Analyst Predicts Further Console Price Cuts 50
Thanks to an anonymous reader for pointing to a Reuters/Yahoo story discussing software sales growth and possible console hardware price cuts for the US. Tony Gikas, a gaming sector financial analyst, saw strong short-term sales prospects for companies such as EA, Activision, and Take Two, and "said he expected software sales growth for the industry of 12 percent each in 2003 and 2004." Interestingly, Gikas is also quoted as saying "(The recent) hardware price cut to $179 is working and (there will be) more to follow before year-end." How low can prices go before a new generation of console hardware kicks in?
Re:If GameCubes drop to $100.. (Score:2)
Inside Information (Score:3, Informative)
Other numbers to consider: In the US, Xbox is #2 with over a million units over GameCube. However, worldwide, Xbox is #3. GameCube has sold just a little over 300,000 units over Xbox.
Re:Inside Information (Score:1)
Re:Inside Information (Score:1)
Interesting figures on console sales. How many games do each of the platforms sell per console?
We can assume that the sequel to XBox will have new anti piracy and region locking. It will be interesting to see if microsoft try to sell it as a feature.
Re:Inside Information (Score:1)
Assuming any of this is true:
wireless controllers suck. They could be useful for games that don't
Re:Inside Information (Score:1, Informative)
Re:Inside Information (Score:1)
Re:Inside Information (Score:2)
Re:Inside Information (Score:1)
Well, I can always pick up a Wavebird when I pick up my GC, and if it works out I'll look around at the controllers for the other systems (unfortunately I somehow doubt there's a recent wireless Dreamcast controller out there). I'm a little worried by the fact
Re:Inside Information (Score:2)
Re:Inside Information (Score:1)
It's fundamentally the same technology, whether it's painful or not. The only real difference is that the phones usually need more throughput and less interference to be tolerable.
The way I see it, though, is that if people seem to think that a particular controller is much more functional than others have been, then it's not a big deal to go out and grab one when I'm already throwing down some cash for a console, memory card, and othe
Re:Inside Information (Score:2)
Amongst my friends, the Wavebird is the controller of choice in Smash Bros games. No one has noticed any latency issues. I watched carefully for latency when I first got the controller, but has far as I could tell, it was just as responsive as the wired controllers.
The controller does suck though when the batteries are low.
Re:Inside Information (Score:3, Insightful)
Re:Inside Information (Score:1)
I'll probably pick up a WaveBird with my GC in a couple weeks. If it gives me any problems it can always be controller 2
Re:Inside Information (Score:1)
It's actually very likely that with Nintendo's next console, the system will use something that would be equivilant to a 4th generation wavebird. (First be
Re:Inside Information (Score:1)
I guess I am, since I'm bothering to reply.
have you ever used the wavebird?
I've been told it's pretty good by the other posters in this thread, so I may try it out when I actually get a Gamecube, again as I said in other parts of this thread.
I bet you any amount of money you won't see any kind of latency in a double blind test.
Except, of course, that actually doing a double-blind test is impossible without mocking up a wire on the wireless controller... Or, I could do it blindfold
Re:Inside Information (Score:1)
> for games that don't require quick input, but
> fighting games, fps games, and even most
> platformers and 3rd person games take a hit.
> Until latency on wireless is the same as with
> wires, this will continue to be a problem for
> at least some people.
You've never used the WaveBird. All problems gone. I'll never buy a system with corded controllers again. Thanks, Nintendo.
Re:Inside Information (Score:1)
OK, I've accepted that the WaveBird may be a good controller. Here's my problem with hearing this repeated over and over again:
WTF good does that do the rest of us that don't currently have a GameCube?
I will most likely pick up a WaveBird with my GC, fine, but as even a few of the people raving about the WaveBird have admitted, that doesn't mean that all wireless controllers are good, or even all current wireless controllers.
Re:Inside Information (Score:1)
Re:Inside Information (Score:1)
Wouldn't a top-loading system continue to cause pro
Re:Inside Information (Score:1)
Yeah, thats the downside. But we all know they won't make a console look like other hometheater stuff. I know with the gamecube i need to make sure I've got clearance above it, but as far as ease of use and reliability I still think top loading works better. No motors, no electric buttons, just a purely mechan
Re:Inside Information (Score:1)
I agree with the multiple tvs and wireless controllers parts, but not the going online part. While none of my consoles are currently online (though I'm considering getting a wireless router to hook them all up), I believe that charging extra for an ethernet port (especially at the rates charged for the Sega and Sony adapters, and considering how hard they can be to find) is pretty much
Re:Inside Information (Score:1)
Re:Inside Information (Score:1)
1) it's easier to use PC-style parts and
2) the possibility of using disc swapping techniques to run unauthorized code, MS does not like unauthorized code!
I don't really care which one they use, but if they use front loading, i hope they include an eject/close button on the remote.
What Nintendo SHOULD do (Score:3, Interesting)
What if they introduce networking in a big way? (Score:5, Interesting)
That would kick ass. Of course, they might not like the idea of only having to have one copy of the game for 4 people to play over a LAN (you'll probably need it for net play, however)
In fact, that sounds like a good compromise! $150 for a "LAN party pack", GC, controller, Net/GBA rom, broadband adapter.
Re: (Score:2)
Re:What if they introduce networking in a big way? (Score:1)
Re:What Nintendo SHOULD do (Score:2)
Re:What Nintendo SHOULD do (Score:1)
1) The GBA player for the gamecube, is only supposed to top out at $50
2) The GBA SP is making money. You don't go bundling a complete seperate system with another for $150 when one of the systems is consistantly still selling out at $99 a pop.
The closest chance to this happening would be to bundle the Gamecube with an original GBA, since there would be a lower price difference and all, and more incentive for some to buy that bundle.
Same story, same comment (Score:1)
Re:Same story, same comment (Score:2)
Re:Same story, same comment (Score:1)
So $100 A is a bit more in real terms than in the US. But still I agree. $45 US for new titles is way out of line. Not that y'all aren't used to paying it, but personally I balk at $30, and prefer $20. Of course, I'm content to let everyone else play the latest and greatest and wait for the used consoles and games to show up in the bin at EB Games and Funcol
Re:Same story, same comment (Score:2)
Sure, I prefer to pay $20 to play a new game... but I recognize that with the demand of new games with good graphics, sound, and gameplay, there's a supply that necessitates a cost of around
Price cut (Score:2)
How about $150, which is what the last cuts SHOULD have been? It's good to hear that the modest price cut has bolstered sales, but it was a letdown to consumers and retailers that were expecting something bigger.
How low can prices go? (Score:4, Interesting)
Pretty low. Remember the NES and SNES? Or even the SNES and N64? What about the N64 and the GameCube? (This is from memory, so mistakes can and probably will be made.) AFAIK, they ALL dropped to around $100 before the next generation came out. Here's my prediction: we should expect another relatively minor cut in the next few months (probably before November) to around $149 for the PS2 and XBox. Then, right at the end of 2004 or beginning of 2005, they'll announce the next generation, which would be out in mid-2005 to late-2005... as soon as the announcement is made, it'll be less than a week before they drop prices to $100, or possibly $125 (counting for inflation and all).
Does that sound amiable to all?
Re:How low can prices go? (Score:1)
Re:How low can prices go? (Score:2)
Re:How low can prices go? (Score:1)
Re:How low can prices go? (Score:2)
I can come up with Goldeneye, Zelda: Ocarina of Time, Zelda: Majora's Mask, Super Mario Kart 64, and Super Mario 64. Really, both Zelda games are the same... Can anyone think of any others?
Re:How low can prices go? (Score:1)
The thing about truly good games, though, is that you only need a few of them to keep yourself entertained for months.
Re:How low can prices go? (Score:1)
The New Tetris
Yoshi's Story
Mario 64
Jetforce Gemini
Conkers Bad Fur Day
Pilotwings 64
Mario Kart 64
Golden Eye
Zelda: OOT
Zelda: MM
Paper Mario
Wonder Project J2
Harvest Moon 64
Mistchief Maker
Donkey Kong 64
Thats all off the top of my head. IfI look in my collection I will probably find a dozen more that were not crap.
...and in other news... (Score:3, Funny)
Low Enough For DOOM III (Score:1)
But just for DOOM III
Cheaper then those honkin' ATI and GEForce cards Carmack on Crack keeps yappin' about!