)
Well, first you need a DVD drive.
Second, it doesn't freeze the finder on me..*shrug* Just doesn't read the disk.
Yeah...right...whatever. (Score:5, Insightful)
So what? Therea are a few cd dumps of the Wind Waker. The only way possible to get them on an actual system would be to totally replace the drive with one that doesnt just read Nintendo's pseudo-DVDs. It's just like those DVD players that ONLY read dvds, they dont have the physical capability of even reading anything but the GameCube Disc, no audio-cd, video dvd, nothing.
Someone said that GameCube piracy would be much like the Dreamcast, but they forgot that the Dreamcast has the built-in ability to read any kind of disc, the GameCube's laser can ONLY read Nintendo's custom DVD-like discs. So, without a GameCube SDK it's not possible.
Other people are comparing it to the Xbox, with ISOs being released and modchips later. There's an issue with this as well. Every other system has legit, somewhat legal reasons for using modchips: importing games from other regions. It just so happened that those modchips had an alternative "feature" of letting the system read burned discs as if they were real games. The Nintendo has the ability to play other regions built-in, just a little jumper change on the inside and you have a Japanese Cube, change it back and you have a US cube. There is no legal reason for a company to make modchips and therefore anyone mass producing them can be shutdown by Nintendo in a second.
Let's say for a second that these ISOs do exist, and that some moron figures out how to play them on the Cube. It will be more expensive to mod the system, burn the game (10 bucks for a normal sized blank DVD, not sure how much mini-dvds are or if they even exist yet), etc than it would be just to buy the damn thing.
Re:Yeah...right...whatever. (Score:3, Interesting)
Re:Yeah...right...whatever. (Score:3, Interesting)
I hate it when people won't admit they're wrong... The price of DVD-R media has gone down from $10/DVD-R for a LONG TIME now.
Re:Yeah...right...whatever. (Score:2, Insightful)
So it is with Nintendo's weirdy discs. Hard to get hold of, non-standard format, misleading rumours as to how this was achieved {I have heard someone swear blind that NSM used reverse-spinning CDs in pub CD players
Prices... (Score:3, Insightful)
The gamecube is the cheapest system, games are reasonably priced, so what drives this? Is it the thrill of the hack?
Re:Prices... (Score:2)
no, actually you get the free game in the store at time of purchase. no coupons.
I bought a Gamecube at Circuit City for $130 new (one week sale price) and got Metroid Prime free, at the time of purchase. This is the promotion as Nintendo intends.
Re:Prices... (Score:2)
Although, people steal music which is even cheaper... I guess I aswered my own question.
What they probably did (Score:4, Interesting)
Once you have figured out how the raw bits are stored you can actually build your own controller to read off the information ready for transfer to CD/Hard disk/etc.
I suspect the problem they will have is getting a gamecube to read the data off some other medium. The GC is very integerated and you can't intercept the commands to the drive controller (eg read sector number xxxxx) because those signals are inside a chip and not tracks on the board.
You would have to build something that connected directly to the read head/head motor control pcb tracks and attempt to calculate where on the disc it wanted the bits to stream in from. It's not impossible but it is far from trival.
Not copied, liberated! (Score:4, Funny)
Misconceptions (Score:5, Informative)
Re:Misconceptions (Score:5, Interesting)
The patent for this was linked to in some article back in late March or so. I seem to recall that the barcode is an encrypted value related to the relative angular position of the start of the barcode and the start of the game data track. Sounds like some kind of Apple ][ copy protection, except using stuff that you can't record.
And of course the only way to get any of this (and Linux) to boot is probably going to be a hacked boot ROM with support for standard DVD-R discs. Time to bone up on your mad surface-mount s01d3r1ng sk177z!
Perhaps not undesirable developments after all (Score:2, Interesting)
Re:Perhaps not undesirable developments after all (Score:3, Insightful)
Re:Perhaps not undesirable developments after all (Score:2)
No, it's a complete fantasy scenario for those trying to justify their habit of not paying for anything.
Yes, I am a Pedant. (Score:3, Informative)
Secondly: An apostrophe is not required when referring to the plural of an object.
Have a nice day.
Tim
Re:Yes, I am a Pedant. (Score:3, Informative)
I think you've been out-pedanted.
Great, but... (Score:2)
Good and bad (Score:5, Insightful)
This seems pretty good for Nintendo. Nintendo makes more profit per unit on games and systems than either MS or Sony. This is how they stay in business despite not being number one. However, I think one of the reasons they aren't number one is because you can't pirate their games.
I know lots of people with Playstation 1's and 2's. It's hard not to. Almost all of these people have modded a system for various reasons, import games, piracy, etc. However, they all have one thing in common. They bought the hardware legitimately, and they all have at least a few legitimate games. Everyone who owns a gamecube has had to buy all of their games and hardware legitimately. People who can't afford to do so, don't buy a cube.
I'm not advocating piracy. I think that if you want to have the privalege of playing all the great cube games you should have to pay for it, like I do. However, I think piracy does increase market share a great deal. By having pirateable games your system becomes prevalent in low income countries and households. Outside of US, Europe, Japan and Australia getting video games is difficult. Often the only option is to get a PS1, which is easily acquireable and pirate games which are un-affordable.
By switching to a pirateable media format like CD or DVD Nintendo will lose some money to decreased software sales to suburban kids and college students. But they will make that money back by selling hardware to low income households who will pirate all their software.
In summary. No piracy causes lower market share, but higher software sales figures. 2 million copies of Zelda as opposed to 1.5 million otherwise. Pirating allows higher market share through more hardware sales, but causes fewer software sales.
The other reason is that Nintendo makes a lot of first party titles. Piracy would cause direct loss of dough to Nintendo. The other systems thrive mostly on third party software. So piracy doesn't hurt Sony or Microsoft as much as it hurts Capcom or EA.
Why the hell does this get press from y'all? (Score:3, Insightful)
Not dumb in the sense that it is going to get
It's just stupid that it seems that the
You are associating yourselves with illegal behavior by posting this crap. Leave the warez posts to warez sites.
useful (Score:3, Funny)
Here, I have something that's just as useful: Enjoy!
The "real" reason... (Score:3, Funny)
In Related News: (Score:2, Funny)
Re:Hmmm... (Score:3, Interesting)
So far, rumor has it
I haven't downloaded this myself, as I couldn't really care less, but I don't really agree with piracy on the GC.
I like the Nintendo games, and Nintendo is one of the gaming companies I would not like to see die. Seriously, who doesn't remember the original SMB?
Just thinking about ice climber, SMB, Ze
Re:whOA! (Score:2)
Yes, not one bit of evidence. I can speculate all day that MS is buying SlashDot and have just as much evidence as the article does.
This is a bullshit story and everyone but you knows it.
What the hell? (Score:3, Insightful)
But what the hell are you talking about Open Source for? I didn't see Open Source mentioned anywhere, and given that the majority of Slashdot readers use Windows as indicated in a recent poll I think it's kind of funny to refer to the whole of Slashdot as "Open Source culture."