Homebrew GameCube Coding Tools Released 36
EGSonikku writes "Costis has released his PSOLoad (for Win32) tool, which takes advantage of an exploit in the GameCube game Phantasy Star Online to upload and run code on a totally unmodified GameCube. A demo is included, and you can build your own GameCube binaries using Torlus' GCC build." Although it still has the potential for misuse, this could have more positive ramifications than trying to copy existing games.
Actually (Score:2, Insightful)
GCN discs are so small its hard to scratch them. I work in a game store, see tons of used gcn discs a day, and only a handful were scratched. Why doesn't everyone quit lying and just admit that they really want to steal games?
Re:Actually (Score:2, Insightful)
Re:Actually (Score:2)
Re:Actually (Score:1)
True, the DC was clearly the most pillaged console in history, in terms of "purchase-to-pirate" ratio, but such piracy was honestly the least of Sega's concerns by that point (as anyone who owns a DC can likely attest to).
Re:Actually (Score:2)
Sony doesn't stumble. Period.
Oh man, you don't have the slightest clue, do you? Remarkably nimble Sony Corporation? Try reading the news lately, go check out some reports from the analysts who track them. A brand new term was recently created due to Sony's blundering: "Sony Shock."
Re:Actually (Score:1)
My take on the gaming industry has always been this: As long as you do right by gamers, you bu
Re:Actually (Score:1)
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Re:Actually (Score:1)
So now Nintendo has profitted by your generosity. Except Sega (Super Monkey Ball 2) and Capcom (Resident Evil) have spent money on development, production of the games, and yet get absolutely no benefit from your pirating ways since you were buying another companies games.
Are you an organized pirate that considers what companie
Implications on computer security? (Score:5, Interesting)
Finally! (Score:4, Interesting)
Re:Finally! (Score:2)
I sure hope not... the Gamecube is doing badly enough as it is. If piracy erupts, it could easily make the systems death even faster.
I'd love to see some good emulators on it, like the ones available on the Dreamcast, but if it comes at the cost of a shorter lifetime for the platform, then it's not worth it.
Re:Finally! (Score:2)
Re:Finally! (Score:1)
Sweet, horrible irony (Score:3, Informative)
Re:Sweet, horrible irony (Score:1)
Re:Hmmm... (Score:3, Insightful)
Being anti-warez is cool, but being anti-hack well that's.... that's like being anti-slashdot!
Re:Hmmm... (Score:2, Interesting)
Re:Hmmm... (Score:1)
However, our loader does as much as it can not to load dvd rips, it doesn't support that.
However, slashdot posted to the FRONT PAGE the ISO ripping news. But legit stuff, first they rejected my article and then posted this to a topic area and not the main page to balance the community.
Everyone loves controversy.
The truth about this exploit (Score:5, Interesting)
The reality is that this is not exploiting a bug - it's exploiting a back door. In the Dreamcast PSO Version 2, Sega added a packet command named RcvProgramPatch. (The game had debug symbols.) This packet was added to make cheating more difficult and fix bugs. Basically, the server can send assembly code to the client to execute. But back doors work both ways. The GC version and Xbox version have the same packet, and this is the result.
Sonic Team did encrypt the packets, as most online games do. In fact, it is with a custom algorithm that is different from the already-cracked Dreamcast encryption. This system should have been secure: Gamecube disks are basically unreadable, and you need to read the disk in order to break the encryption!
However, Sonic Team made a fatal mistake. They used the same encryption in the Xbox version. Those disks are readable. Hackers found out, and used the Xbox encryption algorithm to break the Gamecube encryption.
It's believed that the GC ISO copies were made using this PSO exploit, as well as the N64 ROM of Zelda Master Quest, which in fact was dumped off the Zelda bonus disk using PSO.
I'm really wondering what Nintendo and Microsoft will do about this... Microsoft, for one, has told developers that anyone who puts a back door into a game will lose their developer's license >_<
Melissa ^-^Re:The truth about this exploit (Score:1)
Re:The truth about this exploit (Score:1)
how long untill... (Score:1)
A big plus about this tool. (Score:2)
This, and other Dev Tools for this console, has the potential to allow more people to be able to develop software for this console. People will have the ability, on their own time, to learn game development on their own, at home. In addition they will not have worry or pay to go to REALLY expensive schools for this development experience.
Dolemite
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This is a Cheap Mac OS Box! (Score:1)