Console Game Prices Going Up? 90
The Bungi writes "MSNBC is running a story that I found interesting in light of the previous article here on Slashdot predicting hardware prices will likely fall. The MSNBC piece is quoting analysts that think software prices might go up by about $10 for a new title. The reasons? Among others, more complex games and anti-piracy measures built into the media. Get ready for $60 Halo II."
Well.... (Score:3, Insightful)
That's why I've never bought the argument that the reason software (including games) is so expensive is because of piracy. Supposedly, no one can really copy a Gamecube game and play it on a Gamecube (at least yet), but the prices for the games are the same as the XBox, which supposedly has a piracy problem and PS2.
If DRM and other bloat... (Score:4, Funny)
GTRacer
- Not the One
Re:If DRM and other bloat... (Score:2)
Bargain Shopping (Score:4, Funny)
Of course, it was for my Atari 2600, and prices have fallen a bit...
Re:Bargain Shopping (Score:2)
Re:So what? (Score:1)
Up? They should be going down (Score:5, Insightful)
Anti-piracy measures should increase revenue, not decrease it; otherwise, why use them at all? If anything, the prices should come down as a result of less piracy (I mean, isn't piracy forcing companies to raise prices? That's what I've always been told).
As for the increased complexity of games, shouldn't it - at least in part - be offset by code reuse? Developing a similar game or a sequel should be much easier than the initial title.
Remember how a few years ago every game had full motion video? Now that you can get decent results with real-time rendering, we don't need all these real-life actors, just voice talent.
Re:Up? They should be going down (Score:2, Interesting)
Well, there's the added cost of the anti-piracy measures. First, they add that price.
But you expect them to drop the expected piracy % based on new anti-piracy techniques? No, they're going to keep that estimate at the same level (as far as pricing is
Re:Up? They should be going down (Score:2)
P.S. Anti piracy measures? What/how? I can see them in the next generation of hardware - imagine every sector read from the DVD signed with Nintendo's 4096 bit private key, and the signature checked with every sector read (the
Re:Up? They should be going down (Score:2)
Re:Up? They should be going down (Score:1)
- Voice Actor
- Stuntman (for recording movements-optional)
- Modellers/Artists
And both use the usual assortment of sound ppl.
Prices for all that ought to balance out won't they?
Re:Up? They should be going down (Score:3, Interesting)
I had a friend who worked at Berkeley Systems on their "You Don't Know Jack" line. According to him, the first game lost money. But when they developed it, they made it in such a way that it was extremely easy to come out with different edition (granted, trivia games do lend themselves to this naturally.) The figure I was
Re:Up? They should be going down (Score:2)
Future (Score:2, Interesting)
Re:Future (Score:2)
What I want to know is... (Score:5, Insightful)
Of course, all of that was based on the assumption that piracy costs the industry money.
The best way to combat piracy (Score:5, Insightful)
Re:The best way to combat piracy (Score:1)
For the MMORPGs, lowering the price of monthly subscriptions could help, but those can't be pirated anyway.
Re:The best way to combat piracy (Score:1)
Looks like a RIAA company model (Score:3, Insightful)
The price will go up until the soccer moms stop buying titles for their little brats.
Perhaps game prices should go up. (Score:5, Interesting)
Re:Perhaps game prices should go up. (Score:3)
I too remember paying $40 or $50 for games in the 1980s.
That's 14-23 years ago, people. A can of soda cost $0.25 from a machine. Now they cost between $0.50 (if you're lucky) and $1.50 in most places.
An 85 Mustang GT had an MSRP of ~$10,000. Now that's $24,330.
Maybe these are bad examples. But I'm not sure what would be good ones.
I also remember paying like $60 or something insane (at the time) like that for Super Mario Bros. 3 durring the quarter it was released in the U.S (1989 or 1990).
Re:Perhaps game prices should go up. (Score:2)
Sure, you could pay $40 for an Apple II game back in the 1980's. Why? How long did it take to produce that game? How many people did it take to produce that game? How many Apple II's were there in the country/countries that the game would be sold in? Let's say it took 5 people (a lot for the 80's) 3 months to make a game. Let's assume that each of those people were paid $30,000 (a lot in the 80's) per year for t
Re:Perhaps game prices should go up. (Score:2)
As am I.
I am however not willing to pay $60 dollars for any other game, aside from a new verison of Civilization that comes out.
I buy a video game every week or 2, if they don't want my money, cool. My car could use a double overhead cam anyway.
And we fall for it? (Score:3, Interesting)
We need to charge this much for games because so many are pirated. Now we need to charge you more because we're trying to negate that. I'd like to call them idiots but we consumers are the ones who keep falling for this stuff and teaching them that they can get away with it.
The IRS could learn something here. *fears*
This is BS (Score:4, Insightful)
The story mentions Enter the Matrix, which is a pretty crappy game. It seems that Shiny spent $20 million developing it. All I can say is "Boo Hoo." The game is still selling very well (over a million units in the U.S. alone), but it would have sold even more if the game was any good.
I know that games and movies are vastly different, but consider this: I pay $10 to see a new movie release, regardless of the cost of production. Why should it be any different for games?
If anything, game prices have to come down, so that Joe Sixpack can pick one up on a whim. $50 is a lot of money to plonk down for a game that might just suck enormous ass. Game prices need to come down for gaming to truly become a mainstream form of entertainment.
Re:This is BS (Score:2)
Because it's a diffrent business model. When you pay to SEE a movie, you're buying a service from a thater. Even if costs are diffrent, it's so little and diffacult to explain to the consumer that it's easier just o charge a flat rate per ticket. Note that there are exceptions: The IMAX theater I saw Reloaded at charge
Re:This is BS (Score:1)
Bottom falling out from under your industry? (Score:3, Interesting)
If someone releases a new ET game then it's a sure sign the end is near...
Re:Bottom falling out from under your industry? (Score:4, Insightful)
Re:Bottom falling out from under your industry? (Score:1)
1. Float idea of game price hike by silly "games analyst" on MSNBC.
2. Hope story gets posted to major/minor games-related sites.
3. Monitor reactions in said games-related sites' forums.
4. Make decision on whether or not to raise prices of games (and by how much) based on forum posts.
Re:Bottom falling out from under your industry? (Score:1)
That's funny... (Score:3, Insightful)
Now if you'll excuse me, I have some skulking around to do in Thief Gold...at a 1024x768 resolution!
Protecting the Price Hike (Score:5, Interesting)
I have read a few insightful and interesting comments in reply to this article that are based on common sense. Mainly this...
That makes complete sense if of course that was the real reason. I mean, come on, of course piracy wasn't the real reason behind high prices - duh! That is nothing but some marketing/PR spin to justify those high prices.
I have another theory which I think also relies on common sense, but looks at it from a money-snagging business ploy that I would implement if I was in that industry. To me it makes perfect (business) sense to raise prices while increasing the level of security / anti-pirate technology. People are forced to pay the hiked up prices because it is now even more difficult to circumvent the protections in place, plus you have the added benefit of protection against circumvention thanks to the unbelievably awful DMCA.
I mean you're all set...
There is no missing middle step, that's all it takes.
Raise prices when people are forced to pay them and have less alternative options. Does this make the consumer happy? Of course not! But it sure does make the industry happy to see the extra money come in, because no matter how idealistic people like try be in saying, "That's the final straw, I'm not supporting this industry any more. They won't get my money!" - which will work for a small minority of people, but won't for the majority of people who will fork out more cash for the new games. The other unfortunate thing is that many games of late seem to be rushed to completion before they're ready and don't even deserve the higher prices on their own merit.
Just my $.02
Re:Protecting the Price Hike (Score:1)
1. Force people to buy higher priced products (because they will anyway) under protection of obnoxious law
2. Profit!
There is no missing middle step, that's all it takes.
Why do I hear Jeff Goldblum saying "There is no step three!"
Re:Protecting the Price Hike (Score:2)
then taking a bite out of an apple and wondering off camera slowely...
Re:Protecting the Price Hike (Score:2)
As others have posted, and I have posted in the past, there is another viable option. Used and bargain bin games. the only thing forcing anyone to pay prices they consider inflated is their own idiocy, believing that they have to get whatever game they're interested on the day of release. If it's too expensive for you, wait until someone is offering it at a price you can afford.
If you don't have the self control to not buy a game for more than you feel it's worth, seek
Re:Protecting the Price Hike (Score:2)
You have to ask yourself this question "If piracy stopped tomorrow, would the price of games fall?"
I think anyone who answers 'yes' needs to think a bit harder.
What else is new (Score:3, Informative)
On the otherhand, there is Nintendo, who just lowered their fees for 3rd publishers. Sega is releasing alot of their exclusive GameCube games, for $40 (Viewtiful Joe, and Billy and the Giant Egg, come to mind). Now this is a great price for some kickass games (the demos rocked). $40 for a brand new Sega exclusive game.
Hell yea.
Re:What else is new (Score:1)
I have no problems paying $5 or $10 more for a game if it's worthwhile. I paid $54 for Warcraft III when it came out last summer.
Re:What else is new (Score:1)
Viewtiful Joe is Capcom, not Sega. It's also planned to cost the full $50 [gamestop.com] - not that that should deter you from a purchase.
However, the Sega games, including Billy Hatcher and the Giant Egg [gamestop.com] and Sonic Adventure DX: Director's Cut [gamestop.com] are/will be $40.
Re:What else is new (Score:1)
Scratch that.
Don't order VJ from Gamestop. EBgames.com [ebgames.com] lists it at $40 as described.
Re:What else is new (Score:2, Informative)
CD's were supposed to be cheaper (Score:2)
What the neglected to mention is that the companies completely realized this, and took the "savings" for themselves, along with any extra profits they could take.
I can fully understand charging more because it takes more to make the game (I mean hell, Phantasy St
Re:What else is new (Score:1)
This rarely had anything to do with the cost of making the game itself, but rather with the cost of producing the cartridge for the game. You were basically paying to have a memory card embedded in that cartridge that could save your progress for you. Remember inputting codes in Metroid to get to the point you were at last in that game?
The standa
Re:What else is new (Score:1)
I'm Confused (Score:1)
US Console Price Drops Widely Rumored [slashdot.org]: Gamecube $99, PS2 $149, XBox $149
Nintendo Bundles GBA Adaptor With Gamecube [slashdot.org]: Gamecube $149
Sony's Pre-E3 Press Briefing Summarized [slashdot.org]: PS2 $179
Microsoft Announces Price Cut For Xbox [slashdot.org]: XBox $179
Analyst Predicts Further Console Price Cuts [slashdot.org]: ???
Capcom, Sega Drop Gamecube Software Prices [slashdot.org]: games $40
Console Game Prices Going Up? [slashdot.org]: games $60
Is anyone else getting confused? Perhaps the analysts don't know what they are talking about.
Re:I'm Confused (Score:2, Informative)
Prices in Ireland (Score:2, Informative)
(Even second hand games are 45-50 EUR)
Fortunately there are some independent shops which don't charge such stupid prices.
Re:Prices in Ireland (Score:1)
Similar prices in Sweden (Score:2)
Is this the general rule or an exception? What do console games cost in the rest of Europe?
Why are we getting shafted worse than the US and asian markets?
Re:Prices in Ireland (Score:1)
Personally I think that is about the right price point, at £25 a game most people wouldn't see the incentive to pay to have their box modded and find a source of pirated games, and hope that the games work.
I've just got an xbox and don't intend to buy any full price games unless I'm particularly flushed that month, far cheaper to trade in the games I've completed / don't l
Game prices (Score:1)
And how is this news? (Score:3, Interesting)
1980s and early 1990s games: box contained a game, a thick manual, and usually some extras, such as a cloth map, a booklet with background informations or cut-outs of spaceships (Wing Commander series). Price per game: $50
2001-03 games: Box, which is much smaller (in the case of Europeans a DVD box even for PC games) contains a game and a thin booklet with installation instructions. The manual is on the CD; no extras. Price: $50.
Prices of games have already gone up. What I described, however, is only the most visible indication. You also have games that start at $60 (Neverwinter Nights, Warcraft III), or "special editions" that can cost as much as $80 and have box contents roughly equal to those of games that cost $50 ten years ago. In addition, the dollar spent per hour of gameplay is increasing all the time. Where you spent anywhere between 25 and 50 cents per hour of gameplay ten to fifteen years ago, you now spend up to $5 per hour of gameplay on titles like Command & Conquer: Renegade and Unreal II. That means that where you spent maybe $50 per month on games, you spend the same amount per week these days, or even more. Games are already enormously expensive, compared to a decade ago, but people didn't notice. The publishers used the ages-old strategy to decrease the amount of sold, while keeping the price stable, and it worked. Unfortunately for them, there is very little left to cut away from games, and so they have to resort to increasing the prices.
Re:And how is this news? (Score:2)
Games sometimes come with extras these days. But it's not as common as most people don't care. I miss the extras that came with the Wing Commander games, they were cool. But it's the games that made them really cool.
You're saying that games have stayed at $50 since the 1980s That's not staying the same, that's a steady DECREASE in price!
I can remember paying a lot for new hot release games. $60 (or was it more?) for SMB3 when it came out. $70 for a shity Star Trek The Next Ge
Re:And how is this news? (Score:2)
Re:And how is this news? (Score:2)
One can argue that a game like Shadowgate may have given you 20 hours of play time inisially (or 40 or 100, depending) but that it's not worth ever picking up again after beating it.
Super Mario 3 on the other hand can be beaten for the first time in just a few hours by a good player. But it has enormous replay value. I still play it today.
The same can be said for gams today. I rented Luigi's Mansion. The game is georgous, and I didn't put it down u
It make more sense with the two articles in mind (Score:1)
Could it be a move a la "printer (a.k.a. razor) business model"? Give the hardware, then make it back on the software (using royalties).
See you, suckers! (Score:2)
Yeah, and get ready for me not buying it. The price of console games has been getting awful! Personally, I just live a year or two behind the new release schedule, and get games out of the bargain/used section for much cheaper.
Re:See you, suckers! (Score:2)
This is not a rhetorical question.
Here's an idea (Score:2)
Damn, there's some stupid crap that makes up the high prices in games. Actually, anyone got a cute little pie-chart showing where the money goes when you buy a, say, PS2 game? I bet marketing is at least a 3rd.
Re:Here's an idea (Score:1)
Hmmmm.... (Score:2)
Honestly, though, I had heard (about six months ago, but still) that Sony was going to announce a $39.99 price point for the PS2 games and that people were hoping M$ and Nintendo would follow. Has anyone heard more about that?
Re:Hmmmm.... (Score:2)
This is why the console sales can drop, but game sales raise. They're not really losing any money from it as long as people continue to buy games. If you take a $50 loss on each piece of hardware, and each person buys at least 1 $60 piece of software to use on that hardware, you're making $10 of profit for each sale.
Re:Hmmmm.... (Score:2, Informative)
The original Gameboy Advance, they were able to lower the cost point of that down so low that
Re:Hmmmm.... (Score:2)
"If you take a $50 loss..."
Also, I should have specifically said set-top consoles, so I appologize for that misunderstanding. I was not referring to handhelds. I wasn't aware of the gamecubes being so cheap, but aside from that the majority of consoles in gaming history (Atari 2600 to the SNE
Re:Hmmmm.... (Score:2)
Nintendo's royalty rates are rumored to be as follows (according to IGN): Publishers must pay a licensing fee of $10 to Nintendo for games with a $50 MSRP, $8.
Re:Hmmmm.... (Score:1)
No one's stupid enough to sell at such a high loss that it takes 6-8 games to break even. Shortly after the XBox came out Microsoft made a very big deal about having the highest attach rate (# of games sold per console) for a console within the first X number of months (think i
Re:Hmmmm.... (Score:1)
Re:Hmmmm.... (Score:1)
does that include development costs?
MSNBC (Score:2, Funny)
Where's The Evidence? (Score:3, Interesting)
MY analysis, were I so bold as to make one, would including looking at a similar industry and the trends there: VHS/DVD sales. Specifically, when pre-recorded VHS movies hit the market, they were sold entirely for the purpose of rental. The prices would start at around $50 and peak at around $100 per copy. Once enough people had VCRs and production costs for VHS tapes had dropped enough, movie studios took a look at the market and wondered if they could actually get people to BUY the movies. ET debuts at $20 (discounted soon after to $15) and just about everybody ran out and got a copy. Seeing that they had something there, everyone started jumping on the bandwagon. By the time DVDs started their meteoric rise BRAND NEW VHS movies could be had for $10-15 a piece and bargain bins were filled with videos between $5-10 each. DVD has followed suit, though much faster because of the incredibly rapid adoption of the format by consumers.
Even more on point, one could look at the prices of Atari 2600 games. Those prices dropped significantly once the 2600 reached a critical mass where just about everybody had one - and those were on cartridges which are more expensive to produce than DVDs. (Prices also fell when the video game market went to pot but we'll ignore that here.)
If we then look at video games, it's clear that a similar result is on the horizon. While it's unlikely that top-flight games are going to drop as low as $20 a piece (they don't get box office revenues like movies do), the number of consoles in use today is so much larger than it ever has been that even a bad PS2 game can sell 50,000 units ($2.5 million retail) in the US and great games can sell into the millions. If console makers ever manage to understand the potential benefits, they could all change their royalty structures (as Nintendo recently has) and a $10 price drop across the board could end up spurring even more sales. A $10 price increase, on the other hand, will likely show an even more significant negative effect.
Obviously, I'm no market analyst so you can take my thoughts and words with a grain of salt. But I certainly wouldn't give any more weight to the ideas of a single market analyst (and a writer who was probably desperate for a story and happened to see a press release) who, unless he has access to actual top executives who are TELLING HIM that prices are going to go up, is also just talking out his ass.
If prices do happen to go up $10, I expect that they'll drop right back down once they see what I expect will be a chilling result on sell-through.
Re:Where's The Evidence? (Score:2)
oh come on! (Score:1)
RIAA/MPAA for games? (Score:1)
Remember kids, playing a game that you didn't pay for at your friends house is STEALING!
Where do they get these ideas? (Score:1)
What is this guy talking about? Seriously, there are no new anti-piracy techniques on Halo 2, XBOX games all use the same standard that hasn't even been cracked yet. Citing piracy as a reason for price hike is just moronic, as it will driv3 the pirates to want to pirate the game even more, by principle or just not wanting to pay the extra $10. Most consoles don't have much of a problem with piracy anyways, where
Re:Where do they get these ideas? (Score:1)